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Team Guide by Guest

My Itembuilds

By Guest | Updated on September 9, 2011

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Choose Champion Build:

  • LoL Champion: Anivia
  • LoL Champion: Ashe
  • LoL Champion: Cho'Gath
  • LoL Champion: Dr. Mundo
  • LoL Champion: Evelynn
  • LoL Champion: Fiddlesticks
  • LoL Champion: Galio
  • LoL Champion: Gangplank
  • LoL Champion: Jax
  • LoL Champion: Karma
Array ( [display_name] => [champion_id] => 25 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 2 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 25 [display_name] => Anivia [url_str] => anivia [title] => The Cryophoenix [key] => Cryophoenix [description] => In most lore, the phoenix is a creature of fire that rises from its own ashes. What few know, however, is that phoenixes are elemental beings, formed by the eternal essences of their native world. Anivia was conceived on a world such as this - a being of the coldest winter, a creature of pure elemental ice. On her world, Anivia was the protector of the frozen wastes and all those with the spirit to endure in such unforgiving places. She was consulted as a creature of great wisdom, one who could not die and who had seen the world renewed several times. Somehow, Anivia knew that the day would come when she would be plucked from her home and pulled across worlds, and when that day came, she received the call with grace. Seeing the imbalance and injustice on Runeterra, a world lacking elemental protectors, Anivia took her place at the League of Legends. Since her arrival, the Cryophoenix has chosen to live among the highest peaks of the Northern Ironspike Mountains, adjacent to the frozen wastes of Freljord. She has openly claimed this territory as her own protectorate. Surprisingly, Anivia has struck up a friendship with the yeti of this region - a friendship that grows deeper and deeper with each passing moon. She has formed a close bond with two League champions: Nunu (and Willump) and the nomad princess Ashe. In a move that caught the League by surprise, the Cryophoenix recently entreated the summoners of the Institute of War to research a means in bringing across others of her elemental fellows. As a champion, Anivia is revered with a sense of awe by most, but is not the most popular as most consider her unapproachable. Some say the world will end in fire, some in ice. Anivia awaits the inevitable latter. [spotlight_embed_url] => http://www.youtube.com/watch?v=8Syose1O568 [role] => Mage [defense_rating] => 4 [magic_rating] => 10 [attack_rating] => 1 [difficulty_rating] => 10 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 468 [health_increase] => 65 [mana] => 396 [mana_increase] => 53 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 51.4 [attack_damage_increase] => 3.5 [critical_strike] => 2.5 [critical_strike_increase] => 0.4 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.07 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.12 [attack_range] => 600 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.804 [health_18] => 1658 [mana_18] => 1246 [movement_speed_18] => 325 [armor_18] => 89.2 [magic_resistance_18] => 38.5 [attack_damage_18] => 105.8 [critical_strike_18] => 0 [health_regeneration_18] => 14.9 [mana_regeneration_18] => 19.6 [attack_range_18] => 600 [tip_playing_as] => *Timing Flash Frost with Frostbite can lead to devastating combinations. *Anivia is extremely reliant on mana for Glacial Storm, try getting items with mana. *Early game her egg can be very difficult for enemy champions to kill, seize the advantage by playing aggressively. [tip_playing_against] => *Try to gannk Anivia when she's laning. With multiple people, it is easier to ensure the her egg dies. *If you're playing a ranged champion, stay far enough away from Anivia so you can dodge Flash Frost more easily. *Try to fight Anivia in the lanes. In the jungle she can block pathways with lower ranks of Crystallize. [client_id] => 34 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3334.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 20204 [view_count] => 3245316 [comments] => 5 [comment_count] => 13 [votes] => 13 [vote_count] => 24 [community_tier_list_vote_count] => 454 [community_tier_list_score] => 0.464758 [community_tier_list_rank] => 2 [score] => 22 [lastpost_ts] => 2011-04-12 02:32:48 [last_comment_ts] => 2012-06-15 08:22:07 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-07-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 122 [champion_id] => 25 [display_name] => Rebirth [unranked_description] => Upon dying, Anivia will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. [ranked_description] => Upon dying, Anivia will revert into an egg and will get an armor and magic resistance modifier of {-40/-25/-10/+5/+20}. These values change at levels 5, 8, 12 and 15. If the egg can survive for six seconds, she is reborn with the same percentage of health that her egg had left. This can only happen once every four minutes regardless of cooldown reduction. [description] => On dying, Cryophoenix will revert into an egg. If the egg can survive for six seconds, she is gloriously reborn. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 240 [cooldown_rank_2] => 240 [cooldown_rank_3] => 240 [cooldown_rank_4] => 240 [cooldown_rank_5] => 240 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:49:47 ) [1] => Array ( [ability_id] => 123 [champion_id] => 25 [display_name] => Flash Frost [unranked_description] => Anivia brings her wings together and summons a sphere of ice that flies in a target direction, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area. [ranked_description] => Anivia brings her wings together and summons a sphere of ice that flies in a target direction. The shard will deal {60/85/110/135/160} {0.45} magic damage while slowing movement by {20/30/40}% (scales with rank of Glacial Storm) for 3 seconds to anyone in its path. The shard will detonate when reaching its max range or if the ability is activated again. When the shard explodes it will deal {60/85/110/135/160} {0.45} magic damage to all enemies nearby, stunning them for {1.1/1.2/1.3/1.4/1.5} seconds. The magic damage done by both the shard and the detonation is the same and both will apply the "chilled" debuff on enemies hit for 3 seconds. [description] => Anivia brings her wings together and summons a single piercing lance of ice that flies towards her opponents, chilling and damaging anyone in its path. When the lance explodes it does moderate damage in a radius, stunning anyone in the area. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 13 [cost_rank_1] => 80 [cost_rank_2] => 90 [cost_rank_3] => 100 [cost_rank_4] => 110 [cost_rank_5] => 120 [cost_type] => mana [attack_range] => 1100 [range_rank_1] => 1100 [range_rank_2] => 1100 [range_rank_3] => 1100 [range_rank_4] => 1100 [range_rank_5] => 1100 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-10-28 00:44:51 ) [2] => Array ( [ability_id] => 124 [champion_id] => 25 [display_name] => Crystallize [unranked_description] => Anivia condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts. [ranked_description] => Anivia summons an impenetrable wall of ice {400/500/600/700/800} units wide, blocking all movement. The wall lasts for 5 seconds before it melts. [description] => Cryophoenix condenses the moisture in the air into an impenetrable wall of ice to block the movement of her enemies. The wall only lasts a short duration before it melts. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 17 [cooldown_rank_2] => 17 [cooldown_rank_3] => 17 [cooldown_rank_4] => 17 [cooldown_rank_5] => 17 [cooldown] => 25 [cost_rank_1] => 70 [cost_rank_2] => 70 [cost_rank_3] => 70 [cost_rank_4] => 70 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 1000 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-04-23 21:52:05 ) [3] => Array ( [ability_id] => 125 [champion_id] => 25 [display_name] => Frostbite [unranked_description] => With a flap of her wings, Anivia blasts a freezing gust of wind at her target, dealing a low amount of damage. If the target was recently stunned by Flash Frost or damaged by a fully formed Glacial Storm, the damage they take is doubled. [ranked_description] => Anivia blasts her target with a freezing wind, dealing {50/75/100/125/150} {0.5} magic damage. Deals 200% damage to targets recently hit by Flash Frost or a fully formed Glacial Storm. [description] => With a flap of her wings, Cryophoenix blasts a freezing gust of wind at her target, dealing a medium amount of damage. If the target has been slowed by an ice effect, the damage they take is doubled. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 5 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 600 [range_rank_2] => 600 [range_rank_3] => 600 [range_rank_4] => 600 [range_rank_5] => 600 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-01-30 15:59:24 ) [4] => Array ( [ability_id] => 126 [champion_id] => 25 [display_name] => Glacial Storm [unranked_description] => Anivia calls forth a driving rain of ice and hail, dealing magic damage per second to all enemies within while slowing their movement speed for 1 second and chilling them. The size of the area increases over 3 seconds. At maximum size, enemies within the area take 50% bonus damage and are slowed by an additional 50%. [ranked_description] => Toggle: Anivia calls forth a driving rain of ice and hail, dealing {40/60/80} {0.125} magic damage per second to all enemies within while slowing their movement speed by {20/30/40}% for 1 second and chilling them. The size of the area increases over 1.5 seconds. At maximum size, the storm deals 300% damage and slows enemies by an additional 50%. Costs {40/50/60} mana per second while the storm is active. [description] => Cryophoenix summons a driving rain of ice and hail to damage her enemies and slow their advance. [icon] => /content/spell/312e302e302e37302d33342d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 10 [cost_rank_1] => 75 [cost_rank_2] => 75 [cost_rank_3] => 75 [cost_rank_4] => 75 [cost_rank_5] => 75 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0034_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-01-20 08:10:13 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 34 [mobafire_id] => 25 [name] => Anivia [url] => anivia [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 12 [rankings] => 79 [rankingsCount] => 58 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #12 in
Middle Lane
Win 53%
Get More Stats

Ability Order

Array ( [display_name] => [champion_id] => 13 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 13 [display_name] => Ashe [url_str] => ashe [title] => The Frost Archer [key] => Bowmaster [description] => One of the perennial favorites of summoners in the League of Legends is the Freljordian beauty known as Ashe. She is a direct descendant of Avarosa - one of three legendary sisters who each claimed dominion over the scattered tribes dwelling in the icy tundra of northern Valoran. Ashe mirrors her ancestor's unparalleled mastery of the bow, earning her the title of ''The Frost Archer'' the way Avarosa did during her era. Ashe is a literal Princess amongst her people, though she prefers to be addressed by outsiders as her tribal title rather than any form of royal moniker. There are those in Freljord, however, that would prefer to address Ashe as the ''late'' Frost Archer; the other two tribes that are descendants from the Three Sisters are historically sworn enemies of Ashe and her people. Having survived more than one assassination attempt in her life, Ashe is always aware of her surroundings regardless of where she is. Ashe originally came to the Institute of War in service of the League summoners, seeking enough influence and favor to finally bring peace to her realm - one that has endured civil strife since Avarosa and the Time of the Three Sisters. With countless victories under her belt, she has started to put the influence she has earned in the League to use. Rumors abound that Ashe has begun to associate herself with fellow champion Tryndamere outside of the Fields of Justice. While she denies such talk as frivolous, all eyes will remain on Ashe now that her success in the League may finally allow her to restore lasting peace to her people. "It's a good idea to spread out. Ashe can hit five birds with one arrow." - Tryndamere [spotlight_embed_url] => https://www.youtube.com/watch?v=mSbMQ5xDnEg [role] => Marksman [defense_rating] => 3 [magic_rating] => 2 [attack_rating] => 7 [difficulty_rating] => 4 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 2 [health] => 528 [health_increase] => 79 [mana] => 280 [mana_increase] => 27 [movement_speed] => 325 [armor] => 21.2 [armor_increase] => 3.4 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 56.5 [attack_damage_increase] => 2.85 [critical_strike] => 4 [critical_strike_increase] => 0.55 [health_regeneration] => 5.42 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7 [mana_regeneration_increase] => 0.04 [attack_range] => 600 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.03 [health_18] => 1871 [mana_18] => 824 [movement_speed_18] => 325 [armor_18] => 79 [magic_resistance_18] => 38.5 [attack_damage_18] => 94.9 [critical_strike_18] => 0 [health_regeneration_18] => 14.8 [mana_regeneration_18] => 13.8 [attack_range_18] => 600 [tip_playing_as] => *Try to fire Enchanted Crystal Arrow in the same direction enemies are moving, so it is more likely to hit. *You can fire Enchanted Crystal Arrow from your fountain, and if timed with summoner Teleport, can result in a maximum duration stun. *It's often best to wait until your allies have engaged the enemy and attack while their focus is elsewhere. [tip_playing_against] => *Ashe has very few defensive options, and she's a good target to gank. *Using Cleanse to remove Enchanted Crystal Arrow's stun can turn a fight in your favor. [client_id] => 22 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3232.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 38362 [view_count] => 9694355 [comments] => 11 [comment_count] => 38 [votes] => 23 [vote_count] => 31 [community_tier_list_vote_count] => 464 [community_tier_list_score] => 0.494397 [community_tier_list_rank] => 2 [score] => 17 [lastpost_ts] => 2011-04-14 15:09:35 [last_comment_ts] => 2014-12-25 11:19:42 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 63 [champion_id] => 13 [display_name] => Frost Shot [unranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets and causing subsequent basic attacks against them to deal bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot. [ranked_description] => Ashe's basic attacks and damaging abilities apply Frost, slowing targets by 15-30% (at levels 1-18, increasing every 3 levels) for 2 seconds and causing subsequent basic attacks against them to deal 10 (+ critical strike chance × (1 + bonus critical damage))% bonus physical damage while they remain slowed. Ashe's Critical Strikes deal 100% of her total attack damage (instead of 200%), but double the effectiveness of Frost Shot, decaying down to the normal slow over 1 second. [description] => While active, each of Ashe's basic attacks slow her target's movement speed. This drains mana with each attack. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana_per_attack [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => self [comment_count] => 12 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-14 12:33:01 ) [1] => Array ( [ability_id] => 711 [champion_id] => 13 [display_name] => Ranger's Focus [unranked_description] => Ashe builds up Focus by attacking. At maximum Focus, Ashe can cast Ranger's Focus to consume all stacks of Focus, temporarily increasing her Attack Speed and transforming her basic attack into a powerful flurry attack for the duration. [ranked_description] => Ashe's basic attacks grant Focus, stacking up to 4 times. Stacks last for 4 seconds, after which they fall off one at a time every second. Once Ashe reaches 4 stacks, she can activate Ranger's Focus to consume all Focus stacks, granting {20/25/30/35/40}% Attack Speed and replacing Ashe's basic attacks with a flurry of arrows resulting in {1.05/1.10/1.15/1.20/1.25} of her Total Attack Damage per attack for 4 seconds. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-07-07 22:06:45 ) [2] => Array ( [ability_id] => 64 [champion_id] => 13 [display_name] => Volley [unranked_description] => Ashe fires 9 arrows in a cone, dealing physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [ranked_description] => Ashe fires 9 arrows in a cone, dealing {20/35/50/65/80} (+1.0 per attack damage) physical damage to each target hit. Enemies can be hit by multiple arrows, but will only take damage from the first one. Volley automatically critically strikes against enemy champions, applying a slow equal to double the current value of Frost Shot. [description] => Ashe fires 9 arrows in a cone for 150% damage. Volley also applies Ashe's current level of Frost Shot. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 15 [cooldown_rank_2] => 12.5 [cooldown_rank_3] => 10 [cooldown_rank_4] => 7.5 [cooldown_rank_5] => 5 [cooldown] => 20 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 1200 [range_rank_2] => 1200 [range_rank_3] => 1200 [range_rank_4] => 1200 [range_rank_5] => 1200 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => location [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-31 23:00:35 ) [3] => Array ( [ability_id] => 65 [champion_id] => 13 [display_name] => Hawkshot [unranked_description] => Ashe can activate this ability to send her Hawk Spirit on a scouting mission. Ashe store up to two charges of Hawkshot at a time. [ranked_description] => Ashe sends her Hawk Spirit on a scouting mission to a target area in the map, revealing terrain as it travels in a straight line and granting vision of the target area for 5 seconds. The Hawk Spirit will reveal units in the brush but will not reveal stealthed units or objects. Ashe store up to 2 charges of Hawkshot at a time (recharge time: {90/80/70/60/50} seconds). [description] => Each time Ashe kills a unit, she gains some extra gold. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-12 12:17:43 ) [4] => Array ( [ability_id] => 66 [champion_id] => 13 [display_name] => Enchanted Crystal Arrow [unranked_description] => Ashe fires a missile of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 3.5 seconds, based on how far the arrow has traveled. In addition, surrounding enemy units take damage and are slowed. [ranked_description] => Ashe fires a missile of ice in a straight line that will pass over all other units until it collides with an enemy Champion or leaves the map. If the arrow collides with an enemy Champion, it will deal {200/400/600} {1} magic damage, stun and add a slow to the champion hit. It will also explode after the hit to slow and deal half damage to all other enemies in a small area around the champion hit. The duration of the stun increases the farther the arrow travels before impact and caps at 3.5 seconds. Both slows are equal to Frost Shot's current value and last for 3 seconds. [description] => Ashe fires a missle of ice in a straight line. If the arrow collides with an enemy Champion, it deals damage and stuns the Champion for up to 4.5 seconds, based on how far the arrow has traveled. In addition, surounding enemy units take damage and are slowed. [icon] => /content/spell/312e302e302e37302d32322d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 90 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 75 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0022_05.mp4 [display_order] => 4 [range_type] => global [target_type] => location [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-03-07 07:32:37 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 22 [mobafire_id] => 13 [name] => Ashe [url] => ashe [free_to_play] => 0 ) [lane] => ADC [laneAlt] => ADC Role [rank] => 25 [rankings] => 43 [rankingsCount] => 44 [winRate] => 53 ) ) ) 1
Array ( [display_name] => [champion_id] => 22 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 3 [2] => 1 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 22 [display_name] => Cho'Gath [url_str] => chogath [title] => The Terror of the Void [key] => GreenTerror [description] => There is a place between dimensions, between worlds. To some it is known as the Outside, to others it is the Unknown. To those that truly know, however, it is called the Void. Despite its name, the Void is not an empty place, but rather the home of unspeakable things - horrors not meant for minds of men. Cho'Gath is a creature born of the Void, a thing whose true nature is so awful most will not speak its name. Its fellows have been poking at the walls that divide dimensions for a crack, a way into Runeterra, where they can visit their own personal paradise of horror upon the world. They are called the Voidborn, creatures so ancient and terrible that they have been removed from history altogether. It is rumored that the Voidborn command vast armies of unspeakable creatures on other worlds, that they were once driven from Runeterra by powerful magic lost to antiquity. If such tales are true, then the rumors that follow must be equally true - that one day, the Voidborn will return. Even now, something dark stirs in Icathia, perverting the summoning rituals of the League to allow the presence of Cho'Gath. It is an alien creature of malice and violence, a thing that causes all but the most stalwart to cringe in fear. Cho'Gath even appears to feed on its predations, growing and swelling as it gorges itself. Worse yet, the creature is intelligent, perhaps greatly so, making most wonder how such a monster could be contained. Fortunately, the power of the League's summoning has confined Cho'Gath's presence exclusively to the League of Legends. It is here that summoners use Cho'Gath's Voidborn abilities to help decide the fate of Runeterra. The Terror of the Void knows what fate it would choose for Runeterra, given half the chance. Woe betide the day when Cho'Gath grows weary of the League. [spotlight_embed_url] => http://www.youtube.com/watch?v=GJ8QI_7puvU [role] => Tank [defense_rating] => 7 [magic_rating] => 7 [attack_rating] => 3 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 3 [utility_rating] => 1 [health] => 574 [health_increase] => 80 [mana] => 272 [mana_increase] => 40 [movement_speed] => 345 [armor] => 28.9 [armor_increase] => 3.5 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 61.2 [attack_damage_increase] => 4.2 [critical_strike] => 2.5 [critical_strike_increase] => 0.31 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.2 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.778 [health_18] => 1934 [mana_18] => 952 [movement_speed_18] => 345 [armor_18] => 88.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 132.6 [critical_strike_18] => 0 [health_regeneration_18] => 23.4 [mana_regeneration_18] => 14.9 [attack_range_18] => 125 [tip_playing_as] => *Use of Rupture and Feral Scream can lead to mana starvation, but if partnered with a champion such as Soraka or one with a Mana Manipulator, using both skills early can yield positive results. *If you're having difficultly feasting upon champions, try eating minions until you're larger. *Using Rupture on creeps in combination with Carnivore is a good way to gain health and mana. [tip_playing_against] => *Purchasing a few HP items decreases the chances of Cho'Gath killing you quickly. *Focus on preventing Cho'Gath from reaching his max size, or obtaining it again after you've killed him. [client_id] => 31 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3331.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29817 [view_count] => 9090565 [comments] => 2 [comment_count] => 10 [votes] => 10 [vote_count] => 18 [community_tier_list_vote_count] => 526 [community_tier_list_score] => 0.422433 [community_tier_list_rank] => 2 [score] => 18 [lastpost_ts] => 2010-10-17 23:04:40 [last_comment_ts] => 2017-11-08 15:36:45 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-06-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 107 [champion_id] => 22 [display_name] => Carnivore [unranked_description] => Whenever Cho'Gath kills a unit, he recovers a small amount of Health and Mana. [ranked_description] => Whenever Cho'Gath kills a unit, he recovers 20 - 71 (+2.83 each level) Health and 3.5 - 7.75 Mana (+0.25 each level). [description] => Whenever Cho'Gath kills a unit, he recovers 40 - 82 (based on level) Health. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:10:25 ) [1] => Array ( [ability_id] => 108 [champion_id] => 22 [display_name] => Rupture [unranked_description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [ranked_description] => Ruptures the ground at target location. After a delay of 0.5 seconds, enemies are launched into the air for 1 second, dealt {80/135/190/245/300} {1.0} magic damage, and have their movement speed slowed by 60% for 1.5 seconds. [description] => Ruptures the ground at target location, popping enemy units into the air, dealing damage and slowing them. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 9 [cooldown_rank_2] => 9 [cooldown_rank_3] => 9 [cooldown_rank_4] => 9 [cooldown_rank_5] => 9 [cooldown] => 10 [cost_rank_1] => 60 [cost_rank_2] => 60 [cost_rank_3] => 60 [cost_rank_4] => 60 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 950 [range_rank_1] => 950 [range_rank_2] => 950 [range_rank_3] => 950 [range_rank_4] => 950 [range_rank_5] => 950 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-29 02:22:54 ) [2] => Array ( [ability_id] => 109 [champion_id] => 22 [display_name] => Feral Scream [unranked_description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [ranked_description] => After 0.5 seconds, Cho'Gath screams in a cone in front of him, silencing enemies for {1.6/1.7/1.8/1.9/2} seconds and dealing {75/125/175/225/275} {0.7} magic damage. [description] => Cho'Gath unleashes a terrible scream at enemies in a cone, dealing magic damage and Silencing enemies for a few seconds. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 13 [cooldown_rank_2] => 12 [cooldown_rank_3] => 11 [cooldown_rank_4] => 10 [cooldown_rank_5] => 9 [cooldown] => 16 [cost_rank_1] => 70 [cost_rank_2] => 80 [cost_rank_3] => 90 [cost_rank_4] => 100 [cost_rank_5] => 110 [cost_type] => mana [attack_range] => 650 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2016-10-04 17:16:11 ) [3] => Array ( [ability_id] => 110 [champion_id] => 22 [display_name] => Vorpal Spikes [unranked_description] => Cho'Gath's next 3 basic attacks have bonus range and launch a volley of spikes in a line, dealing magic damage and applying a decaying slow to enemies hit. [ranked_description] => Cho'Gath's next 3 basic attacks have 50 bonus range and launch a volley of spikes in a line, dealing {20/30/40/50/60} {0.3} (+ 3% of target's maximum health (+ 0.5% per Feast stack)) magic damage and applying a {30/35/40/45/50}% slow that decays over 1.5 seconds to enemies hit. Vorpal Spikes resets Cho'Gath's autoattack timer. [description] => Cho'gath's attacks passively release deadly spines, dealing damage to all enemy units in front of him. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 7 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5 [cooldown_rank_5] => 4 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 40 [range_rank_1] => 500 [range_rank_2] => 500 [range_rank_3] => 500 [range_rank_4] => 500 [range_rank_5] => 500 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-08-31 08:49:09 ) [4] => Array ( [ability_id] => 111 [champion_id] => 22 [display_name] => Feast [unranked_description] => Devours an enemy unit, dealing true damage that ignores armor and magic resist. If the target is killed, Cho'Gath grows, gaining maximum health, size and attack range. [ranked_description] => After 0.5 seconds, Cho'Gath devours an enemy unit, dealing {300/475/650} {0.5} (+10% of bonus health) true damage. Against non-champions, the base damage is increased to 1000. If the target is killed, Cho'Gath grows, gaining {80/120/160} extra health. Each stack of Feast gives Cho'Gath {4.9/6.2/7.5} attack range, up to {49/62/75} bonus range. Cho'Gath can only gain 6 stacks from minions and non-epic monsters, but Feast can stack infinitely. [description] => Devours an enemy unit, killng champions at low health and most minions instantly. Every successful Feast increases Cho'Gath's health. Maximum 6 growths. [icon] => /content/spell/312e302e302e37302d33312d3 [cooldown_rank_1] => 80 [cooldown_rank_2] => 80 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 60 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 275 [range_rank_1] => 175 [range_rank_2] => 175 [range_rank_3] => 175 [range_rank_4] => 175 [range_rank_5] => 175 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0031_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => unit [comment_count] => 7 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-11-16 06:33:03 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 31 [mobafire_id] => 22 [name] => Cho'Gath [url] => chogath [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 35 [rankings] => 40 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 26 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 26 [display_name] => Dr. Mundo [url_str] => dr-mundo [title] => The Madman of Zaun [key] => DrMundo [description] => It is said that the man now known as Dr. Mundo was born without any sort of conscience. Instead, he had an unquenchable desire to inflict pain through experimentation. By the time he was five, most of the pets in the Zaun neighborhood where Mundo grew up had gone missing. By his teenage years, his parents were nowhere to be found. By the time he had legally acquired his license to practice medicine, he had been acquitted of thirty-eight separate charges of murder by the Zaun authorities; the lack of evidence made prosecution impossible. Dr. Mundo has become equal parts serial killer and mad scientist, though no one is entirely sure how his butchery qualifies as science. However, he has made tremendous strides in mapping the pain response in the human brain and body, going so far as being able to suppress it, even in the most excruciating of circumstances. He has also tapped into the primal parts of the brain through chemistry, learning how to enhance aggression and adrenaline, as well as dulling conscience and the survival instinct. In short, Dr. Mundo's life's work has been how to create the perfect science-enhanced killer. Unfortunately, the city-state of Noxus regards such behavior as a sign of initiative and ambition, rather than inhumanity. Originally fighting for Zaun, Dr. Mundo was recruited to also fight for Noxus in the League of Legends; the Madman dual faction status represents the fruits of a blossoming relationship between Zaun and Noxus. He continues his experiments to this day, even using himself as an experimental subject, as evidenced by his disfigured appearance and his... unique manner of speaking. There are rumors that the High Command in Noxus has given him free reign to pursue his life's work in his spare time. Beware the Madman of Zaun. In his eyes, you are already dead. [spotlight_embed_url] => [role] => Fighter [defense_rating] => 7 [magic_rating] => 6 [attack_rating] => 5 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 3 [utility_rating] => 1 [health] => 583 [health_increase] => 92 [mana] => 0 [mana_increase] => 0 [movement_speed] => 345 [armor] => 26.9 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 0.5 [attack_damage] => 61.3 [attack_damage_increase] => 3 [critical_strike] => 2.55 [critical_strike_increase] => 0.45 [health_regeneration] => 7.8 [health_regeneration_increase] => 0.15 [mana_regeneration] => 0 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.878 [health_18] => 2096 [mana_18] => 0 [movement_speed_18] => 345 [armor_18] => 86.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 120.8 [critical_strike_18] => 0 [health_regeneration_18] => 20.5 [mana_regeneration_18] => 0 [attack_range_18] => 125 [tip_playing_as] => *A well-timed Sadism can bait enemy champions into attacking you even when they lack the damage to finish you. *Spirit Visage will increase the healing done by your ultimate and lower cooldowns on all of your abilities. *Cleavers are a powerful tool for killing neutral monsters. Instead of returning to base, farm neutral monsters until your ultimate can heal you. [tip_playing_against] => *Try to coordinate high-damage abilities with your allies right after Dr. Mundo uses his ultimate, but if you're unable to kill him quickly with burst he will heal through the damage. *Try casting Ignite when Dr. Mundo uses Sadism to negate a large portion of its healing. [client_id] => 36 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3336.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23757 [view_count] => 6030584 [comments] => 2 [comment_count] => 17 [votes] => 11 [vote_count] => 19 [community_tier_list_vote_count] => 436 [community_tier_list_score] => 0.577523 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-01-20 09:45:29 [last_comment_ts] => 2013-04-27 18:02:14 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 734 [create_ts] => 2009-09-02 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 127 [champion_id] => 26 [display_name] => Adrenaline Rush [unranked_description] => Dr. Mundo regenerates 0.3% of his max health each second. [ranked_description] => Dr. Mundo regenerates 0.3% of his max health each second. [description] => Dr Mundo regenerates 0.3% of his Max Health each second [icon] => /content/spell/312e302e302e37302d33362d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:29:26 ) [1] => Array ( [ability_id] => 128 [champion_id] => 26 [display_name] => Infected Cleaver [unranked_description] => Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damage equal to a portion of the enemy's current health and slowing them. If Infected Cleaver hits a target, it refunds 50% of the cost. If it delivers the killing blow, it refunds the entire cost instead. [ranked_description] => Dr. Mundo hurls his cleaver in a line to damage a single enemy, dealing magic damage equal to {15/17.5/20/22.5/25} % of the enemy's current health (minimum {80/130/180/230/280} damage, maximum {300/350/400/450/500} damage to monsters) and slowing them by 40% for 2 seconds. If Infected Cleaver hits a target, it refunds 40% of the cost. If it delivers the killing blow, it refunds 80% of the cost instead. [description] => Dr. Mundo hurls his cleaver, dealing damage equal to a portion of his target's maximum health and slowing them for a short time. [icon] => /content/spell/312e302e302e37302d33362d3 [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => health [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0036_02.mp4 [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-07 02:31:04 ) [2] => Array ( [ability_id] => 129 [champion_id] => 26 [display_name] => Burning Agony [unranked_description] => Toggle: Dr. Mundo drains his health every half second to activate Burning Agony. While activated, it will deal continual magic damage to nearby enemies and it reduces the duration of crowd control effects used on Dr. Mundo. [ranked_description] => Toggle: Dr. Mundo drains his health every half second to activate Burning Agony. While activated, it will deal {40/55/70/85/100} {0.2} magic damage per second to nearby enemies and reducing the duration of crowd control effects used on Dr. Mundo by {10/15/20/25/30}%. [description] => Dr. Mundo drains his health to reduce the duration of stuns and slows and deal continual damage to nearby enemies. [icon] => /content/spell/312e302e302e37302d33362d3 [cooldown_rank_1] => 4 [cooldown_rank_2] => 4 [cooldown_rank_3] => 4 [cooldown_rank_4] => 4 [cooldown_rank_5] => 4 [cooldown] => 4 [cost_rank_1] => 10 [cost_rank_2] => 15 [cost_rank_3] => 20 [cost_rank_4] => 25 [cost_rank_5] => 30 [cost_type] => health_per_second [attack_range] => 325 [range_rank_1] => 175 [range_rank_2] => 175 [range_rank_3] => 175 [range_rank_4] => 175 [range_rank_5] => 175 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0036_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-09-13 06:43:51 ) [3] => Array ( [ability_id] => 130 [champion_id] => 26 [display_name] => Masochism [unranked_description] => Increases Dr. Mundo's physical damage by a flat amount for 5 seconds. In addition, Dr. Mundo also gains additional damage for each percentage of health he is missing as well as increased range and damage on his next auto attack. [ranked_description] => Passive: Taking magic damage or paying a health cost increases Dr. Mundo's magic resistance by 2% (stacks up to {3/6/9/12/15} times). Active: Dr. Mundo's physical damage is increased by {30/45/60/75/90} for 5 seconds. He also deals an additional {0.2/0.4/0.6/0.8/1} damage for every 1% of Health he is missing and gains 25 range on his next basic attack, which deals {3/3.5/4/4.5/5}% of his maximum Health as bonus physical damage. [description] => Masochism increases Dr. Mundo's physical damage by a flat amount for 5 second. In addition, Dr. Mundo also gains an additional amount of damage for each percentage of health he is missing. [icon] => /content/spell/312e302e302e37302d33362d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 7 [cost_rank_1] => 25 [cost_rank_2] => 35 [cost_rank_3] => 45 [cost_rank_4] => 55 [cost_rank_5] => 65 [cost_type] => health [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0036_04.mp4 [display_order] => 3 [range_type] => self [target_type] => self [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-09-13 07:29:50 ) [4] => Array ( [ability_id] => 131 [champion_id] => 26 [display_name] => Sadism [unranked_description] => Dr. Mundo regenerates a portion of his max Health over 12 seconds. Additionally, he gains extra movement speed for the duration. [ranked_description] => Dr. Mundo regenerates {50/75/100}% of his max Health over 12 seconds. Additionally, he gains {15/25/35}% movement speed for the duration. [description] => Dr. Mundo sacrifices a portion of his health for increased movement speed and drasticly increased health regeneration. [icon] => /content/spell/312e302e302e37302d33362d3 [cooldown_rank_1] => 110 [cooldown_rank_2] => 100 [cooldown_rank_3] => 90 [cooldown_rank_4] => 90 [cooldown_rank_5] => 90 [cooldown] => 60 [cost_rank_1] => 25 [cost_rank_2] => 25 [cost_rank_3] => 25 [cost_rank_4] => 25 [cost_rank_5] => 25 [cost_type] => percent_of_health [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0036_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-04-15 04:22:16 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 36 [mobafire_id] => 26 [name] => Dr. Mundo [url] => dr-mundo [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 12 [rankings] => 79 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 19 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 19 [display_name] => Evelynn [url_str] => evelynn [title] => Agony's Embrace [key] => Evelynn [description] => The demon Evelynn lures in prey with a beautiful lie: the voluptuous façade of a human woman. Once her victim succumbs to her charms, she subjects them to unspeakable torment, gratifying herself with their pain. And yet, humans expire so quickly during agony's embrace. Any one dance grants Evelynn only a tiny morsel of pleasure—just enough to tide her over until the next feeding. [spotlight_embed_url] => https://www.youtube.com/watch?v=ep_U4U6YW4E [role] => Assassin [defense_rating] => 2 [magic_rating] => 7 [attack_rating] => 4 [difficulty_rating] => 10 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 1 [toughness_rating] => 2 [utility_rating] => 2 [health] => 531 [health_increase] => 75 [mana] => 316 [mana_increase] => 38 [movement_speed] => 340 [armor] => 26.5 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 53.9 [attack_damage_increase] => 2.925 [critical_strike] => 3.45 [critical_strike_increase] => 0.55 [health_regeneration] => 9.8 [health_regeneration_increase] => 0.11 [mana_regeneration] => 8.1 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.658 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.088 [health_18] => 2061 [mana_18] => 1030 [movement_speed_18] => 340 [armor_18] => 91.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 113.4 [critical_strike_18] => 0 [health_regeneration_18] => 19.2 [mana_regeneration_18] => 18.3 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 28 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3238.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 23053 [view_count] => 6915689 [comments] => 1 [comment_count] => 19 [votes] => 16 [vote_count] => 16 [community_tier_list_vote_count] => 462 [community_tier_list_score] => 0.47619 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2011-02-01 00:09:50 [last_comment_ts] => 2018-02-13 11:40:02 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 672 [create_ts] => 2017-10-11 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 852 [champion_id] => 19 [display_name] => Demon Shade [unranked_description] => Evelynn regenerates some of her health out of combat. From level 6 onward, she also grants camouflage. [ranked_description] => Evelynn gains Demon Shade after being out of combat for 4 seconds. Damage from enemy champions puts Demon Shade on a 1.5 second cooldown. Demon Shade: While below 250 - 590 (based on level) {2.5} health, Evelynn restores 15 - 50 (based on level) health every second. From level 6 onward, Demon Shade also grants camouflage. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 93 [champion_id] => 19 [display_name] => Hate Spike [unranked_description] => Evelynn flourishes her lashers, launching a dart in the target direction, dealing magic damage to the first enemy hit. For the next 4 seconds the enemy hit takes bonus magic damage from her next 3 basic attacks or abilities. Hate Spike may be re-activated up to 3 times until the ability comes off cooldown at no cost. Evelynn projects a line of spikes in the direction of her attack target, dealing magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target. [ranked_description] => First Cast: Evelynn flourishes her lashers, launching a dart in the target direction, dealing {25/30/35/40/45} {0.3} magic damage to the first enemy hit. Hitting a monster refunds 60% of the cooldown. For the next 4 seconds the enemy hit takes {10/20/30/40/50} {0.25} bonus magic damage from her next 3 basic attacks or abilities. Hate Spike may be re-activated up to 3 times until the ability comes off cooldown at no cost. Second Cast: Evelynn projects a line of spikes in the direction of her attack target, dealing {25/30/35/40/45} {0.3} magic damage to all enemies struck. Hate Spike will prioritize the nearest enemy if she does not have an attack target. [description] => Damages the closest enemy unit with a lightning fast bolt of energy, dealing magic damage and 50% damage to a secondary nearby target. [icon] => /content/spell/312e302e302e37302d32382d3 [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 1 [cost_rank_1] => 40 [cost_rank_2] => 45 [cost_rank_3] => 50 [cost_rank_4] => 55 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2010-11-03 22:17:12 ) [2] => Array ( [ability_id] => 854 [champion_id] => 19 [display_name] => Allure [unranked_description] => Evelynn curses the target champion or monster for 5 seconds. Evelynn's next basic attack or ability against the accursed slows them by 65%, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds. If the target is cursed for at least 2.5 seconds, she charms the target for instead, reducing the magic resist of champions or dealing bonus damage to monsters. [ranked_description] => Evelynn curses the target champion or monster for 5 seconds. Evelynn's next basic attack or ability against the accursed slows them by 65% for {1/1.25/1.5/1.75/2} seconds, as well as refunding Allure's mana cost if she triggers this before 2.5 seconds. If the target is cursed for at least 2.5 seconds, she charms the target for {1/1.25/1.5/1.75/2} seconds instead, as well as applying additional effects based on the target type. Against champions reduces their magic resistance by 25% for 4 seconds. Against monsters, the charm's duration is increased by 2 seconds and they take {250/300/350/400/450} {0.6} bonus magic damage. [description] => [icon] => [cooldown_rank_1] => 14 [cooldown_rank_2] => 13 [cooldown_rank_3] => 12 [cooldown_rank_4] => 11 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 70 [cost_rank_3] => 80 [cost_rank_4] => 90 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-02-04 05:35:11 ) [3] => Array ( [ability_id] => 855 [champion_id] => 19 [display_name] => Whiplash [unranked_description] => Evelynn whips the target enemy with her lashers, dealing magic damage and gaining bonus movement speed for 2 seconds. Gaining Demon Shade resets Whiplash's cooldown and empowers the next cast. Empowered Whiplash: Evelynn dashes toward the target enemy, dealing magic damage as well as damaging all enemies she passes through. [ranked_description] => Evelynn whips the target enemy with her lashers, dealing {55/70/87/100/115} (+ 3% (+ 1.5% per 100 AP) of target's maximum health) magic damage, applying on-hit effects, and gaining 30% bonus movement speed for 2 seconds. The percent health ratio deals a minimum of 25 damage. Gaining Demon Shade resets Whiplash's cooldown and empowers the next cast. Empowered Whiplash: Evelynn dashes toward the target enemy, dealing {75/100/125/150/175} (+ 4% (+ 2.5% per 100 AP) of target's maximum health) magic damage as well as damaging all enemies she passes through. On-hit effects are only applied to her target. Evelynn also gains 30% bonus movement speed for 2 seconds. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 40 [cost_rank_2] => 45 [cost_rank_3] => 50 [cost_rank_4] => 55 [cost_rank_5] => 60 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 225 [range_rank_2] => 225 [range_rank_3] => 225 [range_rank_4] => 225 [range_rank_5] => 225 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 856 [champion_id] => 19 [display_name] => Last Caress [unranked_description] => Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units. Enemies caught in her reveal are devastated, taking magic damage, which is doubled versus enemies below 30% of their maximum health. [ranked_description] => Evelynn becomes untargetable as she reveals her true form to all enemies in front of her, before blinking back 400 units. Enemies caught in her reveal are devastated, taking {125/250/375} {0.75} magic damage, which is doubled versus enemies below 30% of their maximum health. [description] => [icon] => [cooldown_rank_1] => 140 [cooldown_rank_2] => 110 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 450 [range_rank_2] => 450 [range_rank_3] => 450 [range_rank_4] => 450 [range_rank_5] => 450 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 28 [mobafire_id] => 19 [name] => Evelynn [url] => evelynn [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 12 [rankings] => 76 [rankingsCount] => 50 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 38 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 5 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 5 [client_id] => 11 [display_name] => Smite [url] => smite [description] => Deals 390-1000 true damage (depending on champion level) to target monster or enemy minion. Does not trigger spell effects. 15 second cooldown. Smite regains a charge every 90 seconds, up to a maximum of 2 charges. Smiting large monsters grants a heal for 70 (+10% max health). Smite can also be upgraded by purchasing Stalker's Blade or Skirmisher's Sabre. [icon] => Spell_SummonerSmite.png [level] => 10 [cooldown] => 90 [range] => 500 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 15 [last_comment_ts] => 2018-07-13 23:38:51 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 2 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 38 [display_name] => Fiddlesticks [url_str] => fiddlesticks [title] => The Harbinger of Doom [key] => FiddleSticks [description] => For nearly twenty years, Fiddlesticks has stood alone in the easternmost summoning chamber of the Institute of War. Only the burning emerald light of his unearthly gaze pierces the musty darkness of his dust-covered home. It is here that the Harbinger of Doom keeps a silent vigil. His is a cautionary tale of power run amok, taught to all summoners within the League. Decades ago, there existed a powerful rune mage from Zaun - Istvaan. At the end of the fifth Rune War, he became one of the League's first summoners. Too much a prisoner to the old ways of magic, Istvaan stepped further and further outside the rules of conduct in the League. In what was ultimately his last match, his reach finally exceeded his grasp. Sealing himself inside the easternmost summoning chamber, he began incanting the most forbidden of rituals - an extra-planar summoning. What exactly happened inside that chamber remains unknown. No champion came to represent Zaun that day in Summoner's Rift. Only silence echoed back from repeated knocks on the chamber door. The first apprentice who entered was cut down immediately by an unearthly scythe. What few who followed and survived were driven mad by fear, mere husks of men gibbering about crows and death. Afraid of the evil even Istvaan could not control, the League sealed all exits to the chamber, hoping they could contain what they could not destroy. Years went by, but the wooden figure within never moved save to slay any foolish enough to enter. Seeing no recourse to reclaim the chamber, the Council instead devised a use for Fiddlesticks: executioner. While he comes to life and seemingly abides by the rules of summoning in the Fields of Justice, what he awaits inside his chamber is unknown. His unmoving face yields no clues, and his scythe stands ready to strike down any who stand before him. Those who say 'you have nothing to fear but fear itself' have not yet felt the crows. [spotlight_embed_url] => http://www.youtube.com/watch?v=uc_-ms5ADhk [role] => Mage [defense_rating] => 3 [magic_rating] => 9 [attack_rating] => 2 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 1 [utility_rating] => 1 [health] => 524 [health_increase] => 80 [mana] => 400 [mana_increase] => 59 [movement_speed] => 335 [armor] => 20.9 [armor_increase] => 3 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 48.4 [attack_damage_increase] => 2.625 [critical_strike] => 1.75 [critical_strike_increase] => 0.25 [health_regeneration] => 5.6 [health_regeneration_increase] => 0.12 [mana_regeneration] => 6 [mana_regeneration_increase] => 0.09 [attack_range] => 480 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.849 [health_18] => 1884 [mana_18] => 1352 [movement_speed_18] => 335 [armor_18] => 80.4 [magic_resistance_18] => 38.5 [attack_damage_18] => 93 [critical_strike_18] => 0 [health_regeneration_18] => 15.8 [mana_regeneration_18] => 19.6 [attack_range_18] => 480 [tip_playing_as] => *Use Dark Wind to rack up many minion kills, and try to use Drain on minions to get the maximum health drain. *Use Terrify on enemies before starting up Crowstorm or Drain to ensure maximum damage. [tip_playing_against] => *Avoid attacking while close to your allies. Dark wind will bounce between you and your allies extending the duration of its silence. *If Fiddlesticks has used Crowstorm, try casting a stun or slow and moving out of range until the spell dissipates. [client_id] => 9 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d39.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 29833 [view_count] => 6277953 [comments] => 3 [comment_count] => 13 [votes] => 12 [vote_count] => 17 [community_tier_list_vote_count] => 514 [community_tier_list_score] => 0.658366 [community_tier_list_rank] => 3 [score] => 15 [lastpost_ts] => 2011-04-17 07:56:07 [last_comment_ts] => 2016-10-02 05:59:26 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 187 [champion_id] => 38 [display_name] => Dread [unranked_description] => After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer. [ranked_description] => After standing still or channeling for 1.5 seconds, Fiddlesticks gains Dread, granting him {25/30/35/40}% bonus movement speed which lasts for 1.5 seconds once he starts moving. Immobilizing crowd control resets this timer. [description] => Nearby enemy champions have their Magic Resist reduced by 16. [icon] => /content/spell/312e302e302e37302d392d35. [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-02-26 09:35:55 ) [1] => Array ( [ability_id] => 188 [champion_id] => 38 [display_name] => Terrify [unranked_description] => Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement. [ranked_description] => Strikes a target unit with fear, preventing it from taking any actions and causing it to run away from Fiddlesticks with impaired movement for {1.25/1.5/1.75/2/2.25} seconds. [description] => Strikes a target unit with fear, causing it to flee in terror for a duration. [icon] => /content/spell/312e302e302e37302d392d31. [cooldown_rank_1] => 15 [cooldown_rank_2] => 14 [cooldown_rank_3] => 13 [cooldown_rank_4] => 12 [cooldown_rank_5] => 11 [cooldown] => 13 [cost_rank_1] => 65 [cost_rank_2] => 65 [cost_rank_3] => 65 [cost_rank_4] => 65 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 525 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-15 23:27:42 ) [2] => Array ( [ability_id] => 189 [champion_id] => 38 [display_name] => Drain [unranked_description] => Fiddlesticks channels and leashes to a target for 5 seconds, dealing magic damage each second and healing himself for a percentage of the damage done. If the target leaves the range of Fiddlesticks leash, he will stop channeling. [ranked_description] => Fiddlesticks channels and leashes to a target for 5 seconds, dealing {80/105/130/155/180} {0.45} magic damage each second and healing himself for {60/65/70/75/80}% of the damage done. If the target leaves the range of Fiddlesticks' leash, he will stop channeling. If Drain's target dies before the channel completes, the remaining duration is applied as cooldown reduction. [description] => Fiddle sticks saps the life force of an enemy, dealing damage while healing himself. [icon] => /content/spell/312e302e302e37302d392d32. [cooldown_rank_1] => 4 [cooldown_rank_2] => 3.75 [cooldown_rank_3] => 3.5 [cooldown_rank_4] => 3.25 [cooldown_rank_5] => 3 [cooldown] => 12 [cost_rank_1] => 80 [cost_rank_2] => 90 [cost_rank_3] => 100 [cost_rank_4] => 110 [cost_rank_5] => 120 [cost_type] => mana [attack_range] => 450 [range_rank_1] => 575 [range_rank_2] => 575 [range_rank_3] => 575 [range_rank_4] => 575 [range_rank_5] => 575 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => unit [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-05-09 05:50:06 ) [3] => Array ( [ability_id] => 190 [champion_id] => 38 [display_name] => Dark Wind [unranked_description] => Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing magic damage on every bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals double damage to monsters. [ranked_description] => Fiddlesticks throws a crow that strikes an enemy target, then continues to bounce from that enemy unit to another nearby enemy unit up to 5 times, dealing {60/80/100/120/140} {0.45} magic damage per bounce and silencing every target it hits for the first time for 1.25 seconds. Dark Wind prioritizes enemies being Drained or ones it has not yet hit. Deals double damage to monsters. [description] => A wisp of wind strikes an enemy unit and then bounces to nearby enemy units, dealing damage and silencing the victims. [icon] => /content/spell/312e302e302e37302d392d33. [cooldown_rank_1] => 10 [cooldown_rank_2] => 10 [cooldown_rank_3] => 10 [cooldown_rank_4] => 10 [cooldown_rank_5] => 10 [cooldown] => 15 [cost_rank_1] => 70 [cost_rank_2] => 75 [cost_rank_3] => 80 [cost_rank_4] => 85 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 750 [range_rank_2] => 750 [range_rank_3] => 750 [range_rank_4] => 750 [range_rank_5] => 750 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-11-21 19:21:27 ) [4] => Array ( [ability_id] => 191 [champion_id] => 38 [display_name] => Crowstorm [unranked_description] => Fiddlesticks targets a nearby location and then channels for 1.5 seconds; he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing magic damage to all enemy units in the area each second. [ranked_description] => Fiddlesticks targets a nearby location and then channels for 1.5 seconds. After the channel, he then flashes to the target location with a flock of crows flying wildly around him for 5 seconds, dealing {125/225/325} {0.45} magic damage to all enemy units in the area each second. [description] => A murder of crows flock wildly around Fiddlesticks, dealing damage each second to all enemy units in the area. [icon] => /content/spell/312e302e302e37302d392d34. [cooldown_rank_1] => 140 [cooldown_rank_2] => 110 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 150 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 800 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0009_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => location [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2015-05-08 19:57:56 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 9 [mobafire_id] => 38 [name] => Fiddlesticks [url] => fiddlesticks [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 8 [rankings] => 80 [rankingsCount] => 41 [winRate] => 52 ) ) ) 1
Array ( [display_name] => [champion_id] => 57 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 2 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 57 [display_name] => Galio [url_str] => galio [title] => The Colossus [key] => [description] => Outside the gleaming city of Demacia, the stone colossus Galio keeps vigilant watch. Build as a bulwark against enemy mages, he often stands motionless for decades until the presence of powerful magic stirs him to life. Once activated, Galio makes the most of his time, savoring the thrill of a fight and the rare honor of defending his countrymen. But his triumphs are always bittersweet, for the magic he destroys is also his source of re-animation, and each victory leaves him dormant once again. [spotlight_embed_url] => https://www.youtube.com/watch?v=t3BFQMW2Lfw [role] => Tank [defense_rating] => 10 [magic_rating] => 6 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 578 [health_increase] => 0 [mana] => 369 [mana_increase] => 0 [movement_speed] => 335 [armor] => 23.9 [armor_increase] => 0 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 62 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 8.7 [health_regeneration_increase] => 0 [mana_regeneration] => 6 [mana_regeneration_increase] => 0 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.768 [health_18] => 2023 [mana_18] => 1186 [movement_speed_18] => 335 [armor_18] => 83.4 [magic_resistance_18] => 53.4 [attack_damage_18] => 119 [critical_strike_18] => 0 [health_regeneration_18] => 21.5 [mana_regeneration_18] => 19.6 [attack_range_18] => 125 [tip_playing_as] => [tip_playing_against] => [client_id] => 3 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 14897 [view_count] => 2831708 [comments] => 3 [comment_count] => 8 [votes] => 0 [vote_count] => 12 [community_tier_list_vote_count] => 495 [community_tier_list_score] => 0.450505 [community_tier_list_rank] => 2 [score] => 10 [lastpost_ts] => 2010-12-31 14:27:53 [last_comment_ts] => 2017-11-08 15:38:30 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 706 [create_ts] => 2017-03-22 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 804 [champion_id] => 57 [display_name] => Colossal Smash [unranked_description] => Galio's next basic attack is periodically modified to deal magic damage to its target and all enemies around it. [ranked_description] => Galio's next basic attack is periodically modified to deal 12 - 80 (based on level) (+ 1.0 total attack damage) {0.5} (+ 40% bonus magic resistance) total magic damage to its target and all enemies around it. Colossal Smash's cooldown is reduced by 4 seconds every time Galio hits a new enemy champion with an ability. [description] => [icon] => [cooldown_rank_1] => 8 [cooldown_rank_2] => 8 [cooldown_rank_3] => 8 [cooldown_rank_4] => 8 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 805 [champion_id] => 57 [display_name] => Winds of War [unranked_description] => Galio fires two gusts of wind that arc to either side before converging to the target area, dealing magic damage to all enemies they pass through. Upon impacting with each other, the gusts form a tornado for 1.5 seconds that deals magic damage to enemies within it. [ranked_description] => Galio fires two gusts of wind that arc to either side before converging to the target area, dealing {50/80/110/140/170} {0.8} magic damage to all enemies they pass through. Upon impacting with each other, the gusts form a tornado that advances for 1.5 seconds, dealing {30/40/50/60/70} {0.6} (+3% of target's maximum health per 100 ability power) magic damage over the duration to every enemy within, capped at 100 per hit against monsters. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 70 [cost_rank_2] => 85 [cost_rank_3] => 100 [cost_rank_4] => 115 [cost_rank_5] => 130 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 825 [range_rank_2] => 825 [range_rank_3] => 825 [range_rank_4] => 825 [range_rank_5] => 825 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [2] => Array ( [ability_id] => 806 [champion_id] => 57 [display_name] => Shield of Durand [unranked_description] => Galio passively gains a shield that absorbs magic damage. On activation, Galio charges over 2 seconds, slowing himself and reducing incoming damage. At the end of the cast or upon reactivation, Galio taunts all nearby enemies. [ranked_description] => Passive: Galio gains a shield that absorbs up to 8-23% (based on level) maximum health magic damage, refreshing after not taking damage for 12 seconds. First Cast: Galio begins to charge over 2 seconds, slowing himself by 30%, reducing incoming magic damage by {20/25/30/35/40}% (+ 8% per 100 bonus magic resistance) (+ 5% per 100 ability power), reducing incoming physical damage by half that amount, and increasing Shield of Durand's taunt radius over the duration. Second Cast: Galio taunts all nearby enemies for 0.5 - 1.5 seconds and dealing {20/30/40/50/60} {0.2} - {60/90/120/150/180} {0.6} (based on charge time), and refreshes its damage reduction for 2 seconds. Shield of Durand cannot be interrupted by crowd control. [description] => [icon] => [cooldown_rank_1] => 16 [cooldown_rank_2] => 15 [cooldown_rank_3] => 14 [cooldown_rank_4] => 13 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2017-11-01 19:19:07 ) [3] => Array ( [ability_id] => 807 [champion_id] => 57 [display_name] => Justice Punch [unranked_description] => Galio briefly dashes backwards before charging forwards, stopping upon hitting terrain or an enemy champion, dealing magic damage to all enemies hit and knocking them up for 0.75 seconds. [ranked_description] => Galio briefly dashes backwards before charging forwards, stopping upon hitting terrain or an enemy champion, dealing {100/130/160/190/220} {0.9} magic damage to all enemies hit and knocking them up for 0.75 seconds. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 11 [cooldown_rank_3] => 10 [cooldown_rank_4] => 9 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 30 [cost_rank_2] => 35 [cost_rank_3] => 40 [cost_rank_4] => 45 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [4] => Array ( [ability_id] => 808 [champion_id] => 57 [display_name] => Hero's Entrance [unranked_description] => Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take until he lands. Upon impact, Galio deals magic damage to all nearby enemies and knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone. [ranked_description] => Galio designates the target allied champion's location at the time of cast as his landing spot, channels for 1.25 seconds, and then dashes to them, reducing the damage they take by {20/25/30}% (+ 8% per 100 bonus magic resistance) until he lands. Upon impact, Galio deals {150/250/350} {0.7} magic damage to all nearby enemies and knocks them up for 0.75 seconds, increased to 1.25 seconds at the center of the impact zone. [description] => [icon] => [cooldown_rank_1] => 200 [cooldown_rank_2] => 180 [cooldown_rank_3] => 160 [cooldown_rank_4] => 160 [cooldown_rank_5] => 160 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 4000 [range_rank_2] => 4750 [range_rank_3] => 5500 [range_rank_4] => 5500 [range_rank_5] => 5500 [keybind] => R [video_url] => [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 3 [mobafire_id] => 57 [name] => Galio [url] => galio [free_to_play] => 0 ) [lane] => Middle [laneAlt] => Middle Lane [rank] => 53 [rankings] => 9 [rankingsCount] => 58 [winRate] => 50 ) ) ) 1
Array ( [display_name] => [champion_id] => 30 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 1 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 2 [2] => 3 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 30 [display_name] => Gangplank [url_str] => gangplank [title] => The Saltwater Scourge [key] => Pirate [description] => Gangplank was born the son of the dread pirate captain Vincent the Shadow - one of the most wealthy and feared pirates in all of Blue Flame Island. One might think this would have spoiled the boy with a cushioned life of privilege, but the truth is quite the opposite. Growing up in the city of Bilgewater isn't easy; pirates are not known for their compassion, and that most certainly extends to their families. Vincent wanted his son to grow up tough and strong, so he was extremely hard on the young Gangplank. Even as a child, Gangplank was as mean as a snake and is said to have slept with his eyes open. As he grew, the young man rapidly became the most ruthless and feared pirate in all of Bilgewater, and his daddy was never more proud than on the day of his son's eighteenth birthday - when Gangplank stabbed his old man in the back and claimed the famed pirate ship, the Dead Pool, for his own. The continent of Valoran, however, is a dangerous place for pirates; Gangplank could read the writing on the wall. The den of pirates known as Bilgewater would soon be pulled down by the undertow of Valoranian politics and the Institute of War. It was time for Bilgewater to have their own champion to represent them in the League of Legends, and who better than the fiercest pirate of them all? It is said that Gangplank has enough power and favor to claim the title of the Pirate King back home, but that he is simply biding his time and building his reputation as a champion before he returns to a life of piracy. Yo ho, blow the man down. Or at least shoot him when his back is turned and steal all his booty. [spotlight_embed_url] => https://www.youtube.com/watch?v=3kysDbC-NTo [role] => Fighter [defense_rating] => 6 [magic_rating] => 4 [attack_rating] => 7 [difficulty_rating] => 9 [damage_rating] => 3 [mobility_rating] => 1 [cc_rating] => 1 [toughness_rating] => 1 [utility_rating] => 2 [health] => 540 [health_increase] => 81 [mana] => 282 [mana_increase] => 34 [movement_speed] => 345 [armor] => 26 [armor_increase] => 2.8 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 56 [attack_damage_increase] => 3 [critical_strike] => 2.5 [critical_strike_increase] => 0.5 [health_regeneration] => 6 [health_regeneration_increase] => 0.15 [mana_regeneration] => 7.5 [mana_regeneration_increase] => 0.1 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.965 [health_18] => 1934 [mana_18] => 962 [movement_speed_18] => 345 [armor_18] => 77 [magic_resistance_18] => 53.4 [attack_damage_18] => 107 [critical_strike_18] => 0 [health_regeneration_18] => 16.2 [mana_regeneration_18] => 19.4 [attack_range_18] => 125 [tip_playing_as] => *Parley applies On Hit effects like Frozen Mallet or Black Cleaver. *Paying attention to low health enemies on the map can land you a surprise kill with Cannon Barrage. *Try placing Cannon Barrage on the path of escape to cut off fleeing enemies. [tip_playing_against] => *Parley deals a high amount of physical damage, armor items and Banshee's Veil can help if an enemy Gangplank is doing well. [client_id] => 41 [riot_points] => 790 [influence_points] => 3150 [icon] => /content/champion/312e302e302e37302d3431.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 30239 [view_count] => 8024295 [comments] => 1 [comment_count] => 12 [votes] => 8 [vote_count] => 18 [community_tier_list_vote_count] => 454 [community_tier_list_score] => 0.449339 [community_tier_list_rank] => 2 [score] => 16 [lastpost_ts] => 2010-12-23 06:22:10 [last_comment_ts] => 2018-02-15 10:41:50 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 0 [create_ts] => 2009-08-19 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 722 [champion_id] => 30 [display_name] => Trial By Fire [unranked_description] => Every several seconds, Gangplank's next melee attack ignites the target, dealing bonus true damage over time and granting a brief burst of movement speed. Destroying a Powder Keg instantly refreshes Trial by Fire. [ranked_description] => Every several seconds, Gangplank's next melee attack ignites the target, dealing 55 (+10 per level) (+1.0 per bonus attack damage) bonus true damage over 2.5 seconds and granting 30% movement speed for 2 seconds. Destroying a Powder Keg instantly refreshes Trial by Fire. [description] => [icon] => [cooldown_rank_1] => 15 [cooldown_rank_2] => 15 [cooldown_rank_3] => 15 [cooldown_rank_4] => 15 [cooldown_rank_5] => 15 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0041_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 148 [champion_id] => 30 [display_name] => Parrrley [unranked_description] => Gankplank shoots an enemy with his pistol, dealing physical damage. Gangplank gains extra gold and Silver Serpents (which can be spent to upgrade his ultimate) if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, but doesn't apply Trial By Fire. [ranked_description] => Gangplank shoots an enemy with his pistol, dealing {20/45/70/95/120} (+1.0 per attack damage) physical damage. Gangplank gains {3/4/5/6/7} extra gold and Silver Serpents (which can be spent to upgrade his ultimate) if Parrrley deals a killing blow. This ability can critically strike and applies on-hit effects, but doesn't apply Trial By Fire. [description] => Pirate takes aim and shoots an enemy unit with his pistol. If he kills it he gains extra gold. [icon] => /content/spell/312e302e302e37302d34312d3 [cooldown_rank_1] => 5 [cooldown_rank_2] => 5 [cooldown_rank_3] => 5 [cooldown_rank_4] => 5 [cooldown_rank_5] => 5 [cooldown] => 6 [cost_rank_1] => 60 [cost_rank_2] => 55 [cost_rank_3] => 50 [cost_rank_4] => 45 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 625 [range_rank_1] => 625 [range_rank_2] => 625 [range_rank_3] => 625 [range_rank_4] => 625 [range_rank_5] => 625 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0041_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-29 05:06:39 ) [2] => Array ( [ability_id] => 149 [champion_id] => 30 [display_name] => Remove Scurvy [unranked_description] => Gangplank consumes a large quantity of citrus fruit which removes all crowd control effects on him and heals him based on his missing Health. [ranked_description] => Gangplank consumes a large quantity of citrus fruit which removes any crowd control effects on him and heals him for {50/75/100/125/150} {0.9} (+15% of missing Health). [description] => Consumes a large quantity of citrus fruit which clears any crowd control effects on him and heals him. [icon] => /content/spell/312e302e302e37302d34312d3 [cooldown_rank_1] => 22 [cooldown_rank_2] => 20 [cooldown_rank_3] => 18 [cooldown_rank_4] => 16 [cooldown_rank_5] => 14 [cooldown] => 30 [cost_rank_1] => 80 [cost_rank_2] => 90 [cost_rank_3] => 100 [cost_rank_4] => 110 [cost_rank_5] => 120 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0041_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-13 09:33:47 ) [3] => Array ( [ability_id] => 723 [champion_id] => 30 [display_name] => Powder Keg [unranked_description] => Passive: Gangplank stores a charge of Powder Keg every few seconds (up to a maximum). Active: Gangplank places a powder keg that can be attacked by himself or his enemies. If Gangplank destroys a keg, it explodes in an AoE blast that slows and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. Explosions ignore 40% of their targets' armor, and enemy champions take bonus physical damage. If an enemy destroys the cask, it defuses the explosion and grants gold. [ranked_description] => Passive: Gangplank stores a charge of Powder Keg every few seconds, up to a maximum of 3 stored at once. Active: Gangplank places a powder keg that can be attacked by himself or his enemies. Lasts 25 seconds or until destroyed. If Gangplank destroys a keg, it explodes in an AoE blast that slows enemies by {40/50/60/70/80} % for 2 seconds and spreads the damage of the attack to all nearby enemies. Other casks within the zone will chain explode. Explosions ignore 40% of their targets' armor, and enemy champions take {60/90/120/150/180} bonus physical damage. If an enemy destroys the cask, it defuses the explosion and grants gold. [description] => [icon] => [cooldown_rank_1] => 18 [cooldown_rank_2] => 16 [cooldown_rank_3] => 14 [cooldown_rank_4] => 12 [cooldown_rank_5] => 10 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 1000 [range_rank_2] => 1000 [range_rank_3] => 1000 [range_rank_4] => 1000 [range_rank_5] => 1000 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0041_04.mp4 [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2018-08-09 04:23:01 ) [4] => Array ( [ability_id] => 151 [champion_id] => 30 [display_name] => Cannon Barrage [unranked_description] => Active: Gangplank signals his ship to fire waves of cannonballs upon the target area over 8 seconds, revealing it for the duration. Each wave deals magic damage and slows enemies hit for a short duration. Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage: - Death's Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster's worth of true damage and slowing enemies within for a short duration. - Raise Morale: Allies within the area gain bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect. - Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration. [ranked_description] => Active: Gangplank signals his ship to fire 12 waves of cannonballs upon the target area over 8 seconds in clusters of 3 every 2 seconds, revealing it for the duration. Each wave deals {35/60/85} {0.1} magic damage and slows enemies hit by 30% for 0.5 seconds. Gangplank can purchase upgrades to his ship in the store at the cost of 500 Silver Serpents each, which improve Cannon Barrage: - Death's Daughter: An initial mega-cannonball lands in the center of the area of effect, dealing a cluster's worth of true damage and slowing enemies within by 60% for 1.5 seconds. - Raise Morale: Allies within the area gain 30% bonus movement speed, persisting for 2 seconds after leaving it. Gangplank can also benefit from this effect. - Fire At Will: Fires 6 additional waves with increasing rate of fire over the duration. [description] => Gangplank signals his ship to fire upon an area for 10 seconds. Each cannonball deals damage and slows enemy units. [icon] => /content/spell/312e302e302e37302d34312d3 [cooldown_rank_1] => 180 [cooldown_rank_2] => 160 [cooldown_rank_3] => 140 [cooldown_rank_4] => 140 [cooldown_rank_5] => 140 [cooldown] => 120 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 30000 [range_rank_2] => 30000 [range_rank_3] => 30000 [range_rank_4] => 30000 [range_rank_5] => 30000 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0041_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-05-04 12:21:12 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 41 [mobafire_id] => 30 [name] => Gangplank [url] => gangplank [free_to_play] => 0 ) [lane] => Top [laneAlt] => Top Lane [rank] => 33 [rankings] => 43 [rankingsCount] => 58 [winRate] => 51 ) ) ) 1
Array ( [display_name] => [champion_id] => 15 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 7 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 7 [client_id] => 1 [display_name] => Cleanse [url] => cleanse [description] => Removes all disables (except Suppression and Airborne) and summoner spell debuffs affecting your champion and lowers the duration of incoming disables by 65% for 3 seconds (does not remove the healing reduction from Ignite). [icon] => Spell_SummonerCleanse.png [level] => 6 [cooldown] => 210 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2013-08-20 10:11:07 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 2 [1] => 1 [2] => 3 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 15 [display_name] => Jax [url_str] => jax [title] => Grandmaster at Arms [key] => Armsmaster [description] => It is seldom the case where a champion is defined by his actions after joining the League of Legends rather than before. Such is the case with Jax, for whom the argument could be made that he is the most prolific tournament fighter currently at the Institute of War. Before joining the League, Jax was an unremarkable soldier-for-hire. For reasons known only to the former leader of the League, High Councilor Reginald Ashram, Jax was put on the top of the list of candidates to receive a League Judgment - the interview process that either accepts or rejects a prospective champion. His Judgment was the quickest in League history, where the Doors of Acceptance glowed and slowly swung open as soon as it began. Jax faced no recorded Observation or Reflection during his Judgment. Jax proved himself to be an immediate terror in the Fields of Justice. The self-proclaimed ''Armsmaster of the League'' rattled off a streak of consecutive wins that to this day has not been matched. A number of summoners in the League grew concerned that the perceived objectivity of the League of Legends would be questioned by the presence of an unknown fighter who was unbeatable. For this reason, the new leader of the League (following Reginald Ashram's disappearance), High Councilor Heyward Relivash, created special restrictions for Jax to fight under. This was something the League had never done before, and something that has never been done since. The burly fighter responded by imposing his own special conditions; as a means of protest, he permitted himself to fight using only a brass lamppost. Neither the League's sanctions nor his own has affected his winning ways. The League has since rescinded its sanctions, but Jax has not; he fights and fights well with his trusty brass lamppost. "Be advised - there has been an outbreak of lamppost-shaped bruises in the League of Legends." - Gragas [spotlight_embed_url] => http://www.youtube.com/watch?v=B18qApcVCRg [role] => Fighter [defense_rating] => 5 [magic_rating] => 7 [attack_rating] => 7 [difficulty_rating] => 5 [damage_rating] => 3 [mobility_rating] => 2 [cc_rating] => 2 [toughness_rating] => 2 [utility_rating] => 1 [health] => 593 [health_increase] => 86 [mana] => 339 [mana_increase] => 30 [movement_speed] => 350 [armor] => 27 [armor_increase] => 4 [magic_resistance] => 32.1 [magic_resistance_increase] => 1.25 [attack_damage] => 62 [attack_damage_increase] => 3.375 [critical_strike] => 2.05 [critical_strike_increase] => 0.45 [health_regeneration] => 8.4 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.6 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 1.007 [health_18] => 2038 [mana_18] => 883 [movement_speed_18] => 350 [armor_18] => 78 [magic_resistance_18] => 53.4 [attack_damage_18] => 119.3 [critical_strike_18] => 0 [health_regeneration_18] => 17.7 [mana_regeneration_18] => 19.5 [attack_range_18] => 125 [tip_playing_as] => *Using Empower early enables you to farm or harass effectively. *Defensive masteries such as Nimbleness benefit Jax greatly. [tip_playing_against] => *Try to engage him in short bursts instead of going toe-to-toe with him. Preventing him from attacking consecutively drastically lowers his damage output. *Jax's survivability comes from dodge. If you're another melee champion, try employing the help of a caster. [client_id] => 24 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3234.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 34856 [view_count] => 10707270 [comments] => 4 [comment_count] => 20 [votes] => 27 [vote_count] => 31 [community_tier_list_vote_count] => 529 [community_tier_list_score] => 0.398866 [community_tier_list_rank] => 2 [score] => 15 [lastpost_ts] => 2011-01-21 09:33:32 [last_comment_ts] => 2014-08-17 22:03:17 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 179 [create_ts] => 2009-02-21 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 72 [champion_id] => 15 [display_name] => Relentless Assault [unranked_description] => Every time Jax attacks an enemy he gains bonus attack speed for a short duration. This effect stacks up to 8 times. [ranked_description] => Every time Jax attacks an enemy he gains 3.5-11% increased attack speed for 2.5 seconds. The percentage is increased every 3 levels. This effect stacks up to 8 times and will still stack if the attack is dodged or misses due to blind. [description] => Jax's prowess with weapons and armor increase his fortitude as he gains equipment. Jax gains 5 health per point of Attack Damage and 3 health per point of Ability Power received from items. [icon] => /content/spell/312e302e302e37302d33382d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0024_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 5 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-31 06:45:10 ) [1] => Array ( [ability_id] => 74 [champion_id] => 15 [display_name] => Leap Strike [unranked_description] => Jax leaps toward a target. If it's an enemy, he smacks it in the face with his lamppost. [ranked_description] => Jax leaps towards a target. If it's an enemy, he attacks, dealing {80/120/160/200/240} {0.6} (+1.0 per bonus attack damage) physical damage. [description] => Jax leaps toward an enemy unit and smacks it in the face with his lamppost. [icon] => /content/spell/312e302e302e37302d32342d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 17 [cost_rank_1] => 65 [cost_rank_2] => 65 [cost_rank_3] => 65 [cost_rank_4] => 65 [cost_rank_5] => 65 [cost_type] => mana [attack_range] => 700 [range_rank_1] => 700 [range_rank_2] => 700 [range_rank_3] => 700 [range_rank_4] => 700 [range_rank_5] => 700 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0024_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-01 09:16:21 ) [2] => Array ( [ability_id] => 73 [champion_id] => 15 [display_name] => Empower [unranked_description] => Jax's charges his weapon with energy, causing his next attack to gain 50 range and deal bonus magic damage. [ranked_description] => Jax charges his weapon with energy, causing his next attack to gain 50 range and deal {40/75/110/145/180} {0.6} additional magic damage. [description] => Jax's charges up patiently for a cleaving attack, dealing additional damage to a wider range the longer Jax waits to strike. [icon] => /content/spell/312e302e302e37302d32342d3 [cooldown_rank_1] => 7 [cooldown_rank_2] => 6 [cooldown_rank_3] => 5 [cooldown_rank_4] => 4 [cooldown_rank_5] => 3 [cooldown] => 1 [cost_rank_1] => 30 [cost_rank_2] => 30 [cost_rank_3] => 30 [cost_rank_4] => 30 [cost_rank_5] => 30 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0024_03.mp4 [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-10-29 10:38:23 ) [3] => Array ( [ability_id] => 75 [champion_id] => 15 [display_name] => Counter Strike [unranked_description] => Jax dodges all incoming basic attacks for a short duration, also reducing AoE damage while he is dodging. At the end of the duration, Jax deals damage and stuns nearby enemies. This spell deals additional damage for each attack dodged. Jax has the option to end the spell early. [ranked_description] => Jax dodges all incoming basic attacks for 2 seconds and reduces AoE damage by 25% while he is dodging. At the end of the duration, Jax deals {55/80/105/130/155} (+0.5 bonus attack damage) physical damage to nearby enemies and stuns them for 1 second. This spell deals 20% (up to a maximum of 100%) increased damage for each attack dodged. Jax has the option to activate the ability again after 1 second to end the effect early. [description] => Jax's prowess allows him to dodge enemy attacks frequently. After avoiding an attack Jax can quickly stun surrounding enemies. [icon] => /content/spell/312e302e302e37302d32342d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 14 [cooldown_rank_3] => 12 [cooldown_rank_4] => 10 [cooldown_rank_5] => 8 [cooldown] => 5 [cost_rank_1] => 50 [cost_rank_2] => 60 [cost_rank_3] => 70 [cost_rank_4] => 80 [cost_rank_5] => 90 [cost_type] => mana [attack_range] => 400 [range_rank_1] => 375 [range_rank_2] => 375 [range_rank_3] => 375 [range_rank_4] => 375 [range_rank_5] => 375 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0024_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-02-01 16:33:23 ) [4] => Array ( [ability_id] => 76 [champion_id] => 15 [display_name] => Grandmaster's Might [unranked_description] => Jax's greatest talent lies in his ability to grow stronger with every attack. As a result, Jax devastates his target on every third basic attack. Jax can activate the spell to temporarily gain extra armor and magic resistance. [ranked_description] => Passive: Hitting 3 consecutive times enhances Jax's next attack for {100/160/220} {0.7} bonus magic damage. Active: Jax gains {30/50/70} (+50% of his bonus attack damage) armor and {30/50/70} (+20% of his ability power) magic resist for 8 seconds. [description] => Jax's greatest talent lies in his ability to grow stronger with every attack. Each successive attack increases his attack speed temporarily, and every 4th blow will devastate his target. [icon] => /content/spell/312e302e302e37302d32342d3 [cooldown_rank_1] => 80 [cooldown_rank_2] => 80 [cooldown_rank_3] => 80 [cooldown_rank_4] => 80 [cooldown_rank_5] => 80 [cooldown] => 0 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0024_05.mp4 [display_order] => 4 [range_type] => self [target_type] => self [comment_count] => 6 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-02-03 06:51:19 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 24 [mobafire_id] => 15 [name] => Jax [url] => jax [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 16 [rankings] => 68 [rankingsCount] => 50 [winRate] => 54 ) ) ) 1
Array ( [display_name] => [champion_id] => 69 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 6 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 6 [client_id] => 12 [display_name] => Teleport [url] => teleport [description] => After channeling for 4.5 seconds, teleports your champion to target allied minion, turret, or ward. Cancelling a Teleport in progress reduces the cooldown of Teleport to 240 seconds. [icon] => Spell_SummonerTeleport.png [level] => 6 [cooldown] => 360 [range] => 0 [is_classic] => 1 [is_dominion] => 0 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2017-07-27 13:06:37 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 2 [3] => [4] => [5] => [6] => [7] => [8] => [9] => [10] => [11] => [12] => [13] => [14] => [15] => [16] => [17] => ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 69 [display_name] => Karma [url_str] => karma [title] => The Enlightened One [key] => [description] => Even in her youth, Karma exhibited almost superhuman composure. While her peers explored the torrent of emotions that came with adolescence, Karma meditated in the Lotus Gardens. She was convinced that the true path to enlightenment was a journey inward, to a place within the self, overlooked by most. She exuded such inner contentment that she quickly became a go-to mediator and confidante in her village. Her instructors used to say: ''That girl can not only weather a storm, but calm it.'' Karma did not live extravagantly; her parents owned a local business selling antiques in the Navori province and they often struggled to provide for themselves, though they did so with cheery optimism. Her most prized possessions were two exquisite fans taken from her family's shop. When Noxian troops invaded southern Ionia, her village was one of the first to fall. The villages who survived the assault were captured by Noxian forces. It was then that Karma found her calling. By exploiting the insecurities of the Noxian commander, she negotiated the safe release of the villages to the northern lands. She was present at the Placidium, where the Elders had considered surrender until Irelia's impassioned last stand renewed the Ionian's hope. Karma used this hope to solidify the Elders' commitment to remain defiant against the Noxian onslaught. For her devotion and charisma, Karma was made the figurehead of the Ionian resistance. She never compromised, and she shared every hardship with her people, even when it came to combat. By tapping into her inner resilience, she discovered that she could bring great force to bear against her foes on the battlefield. She modified her fans into lethal implements, and was tutored by Janna to enhance their effects. The Noxians called her, ''The Enlightened One,'' a nickname she embraced, and one which they would come to dread. She joined the League to represent Ionia in the ultimate political arena. "Her fan technique is a deadly art of grace and poise, but her truest strength lies in the hearts of those willing to die alongside her." -Irelia [spotlight_embed_url] => https://www.youtube.com/watch?v=lWIj3IRz8DI [role] => Mage [defense_rating] => 7 [magic_rating] => 8 [attack_rating] => 1 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 2 [toughness_rating] => 1 [utility_rating] => 2 [health] => 522 [health_increase] => 0 [mana] => 374 [mana_increase] => 0 [movement_speed] => 335 [armor] => 20.4 [armor_increase] => 0 [magic_resistance] => 30 [magic_resistance_increase] => 0 [attack_damage] => 53.5 [attack_damage_increase] => 0 [critical_strike] => 0 [critical_strike_increase] => 0 [health_regeneration] => 5.6 [health_regeneration_increase] => 0 [mana_regeneration] => 8.5 [mana_regeneration_increase] => 0 [attack_range] => 525 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.869 [health_18] => 1933 [mana_18] => 1224 [movement_speed_18] => 335 [armor_18] => 85 [magic_resistance_18] => 38.5 [attack_damage_18] => 109.6 [critical_strike_18] => 0 [health_regeneration_18] => 15 [mana_regeneration_18] => 22.1 [attack_range_18] => 525 [tip_playing_as] => *Gathering Fire rewards aggressive play. Look to land abilities and basic attacks on your opponents to lower Mantra's cooldown and stay on the offensive. *When using Focused Resolve, slow your opponents with Inner Flame or speed yourself up with Inspire if you're having trouble sticking to a target. *Don't be too conservative with Mantra. Gathering Fire is strongest in teamfights, making it easy to recharge Mantra multiple times. [tip_playing_against] => *Karma's passive lowers her Mantra cooldown when she hits enemy champions with abilities and basic attacks. Deny her from getting free hits on you. *Karma's Soulflare erupts for bonus damage in the area in which it's placed. React quickly and escape the circle to avoid taking heavy damage. *Focused Resolve is a strong disengage tool. Create distance to avoid being rooted and seek to engage afterwards. [client_id] => 43 [riot_points] => 790 [influence_points] => 3150 [icon] => [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 0 [view_count] => 3220768 [comments] => 0 [comment_count] => 8 [votes] => 0 [vote_count] => 0 [community_tier_list_vote_count] => 446 [community_tier_list_score] => 0.465919 [community_tier_list_rank] => 2 [score] => 0 [lastpost_ts] => 2011-03-07 23:29:22 [last_comment_ts] => 2016-08-22 15:21:50 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 899 [create_ts] => 2011-02-01 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 599 [champion_id] => 69 [display_name] => Gathering Fire [unranked_description] => Damaging enemy champions with abilities refreshes a few seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions. The amount increases every 6 levels. [ranked_description] => Damaging enemy champions with abilities refreshes {2/3/4} seconds of Mantra's cooldown, and half that amount on basic attacks against enemy champions. The amount increases every 6 levels. [description] => [icon] => [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0043_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 0 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 0000-00-00 00:00:00 ) [1] => Array ( [ability_id] => 349 [champion_id] => 69 [display_name] => Inner Flame [unranked_description] => Karma sends for a ball of energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the power of Inner Flame, creating a cataclysm which deals damage after a short delay. [ranked_description] => Fires a blast of energy that explodes on enemy contact dealing {80/125/170/215/260} {.6} magic damage to enemies in the area and slowing them by 25% for 1.25 seconds. Mantra Bonus - Soulflare: Inner Flame deals {25/75/125/175} {0.3} extra magic damage and leaves a circle of flame at the impact area or upon reaching maximum range, slowing enemies for 50%. After 1.5 seconds, the circle erupts, dealing {50/150/250/350} {0.6} magic damage to enemies in the area. [description] => [icon] => [cooldown_rank_1] => 7 [cooldown_rank_2] => 6.5 [cooldown_rank_3] => 6 [cooldown_rank_4] => 5.5 [cooldown_rank_5] => 5 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 950 [range_rank_2] => 950 [range_rank_3] => 950 [range_rank_4] => 950 [range_rank_5] => 950 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0043_02.mp4 [display_order] => 1 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-30 07:57:33 ) [2] => Array ( [ability_id] => 601 [champion_id] => 69 [display_name] => Focused Resolve [unranked_description] => Karma forms a tether to target enemy champion, revealing and damaging the target over 2 seconds. If the tether is not broken after the 2 seconds, the target is rooted. [ranked_description] => Karma forms a tether to target enemy champion, revealing and damaging the target for {60/110/160/210/260} {.9} magic damage over 2 seconds (one tick at the start of the cast and one at the end). Gathering Fire is applied every time this ability damages. If the tether is not broken after the 2 seconds, the target is rooted for {1.4/1.55/1.7/1.85/2} seconds. Mantra Bonus - Renewal: Focused Resolve increases the duration of the root by {0.5/0.75/1/1.25} seconds and heals Karma for 20% (+1% per 100 ability power) of her missing health immediately plus another 20% (+1% per 100 ability power) of her missing health if the tether remains unbroken. [description] => [icon] => [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 0 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 650 [range_rank_2] => 650 [range_rank_3] => 650 [range_rank_4] => 650 [range_rank_5] => 650 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-08-21 11:09:23 ) [3] => Array ( [ability_id] => 603 [champion_id] => 69 [display_name] => Inspire [unranked_description] => Karma shields target allied champion for 2.5 seconds and grants the target bonus movement speed for 1.5 seconds. [ranked_description] => Karma shields target ally, which absorbs {70/95/120/145/170} {0.5} damage for 2.5 seconds and grants the target {40/45/50/55/60}% bonus movement speed for 1.5 seconds. Mantra Bonus - Defiance: Inspire's shield overflows with energy, increasing the target's shield amount by {30/100/170/240} {0.6}. Allied champions gain 30% of that amount as a shield, and are also hasted by {40/45/50/55/60}%. [description] => [icon] => [cooldown_rank_1] => 10 [cooldown_rank_2] => 9.5 [cooldown_rank_3] => 9 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 8 [cooldown] => 0 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 800 [range_rank_2] => 800 [range_rank_3] => 800 [range_rank_4] => 800 [range_rank_5] => 800 [keybind] => E [video_url] => [display_order] => 3 [range_type] => self [target_type] => passive [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-29 02:54:24 ) [4] => Array ( [ability_id] => 353 [champion_id] => 69 [display_name] => Mantra [unranked_description] => Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form. Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16. Ranks in Mantra improve the additional effects of empowered abilities. [ranked_description] => Karma empowers her next ability cast within the next 8 seconds, adding an additional effect. Empowered abilities share the same cooldown as their basic form. Karma begins with one rank in Mantra and can increase it at levels 6, 11, and 16. Ranks in Mantra improve the additional effects of empowered abilities. [description] => [icon] => [cooldown_rank_1] => 45 [cooldown_rank_2] => 42 [cooldown_rank_3] => 39 [cooldown_rank_4] => 36 [cooldown_rank_5] => 36 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0043_05.mp4 [display_order] => 4 [range_type] => self [target_type] => passive [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-06-17 10:28:43 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 43 [mobafire_id] => 69 [name] => Karma [url] => karma [free_to_play] => 0 ) [lane] => Support [laneAlt] => Support Role [rank] => 39 [rankings] => 5 [rankingsCount] => 41 [winRate] => 49 ) ) ) 1

Chapter 1

fiddle jungle:
blue
wolfs
ghosts
red
twin golems
Mobafire

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