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Pantheon, The Past Pwner
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Spells:
Ghost
Exhaust
Ability Order
Mortal Will (PASSIVE)
Pantheon Passive Ability
Introduction
These runes are to improve his late game a bit, add great Armor Penetration, and add extra damage for Manamune.
Seals of Vigor and Vitality
These are for health in the later game, and good starting health regen.
Glyphs of Knowledge and Replenishment
These are for extra mana to add some extra damage from Manamune, and for mana regen to start off in the lane phase.
Seals of Vigor and Vitality
These are for health in the later game, and good starting health regen.
Glyphs of Knowledge and Replenishment
These are for extra mana to add some extra damage from Manamune, and for mana regen to start off in the lane phase.
The reason you get the tear as early as possible is so that you can stay in your lane for a very long time, and I know that late game , Pantheon needs no mana regen items, it helps early on and Manamune is a great source of attack damage, Manamune is also great paired with some CD which is also why you get Youmuus ghostblade, plus it gives more Armor Pen. Now if you feel that you need some lowered CC duration get Merc treads in place of Bezerker's Greaves, and if you feel that you need some lifesteal a little earlier get a vampiric scepter right after Manamune.
This build will have good end game power, sustainability, and team effect. Pantheon is not the instagibber he used to be, he is balanced now and is great in a team for his clinch stuns and surprise ganks. Remember that the stats given by the builder are false, you will have around 3000 mana and 2600 health when all is said and done.
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