Zyra Build Guide by RezoneVerified
[NEW SEASON 9 - 9.5] - EVERY ROSE HAS A THORN! ZYRA SUPPORT!By RezoneVerified | Updated on March 16, 2019
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+9 Adaptive (5.4 AD or 9 AP)
+10 Adaptive (6 AD or 10 AP)
+15-90 HP (lvls 1-18)
Threats & Synergies
The CORE items you will need are:
Frostfang from level 1. Playing Zyra Support means you will be constantly poking and procing this, also once upgraded it allows you to get a speed burst when you land a combo!
Ludens will be your core item for mana regen and sustain. Ludens is your pretty much go to straight away. Rush this while buying control wards.
Morello will give you a great damage spike and your plants will constantly proc/keep up grievous wounds! The extra health/penetration from this item plays great into Zyras kit!
The end build will consist of Liandries, Morellos, Ludens Echo, Sorc boots, Zhonya and Frost Queen. REMEMBER THOUGH..you are support so constantly play the bush game early and buy control wards to ensure you can pre empt ganks!
The best rune for Zyra right now is most definitely Comet! Electrocute is good for trading but for overall damage Comet is key. Comet is specifically great on Zyra due to her having good CC in the form of a her plants.
Manaflow band combined with Morellos will give you amazing sustain.
Absolute focus mixes great with Comet/Scorch. The extra damage helps trade early and keep your opponents under tower at range!
Scorch is a great rune that synergizes well with Absolute Focus, the damage straight from level 1 is fantastic for support poke. This can be traded out for Gathering the Storm for games you potentially think will last longer!
Stopwatch is one of my favourite runes in the Inspiration tree! Having a free stopwatch doesnt just save you gold but saves your life! Having this in your arsenal can allow you to dive at around level 6 or play more aggressive than you could otherwise. This is a must and should be valued greater than the boots!
In the botlane your summoner spells will always consist of Flash and either Ignite or Exhaust. Your ADC will always take Heal so there is no point in doubling up and if you take Barrier you are focusing too much on yourself and not winning the lane.
Play aggressive, build aggressive and make them fear the aggression.
Here again is a list over champions I would concider going ignite against. There are more, but these are the ones I feel confident in going ignite against. These champions either rely on heals or they're immobile and squishy so you can land a root, ignite them and let your plants do the rest of the job.
HARASSING COMBO!: The important thing to know is how to harass someone. In lane you will usually go for Q-W-auto attack. This is because you don't want the second plant to only deal 50% damage and waste the other stack. Make sure to get the auto attack in there if you can as it will deal alot of damage if you get enough. In level 1 if you start Q, your combo will be Q-auto attack.
KILL LOCKDOWN COMBO: Zyra is really bursty and you need to get your combo straight to burst someone down. The combo is E-W-Q-W-(R). I'm putting R in parentesis because it's not always you have it or need it, but it adds a lot of burst. The idea of the combo is to send out your E, spawn a plant there right before your E hits so you get a slowing plant, and then using Q-W to get a ranged plant to deal damage further away. Your ult will boost you plants so they will deal a lot of damage, but usually if you hit everything and your ult they're most likely dead.
I'm adding to the kill combo because I've seen a variant that you might want to use sometimes. The other version of your kill combo is E-W-R-Q-W. The difference between this and E-W-Q-W-R is that the E-W-R-Q-W combo hits your ultimate knockup more reliably in lower level, as you most likely have not leveled up your E alot, so the snare is short. While the E-W-Q-W-R hits all your damaging abilities, but if you only have 1 point into your E, they might escape your knockup. So decide which you need, the knockup or the sure damage from your Q, because if you aim to just burst someone down with the combo, E-W-Q-W-R is the way to go, but if you use it as initiation or need the sustained damage from plants to kill them you use your E-W-R-Q-W combo to kill.
VISION CONTROL: One of the disadvantages of Zyra is that she is immobile and squishy. Alot of people abuse this by waiting in bushes and just kill her. A way to get around this is to use your W in that bush from a safe distance. Use your Q afterwards if you want more vision, but W usually suffice to check the bush. This might save your life alot in matches.
DISENGAGING: As you know your kit does have some CC. You can use your E to catch people off guard or to stop someone from engaging. You can also use your ulti to knock up as many as possible. Another thing you can do is to use your ulti between your team and theirs if they try to engage. They now have to decide if it's worth running over your ulti and getting knocked up, or not engage at all. So be aware that you can use your ulti to disengage fights you don't want.
BAITING THEM IN: You deal alot of damage compared to other supports. You won't expect it, and they won't expect it. Use this at your advantage. If you're getting ganked and you see Ashe, Bard and Xin Zhao running at your ADC and you and you know it's either let your ADC die or die saving them, you can try to aim for Bard and Ashe (bonus points if you also get Xin) and use E-W-Q-W-R and optional ignite if you have it. You don't believe how many times I've killed two people when getting ganked and our ADC as finished off their jungler. You are extremely strong.