Fiora Build Guide by Keynx
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Runes: Option 1
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Q>E>W
Threats & Synergies
This is your Ban Champion when you play Fiora. He has Poke, Huge Burst Potential and a Passive that makes your Vital Procs Useless. Get Double Armor in your Rune Stats. Start the game with cloth armor and 4 potions. You can All-in him at Level 6 if he doesn't have an item lead on you or if he has no Mana. Parry his E but don't All-in off of that it's not that simple. Once he gets behind or the game reaches 40+ mins you'll crush him like an insect. Play the lane SUPER-Safe or else you wont get to see the 40 minute mark.
Alright Riot Threw him a Bone and being the Crocodile he is, he made full use of it. Extremely Strong Early-Game due to his Burst Combo and Riot has done us all the favor of buffing him. Don't fight him when he has more than 60% rage. He can reset his dash Timer by hitting a target with it so if you're low HP stay a good distance away from the Minion wave You will need Bone Plating. Conqueror/Grasp is all up to you but Grasp is better here. If you take Conqueror then take Resolve Secondary. Don't Fight him early unless he has 0 Rage and No Ultimate. Only Q Front Vitals no point Trading Early he heals too much from his Q.
(He got nerfed in 9.14 Can't say how much it affects his Position in my list just yet)Poke, Range and CC is what makes him Stupid to deal with. He also has an easy Burst-combo basically making a Ranged Pantheon. Corrupting Potion is your starting item to get through the laning phase. Don't fight him without your Jungler and keep the Wave Frozen to make Top-lane easier to gank for your Jungler. Parry his Pushback.
Stupid Damage Early Game and Constant Kiting. Plus AP items are Broken which is the main reason you even see Mages Top-Lane. Start with Corrupting Pot and Play Passive. Parry her Ultimate/Turn Around(Comes with Practice) Rush Mercury Treads. Get Quicksilver Sash if you don't want to get Mercury Treads against their Team comp.
(Nerfed in Patch 9.14 Can't say how it'll effect his position in my list just yet) You'll get Perma-stunned despite there being nothing to parry off of. Point is, he makes your Riposte useless in lane and Out-scales you in Team-Fighting thanks to his R. Freeze the Wave near your Turret. You All-in him lv6 if he wastes his Energy on the wave or if you hit Lv.6 Before him. Don't Ask for Ganks unless he is over-extended due to your Freeze or he can just Lightning Rush Away and you'll waste everyone's time.
Now this is some real Cancer right here boys. You pretty much cant kill him in lane and he will out-scale you in team fighting HARD. Corrupting Potions to Lane along with some Magic Resist in your runes. Executioner's Calling After Tiamat ALWAYS. Walk away from him if he gets his Empowered Q, that thing is stupid. Poke him but not at the cost of your own HP because he has ways to out-heal you and kill you if you're low. You can only kill him by forcing him to use Pool and then running him down while he's over-extended without it. (It's a 25 Second CD and he doesn't Level it up First). Parry Empowered Q OR E2
He got nerfed but he's still Strong since he builds first item Ice-born Gauntlet and has 500 Move-Spd all the time. It's Plenty Possible to Bait out his Ultimate if you make it seem like you're in a tough spot(Hold your Q) You can parry his Cage. Dont fight him without your boots and Phage or else you'll get Kited and die. Freeze and ask for Ganks if your Jungler has CC.
This is not a lane this is just Torment. You'll be under your turret for the first 15 Minutes of the game making you Question why even bother with this Game? Take Teleport and Just Farm out the Lane, there's not much you can do here. Take Corrupting Pot in Lane and Pick up Mercs so you dont get overwhelmed by his damage. You can beat him if he doesn't have his turrets set-up or if you kill his turrets and still have Most of your Hp.  Don't ask for ganks just focus on farming till the Laning Phase is over, you will out-scale Hard.
Ton of Poke, a Dis-engage which is hard to Parry and Her R which is Bullshit. She gets to roam after Lv.6 at 600 movement spd so if she beats you in lane she's going to cause other lanes to snowball as well. Start with Corrupting Potion. Rush Tabis against her. Spam Ping your Laners if she's missing from the lane after Level 6.
Not too hard to beat since Riot nerfed his Early-Game. Take Corrupting Pot as your Starting item. Bait out his Q by using your own Q to Dash out of it or just Juking it. Remember you can Parry his Dash(Easy) & Ultimate(Hard)
Extremely Strong Kit in Lane. His lane can be Oppressing if you keep letting him trade with you. Parry his Hook and he's a Sitting Duck. If you mess up you're in for a beating. Parrying his W is good You can Q into him when he uses his Q to deny the Healing. If he somehow gets an early lead make sure you have Boots or you'll get Run-down.
Aite no one's talking about it but he's Busted. You outscale him though so it's so bad. You can Parry his Ultimate And His Charge which are most of his damage. Don't fight him when he has his Q Stacked up. Play around his Conqueror.
This is a stupid Match-up where all he will do is force you to split against him. The only way you can actually make him useless is by stomping him in lane or Praying to god your team Rotates. Watch his Rage bar and dont engage him when it's near to full or full. He will probably have Conquerer so play around that. Never intiate without your Conquerer and it's better to fight him when you have your Conq ready and he doesnt.  Rush Tabis after getting your Tiamat if you feel like you're losing lane.
A Skill matchup. If you're able to parry her hard cc you win the trade. If she's able to bait out your parry she wins the trade.  Tabis are a good buy. *Important* Currently she's busted out of her god-damn mind and Riot refuses to nerf her so consider banning her if you're in High-Elo.
Skill matchup. you can fight him level 6 but I like to bait out his Ult so I dont have to damage through the insane amount of armor he gets from it. Play around your Conqueror. Try to parry his Counterstrike, if you're able to do it you will win the trade. *Some Jax will vary the timing at which they stun you so you're gonna have to learn to predict that*
This Champion has a trash Design. All her damage depends on hitting her E. Her whole Kit Revolves around a Gimmick. All her damage is from Tentacles and they are All skillshots. Parry Her E or her Ultimate and you should be fine. It's Possible to bait her ultimate out and run away. Her Ultimate is all her damage after the Laning Phase. Kill her tentacles when possible without getting hit by E.  She falls off late-game so you can play safe until then as well Don't ask for Ganks if you're losing or she will get a double kill.
A Well Rounded Champion. There's nothing that makes him OP but he's just overall a strong Pick. Dont fight him when he has Ghouls. Parry his Q. Dont waste your Q on random things early or he'll lock you down with his wall and you're dead since you cant hit any vitals when you're in it and your Q is on CD. Dont fight him when he has Conq and His Maiden Up it's pretty much Feeding unless you're ahead.
48 Armor at Lv1? Q-Spam that has a weirdly large hitbox? Takes no Damage because Conqueror is Nerfed as hell? I wonder what the Problem is. Don't bother fighting him early you will not win. Only Q-Poke Front Vitals. He has a Supporting Ultimate so you start beating him once you Hit Level 6. Parry the Q that will stun you when you're at full stack of his Passive OR his Devour.
He is Over-buffed since the preseason. Scales better than anyone else yet doesn't have that bad of an Early-Game. Once Nasus gets ahead he stays ahead. Q-Poke Vitals on him whenever you have the chance, Keep the Pressure on but don't think that he's just a punching bag till he has stacks. Get Executioner's Calling After Tiamat since his Q will start to heal him at that point. Slow-Push Waves into his turret so he has a difficult time stacking up. DON'T LET HIM FREEZE! When a Nasus walks up to your AA range the first thing he will do is use his Q, so Parry that(Good Nasus will bait your parry out so beware). you beat nasus till the Mid-game so you should try to kill him before then. Dont Roam, Or he will get to free farm.
A Shield, Poke and a Burst Combo once he hits Lv.6. Try to parry his ult in All-ins. If he rushes Bramble West against you, dont bother fighting him in lane you wont win the trades. It's better to play this lane passively because you outscale him by the 20 minute mark if you're not behind.
Too much Poke and a Blind which is Infamous for being Brain damaging to players. Start with Corrupting Pot. Bait out his Blind while pretending to All-in him(Do this by simply using your Q on a vital and attacking him once and most teemo players get scared and instantly blind you). At Lv6 All-in him after baiting his Blind and kill him. if you fail to kill him you probably wont get another chance at it because you will lose all your HP here. you outdamage him. Make sure you get sweeper so you dont step on his shrooms. Make full use of Bushes to drop Minion Aggro and stop him from just following you to hit you.
Well atleast she's not Ranged till Lv11 AMIRIGHT? She's weak early and Only way she will not Feed against you is if she gets jungle pressure which she probably will. I recommend killing her Pre-Level 6 by Freezing infront of your turret and running her down if she comes close you can Parry her Ultimate OR E. Her 1v1 Scaling is as good as yours but she out-scales you hard in team fighting so don't let the game drag on.
Take Corrupting Pot as Starting item. Dont fight him pre-level 6 and just try to get as much farm as possible. You can Burst him down when you hit level 6. Dont be scared to walk to his barrels and destroy them if hes farming back.
It's a skill match-up similar to Riven. Her Early-Game is pretty weak.  Don't get hit by her W. Q Into her If she tries to hit you with it. If you parry her E you win the trade. If she Baits out your parry she wins the trade. Her early-game is weak so theres a high chance you will kill her in a lv6 All-in as long as you're not already behind. She scales Just as well as you so try to end the game early if you get ahead of her.
This is also a Skill Match-up. Don't let him get Free Tornados on you and you'll be fine Q-W his Tornados to stun him. Make sure his Shield is on cdr when you go for Trades or All-ins(You can turn it off by using Q on a minion near him and using your tiamat at the end of the Q to damage him with AoE). Ninja Tabis are good against him since All his damage is from AAs.
You have an Edge over her but she's fast and unpredictable so it Evens out. You can hit Vitals on her even when she's in her Shroud as long as you know where to aim. You Can Parry Her R1 But that's hard so just Parry an Empowered AA. If she spams stuff on the wave, Fight her because Akali actually does run out of Energy at one point.
This is Pretty much a Cheese Pick. If you're up against Shaco in the top lane you may as well expect him to be Pink Ward's Lost Child. Remeber where he places his box and get Sweeper Trinket if you forget. Sweepers Disable his Boxes so get that EVEN IF YOU'RE AHEAD. If you all-in him when he has no boxes placed you'll win. If he rushes Lethality, make sure you get your Tabis.
This is a fun match-up but it Favors you. If you play like an idiot he will definitely kill you though. Parry his Last Q as that's what does the most damage and easiest to parry. You can also parry his W as it's about to drag you back in as he usually pairs it up with his last Q to lock you down. If he Ults and you think you can run away without taking too much damage then do it.
This is a fun Match-up. She has a stun that easy to predict and parry and she can be harassed easily. You beat her in lane hard. Whenever she Qs onto a minion near you, you Q her for free damage. Dont be scared to trade with her as long as you can proc vitals. Parry her E it's super obvious. Dont Fight her when she has her Passive & Conqueror stacked. At Early Levels Irelia players may test the waters by Using E on you to see how good you are at Parry. Take them by Surprise and kill them early.
Another Fun Match-up where you can parry something quite easily. If she brings Hail of Blades she's planning to 1-shot you at lv3 which she CAN if you mess up Parry. Parry her Q and dont fight her Pre-Lv6 unless you Stun her. You should be fine 1v1 since her ult doesnt do that much damage. Dont take 2v1s she has too much CC.
This is guy is a cheese pick. His Early-Game is stupidly strong but he falls off. Do not fight him before level 3 he will out damage you hard. Try to Predict and parry his E(his Dunk). Farm up and you should beat him at lv6. Try to dodge his Axe the best you can as it gives him a window to All-in or stack his Conqueror. GET EXECUTIONER'S After your Tiamat, you don't want him to kill you and survive with 10 HP.
Ah Shit, Here we go again Riot, you kept buffing him and now he's Busted but we all know you're not gonna take those buffs away till next year. It's better to parry his Silence and Dodge His knock-up. If you Parry the Knock-up just make sure you Q-E into him before he Silences you. Play Around your Conqueror, You destroy him with Ultimate. Never Forget the True Damage Ultimate, if you're low he will deal 30% of your HP as True Damage. Later in the game that goes up to 60% of your HP.
You Can Easily Parry his Q and Ult. Play around your Conquerer and you wont lose against him. Don't All-in before Level 6, only take short trades.
She does a bit too much damage Early despite not building any damage. She will try to Wall-stun you which you can parry, but it's better to steer clear of Walls. Her early-game damage is stupid so try not to trade with her pre-level 6. The Light Ball that drops on the ground is her passive that gives her a shield, you can step on it to deny it.
Ah Man this is one of my Favorite match-ups to Hate. He's not that good but he's just incredibly annoying and you rarely see him so you cant really practice against him. Rush Executioner's Calling against this guy. there isnt much to parry so you can parry one of his Empowered AAs. Don't get hit by his Siphons, you can play safe and burst him down with your ultimate when you see the chance.
Easy Clap. Kled's Hook is easy to parry and he wont win trades against you unless he gets Jungle Pressure. Be aware of his remount though, burst him down when you dismount him.
Another Fun Match-up where it all depends on who Messes up. All his trades start with him running up to you with his Q but good Garen Players can Bluff. Parry his Q and you will win the trade. If you're "The Villain" Dont fight him unless you're ahead. Good Garen Players will try to bait your parry out before they Q you, dont fall for it.
His Cleavers will be your demise if you're not careful. Other than that he's pretty weak against you. Make sure you Rush Executioner's Calling after your Tiamat to counter his Ult healing. You win against him after Lv.6 if you have both your tiamat and executioner's. You destroy him late-game just don't die to him early. Don't Split-Push too much, he is a great Front-line tank and will destroy your team.
You beat him HARD. Take Corrupting Potion in Lane and Don't fight him when he's in his Ranged Form as he has an easy way to escape. You trash him when He's Transformed into Mega-Gnar. Parry his Ultimate(in his Mega Form) it's not too hard to do. You also outscale him HARD.
Not a great Pick to Top-lane. He rarely ever gets Picked. His Early-Game is strong and Later on he basically stops doing any damage and commits to supporting. Play around your Conqueror to do Maximum damage to him. Parry his Dash, Burst him while he's stunned and then Commit/Walk away depending on the situation. Do not get close to him under his turret, he will taunt you and you will die. Do not get close to him when he has a big Minion wave, he will taunt you and Minions will do a lot of damage Early.
She's Strong Early but you destroy her at level 6.
No one in their Right mind is gonna play Ashe Top. why did you even click this? Dont Stress it you'll be fine.
Has the best Synergy with you because she's Fiora. You may as well replace all your other teammates with her. People dont know but I heard from a completely reliable person under a bridge that if 2 Fioras hit Riposte on someone, then the target- Both Fioras get banned because you cant Pick 2 Fioras in the same team without hacking.
The best Jungler with Crazy ganks. you both burst people down super fast with her CC and your Burst Combo.
If he Hits his Counterstrike, you both burst the enemy down really fast.
Tons of CC to keep enemy locked down while you burst them down.
All this guy needs to do is land his skillshot and you have a gank that works almost every time.
Champion Build Guide
[Patch 9.13] The Perfect FioraBy Keynx
- Great Scaling into the Late-Game
- Low Mana Costs Early-Game
- High Single-Target Damage
- High Mobility
- True Damage on &
- 1v1 Queen
- No Wave Clear/AoE Ability till
- High Skill-Cap/Hard to Master
- High Cooldown on
- High Mana-costs Late-Game
- Bramble Vest Exists
is a Duelist, a champion that excels in 1v1. She is unstoppable once she gets ahead and it takes multiple people to stop her Split-Push. I believe that Split pushing is what wins you games especially in Low-Elo Solo-Que. You have to take Objectives in order to win, simply killing people wont be enough and that is what Fiora excels at. She can 1v1 anyone who tries to stop her from taking Objectives and in some cases even 1v2. She's a great Sheen user and Melts down Turrets with it. She's also great at taking other objectives like The Rift Herald since she can use her Q to easily pop the eye. Thanks to her kit that Revolves around life-steal she can sustain through All damage and even Solo Drake at early levels with ease. In Solo Que, You are the team. A Self-Sustaining Champion will help you Climb and Fiora is one of the choices that are currently Viable. She's Relatively Hard to Play and Requires a High Level of Understanding of the Game, so I usually Recommend her if you're atleast Silver.
is Probably your best Keystone at the moment. In Platinum+ Grasp of the Undying and Conqueror have roughly the same Win-rate but if you look in Lower-Elo, Grasp of the Undying is out-Performing Conqueror. Grasp is Simpler to Proc and Provides a stronger Laning-Phase for Fiora. Difficult Match-ups like Renekton become a lot easier. Fiora can use Lunge to Proc Grasp and if you get a Vital along with it, it will Chunk Hard. You can pretty much Bully some champions out of the lane if you play it right.
Although Conqueror Scales better than Grasp of the Undying, it doesn't mean Grasp doesn't scale at all. Each Grasp Proc increases your Maximum Health by 5. In the Long Run, Grasp will increase your HP Pool by Quite a bit. The Resolve tree makes you slightly more Tanky as well so you'll be looking a Fiora that is stronger in Lane and can take more Hits later on.
*Don't bother taking Grasp of the Undying Against Ranged Match-ups since you wont be able to Proc it much.
is still a great Key-stone. Despite being pretty much Gutted on most champions, it Synergizes with Duelist's Dance to Pretty make it so that Almost Half of Fiora's Damage is True Damage. It no longer works as a way to ward off Tanks from the Top-lane but it now comes with a bit of Healing which is what Fiora is all About. If you're up against 2 or More Tanks, you can safely Pick it over Grasp of the Undying.
In its current state it's under-powered if blindly Picked in every Match-up and hard to Proc. Usually you wont be able to Pick-up Grasp against Ranged Match-ups and although Even Conqueror cant help you win against Ranged Top-laners, Atleast it's stronger Late-game.
These will be in order of usefulness e.g Taking Sorcery (Keystone: Conqueror) or Precision (Keystonne: Grasp of the Undying) Secondary will be your First Priority for your Secondary Runes.
: The best pick in the first Row. It provides you with HP upon takedown to keep you going in teamfights or to turn around a 1v2. It also gives you 20 gold/takedown which racks up to quite a bit in the long run.
: There is not much reason to pick this rune since Truimph is much better and it's mostly something you pick-up if you already have a way to shield yourself or to Synergize with the Passive on The Bloodthirster, which Fiora does Not Pick.
: Definitely the best Pick in the Second row. It gives you 3% Attack speed right off the bat and it's overall a lot easier to stack than its counterparts. If you're new, this will also help you with CS-ing.
: This is almost as good as Alacrity but the drawback is that it takes a long time to stack fully. Yes it scales better but what's the point of scaling if the enemy trashed you in lane and took your Nexus. I've Personally had more success with Alacrity but Bloodline is by no means bad.
: Generally the best Pick in the last row. There is little reason to pick up Cut Down since you're building a considerable amount of HP. Last Stand is not much different from Coup de Grace and will show similar Values in damage.
: Great Synergy with your R. It's pretty much Impossible for someone to outrun you if you pick this up which means it's extra useful in Ranged Match-ups. If you Ult someone when running away from them, you can use the extra Movement Speed to Get away.
: Fiora's Early-Game Mana costs are pretty low. You wont need this Rune unless you're spamming abilities on Cooldown. I don't recommend this but if the only problem you have with Fiora is her Mana then you can make an argument for it.
: Your build already overcaps CDR so you don't need this. The CDR to AD Ratio is Lacklustre so you cant get much value out of it.
: This Rune is for Assasins and champions that won't be on the Front-line. Your Job is not to 1-shot someone so this is a No-brainer and throughout the Fight you wont be sitting above 70% HP that's for sure.
: The Rune I always wish I had if the game drags on for more than 30 minutes. The AD it provides lets you Ramp up your already strong Late-game power. This is basically your free ticket to victory for a game that drags on for too long. You can utilize the AD it gives by selling your damage items such as Spear of Shojin for more defensive items like Guardian Angel or Spirit Visage.
: A Pretty good rune overall that Gives you an extra bit of sustain in the laning phase.
: works well with your Lunge but Fiora does not really need Lethality since she already does True Damage
: The Only Rune that works for you in the last Row. Ramps up your healing a tad bit more but it's hard to Stack since you're usually Splitting and not joining teamfights.
: A Great Pick in the Resolve Tree. Since the Introduction of Turret Plating, This rune has become a general pick for many champions and Fiora is no different. Gold from One Turret Plating is Equal to the Gold from 1.5 Minion Waves. Technically you don't even have to out-farm or Solo-Kill your opponent to create a Lead.
: A situational Pick. If you're up against Poke-Champions like Pantheon Jayce Teemo Then this rune becomes useful. It lets you sustain in lane along with your Corrupting Potion, so that you dont get Poked out.
: Not that great against most champions but in cases like Renekton, Camille or Jayce that try to Burst you down it can pretty much save you 100+ HP. Make sure you pick it in the Right Scenario.
: Gives you a bit of Defensive Stats. If the other two in the row are not needed then this is a solid Pick.
: It's not great but it's the only one that works on Fiora in the last Row. It increases the healing you get from damaging Low-health Targets. Not Much at the start but by Late-game it does start to do something.
Executioner's Calling: This item is situatinal for when you're up against a champ that has a ton of HP-Regen or Lifesteal. Rush against Aatrox Dr. Mundo Vladimir Mordekaiser Nasus Renekton Sylas Illaoi Olaf or against someone rushing Lifesteal(Just like you) for example a Riven with Death's Dance. The item provides a passive that lets you cut their healing by 40% so they dont just life steal all the damage you do to them. Get This after Tiamat if you're up against these types of champs.
Ravenous Hydra: The Core Item for Fiora, it gives you early-game sustain and lets you clear waves because that's one of the things fiora sucks at. Some people like to rush Tiamat and go towards Trinity Force which is not Worth it. Trinity is not an item you should rush due to how expensive it is and sitting on Tiamat wasting your Power-Spike for when you finish Ravenous Hydra is just dumb.
Trinity Force: The item that's meant for fiora. Fiora is great at Sheen procs thanks to Bladework. When you get Trinity force you start melting towers and you're able to Burst people with your - - - - Combo. In this combo you proc your sheen and the whole thing takes less than 2 seconds. Learn this combo if you want to do good on fiora it's your main burst combo.(I'll Link a video for all the fiora combos you're gonna need at the bottom.)
The Black Cleaver: This is a situational core item which I almost never take on fiora. The upside of this item is that it costs 733g less than the Trinity Force And gives a bit more HP. The item Provides Less Utility than Trinity Force. I take this item when I'm losing in lane against a Tank and the enemy team has more than 1 Tank. If you become stubborn and get trinity when you've lost in lane against a tank you'll end up behind as Trinity costs a LOT and You wont have any armor shredding. Thanks to the HP it provides it can also work as a Semi-tank Item for Fiora in case you want to be on the Front-line. If you're snowballing, just take Trinity Force Instead of this.
Boots: You have the Option of Ninja Tabi and Mercury Treads. what you take obviously depends on the enemy team comp. If the enemy team has a lot of AD and AA reliant champs take tabis if they have a lot of CC and Magic Damage take Mercs. Champs like Fiddlesticks Zac Amumu that can chain CC you till you die, force you to take Mercs. Tabis Work Great against some champions like Tryndamere Quinn Yasuo. Rush Tabis if you're up against a champion that is building Lethality in lane. Serrated Dirk gets almost completely countered by a single Cloth Armor. Sit on Cloth armor and sell it after the laning Phase if the enemy team does not have a lot AD champs and you're gonna need Mercs.
Spear of Shojin: The Worse version of the Old Essence Reaver but still an item that's busted on Fiora. The passive of this item is crazy useful and lets you burst down the enemy you used your ult on to get the healing as fast as possible. Once you pull of your Grand Challenge in a teamfight it's time to go Ham and 1v9. It also gives you a bit of HP and ton of CDR to let you sustain damage. I get this item after my Trinity If I'm ahead. If I'm not ahead I get this after My Death's Dance.
Death's Dance: The Buffed Death's Dance is stupid on fiora. It lets you heal off of your true damage. Fiora has a ton of true damage on her kit As well as her conquerer. The true damage you do with your vitals will heal you, the true damage you do with your conquerer procs will heal you and the 80 AD from the item also makes it one of the best on fiora. Some people like to take The Bloodthirster instead of Death's Dance but Bloodthirster does not heal you off of your True damage(Which Fiora gets from Conqueror & Duelist's Dance) and does not give you 10% cdr. Get this item before or after Spear of Shojin.
Sterak's Gage: After the nerf Sterak's became less useful but I still think that it's a much needed item on fiora. As fiora you're usually going to be in the center of the team fight taking a lot of damage and the passive on this item lets you survive that. Paired with the HP on Spear of Shojin your max HP becomes 3000 and your damage is still stupidly high. The item also gives you 63 AD at Lv.18 so it's definitely something I pick up since it's Hybrid(Offense & Defense). It can also be picked early if champions like Talon Diana Veigar Rengar get Fed.
Mortal Reminder: A very situational item that you complete last if you rushed Executioner's Calling. The only purpose it servers is the healing cut but the item got slighly buffed recently and it's not a bad pick. Make sure you only pick this up if the enemy has some of the champs I've mentioned above.
Guardian Angel: The best defense item in League I'd say. I usually never pick up this item but if my team is feeding their *** off and I'm the only hardcore carry in the game and the enemy has fed AD champs(espcially Assasins) like Kha'Zix Rengar Shaco then this item is definitely worth picking up instead of a Sterak's. If late-game when you have completed your items and you use this item's passive do not sit on the item and wait for the passive to go off Cooldown, just sell the item and get something else. Without the passive this item is heavily under-stat.
Randiun's Omen: This item is a Situational Pick. You get this specifically for Crit-Based Champions such as Yasuo & Tryndamere. You can also get it against Fed ADCs that use Crit such as Jhin Tristana Vayne if their damage goes out of control. If the enemy team does not have Crit-based champions causing you problems then do not pick this, you'll be better off with Guardian Angel
Mercurial Scimitar: Another very situational item on fiora which you take if the enemy has too much cc. As a Fiora you're always looking to parry incoming cc because a cc'd fiora is a sad fiora. It's good against a Team Comp of Let's Say Amumu, Morgana and Veigar. This item takes skill and practice to use and I dont recommend it for players who are learning Fiora. If you cant make good use of its passive it's a very under-stat item.
Quicksilver Sash, the component for this item is also Great if you're getting CC'd Early. If you don't want to build Mercurial Scimitar Just sit on Quicksilver Sash and then sell it later for another item.
Spirit Visage: A great item which Indirectly Amps up your Life-steal by 30%. It does not only affect Life-steal but also Healing from Ravenous Hydra, Ravenous Hunter & Death's Dance. If you were healing 200 out of the 1000 damage you dealt then Picking this up will increase it to 260. It also Provides you with much Needed HP and Magic Resist. It's better than Sterak's Gage if the Enemy has a lot of AP Champions but Dont take this item with the Suggested Build or you'll Overcap CDR by 20% which is Terrible. If you do want this item, don't take Spear of Shojin. Try not to overcap CDR By more than 10%.
Maw of Malmortius: It's a very Situational Item you can Pick if you're not building Sterak's Gage. The Passive on Sterak's Gage and Maw of Malmortius / Hexdrinker are the same. Unique Passives Do Not Stack and Building both will result in only one Working. Maw of Malmortius in itself is an Under-Stat Item and you're usually only going to build its Component Hexdrinker.
Hexdrinker is a great item to pick-up if a Mage on the enemy team is Fed e.g LeBlanc Ekko Zoe. Usually your Mercury's Treads are going to be enough to let you survive Mid-Game Burst Damage from Mages but if for some reason you went for Ninja Tabi or AP Damage is getting out of hand, this item will let you survive it. I do not Recommend Finishing your Hexdrinker into Maw of Malmortius, Just Sit on It till Late-game and sell it For Sterak's Gage.
I will Keep my Explanations from here on Short and also Provide External Links to Videos you can watch to help you understand what I'm talking about. No matter how much I explain some things, you wont understand until you play the champion yourself and learn from that.
During the Laning Phase your job is Simple. You're looking to Solo Kill your Enemy Laner depending on the Match-up. Since you took Ignite, you wanna get a few Kills in lane before the Laning Phase ends. Be aware of the Enemy Jungler's Pathing and Always Help your Jungler if he gets Invaded. If The Enemy Top-Laner Leashed for his Jungler make sure you put down a ward in the River Bush to avoid Dying to a Lv.2 Gank. If you're able to Solo Kill your enemy Laner, it will create pressure Top-side. This will force the Enemy Jungler to Come and Gank Top. Your Job is to not die to such ganks and keep forcing him to come Top so that your Bot-Lane doesn't die to Ganks and can Possibly get a Drake .
Minions do a Ton of Damage Early. Trading with the enemy in his minion wave and trading without the wave can mean the difference of life and death. If I had to give a number, in an early-game Fight the Enemy will do 400 Damage to you while the rest of your HP are just Minions. Now that you know Minions are OP, you can use it to your Advantage. If you Slow Push you will eventually create a big wave which you can use to Pressure your enemy. If the enemy is dumb enough to trade into your wave they will probably die as long as you don't play badly. Remember when you Lunge at Front Vitals, you will get Minion Aggro so the best course of action is to go into a Bush. This will Drop Minion Aggro since you're out of vision and you'll usually save 50-100 HP Just by doing so. Wave Management is Extremely Important if you want to improve not only as Fiora but as a Laner. Here's a video explaining Wave Management.
Freezing is a great Strategy you can use to Rack-up a CS advantage or Set up a Gank for your Jungler. Here's a Video explaining All About Freezing. If it's too complicated for you, Just remember you have to kill enemy Melee Minions and let the Ranged ones live. When 3-4 Ranged Minions meet up with your new Wave Right infront of your Turret Range, you've got yourself a Freeze. From here on Just match the enemy laner's push and the wave will stay where it is.
Advantages of Freezing:
- Denies EXP and CS if You have Kill-Pressure in Lane.
- Forces Enemy to Over-extend in Lane.
- Creates Pressure Top.
- Sets up an Easy Gank for your Jungler.
- Safety from Ganks.
Slow Pushing is another wave Management Technique. Once you get Tiamat you will generally be unable to Freeze the wave for much time. In this Scenario you want to Slow Push. Slow Pushing is basically Racking up a huge wave of your own to Crash into the enemy Turret. This Strat is great to stop Nasus from Free-Stacking off the wave as it will die to turret shots. You can achieve Slow-Pushing by killing the enemy Ranged Minions and Only Last Hitting the Melee ones.
Advantages of Slow-Pushing:
- Denies CS.
- Your Large Minion wave Forces Enemy to avoid taking Trades.
- Minions do a ton of damage to the Enemy Laner if they try to Trade.
- Provides time to Roam or put Deep wards in the Enemy Side.
Split-Pushing Starts during the Mid-game. Before you Run to a Side-Lane and start pushing, remember that your job is Not just taking Turrets. Turrets are important but taking "Objectives" is what you're actually supposed to do. Slow-Push a Wave into the Enemy Turret and Ping your Jungler to Help take the Rift Herald . Usually at around 15-20 Minutes no one is going to walk near the Rift Herald unless they want to take it. Your Lunge allows you to easily Pop the Eye and your Ravenous Hydra will allow you to sustain through its Damage. The Best Place to use the Herald is the Mid-lane as it cuts off a great deal of Path the enemy can take without being Seen. Using Rift Herald in a lane in which the Enemy Snow-balled hard is a great way to Shut them down.
At 20 Minutes the Baron Nashor Spawns. Your Job now is to create Pressure in a Side-lane so that your team can take the Baron. The Side-Lane you want to push is going to be the Bot-Lane. Why? Because if Multiple people from the Enemy team come to deal with you in the Bot-lane they will be a LOT further from the Baron Nashor and your team can easily take it without much Hinderance. Make sure you have Vision around the Important parts of the Enemy Bot-Side Jungle using your Farsight Alteration and Control Ward so that you do not get Killed. Split-pushing is just Intentional Feeding if you keep on Dying to the Enemy while doing it. If you're somehow able to take the Bottom Inhibitor of the Enemy team then your team will have a much easier time doing Baron Nashor since the Enemy now has to deal with Super Minions in their base.
Fiora Scales Quite Well into the Late-game. After the 40 Minute Mark everyone One-Shots everyone so even if your Champion scales well, you dont want to let the game drag on for too long. Mistakes are Very Punishing Later on due to Death Timers Being so Long and Turret Defense meaning nothing.
Once you hit the 40 Minute-Mark, your Gathering Storm should be giving you 48 AD. This is enough AD to Switch One of your Damage item to Defensive Item and Suffer almost No Damage-Loss. If you've gone the "Suggested Build" Route, The Damage item you will Replace is going to be Spear of Shojin. You can Replace it with Spirit Visage if the Enemy has a lot of AP Champions OR with Guardian Angel if they have too much AD. Iceborn Gauntlet is also an Option if you have taken The Black Cleaver as your Core item. The Passive on Iceborn Gauntlet and Trinity Force is same and they will not Stack so Never Pick Both.
Split-Pushing Should be done before the 40 Minute Mark because it is not as Effective from Now. By this time you should have taken Atleast The Tier 1 & 2 Turrets of All Lanes. Splitting during the Late-game is not a good idea unless you have Teleport. You're better off Sticking with your team and Peeling for your ADC. Your Job is basically to Nuke the Person that comes near your ADC. ADCs like Jhin Varus Ashe that do not have Escape Skills will Definitely Need your Help. Again, this may seem like Baby-sitting but There's not much that can be done. If you don't want to be doing this, Either take Teleport OR End the Game before the 40 Minute Mark. If your teammates are Playing Badly and you refuse to Team-up to protect them they will die and you'll lose the game trying to Split-Push.
Here are some Tips on how to play Fiora by a Master-Tier Fiora OTP on his Youtube Channel: The Video You can start watching from this Timestamp because, the previous part of the video is outdated. Thank You for Reading. Please Vote so I'm motivated to keep you updated. Leave your Feedback or Questions in the Discussion Section, I will be sure to answer.