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Orianna - Ballin! (3v3)
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Spells:
Ghost
Flash
Ability Order
Clockwork Windup (PASSIVE)
Orianna Passive Ability
Introduction
Pros:
- Extremely versatile champion who can be played more on the support side, or more AP nuke.
- Good early game damage that flows well into late game.
- Great farmer.
- Extremely helpful in teamfights.
Cons:
- Very squishy early game.
- Fairly susceptible to CC.
- Struggles against leapers (I.E. Jax, Akali, Kennen, etc.)
- Extremely versatile champion who can be played more on the support side, or more AP nuke.
- Good early game damage that flows well into late game.
- Great farmer.
- Extremely helpful in teamfights.
Cons:
- Very squishy early game.
- Fairly susceptible to CC.
- Struggles against leapers (I.E. Jax, Akali, Kennen, etc.)
This is what makes your ball fly and cause mayhem all over the place. This skill can be used to spot enemies coming from mid, keep enemy champions away from the minion wave. Using this skill correctly is really the difference maker while playing Orianna
Use this to escape a gank, harass enemy champions, or to help you catch up to that damn Kennen who barely escapes.
Early game, I don't use this much. But late game it can make the difference between killing or being killed.
What can you say about this? A truly remarkable skill that can be used in so many ways. Getting turret dived? and wait as they try to run away, then use to throw them back into the turret. I can has free kill? I think so.
Use this to escape a gank, harass enemy champions, or to help you catch up to that damn Kennen who barely escapes.
Early game, I don't use this much. But late game it can make the difference between killing or being killed.
What can you say about this? A truly remarkable skill that can be used in so many ways. Getting turret dived? and wait as they try to run away, then use to throw them back into the turret. I can has free kill? I think so.
AP champ. Magic Penetration marks. Nuff said.
Orianna struggles with mana problems, especially early game. I feel these are a must.
I enjoy AP glyphs on her. They really give her some good damage output early on.
I think these do help her a lot getting around the map in 3v3. These aren't really mandatory, to each his own.
Orianna struggles with mana problems, especially early game. I feel these are a must.
I enjoy AP glyphs on her. They really give her some good damage output early on.
I think these do help her a lot getting around the map in 3v3. These aren't really mandatory, to each his own.
Orianna does a good job solo/or while laning. If you take bottom lane (Keep in mind this is a 3v3 build) Make sure to
the bush while your laning. If you pop it in there, you'll be surprised to find a gank that could be taking place. If so,
them and get out of there. Also, while laning, leave your ball behind the enemy minion wave. That way they really can't get to your minions without being hurt by
.
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