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Spells:
Flash
Ignite
Ability Order
Call of the Freljord (PASSIVE)
Nunu & Willump Passive Ability
Chapter 1
The blizzard eventually cleared, and the young child lay dying on the mountainside. Fortunately for Nunu, this was the land of the yetis, who are powerful beasts with whom Nunu's father had secured and arrangement for safe passage. A young yeti boy named Willump found Nunu and brought him home. From then on Nunu was raised by the yetis, whose culture remains a mystery to most Runeterrans. The boy quickly discovered that the seemingly savage creatures were in fact deeply spiritual beings living in harmony with their environment. They are very territorial and unafraid of defending themselves if called upon to do so. The yetis have watched the rest of Valoran, and they can smell the change on the wind. When the League of Legends was formed, the yetis knew they needed a champion. Riding his brother Willump, Nunu became that champion. Those who follow the League know that the boy is mature beyond his years, but, while he appears human, his mind is that of his adoptive kin.
If this is him now, imagine what Nunu will be like when he grows up!
Pros:
It has spell slowing ice blast 40/45/50/55/60.
It has a spell on the movement speed and attack speed.
It has a lot of healt.
Cons:
Few spells to damage.
Consume - The Yeti takes a bite out of target minion, dealing heavy damage to it and restoring his own health.
Takes a bite out of target minion, dealing 500/600/700/800/900 true damage and restoring 125/180/235/290/345 (+1) health.
Cost
60/60/60/60/60 Mana
Range
100
Blood Boil - Invigorates an allied unit and Nunu by heating their blood, increasing attack speed and movement speed.
Increases an allied unit's attack speed by 25/35/45/55/65% and movement speed by 11/12.5/13/14.5/15% for 15 seconds. Nunu also gains the effects of Blood Boil if cast on an allied unit.
Cost
50/50/50/50/50 Mana
Range
700
Ice Blast - Nunu throws a ball of ice at an enemy unit, dealing damage and slowing their movement speed for 4 seconds.
Nunu throws a ball of ice at an enemy unit, dealing 85/130/175/225/275 (+1) magic damage and slowing their movement speed by 40/45/50/55/60% and attack speed by 25% for 4 seconds.
Cost
75/85/95/105/115 Mana
Range
550
Absolute Zero - Nunu begins to sap the area of heat, gradually slowing all nearby enemies. When the ability ends, he deals massive damage to all enemies caught in the area.
While channeling for 3 seconds, slows nearby enemy units' attack speed and movement speed. After channeling, enemies caught in the area are dealt 625/875/1125 (+2.5) magic damage.
Cost
150/150/150 Mana
Range
550
Visionary - Nunu can cast a spell for free after 7 attacks.
Tips
Consume allows Nunu to stay in a lane against ranged opponents.
You can choose to interrupt Absolute Zero early for partial damage if an opponent is about to run out of range.
It's often beneficial to delay the casting of Absolute Zero until the initial round of disables are used. Try to hang back before rushing into a team fight.
Nunu atributes:jungler
recommendet
meele
fighter
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