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Kayle Build Guide by omgitspattyrick
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On Hit Kayle
While other players like to focus on pure sustainability, the fact that I start out with three health pots on Kayle allows me to have a good amount of sustainability while also allowing me to do a large amount of damage. The ad runes them self give a large advantage over the enemy team, no one expects Kayle to build ad. Because of this the team will build magic resist, however, because of armor pen runes, and Kayle's passive, the magic resist has no effect. Thus i have decided that armor pen, and speed are the best, you get more attack damage from the on hit, and you get more damage from your ad as well.
I also like to stack heal because it allows for a much higher sustainability, and also gives you the opportunity to assists teammates in chasing the enemy, or escaping the enemy.
This should always be your next item, it gives you the mobility and the attack speed you need to do maximum damage with Kayle's passive and her Righteous Fury.
Malady is next because it allows you to steadily increase Kayle's attack speed and a relatively low cost, trying to rush wits end would leave you at a disadvantage items wise against the opposing team.
Using Wits end provides the largest amount of your magic damage against the opposing champion until you are able to complete Madred's Bloodrazor. In conjunction with Giants Belt, you really only need malady and wits end to dominate the other team.
Gives Kayle more sustainability, and builds into frozen mallet.
After purchasing Giant's Belt, you should start working on Madred's Bloodrazor. The armor is nice, making Kayle less of a squish, and the attack speed also continues to make her E brutal. The passive on Madred's is the most important part, it allows you to do massive damage to squishy champions, and gives you the ability to destroy tanks as well.
Frozen mallet makes it nearly impossible for the enemy to escape you, as well as provides additional attack damage and health.
The game is usually long over because having to purchase this last item. I choose this item because it causes Kayle's Reckoning ability to have even more slow power, as well as increasing health, and the magic damage done with her Righteous Fury
Kayle can do splash damage, thus giving a large advantage during team fights
Kayle's ult allows her to have great sustainability, or work as a great support
Con- Kayle is still rather squishy
Kayle is vulnerable to stuns, which causes her ult to become useless
Kayle can become a rather large target to the enemy team