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Runes: Optimal Summoner Spells
Precision
Resolve
+8 ability haste
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
Usual Spells
Flash
Ignite
Recommended Items
Items
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Heimerdinger
Galio
Ideal
Strong
Ok
Low
None
Galio
Champion Build Guide
Table of Content
About Pantheon
![]() Pantheon - The Unbreakable Spear "The stars are beyond my reach, and so I grasp my spear and take aim."
Playable Lanes:
Top and Mid
Powerspike:
Early game
Cons:
Power decline late game, vulnerable pre level 3
Why Pantheon - Brief Introduction:
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Pros and Cons
+ Powerful Early Game + High Sustain + Relatively High Mobility + Huge amount of Damage Output + Great Map Presence + Easy Champion to Learn ![]() ![]() |
- Falls behind in Late Game - Ultimate Ability isn't that useful by itself - Very bad clear Early Game - Vulnerable to Mobility Champions when casting ![]()
Unlike other champions,
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Abilities
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Mortal Will (Passive):
![]() ![]() He gains full stacks upon starting the game, respawning/backing and using his ultimate ability. At 5 stacks, his next ability will be empowered, and stacks will be consumed.
It is important to look how much stacks you have, because they empower your abilities, and so it is important to use them wisely.
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Comet Spear Q :
![]() ![]() While holding Q, Pantheon will charge for up to 4 seconds, increasing ![]() When thrown, it will deal physical damage to all enemies hit, dealing increased damage against enemies below 20% of their maximum health, but having reduced damage by 50% against enemies hit beyond the first. Total damage is reduced by 70% against minions and increased by 105% against monsters. When Thrusted, Pantheon will deal same amount of physical damage to all enemies hit, but will refund 60% of ![]() While Empowered by his ![]() It will consume all ![]()
It is always better to thrust with your Q, instead of throwing it, because you're having increased cooldown by 60%.
You should throw it only to kill, not to poke. |
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Shield Vault W :
![]() While Empowered by his ![]() Each hit is affected by critical strike and on-hit modifiers.
You should use this ability to close gaps between you and your opponent, as well as incapacitating them from throwing abilities/attacking you.
It is a great tool in your kit that can turn tide of the battle. It will also proc your PTA instantly if empowered. |
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Aegis Assault E :
![]() ![]() It can be recast after 0.3 seconds. For the duration, ![]() At the end of duration, or when recasted earlier, ![]() While Empowered by his ![]()
While being perfect tool to survive, it also has its weakness. Your opponents can damage you from behind, as well as from certain angles from your sides.
It also has quite a big cooldown, so you should both max it second and use it wisely. You can also hunt opponents down with empowered ![]() |
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Grand Starfall R :
![]() Upon activating, Pantheon channels for 2 seconds, then leaps into the air, vanishing and becoming immune to crowd control, until he reappears. While in the air, he channgels again for 2.2 seconds and grants sight around the target location 0.5 seconds into the channel. After 0.8 seconds into the channel, ![]() ![]() Then ![]() He then gains full stacks of ![]() ![]()
This ability is useful for it's passive only if you plan on 1v1'ing someone, but in teamfights it can become very useful.
You can deal quite a bit of damage with it and it also maxes your passive immediately. You can use it to escape as well. |
Skill Sequence
As explained in the notes above, this is the optimal sequence of maxing your abilities. You're going W first because you can proc your PTA instantly with it, also it closes gap between you and your opponent, thus making you deal enormous damage in the very first attack. You max Q first because it's your main source of damage. You max E second because of it's long cooldown. W is useless to max, so you should max it last.
Items
Regular
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Another possible build for
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About Items
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Doran's Blade
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Item Description:
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Why this item:
You should start with
![]() Other starting item which ![]() ![]() |
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Divine Sunderer
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Item Description:
![]() It's unique spellblade passive makes his next basic attack, after using an ability, to deal 125% Base AD (+6% of targets maximum health) as bonus physical damage on-hit, with a minimum damage being equal to 150% base AD, and maximum damage against monsters being equal to 250% base AD. If the target is a champion, heal for 81.25% base ad (+3.9% of target's maximum health). ![]()
Why this item:
![]() ![]() It also shreds tankier opponents, as well as healing you for a damage dealt. Unlike lethality items, which are only useful for dealing damage, ![]() |
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Muramana
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Item Description:
![]() ![]() ![]() ![]() It's unique passive grants Attack Damage equal to 2.5% of Maximum Mana. Second Unique Passive grants on-hit bonus physical damage on Basic Attacks against champions equal to 1.5% maximum mana. Damaging abilities against champions deal 3.5% maximum mana (+6% AD) bonus physical damage.
Why this item:
![]() ![]() It is, however, a second build path item, as you wouldn't exactly call it superior item to those it should change. It is also taking priority over ![]() |
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Death's Dance
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Item Description:
![]() Ignore Pain stores 30% of all post-mitigation physical damage recieved, which is taken as damage over time true damage instead. Champion takedowns remove Ignore Pain's remaining damage, and heals you for 120% bonus Attack Damage health over 2 seconds.
Why this item:
![]() It will prolong your fights by a considerable margin, and heal you if you successfully defeated your opponent. |
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Blade of the Ruined King
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Item Description:
![]() It's Unique Passive makes his basic attacks to deal 10% of the target's current health physical damage on-hit, capped at 60 bonus damage against minions and monsters. Second Unique Passive makes basic on-hit attacks against enemy champions to stack for 6 seconds, up to 3 times. Third attack consumes stacks and deals 40 − 150 (based on level) bonus magic damage, Slows target by 25% and grants you 25% bonus movement speed.
Why this item:
![]() It also gives you bonus movement speed, as well as slowing opponents down, making an excellent item. |
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Ravenous Hydra
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Item Description:
![]() It's Unique Passive makes basic attacks and abilities to deal 60% − 12% (based on distance) AD physical damage to other nearby enemies.
Why this item:
![]() ![]() It's only in the First build path because of it's stats, and that's why it is swappable for other Situational items. It is great for wave clearing, and for dealing massive amount of damage in fights. |
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Spirit Visage
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Item Description:
![]() It increases all healing and shielding recieved by 25%.
Why this item:
![]() On ![]() ![]() ![]() ![]() ![]() It is also great to build ![]() ![]() ![]() |
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Black Cleaver
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Item Description:
![]() Dealing physical damage to an enemy champion applies a stack of Carve for 6 seconds, stacking up to 6 times. Each stack reduces the target's armor by 5%, up to 30% at 6 stacks. Also, dealing physical damage to an enemy champion grants 3 bonus movement speed per stack of Carve on them for 2 seconds, up to 18.
Why this item:
![]() It gives ![]() It also gives ![]() Combining it with other anti-tank items, ex. ![]() |
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Serpent's Fang
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Item Description:
![]() It's Passive grants you additional +12 lethality, and It's Unique Passive makes your Basic Attacks and Abilities to reduce shielding by 50%.
Why this item:
![]() It is only useful on ![]() Otherwise, there's no reason of building it. |
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Sterak's Gage
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Item Description:
![]() Unique passive gives 45% base AD as bonus AD. If you would take damage that would reduce you below 30% of your maximum health, gain a shield equal to 75% of bonus health.
Why this item:
![]() ![]() It is useful to gain shield while low health, but can be useless in other terms. Granting only 400 health is not bad, but 45% base ad is just miserable. |
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Thornmail
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Item Description:
![]() When struck by a basic attack on-hit, deal 10 (+20% bonus armor) magic damage to the attacker and, if they are a champion, inflict them with 25% Grievous Wounds for 3 seconds. Immobilizing enemy champions also inflicts them with 40% Grievous Wounds for 3 seconds.
Why this item:
![]() It's passive also damages attackers, which is not that strong, but still useful. However, giving Grievous Wounds is great, and, since it gives them higher percentage of Grievous wounds if immobilized, it is great to combine with your ![]() |
Runes
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Spells
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MikaeraKun
Pantheon Guide
Pantheon Mid Guide Reworked [12.15]
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