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Build Guide by Lvlonenoob

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League of Legends Build Guide Author Lvlonenoob

Pantheon Hybrid Off Tank/Dmg

Lvlonenoob Last updated on December 28, 2010
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Top Lane
Ranked #29 in
Top Lane
Win 53%
Get More Stats

Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 21

Strength of Spirit
Veteran's Scars

Defense: 9

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 0

Welcome to my Pantheon Guide!

First I am going to let you know that this is a hybrid build with tank items and damage items. I found that when i use Pantheon any time in a ranked game and go all damage I usually get focused and its hard to stay alive late game, but with these items and strategies you will be feared late game.

- Easy to play
- Extreme burst damage (small AoE)
- Stunner
- Personal teleport
- Beast late game
- Great harrasing capabilities
- With Aegis small tower dives can be made

- Cooldown dependant
- Extreme mana thirsty champ early game
- No escape mechanism
- Heartseeker Strike can be easily cced


Aegis Protection - After attacking or casting spells 4 times, Pantheon will block the next normal attack that deals more than 40 damage to him.

Spear Shot - Pantheon hurls his spear at an opponent.
Pantheon hurls his spear at an opponent dealing 30/40/50/60/70 + 100/115/130/145/160 percent of his attack in physical damage.

Cooldown - 4 seconds
Cost - 45 Mana
Range - 600

Aegis of Zeonia - Pantheon leaps at an enemy and bashes the enemy with his shield, stunning them. After finishing the attack, Pantheon readies himself to block the next attack.
Pantheon leaps at the target enemy champion and deals 50/75/100/125/150 (+1) magic damage and stuns them for 1/1.25/1.5/1.75/2 second(s). Pantheon also instantly refreshes his Aegis Protection.

Cooldown - 12 seconds
Cost - 70 Mana
Range - 600

Heartseeker Strike - Pantheon focuses and unleashes 5 swift strikes to the area in front of him, dealing double damage to champions. Pantheon also becomes more aware of his enemy's vital spots, allowing him to always crit enemies below 15% health.

Passive: Certain Death - Pantheon gains 100% critical strike chance against targets below 15% of their max health.

Active: Pantheon focuses and deals 5 swift strikes in front of him for 4/6/8/10/12 + 18/22/26/30/34% of his total attack damage as physical damage per strike. Deals double damage to champions.
Cooldown - 20/19/18/17/16 seconds
Cost - 70/80/90/100/110 Mana
Range - 400

Grand Skyfall - Pantheon composes himself then leaps into the air to a target, striking all enemy units in an area. Enemies closer to the impact point take more damage.
Pantheon gathers his strength and then leaps high into the air, crashing down at the target area a few seconds later. Deals up to 400/700/1000 (+1) magic damage to units at the center (down to 33% at the edge) and slows them by 35% for 1 second.

Cooldown - 150/135/120 seconds
Cost - 150/250/350 Mana
Range - Global

Summoner Spells

Great for chasing down an enemy champion and also blinds which can stop damage.

Great to last hit, chase, escape. No more to be said.:D


I like to start of with aand a. Once you return to base get. I like this item because Pantheon can be pretty op early game so you will get stacks while you can in the beginning then keep them when you start getting tanky. After that getordepending on their opposing team's composition. Then getfor the extra dmg, armpen, and cd reduction. This item is great for Pantheon. Now this is where you start building tanky items. You either getordepending on what will be needed more. You would needfirst if the opposing team has lots of CC. (Ryze, Evelynn, Ashe, etc.) Or getif theres not much AP damage or CC. Next getfor the armor, crit and extra attack damage. Next you getor. (Depending on what you didnt get for you first tanky item) Lastly, finish off.


Early Game

Early game I play it safe until i hit level 2 so I can get Aegis of Zeonia and then harrass with stun + Heartseeker Strike. The reason why I start off with Heartseeker Strike at level one because the patch made Patheon's Heartseeker Srike do a lot more damage. Therefore, when I level 3 I get Skill 2 Heartseeker Strike and with the stun + HS it can quickly take away 50% HP on a squishy. This is an excellent way to harrass while in the laning phase.

Mid Game

Mid game starts when your around level 6 and have your ult. Now what I like to do is keep harrassing enemy champions until they either recall or you kill them then set up for a gank bottom or top (which ever one is oposite to you). The way you do this is tell you friendly summoners to let that lane get pushed. Once they are close to the tower I use my ulti behind them and by the time they see that huge circle on the ground they will think (****!) and BOOM stun+HS+Spear Shot one dead (the more squishy one) and sometimes the other one will die to if your team has good CC.

Late Game

Late game you should has most of your items and beasting it up by now. It should be hard to kill you and you should be doing a good amount of damage. You are also an Off Tank late game and can initiate fights with your stun or Grand Skyfall. (NEVER BE TOO COCKY) Just cause you have over 3000 hp and do **** loads of damage doesn't mean your unstopable you can still get ganked and should have at least 1 person with you if you are on their side of the base.

Hope you enjoy my guide.
Please leave any suggestion or comment.