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Olaf Build
Ability Sequence





Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Masteries
K I don't have the time to do a full write-up atm however here is my olaf build.
Items:
Berzerker Boots - I get these because I like the attack speed early, however, I usually tend to swap em out for other boots based on what the opposing team is doing.
Starks - Goes well with Olaf's passive on his ult, best lifesteal in the game, HP5
Mallet - Best item for Olaf, coupled with undertow, nobody sould get away from you.
Phantom Dancer - more killing power/chasing power
Bloodrazor - I call it the tank eater.
Warmog - gives you some survivability, I don't have a problem CC usually because I'm decent at timing Olaf's ult
I usually get the items in the order of Boots - > Phage - > Emblem of Valour -> Mallet/Starks -> Mallet/Starks - > Bloodrazor - > Warmogs -> Phantom Dancer
Runes:
Armor Pen, health, cooldown - Reckless swing is arguably the strongest single target hit in the game being that it does true damage, the more you spam it the quicker they die. Olaf also has probably my favorite ult of all heroes. Armor pen and health are self-explanatory.
Way to play him:
I typically pick top lane and request somebody with a stun or slow of some sort, Reckless swing + slow + ignite and ghost should be first blood every time. I try not to rush in with Olaf first. I call it a patient recklessness. The second my actual tank or the initiator goes in, I take off. Always hit the disablers first, then the squishies. Tanks last, though if you can get a 1v1 with a tank, once you have starks it should be a done deal. this is kind of a squishy olaf build, however if played right and the team isn't exhaust heavy, you can easily win 3v1s with him. I have two quadkills (one in a 4v2 and one in a 4v1) under my belt with this build from just knowing where to jump in and win
Skills:
I like ghost for getting from lane to lane and ganks. Typically only use it when I know I have a kill or know that if I dont use it i'll lose a teammate or ally. Ignite, I love for the 50% reduced healing, it can make a huge difference in early game whether a hero lives or dies.
Exhaust would also be very good.
Yeah, not the greatest explanations and whatnot but I'm low on time. I can elaborate at a later date if anyone wants.
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