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Mordekaiser Build Guide by V1kt0r555

Top [Patch 13.21] My Mordekaiser's Build (Top/Jungle/Mid Matchups)

Top [Patch 13.21] My Mordekaiser's Build (Top/Jungle/Mid Matchups)

Updated on October 25, 2023
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League of Legends Build Guide Author V1kt0r555 Build Guide By V1kt0r555 61 7 146,967 Views 7 Comments
61 7 146,967 Views 7 Comments
League of Legends Build Guide Author V1kt0r555 Mordekaiser Build Guide By V1kt0r555 Updated on October 25, 2023
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Choose Champion Build:

  • LoL Champion: Mordekaiser
  • LoL Champion: Mordekaiser
  • LoL Champion: Mordekaiser

Runes: Standard (Against Melee]

1 2 3
Legend: Tenacity
Last Stand

Bone Plating

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3
LoL Summoner Spell: Flash


LoL Summoner Spell: Ignite



Starting Items
Against most matchups
Against ranged matchups
Always take this
First Recall
For rushing Rylai's Crystal Scepter
If rushing for Jak'Sho, The Protean
If you have 1300 gold
Against AD Champions
Control Ward
Against AD champion
Against AP champion
For Magic Penetration
For more movement speed and against a lot of slows
Mythic Items
For health and resistances
For more damage
For armor and slow
For infinite health scaling
Core Items
For slowing enemies
For damage over time [great against tanks]
Anti heal armor
Magic Resist and healing
Buy one of those when you build is full

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

[Patch 13.21] My Mordekaiser's Build (Top/Jungle/Mid Matchups)

By V1kt0r555
Hello everyone and welcome to "My Mordekaiser's Build" guide. I am EUNE League of Legends player and my name in game is Hektor Ulmer (not my real life name, it's just what I added). My rank in other account was Diamond III, but I can't really remember my old account name because I took a break from the game for a several years but I really don't mind that and now I created new account to play for fun and not to be the best player in the game.

My favourite champion in game is Viktor. I play many roles but my best role is Mid and Top lane. I play many champions but I also love to play Mordekaiser as well. He is such a great and fun champion to play. From that being said, I am going to show you why Mordekaiser is the best AP Bruiser champion to play. If you don't wanna read my guide and if you are only interested on items, that is fine for me because I created this guide for any players who mains Mordekaiser to get better in ranked or to play him just for fun. :)
Why play Mordekaiser?

Mordekaiser - The Iron Revenant
Melee Fighter AP Champion
Damage Type: Magic
Top Lane: Strong
Jungle Lane: Strong (very underrated pick)
Mid Lane: Good (counterpick only into some matchups)
Difficulty to play: Normal

Mordekaiser is a very strong champion that does really well into many champions. Many players plays him in Top lane but he can be also played as jungler or in Mid lane. He is very strong against Bruisers or Tanks due to your Darkness Rise. He doesn't use any sources like Mana meaning he can spam his abilitie whenever he wants. He has good poke with Obliterate, great shield and sustain from Indestructible, can pull enemies with Death's Grasp and send any champion into Realm of Death aka "Brazil" and stealing stats and keep it if he gets a kill. He is quite tanky and still does a lot of magic damage even if you go full tank or if you are behind. From my experience, let me show you everything you need to know and how to play Mordekaiser.
When to pick Mordekaiser?

You can pick Mordekaiser in every elo but he works perfectly in low/mid elo. He is such a good pick in Top lane but he can also be played as a jungler and sometimes in Mid lane but only consider this as a counterpick.

If you see that the enemy player has picked something like Cho'Gath, Malphite, Shen etc. then you can safely pick Mordekaiser. He does really well into tank matchups where they cannot trade you that well thanks to your Darkness Rise.

Against some even/skill matchups like Aatrox, Darius, Gnar or any kind of bruisers or some ranged matchups where you can catch them, then you can also pick Mordekaiser. Play smart against these matchups and if you gain a lead, you will win your lane but if you lose, then your lane has lost.

However, Mordekaiser does not do well against all in champions like Fiora, Irelia, Olaf, Tryndamere etc. These champions can trade you with no problem and Mordekaiser isn't good at auto attacking, he only does well with poking from his abilities. So I would advice not to pick Mordekaiser against them or ban this champions if you want to play with him. Overall, it's up to you.

Mordekaiser can be also picked as a jungler. He is very underrated, tanky, can clear monsters fast and has a good gank setup with his abilities. He can 1 vs 1 many jungler champions. Feel free to pick him if your team needs tank.

He can also be played as a Mid laner. Not many players plays him as he is very rarely picked in Mid lane. You would only pick Mordekaiser Mid as a counterpick where you can completely bully your oponnent. I would not suggest to pick against long ranged champions as they can sit back and poke you from distance.

+Good waveclear with Obliterate and Death's Grasp
+Strong at dueling
+Can counter many champions if played well
+He doesn't use any source meaning, he is manaless champion
+His Realm of Death can give you stats if you get a kill
+Does absolute ridicilous amount of damage even if you go full Tank
+Can be played in Top, Jungle or even in Mid lane
+Very powerful in Mid game, scales also pretty well in late game
+He has a heavy metal dance and meme about "Brazil" :)

Mordekaiser is a very strong laner and very strong at dueling. He can even 1 vs 2 if he manages to play correctly in the early game. He is manaless and can stay in lane for much longer than any othe champions. His Realm of Death gives him free stats once he manages to kill a champion and he does a lot of damage in every stage of the game even if he goes full tank. He can also be played as a Jungler and can clear monsters in jungle pretty fast and can 1 vs 1 against many junglers. He also uses his guitar for dance. :)

-Can be kited pretty easily
-Weak early game
-Vulnerable when his Death's Grasp and Realm of Death are on cooldown
-Immobile, which he can be easily ganked
-Weak when behind
-Not really the best scaling champion in late game
-His Realm of Death can be countered by Quicksilver Sash and other cleansable abilities like Remove Scurvy, Ragnarok etc.
-Weak against all in champions ( Irelia, Olaf, Riven etc.)
-Players often ban him in draft modes :/

Unfortunately, Mordekaiser has many weaknesses. He can be pretty easily kited and he isn't very strong in the early game. He doesn't have any escapes since he is immobile champion and he can be really bad if he is behind. He doesn't do well against champions who can all in which Mordekaiser can't take them well in 1 vs 1. His ultimate can be cleansed by Quicksilver Sash which smart players will buy to counter it and many other cleansable abilities. Also, a lof of players bans him in draft modes because they pretty don't like to face him since he is very powerful champion and pretty broken. :(
Summoner Spells
Flash is the most important spell in the game. It helps you from escaping nasty situations and also for chasing and killing enemies whenever you can't reach them. Always take this every game!

This is currently the best summoner spell for Mordekaiser. It helps you to go for kill pressure ealry and also reduces the healings which is very useful agianst healing champions. You should take this into easier and even matchups that you can get kill and snowball early.

You should take Teleport into some matchups where you don't have a kill pressure or if you are against hard matchups. This summoner spell helps you to go back to your lane and with this summoner spell, you can split push other lanes or go to in teamfights as well.

This is also good summoner spell for Mordekaiser. SInce he is immobile and has no escapes, this will help you to run faster and you can chase or run from the enemy champions. It's also effective into some ranged matchups where you can't catch them easily. You should also take this if you are going to jungle.

Smite is very important if you are going to jungle. It will help you to kill any monsters, heals you and after 5 uses with jungle item, it will increase the damage and has an effective depending which jungle item did you start. It's also necessary to steal buffs from enemies or dragons and barons.


  • Conqueror is the best and only good Keystone rune for Mordekaiser. This rune gives you 2 stacks when attacking an enemy champions with basic attacks or spells up to 12 stacks. When fully stacked, you will heal of the damage you deal to champion. This rune is perfect for Mordekaiser and it does really well into every stage of the game. Use this in every single game.

Tier 1

  • Triumph is important rune as it restores 10% on your missing health and grants you 20 gold.

Tier 2

  • Legend: Tenacity gives you tenacity which helps you to reduce CC against enemy champions. The more you have killed minions, monsters and champions, the more tenacity it will increase.

Tier 3

  • Last Stand gives you more damage the lower your health is.

Tier 1

  • Bone Plating is great against melee champions especially against lane bullies who has a strong early game. It will help you to reduce their damage from spells or attacks.

Tier 2

  • Revitalize gives you more heal and shield power. It also increases your heal and shield power much more the lower your health is.

For offense take attack speed. It will help you to last hit minions faster and also trade better against your opponent with auto attacks. For flex take [ Adaptive. It gives you more AP early. For defense, take armor against AD matchups.[/list]

Same goes from above but with magic resist against AP matchups.[/list]

You should take this into and easier or free lanes that has no kill pressure on you. This will help you be more tankier in late game especially if you took runes Conditioning and Overgrowth.[/list]

This is rune page into ranged matchups:

Tier 1

  • Second Wind is great to take into ranged matchups who will poke you a lot. Combining together with Doran's Shield will give you great sustaing and you will be able to stay in your lane for much longer.

Tier 2

  • Unflinching gives you tenacity and slow resist and it increases much more the lower your health is. YOu should take this if the enemy team has a lot of CC and slows.

This is rune page into easier and free lanes:

Tier 1

  • Conditioning gives you free armor and magic resist after 12 minutes and increases your defensive stats even more when you buy defensive items.

Tier 2

  • Overgrowth gives you some health for every 8 minions or monster that dies near you. After you have absorbed at least 120 monsters or minions, you will gain additional 3.5% maximum health. Don't take this if the enemy team deals most of damage based on maximum health.

There are other viable runes for Mordekaiser but I do not prefer to use them as these are not great like your standards. So I am going to show you what other runes can be good for Mordekaiser:

For Domination:

  • Eyeball Collection gives you bonus attack damage or ability power when you get takedown of enemy champion. You will gian even more when you collect 10 eyeballs.

  • Treasure Hunter gives you bonus gold for each enemy takedown on enemy champion. It's good for those who wants to get more gold and buy items fast.

  • Relentless Hunter gives you permament out of combat Movement Speed for each takedown on enemy champions. It's good for Mordekaiser since he is immobile and it's also good to use when you are going to jungle.

  • Ultimate Hunter gives you ability haste on your ultimate for each enemy takedown on enemy champion. You will be able to spam your ultimate more since your ultimate has long cooldown on early game.

For Sorcery:

  • Transcendence gives you cooldown reduction upon reaching levels. Having lower cooldowns means you can spam more abilities very often.

  • Celerity increases your bonus movement speed effectivenes. This rune is very good if you are going to jungle and you have took Ghost as a summoner spell.

  • Waterwalking gives you bonus movement speed and bonus Adaptive damage while on river. It's very good for those who want to roam a lot and it's also effective if you are playing as a jungle.

  • Gathering Storm is very good for those who want to deal more damage in mid/late game.

For Inspiration:

  • Magical Footwear gives you free boots at 12:00 and for every takedown, it reduces cooldown by 45 seconds. This is great where you don't have to spend 300 gold in shop but keep in mind that you cannot buy boots before then. When you got free boots, you will gain more 10 bonus movement speed, faster than boots from shop.

  • Future's Market let's you to buy items in debt. For example, if you are going to buy Giant's Belt which costs 900 gold and you have at least 720 gold, you can buy it if your debt is 180 gold. It's goof for those who wants to buy items faster.

  • Cosmic Insight gives you cooldown reduction from your summoner spells and items which is really good as you can activate earlier than usual.

Darkness Rise (Passive)
INNATE: Mordekaiser's basic attacks are empowered to deal 40% AP bonus magic damage on-hit.

Morderkaiser generates a stack for each enemy champion or large monster hit by his damaging basic attacks or basic abilities, lasting for 4 seconds, refreshing on subsequent hits, and stacking up to 3 times. At 3 stacks, Mordekaiser gains Darkness Rise.

DARKNESS RISE: Mordekaiser gains Movement speed icon.png 3 / 6 / 9% (based on level) bonus movement speed and creates an aura that deals 5 − 15.2 (based on level) (+ 30% AP) (+ 1% − 5% (based on level) of target's maximum health) magic damage per second to nearby enemies. The damage per second against monsters is capped at 180.

Darkness Rise (Passive)

Obliterate (Q)
RANGE: 625
COOLDOWN: 9/7.75/6.5/5.25/4
Mordekaiser slams down his mace, dealing 75 / 95 / 115 / 135 / 155 (+60% of ability power) (+5-139, depending on level) magic damage in an area. If he hits only a single enemy, the damage dealt is increased by 40 / 45 / 50 / 55 / 60%.

Obliterate (Q)

Indestructible (W)
COOLDOWN: 14/13/12/11/10
Passive: Mordekaiser stores 35% of the damage he deals and 15% of the damage he takes.

Active: Mordekaiser gains the stored damage as shield. He may recast this ability to restore 40 / 42.5 / 45 / 47.5 / 50% of the remaining shield as health.

Indestructible (W)

Death's Grasp (E)
RANGE: 700/900
COOLDOWN: 18/16/14/12/10
Passive: Mordekaiser gains 5 / 7.5 / 10 / 12.5 / 15% magic penetration.

Active: Mordekaiser summons a deadly claw which drags enemies in an area towards him, dealing 80 / 95 / 110 / 125 / 140 (+60% of ability power) magic damage.

Death's Grasp (E)

Realm of Death (R)
RANGE: 650
COOLDOWN: 140/120/100
Mordekaiser slows a target enemy champion by 75% for 0.5 seconds. If the target is still in range and targetable by the end of the duration, Mordekaiser banishes himself and the target to the Death Realm for 7 seconds. Champions outside of the Death Realm cannot enter or interact with the champions that are within.

Mordekaiser steals 10% of the target's current size, armor, magic resistance, health, attack damage, ability power and attack speed for the duration of the ability. If Mordekaiser kills his target, he consumes their soul, keeping the bonus stats until they respawn.

Realm of Death (R)
Skill Sequence


You always start at lvl 1 Obliterate and max out first as this is main ability to poke. At lvl 2, put either point on Death's Grasp or Indestructible. After you have maxed out Obliterate, max Death's Grasp as a second to increase your magic penetration. Max last Indestructible as it will increase your shield power and healing. Always put point at lvl 6, 11 and 16 Realm of Death.

Starting Items:

Doran's Ring is currently standard start for Mordekaiser against melee champions. It gives you AP, Health, helps you to last hit minions better and is has a passive that renegerates your health ( Mordekaiser is manaless champion). You should start with this item if you are confident.

Doran's Shield is a must start against ranged champions or into some melee champions who can poke you from distance. This starting item will help you to stay in your lane for much longer especially if you have Second Wind.

This starting item can be also optional if you think you can take down your opponent easily and potentially snowball. Each takedwon will give you more Ability Power and you will become much stronger but each death will decrease your power.

This new jungle item is good for those who want movement speed from brush or from killing large monster. This item can help you to chase or escape from enemies since Mordekaiser is pretty immobile champion and can be kited really easily.

This new jungle item is good for tanky champions. This is also good for Mordekaiser since he can also go full tank build. While you have this item, you will gain a shield from killing large monster or for 10 seconds out of combat. While you are shielded, you will gain tenacity and slow resistance which is good against hard CC enemy team. Consider buying this if the enemy team has a lot of slows and CC.

This new jungle item is good for those who wants to deal damage. It will slow nearby enemies and will burn on enemy target based on max health as a True damage. Consider buying this if you are planning to build damage AP items.

You must ALWAYS start with Stealth Ward if you are playing Top or Mid lane. It reveals surrounding area so you can see on the map if the enemy junglers comes to gank you or if enemy mid laners goes roaming. Later after the enemy or your tower in mid lane is destroyed you can keep it or you can buy Farsight Alteration or Oracle Lens depending what the enemy team comp looks like.

If you are going to Jungle, then buy this after you have bought Stealth Ward and placed somewhere near bushes. It will help you to reveal invisible enemy champions, wards or any other things.

First Recall:

If you have enough 1300 gold, then this item is a must buy if going for Riftmaker. It gives you Ability Power, Health and Omni Vamp. It's a bit expensive than any other first back items but if you don't have that much, then buy Amplifying Tome and Ruby Crystal.

If you have at least 1200 gold and you are planning to go tank build, then buy Aegis of the Legion and upgrade it into Jak'Sho, The Protean. This item gives you some resistance and Ability Haste.

If you are against AD champions that relies on auto attacking a lot and heals then buy this. It will help you to reduce their physical damage and they take magic damage when they hit you. This is a must buy if you are against Fiora, Sett, Tryndamere etc.

If you are against Sylas, Vladimir or any other champions that deals mostly magic damage and heals then buy this to reduce their healings.

If you are playing in Mid lane and if you are against burst AP champions like Fizz, LeBlanc etc or if you want Health and Magic Resist in general, then you can buy this to be more tanky.

Buy this often when you are going to recall. It will help you to reveal location and invisible wards as you can clean them. This also reveals invisible champions such as Twitch.


Buy these boots if you are against AD champion or if the enemy team has full of AD. This will help you to reduce their physical damage a bit.

If the enemy team has a lot of CC or that deals o lot of magic damage, then these boots are must to buy. This will help you to reduce CC duration and slows.

Quite good for CDR. With these boots, you will be able to spam your abilities a lot. I usually buy this when I play as a jungle.

Cnn be sometimes good but it's not preferable for Mordekaiser since he is AP bruiser and you need defensive items.

Mythic Items:

This is the best Mythic item for Mordekaiser. It gives you Ability Power, Ability Haste, Health and Omni Vamp and has a passive that deals True damage. This item is best for dueling as you will be able to duel any opponent especially if you are ahead. Buy this if you are playing in Top or Mid lane.

Anoher Mythic option if you need more defensive stats. It has a passive that reduces enemy's health and you gain reistances until the end of combat. This new tank Mythic item is actually better than Sunfire Aegis.

Since the changes of this item, it is no longer the best Mythic item for Mordekaiser but it is still viable if you want to slow your opponent with your basic attacks. Unlike Jak'Sho, The Protean, it doesn't give you Magic Resist so keep in mind.

This new Mythic item is completely broken fro many tank champions. It scales with health infinitively when you damage an enemy champions. If you like to be immortal in late game, then this item will surely make you proud. Do not build this if the enemy team has champions who deals damage based on max health like Vayne.

Core Items:

This item is extremely good on Mordekaiser and it should be bought almost every single game. It gives you Ability Power, a lot of Health and has a passive that slows enemies with your abilities. This item will defenitely help you to chase your enemies easily. Get this as a first Item before going for Mythic Item.

This item is also important for Mordekaiser. It gives you Ability Power, Health and has a passive that gives you Ability Power the more Health you have and burns enemies on their maximum Health. This item is very good into bruisers and tanks since they buy a lot of Health items.

Definitely worth to buy in almost every single game. It's very effective against AD champions who will constantly auto attack you and it will reduce thier healings and even more when they have below 50% HP.

This item is amazing on Mordekaiser. This is due to your Indestructible since it gives you shield and healings. With this item, you will gain more shields and you will heal even more. Consider to buy this as a last item or 5th depending on their enemy team.

If the enemy team doesn't have that much AD champion and they don't deal much physical damage or if you want in general more damage, then you can buy this. This item will help you to avoid some deadly ability and you can often outplay your opponent.

This item is great for dueling as it gives you Abiltiy Power, Attack Speed and your basic attacks will deal magic damage. It's also useful in Realm of Death as you can kill enemy champions if you are inside.

Situational Items:

If you are up against like Sylas, Vladimir etc. then you should buy Morellonomicon to reduce their healings. Don't buy if you have Thornmail.

Since Sunfire Aegis is no longer Mythic item, it became now Legendary. It no longer gives Ability Haste and Magic Resist anymore. It's still solid item for many tank champions. It's still worth to buy if you are planning to go tank build and you can clear your minions faster when you are closer to them.

This item is really good situational on Mordekaiser. It gives you high Armor and Health stats and it helps ou to reduce their basic attacks. You can activate it to slow your nearby enemies and reduce their attack damage and critical strike damage. This should be bought if you are against Master Yi, Tryndamere, Yasuo etc.

Amazing Magic Resist item for Mordekaiser. It gives you much better Magic Resist and Movement Speed. It has a passive that taking magic damage from enemy champions grants you Steadfast up to 6 stacks and once fully stacked, you will gain more Movement Speed and you will take reduced all incoming magic damage.

This item is no longer Mythic item and you can buy it as a situational especially if you are playing as a Jungler. It gives you good amount of stats and it's great against AP team. You can activate it to gain bonus Movement Speed when moving towards enemy champions.

Gives you nice defensive stats. It has a passive that increases your Armor and Magic Resist by 5% or more when the enemy champions hits you. You can also activate it to gain massive shield and size. The more health you have, the more shield you will gain.

So you want to be even more tankier? You need massive Health and Health regeneration. Then this item will make you very proud. Don't buy this if the enemy team has a champion that deals damage based on maximum health.

Only buy this if you are snowballing really hard. It will increase your Ability Power for each takedown but for each death, it will decrease your power.

So you want to deal more damage? You need more Ability Power? Then this item can help you a lot. I only prefer to buy this if you are reall fed or if your team needs more magic damage.
Early Game
Early game, you can either play aggressively against most matchups or defensively into some hard matchups. You are pretty weak early before you reach lvl 6 but still you can kill almost any champions at lvl 1 or 2. This is because of your Darkness Rise since it does a lot of damage especially into tanks. If you are against melee champion, poke with your Obliterate before lvl 6 and farm from distance, you are not strong enough against most champions such as Sett. If you are against ranged champions or some melee that has a lot of poke, you should start with Doran's Shield and take Second Wind for sustain. Poke them with your abilities but don't let them poke you a lot until you are lvl 6. Save your Death's Grasp when your jungler is coming to help you or if the enemy player is close to death so you can get a kill unless if they have a Flash or Ghost. And make sure to always ward somewhere. Mordekaiser is very immobile and not that tanky early and can be very easily ganked especially if they have a tons of CC to prevent you from escaping.

After lvl 6 and first recall, if you are not behind and you are even/ahead, you can begin to trade with your opponent. Make sure that you trade well and not making any mistake because any opponent even if you do counter, they can win any trades. You should also buy few Control Ward and place them somewhere near enemy buffs or anywhere that suits you. It will help you to stay permament until it's destroyed by any enemy champion. Once you have completed your Mythic item, your waveclear with Obliterate and Death's Grasp wil be much faster. If you are ahead, then destroy the enemy tower platings for gold or help your jungler to kill rift herald and push your Top lane together to destroy 1 or 2 towers if you are quick enough. After that, you can either continue push Top or help your team to take objectives or destroy enemy towers in other lanes.
Mid Game
In the Mid game, your power will grow and your damage will become stronger as you will deal much more damage. If you are not behind, you can take almost any opponent in 1 vs 1 if they don't have any abilities to cleanse your Realm of Death. Take objectives with your team and push side lanes. If you have Teleport and you see on a map that there is a teamfight, help them. Try to focus on immobile champion and use your Realm of Death who has a strong teamfighting ability so you can prevent him from using in on allies or in teamfight.

In the meantime, you should have completed at least 1 core item like Rylai's Crystal Scepter. Or depending on the enemy team, you can go for Thornmail or Spirit Visage if you need more defensive stats. With those items, you will be much more tankier and the enemy team will have a hard time to kill you unless if someone of them is very ahead. In teamfights, try to not get kited by ranged champions. If your Death's Grasp is on cooldown, you won't be able to catch any champion and you will be vulnerable. Also be careful when you are going to use Realm of Death on someone. Some players will buy early Quicksilver Sash to remove your ultimate. Fights will happen a lot and you should group and work as a team to win this game. Make sure to always take down objectives such as dragons and place wards in bushes or near at dragon and baron. Mordekaiser can tank enough damage if you have enough defensive stats so go first if your team doesn't have any tanks.
Late Game
In the late game, Mordekaiser scales pretty well but he is not like many scaling champions like Fiora, Jax, Yone etc. You will be pretty much tanky and you will still do good amount of damage. You want to always grouping with your team in the stage of the game. Don't stay in back line like a coward, go first towards enemies if needed. If your team needs a split pusher, then you can do that if you need to. However, you want to take most important objectives like Dragon if you are close to claim Soul or Baron if you need more power and make minions much more stronger. If you have one of those, then begin to split push lanes.

In teamfights, if you are only tank champion, then go first and try to focus the most important target like ADC or Support especially if they are immobile where you will be able to catch them. Enemies wil have a hard time to kill you and they will try to focus your other squishy targets. The best way to use your Realm of Death on someone who has a massive AoE CC abilities or on Support like Soraka, Yuumi to prevent them from healing. If you have killed a target with Realm of Death, you will be much stronger and you will have an easier time to deal with other enemies. Don't let enemy team kites you. If you are always CC-ed by their enemy abilities, you won't be able to move and you will likely die.

Your Death's Grasp can interrupt chanelling abilites such as Katarina's Death Lotus or Nunu & Willump's Absolute Zero. Always make sure to watch their enemy items. If one of them has Quicksilver Sash, do not use your Realm of Death unless if they have already used on other CC. Also, try to not use your ultimate who is really fast and can kite your pretty well, you won't be able to kill the target fast.
Combos/Tips and Tricks

Mordekaiser has some interesting combos that some players are not using it. I am going to show you a few combos:

1. Death's Grasp + Realm of Death + Obliterate + few auto attacks: All in at Level 6 with E then instantly R them followed by using Q on your target mid air.

2. Obliterate + Flash: Q then near the end of the animation Flash to ensure the Q hits.

3. Death's Grasp + Flash: To escape you can E your target away from yourself, then Flash in the opposite direction.

4. Obliterate + 2 auto attacks + Death's Grasp + auto attack: Q then AA to proc your passive and E your target back into you if they start to run away.

5. Death's Grasp + auto attack + Obliterate + auto attack: To help guarantee your Q, E at close range then AA and Q them at their travel destination.

6. Auto attack + Obliterate + auto attack: To trade and get your passive AA and Q between AA timers.

7. Death's Grasp + Obliterate + auto attack: To engage use E from max range then Q while they are traveling.

I have a video about Mordekaiser for Tips and Tricks so you can watch it here if you want (not mine and it's pretty old video):

How to farm and freeze


Farming is the most important thing in the game. You have to make sure to always last hit minions when they are close to death. Simply use your basic attack to last hit minions. When under your turret, make sure to wait for your turret to hit them before last hitting them. Don't always use your abilities to hit minions unless if you are going to clear them fast. You can clear your minions fast with Death's Grasp and Obliterate once you are at least lvl 9 and have few items. With that, you will be able to farm much faster and push your lane much better. Always last hit Large Cannon minion as they give much gold.

What does freezing mean?

Freezing is a technique that lets you deny your opponent exp and cs. Freezing a lane means that you kite/tank the minions without letting your tower hit the creeps. Always make sure that enemy minions beats yours. If you are keep doing this, you are completely safe from ganks while your opponent will be afraid of ganks and will eventually lost a lot of exp and cs.

I do not recommended to freeze against harder matchups unless if you are very far ahead. If you want to freeze, make sure the enemy pushed you under the tower. In this way, enemy will be vulnerable to ganks. Freezing will force the enemy laner to overextend for farm and will keep you safe since you will be close to the turret. The downside is that you won't be applying any pressure, leaving your opponent free to roam. If you are very far ahead and you are freezing by not pushing, enemy will be in your kill range and he will loss a lot of exp and cs leaving him behind. This is a great way to snowball to lead unless if you have other objectives such as dragons, towers etc.

Warding in League of Legends is incredibly important for every role and every game you play. It is a necessity for everyone to know when to ward, where to ward and how to become better at warding.

Without any vision control, you will find it difficult to survive the early game, win the mid game and close out the late game. When you understand the fundamentals of warding and how you can use it to your advantage, it can really help you win more.

Every player has to start (unless if they play as a jungler) with Stealth Ward. This ward is very important to reveal small area around. You can either place it if you think the enemy team is going to invade or you can place it later once around 3 minutes. Once you have first recall, you should buy at least 1 or 2 Control Wards. This ward will always stay until it's destroyed and it will reveal any invicible units and Stealth Wards as well. I have added wards in this new Mobafire map and you can see notes by using your mouse on Ward Icons. This is ward map for Top lane:

And this is map for Mid lane:

This is probably the best places you can put your wards. The more you will put the wards, the more vision score you will gain. After you have finished your lane, you can keep your Stealth Ward if you need more wards or you can replace it with Farsight Alteration to reveal small area from huge distance or with Oracle Lens if you wanna clear enemy wards or the enemy team has like Teemo to reveal his mushrooms. It's up to you.
Mordekaiser Jungle?

Yes, Mordekaiser can be played as a jungler. He is pretty tanky, has a good waveclear with Obliterate and Death's Grasp, can negate damage with Indestructible from monsters and has a good gank with Death's Grasp. He can duel almost any opponent in jungle who doesn't have all in abilities. He can snowball if he is ahead can steal stats with Realm of Death making him even more tankier. He can still does a lot of damage even if he goes full tank build. The downsides for him is that he has low mobility, can be pretty kited and can be weak when behind. From that being said, I will show you how to jungle as Mordekaiser.
How to Jungle

Now look guys, I'm not the best jungler in the game. I often have a bad games when I go jungle but everyone has the same problem. I will do my best to show you how to clear monsters, how to gank, invade taking objectives etc. So here is my jungle map that I draw myself. The red lines means that you are starting Red buff and blue lines means that you are starting Blue buff. I will explain for each one starting from blue side and then from red side:

Blue side: Before they start, they put Control Wards in bush near dragon or near baron so they can see the enemies and then they go base to get Oracle Lens. Most jungler players starts on Red buff from help of Bot lanes leashing. After that, depending what champion you play, they go either krugs or raptors. In my opinion, it's better to go raptors so you can go to your Blue buff and gromb faster. After that, you can either gank Top or Mid lane or take down scuttler. If your players are pushing too hard and you can't help them, then take scuttler, if they are losing, help them. Make sure to check in bushes for Stealth Ward's with Oracle Lens. If there is none, now it's your chance to help your players. Be very careful about their enemy junglers as they can come also to take scruttle (if they have started Blue buff on red side). If they have started Red buff on red side. they might invade you and they will try to steal your Blue buff and gromp. If you think the enemy jungler will try to steal your buff, you can then get there fast after Red buff or you can try to steal their Blue buff but it will be too risky. If you somehow died early by enemy jungler, don't panic. You can still comeback in late game. Everyone can be behind and have a bad game but that is how it is. If you are planning to start Blue buff on blue side, then take gromp, wolfs, raports and Red buff. After that, you can go either Bot or Mid to gank or if you can't do that, then go take scruttle.

Red side: Many players start on Blue buff and then get Red buff as soon as possible and then gank either Top or Mid. They will often encounter enemy jungler near scruttle. If you are encounter him, ask your Top and Mid laner to help you to kill the enemy. If sucsess, you will gain lead. If you are planning to start Red buff, then go raports after that, then wolfs and then Blue buff and gromp. After that, you can either gank Bot or Mid lane or take scruttle. If your laners are winning and pushing hard, then try to help your Top lane or you can try to dive enemies if they are low but make sure that you don't get outplayed. Just like on blue side, enemy jungler can invade you and try to steal your buffs and kill you so ping your team to help you.

If you have gain an advantage early, you can take dragon quickly with help from your Bot lane. If you are not behind, try to take monsters for items and try to help lanes as much as you can. Buy some Control Wards to put somewhere in bushes. Make sure to always clean Stealth Wards in bushes with Oracle Lens. Watch the timer above and make sure to ping the dragon and rift herald time below 1 minute. If your Top or Mid laner is winning, then try to take Rift Herald quickly and destroy their towers to gain massive gold. The more you destroy the towers, the better. And make sure that you always used Smite 5 times on monsters to gain an upgrade. Your Smite damage will increase to 900 and you have an easier time to kill dragon, herald and baron or even steal it if you are lucky. Always save at least 1 on epic monsters. You should use 1 on champion if you are planning to duel or slow depending which jungle item you have started.

That is everything about my explanation on jungle. I'm not the best but I hope you will learn it.

There is also a video about Mordekaiser jungle from mobalytics so check it out if you haven't:
Mordekaiser Mid?

Mordekaiser can be also picked in Mid lane as well. He is very underrated and people are asking why play Mordekaiser Mid. Well, the answer is: he is quite tanky, he can do well against most melee champions and even some ranged champions and he is completely manaless meaning he can spam his abilities whenever he wants. Even if he is behind, he can still comeback and takedown most champions. I would only pick as a counterpick to counter some champions instead of picking mages. However, you should not pick against some long ranged champions as they never get close to you and can poke you from distance.

So which champion does he well against? I'll add some champions:

Easier: Annie, Diana, Ekko, Fizz, Galio, Katarina, Lissandra, Pantheon, Qiyana, Vex, Yasuo.

And which champions are hard for Mordekaiser:

Harder: Anivia, Azir, Cassiopeia, Irelia, Ryze, Syndra, Vel'Koz, Viktor, Yone.

There are many champions in Mid lane but I added some that are in my opinion. Overall, consider this Mordekaiser Mid as a counterpick only if you want to counter some champions.
Roaming (Mid lane)

Roaming is very impactful for a mid laner because it is the center lane on the map. You are always a threat to help out top or bot lane. Mid laners are also usually the closest to their jungler, and as such can make plays on the map together.

It is important to first tend to your minion wave before you roam. Ideally, you will get the minion wave pushed into the enemy turret and then look to roam. You can still roam if you clear the minion wave after the enemy mid clears theirs, but you will have lost tempo on your map movement.

You also need to be aware of the situation on the map you are moving toward. Your allies should have enough health and mana to support you in your gank. It is also helpful if your allies can communicate to you what summoner spells the enemies still have available.

You must be sure that you have a safe path to the lane you want to roam on. The enemy jungler can block your path if you do not have sufficient wards or information on the junglers whereabouts.

Every champion in Mid lane can roam even those who is immobile. If you are playing Mordekaiser Mid, he isn't mobile champion. He can of course roam but he is slow champion (unless if you bring Ghost). If you are planning to roam other lanes a lot, then make sure that you have pushed your lane hard and that your players are under their towers while the enemy players are getting lead and pushing hard. Make sure that you are healthy enough and that you are well prepared. If the enemy Bot lane is retreating and you are going to roam, that means they know you are going to help your Bot lane because the enemy player must have placed their wards somewhere. In other words, let me show you which way is the best to roam (I drawed this myself):

White Lines: This is the simple way to roam. Going on the river and roaming either on Bot or Top way is the fastest way to roam.

Blue Lines: If you are on the blue side, there are some ways to roam. If you are planning to roam on Bot lane, you can do it by going on river, then heading near Blue buff on the red side and then going into bushes. Once you reach there and if the enemy Bot lane is near their tower, you can come to help your Bot lane to get the kills. If you are going on Top lane, first go to riven then go between the baron and Red buff on the red side and then go in the bushes. Be prepared if the enemy doesn't know you are there so you can help your Top laner to get the kill.

Red Lines: If you are on the red side, if you are going to roam on Bot lane, you can go between Red buff on the blue side and dragon and once you reach in the bushes, be quick to get there or else the enemy will retreat near the tower. Or if they are near their tower and they are low, you can try to get the kills. If going on Top lane, first go to the river and then go left where is there near blue buff on the blue side and then head to the bushes. Once you have reached there, if the enemy is completely low, help your Top laner to kill the enemy.
Playing from behind

So everybody is asking what to do when your enemy is ahead and you are behind. Well, if you are behind, don't worry about it, the game isn't just over yet and it isn't so early to surrender. Keep your mental up. Playing from behind is something you got to learn. This extends to both in lane and out of lane gameplay. If your team is ahead and you're behind, then there is a high chance to win the game. For example, if Bot lane is very ahead and they have destroyed their enemy tower, they will likely to be fed and the enemy team will try hard to destroy them so just pray if they are good players. If you and all your team is behind, then there is a very little chance to comeback as it will be very hard to stop them unless if the enemy is completely throwing the game.

Your general focus should be on farming and avoiding fights. Also avoid roaming and utilize lane wards so you can warn your team when your opponent goes somewhere. Do not follow their roams. Even if you do get there in time, your impact will be severely limited due to being behind. Also, build defensive items to survive if you are behind. This will help you to prevent them to busrt you down quickly. It will not work every single game but at least it will give you a bit advantage.

As a Mordekaiser player you will often struggle in many games due to your immobility and counterpicks. Smart players will find a way to destroy you. Mordekaiser isn't good pick in high elo so keep in that mind. If you are encountering toxic, inting and flaming players, simply mute them andkeep playing the game. League of Legends is sadly the most toxic game in the world and Riot doesn't do anything about bad and toxic players. But this is just a game and you are playing the game for fun.
Top Lane Matchups

Mordekaiser does really well against many opponents but he struggles against all in champions and most ranged champions where you can't catch them easily as they can kite you pretty well. That being said, I am going to show you matchups in Top lane. After that, I will show chapters below for Jungle and Mid matchups as well:

Difficulty: Very Easy, Easy, Normal, Hard or Very Hard

Recommended Runes: This will describe which runes you should use against champions. Some of the champions will have 2 or even more options but it's up to you which you will use

Which Summoner Spell you should use: This will describe what summoner spell you should use before the game starts

Which Item you should start: This will describe what item you should buy first when the game starts

Which Rune Keystone they use: This will describe which rune keystone are they using

Which Summoner Spell they use: This will describe which summoner spell are they using (I will not put Flash as a main summoner spell on matchups since everyone is using it so I will just add only what secondary summoner spell are they using). However, some players will use both summoner spells like Ignite and Teleport instead of Flash for killing pressure

Which Item do they start: This will describe which item have they started with

Their usual full build: This will describe what players have their full build when they have bought items (This is just in my opinion. Many players have their different full build what do they like or what is strong in the current meta)

I added a quick matchup tier list so you can see every champion what I added in each difficulty that there are in my opinion but every player have their opinions as well. I will first add Top lane matchups and write them about how to deal with: