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Nidalee - offtanky AD v1

Last updated on April 2, 2012
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Against more AD/AP

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Honor Guard

Defense: 0

Strength of Spirit

Utility: 9

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Nidalee - Offtanky AD

Hi Everyone.
I would like to present idea of Offtanky Nida.
As everyone know, ap nida is weak and useless. Her slow spear is easy to avoid, and her survi doesnt exist.
As a support she is terrible too. Without weak heal, and average map control, she cant do anything.

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Best of masteries for Nida in my opinion.
In utility the most important thing is swiftness, thus we can run away of enemy or get him fast.

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That system of runes is more suitable than full AD / Mdef/ Def.
Because more movement speed is much more important than more ad.
Armor pens in Marks can help you in early game a lot.

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So in Anty Ad team i put two the sixth items. Its because when you have in enemy squad some very paper ad cary, who can only deal dmg - put on yourself Thornmail.
If you have hard enemy ad team, it mean alot of offtanks - get frozen heart.

Same in against ap.
If there is some good ad - get atma. If not - try with FoN

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Early - be very careful. Before 6 Nida is very squishy and weak. Put trap on blue for your jungler, and when you r going back on your lane, put traps in every strategic places.

Mid Game - when your lane is easy and peaceful go ganks with your Jungler, or without him. If not farm farm and one more farm. Do not forget about traps. Map control is very important.

Late game - it starts when you have 18 lvl and atleast 5 items. If you have about 250 minions in that moment, you can be happy from yourself. If you have less than 100 - you suck.

Teamfights - is there a few methods with offtanky nida. You can initiate and when hp would be ~~40% run away . Is there big chances, that you will be focused. If you Jump out of battle, enemies would be disorganised and they really rarely will focus on one target again. Thats helpfully.

If you have good tank initiator, just do what you can best :P Heal your ad carry one time, put trap and jump in to make a few combos on biggers dps.

If you have enemy with stealth, like a Teemo Akali Twitch or Eve (o_o) Get some pink ward or Oracle. You can wear it without any problems, cause is 80% chances that you run away out of enemies.

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Summoner Spells.

In my opinion Flash + something like a:
Ignite - good option to fights 1v1 and to eliminate strong heals himself enemy like mundo, soraka or ad carry with huge lifesteal.

Ghost - you have good mobility, but you can still do it better... Its like 650 movement in bush, nice one, is not?:D

Heal - if noone in team have, you can put it and love it. Its important to have one heal in team ALWAYS. It can help when you try to steal blue in start, or when is teamfight or anywhere. It is always helpfully.

CV - if in your team isnt support... You will have fun with it :) More map control dont worry its not lost spell.

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Very good mobility
Very funny game.
Very satisfactory game.
You have heal with AS buff
You have map control, with epic debuff.
You can jump over thin walls.
Your passiv is epicly good and unique.
You have 7 skills.
Your Q is doing terrible dmg, what depends of hp enemy (Garen ult)
If blitz get you on rocket grab, you can jump off in half of way.

Very hard before 6 :(
Very squishy in early
Is a lot better toppers.
You will have problems with a lot of enemies in early.
Sometimes jump over wall will bug, and you will not be able to do it.
A lot of players will flame cause of ad nida -_-