Heimerdinger Build Guide by RezoneVerified
[NEW 9.8] - [Season 9] - Diamond 1 Guide - NO ONE expects thBy RezoneVerified | Updated on April 24, 2019
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+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Build Zhonya early. Punish for CSing in melee range! Tabis if a full AD team. Dont underestimate high burst.
Care his Hexdrinker rush. Laning phase will be hard but try to land a grenade when he engages with his Hammer + Q. Without MR he is quite squishy. Pre level 6 you should win the lane.
Build Zhonya early. Punish for CSing in melee range! Tabis if a full AD team. Care for early roams.
Dont place turrets close together due to her having strong AoE. Prioritise Ult W or E against her due to her being able to throw away your Ult Q. Banshees as a 5th or 6th item can work well.
Close distance when trading - you will never out range him! Place turrets right beside him/land an easy grenade to proc multiple beams. Use your passive to dodge his ultimate.
Easily proc his shield with missile spread. Space turrets out well so he cant easily AoE them.
Space out turrets so she can't AoE them. Poke from afar with Luden/Missile procs.
Punish early game with constant auto attack and double beam from easy grenades. With him being melee you should win the lane pre 6 easily. Build aggressive.
Care his Ult/Zhonya combo. Bait him in and try and land your stun before he lands his.
Easily harrassed and beaten in lane pre level 6. Rush magic pen after your Ludens.
Early morellos should be built to counter his life steal. Ludens > Morellos > Sorc Boots.
Strong top and mid at the moment!..beware her hyper mobility on your turrets! Try and combo her down once she engages in melee range ( try not to get stunned )
Easy to proc electrocute on with simply auto attacks/turret autos. I rarely lose to Fiora unless she builds a Maw of Malmortis! Beware her parry when going all in with engages!
Ez has a low health pool with no CC! He is easily harassed and nuked down with accurate skillshots.
Land a grenade as soon as she Ults or comes into melee distance. Unless Kata gets fed early she should be easy to deal with due to being a melee AP assassin.
Ryze has strong AoE/Mana sustain, spread your turrets out well! Poke him down with W and beware his snare.
Teemo is easy to deal with in regards to the laning phase! You can out range him with W/Luden procs while punishing him with a Grenade if he comes into melee range
Low health pool and easily nuked. Beware early level 2 gank from Twitch Jungle though.
Dodge full combo and you should be fine. Care AoE on turrets and dodge the snare. Poke down constantly with W and try to land a triple beam combo
Viktor used to be very weak until the Klepto build became popular! He can be menacing to deal with but if you try yo keep him at a distance/nullify his Klepto stacks you should be fine!
Beware his long range and close the distance when harassing. Use turrets to block skill shots.
Doesnt have a high enough burst to kill you and will constantly split push! Try and poke him down pre 6 with electro/auto attack procs.
Easily beaten in lane due to him not having high burst until mid game. Constantly autoattack and harass him early in turn forcing him to recall. Care for enemy jungler synergy.
She has low health pool. Play aggressive/build aggressive while being aware of plant combo.
Zilean can be annoying due to his double bomb stun but the champion itself is VERY squishy! You should have no problem bursting him down.
Renekton has a very unstable burst! Beware of his gap closer/early cleave as it can be alot to deal with! If you dont give him early kills then the laning phase should be fine.
Can be annoying due to constant harass on turrets! Build a Banshees/Zhonya to counter Karthas ult.
Bard in general isn't that much of a threat but the annoying thing he can do is use your turrets to apply stun!
Use your turrets to block Gragas E and punish him if he over commits
Kogmaw has quite a high range but is squishy! Try and only place turrets down when you are going to combo him with grenade/beams.
Easily beaten with a Rylais/Grenade when he engages. Skarner will never be able to 1v1 you...but will kidnap you in teamfights!
Nasus can be annoying due to his E AoE on your turrets. Punish him early with auto/electro procs. Try and get first turret blood and roam! You will not be able to kill Nasus once he hits level 8+
Annoying to deal with due to being able to pump out high damage while remaining tanky. Try and punish early with auto attacks/get first turret blood.
Easily harassed with auto attacks/electrocute procs! Stay at range and try to poke down with W/Beam combos.
Hard to lane against due to high burst. Use turrets to block skill shots and time your grenade on her portal.
Beware her pool/AoE on turrets. Try not to grenade on her spellshield as it nullifies the stun.
Voli is annoying because he can fear your turrets! Building a Rylais against him can shut his ganks down and nullify his threat.
When she uses her Ult make sure you use ULT Q, most of the time her Ultimate will make you miss a stun/skillshot. Once she has overcommited with the Ult then slap down your skillshots. Beware her long gap closer!
Wukong can be deadly in the jungle if he builds full lethality! Land a grenade when he engages with E before he can use the knockup!
Aatrox is easily beaten due being melee and easily to predict. I only ever lose to Aatrox OTPs and even then its quite even.
Akali is ridiculous due to her shroud and late game burst. Personally for me I'll always win prelevel 6 but after 15minutes its absolute hell! Priority Ban
Annies main damage comes from her Tibbers, Q, W combo! Avoid Tibbers and you should be fine in the laning phase. You can outrange and slowly poke her down!
Yas can be a menace if he gets fed early. Beware he can use your turrets as a gap close/dash. Never grenade before the windwall. Bait out a windwall and he should be easy to nuke down.
Trundle is heavily melee and easily kited. Beware his pillar as it can be a menace to deal with when he ganks...but you should most of the time be able to burst him down pre 10minutes if he ganks
Annoying to lane against due to constant clearing of turrets with his W! Make sure to ping if he roams bot etc. Counter him by closing the distance.
Champion Build Guide
[NEW 9.8] - [Season 9] - Diamond 1 Guide - NO ONE expects thBy RezoneVerified
How is it going guys! My name is Rezone and I am a One Trick Heimerdinger player. I upload gameplays, guides, tips and pretty much any other Heimer related content you could more than likely imagine! Follow me on Youtube/Twitch on www.youtube.com/c/RezoneGAMES and twitch.tv/rezonegames
I was the best Heimerdinger EUW in Season 7 and I'm best known for inventing the Holy Trinity of Tilt build on Heimer a couple of seasons ago! (Banner of Command, ZZ, Rylais etc)
I peaked last Season at Diamond 1 and this was due to my aggressive play style! Rushing Liandries, multiple Dark Seals, constantly diving...i like to think that i bring my own unique playstyle to the ****enator!
The video below is a VERY DETAILED GUIDE ON HOW TO BUILD HEIMERDINGER:
SOURCE/CREDIT: Heimerdinger! Build and Stats Info!
I play pretty much hyper aggressive constantly, having ignite and flash allows me to get some early kills pre level 6. This in turn gives me an early spike and eventually leads to me getting first blood tower or snowballing the lane. Having ignite also gives you that extra damage when your spells are on cooldown.
In certain matchups exhaust is beneficial...eg. Zed and Talon but having the ability to purchase a stop watch quite early allows you to still build ignite in Season 8.
Teleport in my opinion is only beneficial for pushing sidelines and generally splitting, Heimer lacks severe gank potential due to him needing to firstly set down his turrets in order to do any significant damage.
The primary/standard rune that I use is ELECTROCUTE! I personally have transitioned to Electrocute from Comet over the past couple of months. This is due to you being able to proc it easily from Level 1 with your turret autos counting towards the 3 hits needed. The burst is on a long cooldown but end game I feel the damage is more beneficial in team fights over that of Aery or Comet.
(ALSO...There is nothing better than waiting in a bush with Electrocute/Ignite up and obliterating some poor soul)
Aery/Klepto are good runes for toplane or support. This is due to the nature of the champions you will be against - Fiora, Camille, Tahm, Malph, Irelia etc...These champions are mostly melee and having Klepto/Aery allows you to consistently punish them for trying to get into range! With Heimer having a high range auto attack there is no reason for you to not have a crazy early game lead/early kills! The only downside is that Klepto falls off drastically in teamfights/late game...so its a risk you take when choosing them. Win early or die late.
The video below is a VERY DETAILED GUIDE ON WHAT RUNES TO USE AS HEIMERDINGER:
In Season 9 the best lane for Heimerdinger is still mid over top. This is due to his old counters losing their extreme burst from the Thunderlord change and also due to most toplaners being tanky as HELL! Sure you can go top but end game its going to be more beneficial to have a Fiora, Tahm or Shen in teamfights than it would be to have potentially 2 AP damage dealers!
When playing him top its best to take Aery, this is due to the nature of Heimer having a great range on his auto attacks.
Constantly auto attacking melee champs top = more Aery procs
When playing Heimer mid its best to take the Comet rune. This is due to most AP midlaners having a strong range and in turn negating any auto attack gain from Aery/Klepto. Landing a grenade during your combos pretty much guarantees a comet hit. ALSO your Ultimate Turret procs Comet TWICE during the time it is alive.
Heimerdinger lacks the early game burst to be a hyper carry mage/assassin like Leblanc or Zed. He also lacks the escape potential/tankiness to be a great siege champion like Sion or Yorick! BUT if you build aggressive and play aggressive early you can really take control of the lane and eventually the game. The video below gives you a GREAT EXPLANATION of how to do this during a DIAMOND RANKED GAME:
I have mained Heimerdinger for around 4 seasons now and have hit Diamond every season. I peaked at Diamond 1 84LP in Season 7.
I have around 5000 Heimerdinger games in total - 3.5 MILLION MASTERY POINTS.
I have always been a fan of playing and building aggressive. Rushing a Ludens/Morellos allows you to bully the other laner and most of the time gain some early kills while inadvertently forcing them to build defensively. Focus on most of your damage coming from your lazer beam procs and not your missiles, a lot of people thing that Heimers main burst comes from his missiles or poke but there is nothing better than landing a spicy grenade on a ganking Kha/Rengar and 2 hitting them!
Having a manaflow band and dorans ring allows you to adeptly mana manage. This will take some getting used to! "Especially if you are used to rushing a morellos"
With the rune rework ALL assassins are scary! Priority ban is Zed/Talon. With Electrocute they have the ability to literally one hit you once they get Duskblade. Rush a Zhonya/Stopwatch when dealing with these bois!!
Syndra used to be a hard counter but isn't as bad as she used to be...still though in the right hands she can be hard to deal with. Comet is ALWAYS best to keep her at range. Try and get a kill pre level 6 in order to best consolidate your mighty presence in lane!
In the toplane Tryndamere and Jayce are the hardest matchups right now! Trynd will constantly dive and split push once he hits 6 and Jayce with Electrocute is scary. Make these priority toplane bans and hope for an Irelia/Fiora in your lane! Taking Klepto against dominant melee champs should allow you to get ahead and stay ahead! Beware though that Kleptomancy falls off late.
I've recently started a series where I breakdown different tiers of Heimerdinger players from Bronze to Diamond. They are VERY in-depth but worth a watch if you want to know the nitty gritty of my mindset when it comes to builds/runes/playstyle!
One thing Heimerdinger players should constantly be doing is utilising the range on his auto attack to punish the opposing laner early! It doesn't matter if your main rune is AERY or ELECTROCUTE - Constantly auto attacking from level 1 will give you a strong advantage in lane due to early damage/stopping your laner from CSing effectively:
Doing this against Melee champions is especially annoying and works exceptionally well!
Stealing Baron has always been something Heimerdinger can do..but most people dont do it as effectively and effeciently as they should! This video details how to steal baron pretty much everytime!
It breaks down the whys, hows and whens of stealing baron.
Always remember when stealing objectives:
Turrets for vision.
Ult Grenade for the steal.
W with the follow up.
If you have a Deathcap during the Baron Steal or Drake Steal you will significantly increase your chances of success! The burst is so strong that its very hard for the jungler to calculate. Most of the time they are focused on your 3 turrets and disregard your incoming burst!