[Patch 25.19] Through the Fire & the Flames by Nahde (REBUILDING SLOWLY)
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Recommended Items
Runes: Arcane Comet (Standard)

+8 Ability Haste
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health
Spells:

Flash
Teleport
Items
Ability Order Standard Opener

Junkyard Titan (PASSIVE)
Rumble Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Jayce
This lane is really difficult for Rumble to win, it's basically all on the Jayce player to mess it up. You don't really win lane and trades almost always go in his favor, the one plus side is he's easy to gank generally. If your jungler isn't playing for botside, call him up top and let him know Jayce will shove into you. I recommend Second Wind and Doran's Shield here.

Braum
Braum is super underrated with Rumble, the amount of control they have in teamfights together is insane, on top of the CC, Follow-up, and ability for Rumble to not be the only frontliner is REALLY big.
Synergies

Braum
Braum is super underrated with Rumble, the amount of control they have in teamfights together is insane, on top of the CC, Follow-up, and ability for Rumble to not be the only frontliner is REALLY big.
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Hi, I'm Nahde, a Diamond+ I played about 30 normal games on Rumble and jumped straight into ranked and was diamond within two months with a 70% winrate on |
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After 14.18 we were in a really rough spot, I still think we're not nearly as strong as before but the item changes in Patch 14.19 will end up being really good for us. I think that E Max and full tank We lost about 95 damage rank 1 so our early game feels really awful, our late game also isn't stellar so our playstyle should revolve around really hammering mid-game to end games ASAP and collect LP. Phreak did mention that he believes a juggernaut Rumble is "very workable" which I've been hopeful for almost 5 years now, so I'm praying that happens. Rumble is fundamentally toxic to the game unless his numbers just suck and he has been for as long as I can remember. Also, almost more importantly, as much as it sucks for all of us who main him, he's not popular. When people find your champ boring to play and not fun to play against, it's probably time for a change and Riot has an excellent track record of reworking champions for the past 5-6 years, I think Skarner has been their only "bad" rework in recent memory, and even that was okay. "I do believe that a more stretched out Rumble, that is more of a juggernaut, is a very workable version of this champion" - Phreak (Source, 22:40) I also advocated for Rumble gaining Attack Speed in his passive long ago when he would weakly throw out 0.75 attack speed autos during overheat and I've always felt that a tankier/juggernaut Rumble would be more fun for the player and potentially introduce cool new mechanics without changing the champions thematics too much, so I'm hopeful that Riot will refresh the champion in a fun and interesting way at some point in the future. That being said, Rumble IS playable, he's just more of a mid-game threat now that falls off very hard late and has an abusable early game. Mid lane will probably be his best lane, and his jungle feels VERY weak. Keep checking back as I'll update the guide immediately with any findings on builds or playstyles. |
View Recent Changes
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These are your typical core items, giving you tons of power and all the stats that |
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✦ Early Game |
✦ Mid Game |
✦ Late Game Late game gets awkward, |
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Before the Game Which side Scuttle Crab is Jungle playing for? What path is Jungle taking? Call summoner spell timers, laners should set lane up for that side - if lane cannot get prio for crab contest notify the Jungler early so they can adjust pathing if required. |
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Identify what both comps want to do Does either team fight better in choke points? Does either team prefer fighting front-to-back? What about 1-3-1 split pushes? Flanks? |
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Determine who has level 1 prio Decide and communicate how to invade or if you should 5-point-defense. |
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Figure out your game plan Are you going to try and farm to scale? Do you want to look for early skirmishes because you have a strong mid/jungle duo? Are you only going to be fighting on certain powerspikes? |
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In-Game Recalling = What do you gain from recall? What is the map state? Your base vs enemy base? Do you want to extend laning phase? |
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Where is the Enemy Jungler Starting? How should you manage your wave and ward because of it? How does the enemy jungler gank? You can usually tell where he started by checking who got to lane late. |
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If there's something to contest, start with lane prio and move into river/jg for vision If waves get cleared at the same time, both teams can move. If no prio, you get collapsed on and ff objective. |
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Laning Communicate the state of your lane to the jungler, slowpush and low hp enemy = can we dive? Ask for help if you need to crash a wave to bounce it back or recall. For jungle to help a vulnerable lane (weaker matchup), ideally get mid prio and move through river into the lane; avoid being collapsed on. If the weaker matchup is mid, support moves with Jungle after reset. You cannot just gank lanes that are weak without planning. |
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Macro Continued If your team is making a play botside, respect that they can crossmap. Make mental notes of who's doing what, (I.E. "I see my jung is bot, mid is walking into river." etc.) Always take into account enemies tps/globals/prio in lanes before committing to fights. Position yourself while laning to the side your jungler is on, ward the side your jungler is not on (usually). Deep ward lanes if waves are slowpushing to you, cover yourself from lane ganks (bot lane mainly). |
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Mid-Game Whoever can get and hold mid prio goes mid, this is usually the ADC but |
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Objectives Plan ahead of time, call for resets ~1m before spawn time. Discuss if you will turn and fight or not. |
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Baron & Dragon Supports should not be hitting the objective, look to zone/flank to allow for a turn if comp allows. After successful obj fight the play is over, take the lead and use it. Aim for collective recalls/safe farming of neutral camps/crashing waves and then get back on the map at the same time to keep up tempo. If the enemy team has prio and you have no vision control for objectives or lower numbers, push mid and push out sidewaves then base. You get tempo adv. Gold adv. And they cannot shove you in with baron minions etc. |
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If You are Behind as a Team Mid prio + vision control so you can make picks, when you get a pick, don’t look to push it blindly, play smart and capitalize by getting prio in lanes with number advantage and set up deeper vision, can’t afford to take risks. Invest in ward trinkets and pinks to provide defensive vision control, you can use blue trinkets 2-3 times between obj spawns, place in defensive spots. Vision line in front, pinks behind so you can adequately defend them. |
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If You are Ahead as a Team Mid prio + vision control on the side of the map you are playing to + re-establish mid prio so you can push safely as a team NOBODY should be left alone mid to maintain prio. Look to defend vision if they contest, invest in sweepers and pinks to deny vision control. Slow down the pace of the game, choke the enemy, you don't need to get more ahead but you must not fall behind. |
- Summoner Spells:
Flash &
Ghost
You don't really have a use for Heal or any other defensive summoner, since you're only getting 55% of normal experience you're going to be behind in levels from where you would be normally, so we want to try and abuse the strength of our champion prior to lane phase ending.
Teleport could be useful, but I've found that either
Ghost or
Exhaust if needed for the game and your support can't take it.
- Synergies
As a general rule, AP Carry Supports > Tanky/Engage > Enchanters What you're really looking for is something that lets you kill the enemy bot. Engage is nice because you can force fights easier, but your dream support is an AP engage champion. Having an enchanter is okay too-- it just puts the onus on you to make the plays which can be rough. The goal is to have a kill lane, you don't want to pair a scaling support like
Sona with
Rumble.
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AP Carry Supports: |
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Tank Supports: |
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Enchanters: |
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AD Carries: |
Rumble - The Mechanized Menace Playlists based on your skin that are scientifically proven to enhance gameplay Classic Rumble Incredible jams from Galantis to "Get your Money Up", not much to say about this one. You might wanna hit up Indeed.com though. Rumble in the Jungle featuring familiar video game tunes like Bianco Hills from Super Mario Sunshine, Sea Shanty 2 from Runescape, and many more videos to get you into a playful, relaxed mood, like you’re on an island in a hawaiian shirt soaking up the sun. Bilgerat Rumble Live the pirate life you’ve always dreamed of with Sea Shanties, high fantasy and pirate sing-a-longs-- Not without the “Wellerman” by Nathan Evans of tiktok fame SOOON MAY THE WELLERMAN COME TO BRING US SUGAR AND TEA AND RUM Super Galaxy Rumble Now we’re talkin’, this playlist is guaranteed to make you feel like the overconfident heroin of your own mecha-anime. Absolutely chock full of 80’s pop with a little rock mixed in, and some songs that will really make you feel like you’re saving the galaxy while melting your foes on the rift. NOW ON SPOTIFY; thanks to Dexed the Juster for the suggestion! Badlands Baron Rumble A truly mad max inspired playlist intertwined with what I imagine a metal shop, or tattoo parlor stereo music would sound like, I’m not sure, I’ve never been there-- but this playlist is brimming with music from AC/DC, popular anime, and 2000’s rock legends beastie boys, foo fighters, system of a down, and even featuring Na Na Na, the last punk rock hit by 2000’s emo legends My Chemical Romance! Space Groove Rumble 38 videos featuring file select and spacey, groovy OST’s from Super Mario Galaxy and a mix of city pop and future funk with heavy asian influence. This will make you feel like you’re floating through space, and you might finally stop playing Super Galaxy! |
Summoner School Reddit
Hidragon8's Twitch, High Elo KR Rumble Player
Went Rumble, Challenger NA Rumble Player (Twitch) (YouTube) (Discord)
*Note: Especially on any subreddit, but be careful of the information you see. Especially on /r/championmain subreddits, a lot of them are just echo chambers that tell you god awful builds and horrible information about the game. Use your best judgement!
Have questions? Contact Info:
Email: clnelson0825@gmail.com
Discord: suntouched
The most important trait for continuous improvement in League of Legends is to stay curious. If you've ever found yourself saying "I don't know what X ability/champion does", did you look it up once you got the chance? Were you ever curious about how an interaction in the game might work but didn't google it or ask around? It seems small, but staying curious and following up on those thoughts you have are how you improve at anything, especially LoL.
If you have any questions that you would like answered, be sure to reply with a comment and I will respond or edit your suggestion into the guide! I would like to thank my old friend Hunger x Hunger (Interview), one of the first people to inspire me to play Rumble and my good friend Leo "Lyze" Zhang for giving some suggestions and helping me learn the game since I was Bronze V. Lastly I'd like to thank everyone who reads this, I sincerely hope this guide was informative and will inspire a new generation of Rumble Gods. Remember that this guide is a starting point, it's not perfect and the game will always be changing, use this knowledge and build on it to be even better. Good luck!
Whether you're Bronze, Silver, Gold or Platinum-- Diamond and beyond is within your grasp. Be a Champion and push it 'till the limit breaks.







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