Heimerdinger Build Guide by RezoneVerified
[NEW 11.21] - [Season 11] - MASTER TIER 18000 GAME Guide - N
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Build Zhonya early. Punish for CSing in melee range! Tabis if a full AD team. Dont underestimate high burst.
Care his Hexdrinker rush. Laning phase will be hard but try to land a grenade when he engages with his Hammer + Q. Without MR he is quite squishy. Pre level 6 you should win the lane.
Build Zhonya early. Punish for CSing in melee range! Tabis if a full AD team. Care for early roams.
Dont place turrets close together due to her having strong AoE. Prioritise Ult W or E against her due to her being able to throw away your Ult Q. Banshees as a 5th or 6th item can work well.
Close distance when trading - you will never out range him! Place turrets right beside him/land an easy grenade to proc multiple beams. Use your passive to dodge his ultimate.
Easily proc his shield with missile spread. Space turrets out well so he cant easily AoE them.
Space out turrets so she can't AoE them. Poke from afar with Luden/Missile procs.
Punish early game with constant auto attack and double beam from easy grenades. With him being melee you should win the lane pre 6 easily. Build aggressive.
Care his Ult/Zhonya combo. Bait him in and try and land your stun before he lands his.
Easily harrassed and beaten in lane pre level 6. Rush magic pen after your Ludens.
Early morellos should be built to counter his life steal. Ludens > Morellos > Sorc Boots.
Strong top and mid at the moment!..beware her hyper mobility on your turrets! Try and combo her down once she engages in melee range ( try not to get stunned )
Easy to proc electrocute on with simply auto attacks/turret autos. I rarely lose to Fiora unless she builds a Maw of Malmortis! Beware her parry when going all in with engages!
Ez has a low health pool with no CC! He is easily harassed and nuked down with accurate skillshots.
Land a grenade as soon as she Ults or comes into melee distance. Unless Kata gets fed early she should be easy to deal with due to being a melee AP assassin.
Ryze has strong AoE/Mana sustain, spread your turrets out well! Poke him down with W and beware his snare.
Teemo is easy to deal with in regards to the laning phase! You can out range him with W/Luden procs while punishing him with a Grenade if he comes into melee range
Low health pool and easily nuked. Beware early level 2 gank from Twitch Jungle though.
Dodge full combo and you should be fine. Care AoE on turrets and dodge the snare. Poke down constantly with W and try to land a triple beam combo
Viktor used to be very weak until the Klepto build became popular! He can be menacing to deal with but if you try yo keep him at a distance/nullify his Klepto stacks you should be fine!
Beware his long range and close the distance when harassing. Use turrets to block skill shots.
Doesnt have a high enough burst to kill you and will constantly split push! Try and poke him down pre 6 with electro/auto attack procs.
Easily beaten in lane due to him not having high burst until mid game. Constantly autoattack and harass him early in turn forcing him to recall. Care for enemy jungler synergy.
She has low health pool. Play aggressive/build aggressive while being aware of plant combo.
Zilean can be annoying due to his double bomb stun but the champion itself is VERY squishy! You should have no problem bursting him down.
Renekton has a very unstable burst! Beware of his gap closer/early cleave as it can be alot to deal with! If you dont give him early kills then the laning phase should be fine.
Can be annoying due to constant harass on turrets! Build a Banshees/Zhonya to counter Karthas ult.
Bard in general isn't that much of a threat but the annoying thing he can do is use your turrets to apply stun!
Use your turrets to block Gragas E and punish him if he over commits
Kogmaw has quite a high range but is squishy! Try and only place turrets down when you are going to combo him with grenade/beams.
Easily beaten with a Rylais/Grenade when he engages. Skarner will never be able to 1v1 you...but will kidnap you in teamfights!
Nasus can be annoying due to his E AoE on your turrets. Punish him early with auto/electro procs. Try and get first turret blood and roam! You will not be able to kill Nasus once he hits level 8+
Annoying to deal with due to being able to pump out high damage while remaining tanky. Try and punish early with auto attacks/get first turret blood.
Easily harassed with auto attacks/electrocute procs! Stay at range and try to poke down with W/Beam combos.
Hard to lane against due to high burst. Use turrets to block skill shots and time your grenade on her portal.
Beware her pool/AoE on turrets. Try not to grenade on her spellshield as it nullifies the stun.
Voli is annoying because he can fear your turrets! Building a Rylais against him can shut his ganks down and nullify his threat.
When she uses her Ult make sure you use ULT Q, most of the time her Ultimate will make you miss a stun/skillshot. Once she has overcommited with the Ult then slap down your skillshots. Beware her long gap closer!
Wukong can be deadly in the jungle if he builds full lethality! Land a grenade when he engages with E before he can use the knockup!
Aatrox is easily beaten due being melee and easily to predict. I only ever lose to Aatrox OTPs and even then its quite even.
Akali is ridiculous due to her shroud and late game burst. Personally for me I'll always win prelevel 6 but after 15minutes its absolute hell! Priority Ban
Annies main damage comes from her Tibbers, Q, W combo! Avoid Tibbers and you should be fine in the laning phase. You can outrange and slowly poke her down!
Yas can be a menace if he gets fed early. Beware he can use your turrets as a gap close/dash. Never grenade before the windwall. Bait out a windwall and he should be easy to nuke down.
Trundle is heavily melee and easily kited. Beware his pillar as it can be a menace to deal with when he ganks...but you should most of the time be able to burst him down pre 10minutes if he ganks
Annoying to lane against due to constant clearing of turrets with his W! Make sure to ping if he roams bot etc. Counter him by closing the distance.
How is it going guys! My name is Rezone and I'm a Master Tier Midlane main. I peaked at 270 LP Master Tier in Season 11 and have 6.2 Million Mastery Points on Heimerdinger! I upload gameplays, guides, tips and pretty much any other League of Legends related content you could ever ask for!
I was the BEST HEIMERDINGER EUW in Season 7 & 8 and I'm best known for inventing the Holy Trinity of Tilt build on Heimerdinger a couple of seasons ago (Banner of Command, ZZ'Rot Portal and Rylai's)! I've also recently competed in TWITCH RIVALS where I played Heimerdinger ADC and came joint first against other streamers such as TFBlade.
I peaked 248 LP Master tier in Season 9 and this was due to my aggressive play style! I like to think that I bring my own unique playstyle to Heimerdinger! He's a very fun champion to play, and brings adaptability to his builds - and potentially changing every time you use his ultimate.
|You will always want to take Flash when playing as Heimerdinger. Without Flash, you are highly immobile and most likely going to get camped. Flash and Ignite are my preferred Summoners because they allow me to get early kills pre-6. This in turn gives me an early power spike, which can lead to first blood and a potential snowball. Ignite also increases your kill pressure in the worse of matchups.|
|Flash is taken as your primary escape summoner and is especially valuable on an immobile champion like Heimerdinger. Flash allows you to make clutch escapes, or to get in range for that last auto or ability of a dying enemy.|
|Ignite suits my Heimerdinger playstyle. It offers additional kill pressure, turn around potential and will help me win lane.|
|Teleport in my opinion is only beneficial for pushing sidelines and generally splitting, Heimerdinger lacks severe gank potential due to him needing to set down his turrets in order to do any significant damage.|
|Exhaust is beneficial to negate burst, eg versus champions like Zed and Talon - but you can always buy an early Stopwatch to protect you versus their burst. Ignite will offer you turnaround potential and additional kill pressure. Plus, in these particular matchups, you can always throw your E to CC them and reposition.|
|Heimerdinger’s build depends on multiple variables. I’ll break down what I build on Heimer, but let it be known that he is really versatile so you can build a lot of different items on him. There are two main builds for Heimerdinger: Ludens build and Liandry's build.|
|Luden's Tempest is a great option for Heimerdinger. It offers great wave clear, extra trading potential in lane and tons of other useful stats including pen. If you’re ahead early, you could go for an early Hextech Alternator for extra damage and to further your lead, and then build Luden's Tempest straight after (delay your Mythic).|
|After Luden's Tempest is completed, you need to decide what item you want to go next. But before that, you should get Sorcerer's Shoes. They offer you extra pen and movement speed. Penetration is so important on Mages including Heimerdinger. It is also very good versus tanky team comps.|
|If you’re ahead, a Rabadon's Deathcap is a great suggestion because of the damage it provides. It also synergizes incredibly well with an aggressive playstyle with Electrocute. When you’re against assassins like Zed or Talon, going for a Zhonya's Hourglass here is a great option because it prevents them from killing you. I’d recommend going that into burst matchups.|
|For your next item, you’ll need to go Zhonya's Hourglass. It offers you extra protection and will help save your life throughout the remaining of the laning phase and in team fights. It is a core item on Heimerdinger. If you went Zhonya's Hourglass second, go for Rabadon's Deathcap instead.|
|The next item will be Morellonomicon unless the enemy doesn’t have much sustain. You should go Morellonomicon when the enemy has a lot of healing champions on their team such as Vladimir, Soraka, Senna or any significant healing champions. If the enemy doesn’t have much sustain, you can go Horizon Focus instead. Take note: when laning against a champion with lots of sustain, getting an early Oblivion Orb will help reduce their sustain.|
|Your last item is Void Staff. The extra pen will come in handy versus teams and champions that are very tanky. It will ensure that your turrets deal tons of damage to the enemy in late game team fights.|
|When you’re up against teams that have multiple tanks (tank top/jungle and support), you should go for a Liandry's Anguish build instead. It is good versus champions such as Zac or Garen.|
|Liandry's Anguish is good versus tanky teams because of the max health damage, among many other stats that it provides. In general, Liandry's Anguish is great versus tanky laners and tanky teams.|
|You will then want to pick up Sorcerer's Shoes for the extra movement speed and penetration. Early pen is very strong against champions with lots of tanky stats. The bonus movement speed will also allow you to kite and escape them once they get on to you.|
|After that, your next item will be Void Staff which offers you even penetration which makes it easier for you to kill these tanky enemy champions. You can never have too much penetration in the early laning phase. It is also super helpful throughout the game.|
|The next item you should get is Rylai's Crystal Scepter. As most tanky teams consist of melee champions, this item allows you to kite around these melee champions and allow you to create a gap between you and them. Furthermore, this item synergizes incredibly well with your kit and the other items you'll buy.|
|After you’ve completed Rylai's Crystal Scepter, it’s time to get a Rabadon's Deathcap. It will heavily increase your damage output and make you a much bigger threat to the enemy. If you have to, you can get a Zhonya's Hourglass instead.|
|For your final item, you should get Zhonya's Hourglass. It will offer you a lot of extra protection in clutch situations in the late game. If you went this item 5th, then get Rabadon's Deathcap as your last item. However, if the enemy doesn't have someone who can one-shot you, Cosmic Drive is a great 5th or 6th item. Rylai's Crystal Scepter synergises incredibly well with Cosmic Drive too.|
|Arcane Comet is a viable rune for toplane or support. This is due to the nature of the champions you will be against - Fiora, Camille, Tahm Kench, Malphite, Irelia etc...These champions are mostly melee and having Arcane Comet allows you to consistently punish them for trying to get into range! With Heimerdinger having a high range auto-attack, there is no reason for you to not have a crazy early game lead/early kills! The only downside is that Arcane Comet is that it falls off drastically in team fights/late game.|
|Electrocute is a great keystone on Heimerdinger in the early game. Your turrets count towards the 3 hits needed, so you can proc it quite easily with an auto or two. Electrocute offers a lot of additional burst damage, while Summon Aery or Arcane Comet only offer poke. Electrocute is great throughout the game.|
|Taste of Blood is a standard rune for Heimerdinger. It offers him extra sustain in lane which increases his survivability. Out of this line of runes, there are not many options that would highly benefit Heimerdinger.|
|Eyeball Collection is a good rune for Heimerdinger as it gives him additional AP. Heimerdinger can get these stacks easily as he has a lot of poke, and quite good kill pressure.|
|The final rune to take on Heimerdinger is Ravenous Hunter. It synergizes well with Taste of Blood, and it heals you for a percentage of the damage you deal with your abilities. As Heimerdinger will be poking a lot during the laning phase, you can make great use of this rune!|
For your secondary rune tree, go Sorcery with Scorch and Manaflow Band. Scorch helps with early game trading, while Manaflow Band offers you more mana which helps you throughout the game.
|Heimerdinger gains bonus movement speed when he is near an allied tower, or near one of his pre-placed Turrets.|
Heimerdinger periodically stocks up on turret kits, which he can have a maximum of 3. He can deploy one of these turrets at a target location that lasts until it is destroyed. If he places more than 3, the oldest one will be destroyed.
Casting his Ultimate and upgrading his turrets will deploy an Apex Turret which lasts for 8 seconds.
Heimerdinger unleashes a wave of rockets that deals damage to the first target hit. For each rocket that hits a champion, the beam charge is increased for all his nearby turrets. Enemies can be hit by multiple rockets, but they will take less damage the more they’re hit.
Casting his Ultimate launches 4 waves of rockets. Targets receive less damage the more rockets they’re hit by.
Heimerdinger throws a grenade that stuns targets who it directly lands on. If the target is near the grenade, they will be slowed. If the grenade hits an enemy champion, all the turrets will gain 100% beam charge.
Casting his Ultimate throws a larger grenade that bounces 3 times that deals damage, slows targets who are near it and stuns targets that are directly on top of it.
|Heimerdinger will empower his next ability. The empowered abilities damage is modified and has no cost. Heimerdinger’s Ultimate can also be used while he is CC’d.|
|Heimerdinger’s turrets have a priority list on who to focus. Heimerdinger’s basic attacks apply a high priority mark which the turrets will focus. They will otherwise focus on champions who have recently attacked Heimerdinger. If none of those 2 instances exist, they will focus the closest target. The beam attack is a 100% charge that deals AOE damage to all enemies it passes through. They spawn with 0% charge, but charges are generated over time.|
Unfortunately, turrets can be deactivated if Heimerdinger leaves their range. After 8 seconds, they will lose all their charge, lose sight and be easy to kill. They can be revived or reactivated if he moves back into range.
|Apex turrets will always prioritize attacking enemy champions if they can. The basic attacks deal damage to nearby enemies and slow the target. The beam attack is a 100% charge that deals AOE damage to all enemies it passes through. They spawn with 0% charge, but charges are generated over time.|
Every champion has some pros and cons, and Heimerdinger is no exception.
★ Lots of burst damage.
★ Is hard to gank by enemy Junglers.
★ Can land his CC on multiple enemies at once.
★ Heimerdinger has a lot of early game pressure.
★ He can easily turn around 1v2’s into favourable trades.
★ Flexible pick. He can be played in multiple lanes and in multiple roles.
★ Can prevent the enemy laner from roaming by keeping them pushed in.
★ Turrets can easily be destroyed if you place them poorly.
★ Very low base stats which makes him easy to kill.
★ Is mana hungry, especially in the early game.
★ Lacks early game burst to be a hyper carry.
Here are some Heimerdinger Tips and Tricks to help you get started!
★When sieging a tower, the tower will focus your turret and quickly destroy it. It’s a good option to try and siege objectives when there is a cannon minion being focused by the enemy tower as it takes some time to kill. This allows your turrets to deal more damage to the tower before they die.
★ Heimerdinger has great objective control in the early game. Make sure you team up with your Jungler to take early Dragons and secure the Rift Herald.
★ When trying to steal the Baron from the enemy, use your turrets for vision, your empowered grenade for the steal, and your W for follow up damage. Heimerdinger’s damage output, especially when trying to steal objectives is heavily underestimated.
★ Use your empowered H-28G Evolution Turret when the enemy tries to gank your lane. It will help turn around the exchange.
★ When receiving an allied gank, your empowered CH-2 Electron Storm Grenade will be useful as it can CC the target and help you take them down.
★ Empowered Hextech Micro-Rockets shouldn’t really be used in team fights. You will find more use from your empowered CH-2 Electron Storm Grenade or H-28G Evolution Turret.
★ Fighting in high traffic areas and around objectives is good for Heimerdinger, as long as he can place some of his turrets down beforehand.
★ Heimerdinger can cheese very easily thanks to his turrets. Don’t be afraid to camp inside a high traffic bush and wait for the enemy to walk past before trying to execute them.