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One Parrrley at a Time
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Spells:
Ghost
Flash
Ability Order
Trial By Fire (PASSIVE)
Gangplank Passive Ability
Introduction
This is a build i put together over the course of two days of Gangplanking people up. I was thinking about the last patch where the nerf to Vayne and her mana was designed to lower her super harass and since i prefer the planker i thought it would be more awesome if gangplank could just continually parrrley people in the face. With that in mind i feel like players will find my build requires virtually no skillful champion kills to gain those expensive items. If you know how to farm minions correctly with parrrley then the combined GP5 will more then make up for lost early game champion kills.
Im not actually level 30 yet so i dont have any experience with the 30 points of mastery. However, i can only see pure offense on him with some points into utility. The last point went to greed for the purpose of that GP5 that this build loves.
Runes are pretty much the same i have them but not a full set.
Runes are pretty much the same i have them but not a full set.
This gankplank item build is not unlike many other builds late game. It's beginning and mid game i feel is very different.
In the beginning i get mana per 5 on the way up to eventually building a Manamune and then two health potions to survive hard dps until you get remove scurvy.
Tear of the Goddess is next because i feel like it further adds to the lane sustainability. When i am playing Gankplank, unless i get dumb with a gank or tower dive, as long as i have mana i can lane forever.
After this if you are doing well enough you can buy boots and/or a Avarice Blade
After two Avarice Blades and the Manamune are finished its about a standard CritPlank build.
The last two items on my list are game dependent. If you are just allowed to smack someone with your sword then id suggest going with the Black Cleaver. If CC/kite/focus is abundant then i would suggest the BloodThirster
In the beginning i get mana per 5 on the way up to eventually building a Manamune and then two health potions to survive hard dps until you get remove scurvy.
Tear of the Goddess is next because i feel like it further adds to the lane sustainability. When i am playing Gankplank, unless i get dumb with a gank or tower dive, as long as i have mana i can lane forever.
After this if you are doing well enough you can buy boots and/or a Avarice Blade
After two Avarice Blades and the Manamune are finished its about a standard CritPlank build.
The last two items on my list are game dependent. If you are just allowed to smack someone with your sword then id suggest going with the Black Cleaver. If CC/kite/focus is abundant then i would suggest the BloodThirster
The skills for my Gangplank build are very flexible. I prefer to get one parley so i can last hit and then cause harasses be wasteful with an EFFICIENT(IMO) remove scurvy heal of level 2 or higher. After 2 or 3 levels of Remove Scurvy many forms of harassment against Planker dont work as much so players may find it more suitable to level up raise moral or more parrrleys. Always take the ult plz. Gangplank's ultimate after its last buff is amazing and can turn teamfights, ganks, and escapes easily in your team's favor.
If there one thing ive learned in this game that is crucial to not getting ganked it is not to overextend. I recommended remove scurvy for just that reason. Stand back and last hit minions with parrrley until you feel fed enough or bold enough to actually commit to a champion kill. Take harassment with your heals and continue to last hit last hit LAST HIT!!!
FIRE CANNON BARRAGES!!!
don't be the first to engage in any team-fights wait for the tank and shoot their squishes in the mouth
dont underestimate raise moral at the end of the game. Movement speed and AD increases to champions going in for the gank, especially melee champs, will want your babies.
don't be the first to engage in any team-fights wait for the tank and shoot their squishes in the mouth
dont underestimate raise moral at the end of the game. Movement speed and AD increases to champions going in for the gank, especially melee champs, will want your babies.
This build does not require skill...but it is highly sustainable and you are almost guaranteed to have the complete set with little or no champion kills by the 35-40 minutes marker. This build to me ensures that your teams late game carry doesn't tickle people and that his melees will in most cases 1 or 2 shot most squishes.
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