Sivir Build Guide by Guest
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+1-10% CDR (lvls 1-18)
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
His early lane power is there and mid game he has an edge slightly, poking him down isn't easy either but if you him down hard enough then it can get easy to farm safely.
Her E does slightly hurt and it hard to avoid her damage sometimes, but her Q is avoidable because of your E, but her Ult is unavoidable, so make sure your not in her range to get ulted, and if you do move out of that area while you use your Q on her to deal some nice damage and some movement speed to keep distance.
She has the bigger range and damage over you, avoiding her Q is easy and her ult can be spell blocked, but not her Headshots, which deals a ton of damage.
In most ways, her AA can stop your passive and slows you a lot. Even though she not picked often, she does a lot of damage late game and you cant escape her once she AA you.
very high unblock-able Q damage, make sure you focus your E on his "Stand aside" as it is a hard CC and also comes with Soft CC too.
His Q doesnt come up often but once it does, make sure you block that damage from it especially if your low hp as he has execution damage now, so beware of that.
Late game she has very powerful movement speed and true damage, even when you ult and run away she can always reach you because of her late game Tumble and ult combo.
has bigger range and damage output late game, if you shut him down early he wont carry as hard, but he gains a few kills he will be able to kill you with Auto Attacks alone.
Surprisingly it a even lane, she can out movement your Q and you can spell shield almost all of her abilities including the AoE from her Rocket damage, not directly though. but late game she can most likely get ahead of you in damage thanks to her passive and her Q allowing her to go pass her attack speed limit. so early game, she even but late game it Major if she has her active turn on.
Even though she has bigger range then you overall, her early game can be manage pretty well especially managing her bomb damage. late game she can be strong though, but you mostly have the advantage most of the time
Even though all his ablities goes in, your only block about 1/3 of his damage when he goes all in, do make sure you make it hard for him to hit his Q and W damage, and if you can spell shield his ultimate as it provide the highest damage late game that is hard to avoid sometimes
her E can do high damage if you stand in one place for far too long, so make sure to "dance" with her and dish out as much damage you can put out while moving around, spell shield her E if she has more then 3 feathers that is gonna hit you.
to an un-train eye you can get easily killed if you get careless of her bear stun ultimate combo, so make sure you pay attention to her body movement, if she is within range of her ultimate and has her stun up, make sure you put up your E. this match up is all about the mind game and movement predicament.
if she get her knock up on you, then she can ult and deal moderate damage, her poke early game hurts later on, so just make sure to get some MR in your shard and her damage should be less.
Braum can count your damage output, so just make sure your not in his Q range and his passive is unavoidable, so beware of his passive.
Q can be easly block by your spell shield, keep vision on him and if he comes close poke him for it.
his hook is sometimes unpredictable, just make sure you dodge it before you spell shield it, if you cant dodge it the spell shield it and poke him from a distance
Bard damage is there but without his stun he is not doing a good job as a support, so make sure you spell shield his Q. casting animation is noticeable so don't miss it
As long as you block his stun and dodge his damage, he wont be much of a threat. stay calm and keep distance, because you still stand out with bigger range.
cant block her 4th AA damage, so make sure you prevent that 4th AA damage as much as possible, you can do this by blocking her high range attack that gives her 2-3 passive mark instead of 1 which can get her to engage and do some sick damage
Kalista has a lot of damage with her rend, so study her Rend and if you can, stop her from stacking her damage, if she rends you at low hp, you wont live to tell another day. but study her rend long enough and you will know that her rend can be block if done right, but it is hard
hard to stop his engage but can stop his stuns when play right, he has extra range so be warn when it full up use that spell shield. DO NOT USE SPELL SHIELD WHEN HE DASHES TO YOU, because he will "garentee" a knock-up after that, so save it for his stun instead unless he flash then knock you up, then go ahead and use spell shield
at level 6 she can all in on you no matter what, she the queen of stuns, so dont expect to get away that easily. word of advice, just avoid her ultimate by using spell shield.
has high damage, has a shield, and can engage with speed and style. beware of her engage and if you can avoid her Q, she wont be able to snare you when she does since your no longer slowed. dont use your spell shield on her snare unless you can stop it before she can activate it, but dont go for that, there little animation to it.
She easy to fight against, as long as you pay attention to her slow and Q you will do just fine
dodge her Q and you will do fine, if need of mana bait her Q and take some mana back, but she will get healing back because of it, so beware
her pixy is hard to deal with, for trying to deal with her double slow or poly morph isn't easy either, use spell shield to remove the risk of being poly morph
her snare is the highest risk you can deal with, dodge her ult is pretty easy, but if you are no good at it, focus on that instead of her snare, just learn to dodge her ability
has small damage, but make sure you block her passive damage as it deals a lot even toward late game, if you can block her ultimate as that will set her up for that damage, so focus that one over her passive
Even if you avoid his handsomely charms, he can still potentially knock you up if he can, he can also dash between his allies so don't use your big damage until his abilities is on CD
his range late game combine with his E and W slow will make sure you take in the maximum damage from him without even trying, he really strong especially late game, so know that he will come for you when you push for towers or start teamfights
knock up or stun, no matter what he will get his hand on you if you don't play against him right. use wards to prevent him from healing in bush, if you can make him go all the way back so he can't get exp from lane, he not that scary though throughout the game until he gets his first 2-3 leathality items where he can be very scary able to 1v1 you anyday.
if she play right she can trick your spell shield an snare you, so i recommend you avoid her damage until they make spell buff for Zyra, because she is strong
you can only stop one of his bombs, it impossible to stop his massive slow because no animation has been shown, so focus on making sure he doesnt slow you, because if he does it will hurt and will most likely can get you killed. bait his ultimate out in teamfight, if cant be help kill the ulted person and set up to finish up the ulted person and zone out zilean if you can to prevent futher stuns on the whole team
Her slow and shield provide some good damage to her, but early game it hard to combo her damage if her Q misses.
Once she snare a champion, unleash your full combo and watch their hp diminish as they have to recall, even though she provides too much damage, your wave clear and tower gold will make sure you can keep up with lux's damage and soon take the kills for yourself
Provide great healing and hard CC, she also help you gain a good amount of damage to your Auto Attacks. and late game her movement speed combine with your means kitting will be a breeze
provide some healing and good "lock down" damage and CC, he can be good, but can barely peel sometimes so manage with your spell shield to make sure your not blown up
quite strong, even better then alistar. he provides more damage and lock down then alistar. A good blitz will also take Iceborn for stickyness which is helpful for Sivir
her CC is kinda low, even though she has a snare and very good healing, it relievent to this very meta we are in. The ignite support meta.
has a spell shield so good against AP comp or even against those Heavy CC comp, her healing is low even with Aery and Unholy Grail together. but she does provide very good cc combo which can be enough for 2 to 3 whole Q for Sivir.
His combo of CC make him a great ideal pick for him as a support. however above all that, that mainly it until late game where he can start the fight while your in the backline doing a lot of damage
has good damage and hook is nice, it make sivir Q hit easier, but most cases has too short of a CC to make her Q useful unless they become predictable.
can do very well with Sivir, Bard roaming a lot make Sivir hit level 6 that much quicker, and since bard gank is similar to any other jungle it make it easy to start a fight and do good AoE damage
once he stuns your Q can go in for more damage, but he isnt perfect as he provide o peel for you.
has damage, has CC has shield, what more would you want from this support? oh right, she provide a lot of damage, meaning chances are she can accidentally steal your kill, but either way she very good at what she does and it synergy is pretty strong
even though she has 0 heals, she provide a scary set of stuns, making it that much easy to pull in on and do a lot of damage. As long as she CC the crap out of the person who wanna kill you will do just fine
it ok especially your first item boost of attack speed, stun is easy and knock up good, but since you focus a lot on your Q it wont be useful for braum's passive
strong CC and gives you a nice boost in AA damage which is what you will lack in.
damage is super high, and can steal your kill, but allows you to have lane pressure and even first tower gold before 14 mins.
has great damage and CC, provide protection against dashy opponents and if building right, can make this game easy for Sivir players out there.
has high damage but has too much agressive in his kit to make this useful early game, just stay passive until they chase the pyke, then you can prevent them from getting kill and in return can get you kills.
Most player take malphite for "all in" combo, Since Sivir has none of those in her kit and combining those two kit make early lane suck for Sivir players. stay passive until gank or level 6.
Rakan consistance low shield and heals with his charm and knock up make him run perfectly for level 6 all in. just know that early game is slightly weak to poke comp.
her damage is ok, same goes with her heal, movement speed boost and ultimate. but she is very squishy no matter how you look at it.
good damage, has ult peel but most zilean doesnt do their job by slowing the enemy team, if zilean players can do that then they can potienially slow 2 whole champion while stunning one of them, late game stunning wont be needed unless they are grouped
his kit is ok, but will interrupt your wave clear and chance are he can potentially steal your farm without realizing it, just make sure you dont make big plays until they engage upon you or if fiddle engage with his ult and fear combo.
Champion Build Guide
Powerhouse SivirBy Guest
Pros and Cons
Has Huge amount of AoE damage
Great Mana management
Wave Clear power
Has Shredding damage
Has a "ok" laning phase
easy to avoid Q damage
mana problems (early game only)
Runes and Keystones
So let talk about the Rune Path of my Choice and why i picked them.
First of all, early game, Arcane Comet provide decent poke damage that is almost 100% hits them, once they get some more movement speed into their build, they will be able to dodge this more easily, however it not there for mid game, in fact it there for early and late game power. the Damage Ratio from this is 35% bonus AD with the base damage range from 30 to 100 damage, add that to her Q damage (we will talk about that in a second) and it will hurt a lot, especially since the more times you hit with your Q the quicker your keystone comes off of cool down.
Manaflow Band is great when combo with Essence Reaver passive mana Regen per AA means she wont have a problem with mana-managements.
This Rune is scary and honestly I don't why this item isn't getting Nerf. Ok so let me go ahead and speak about Transcendence. With all your build combine with late game transcendence, you would have a total of 90% cooldown, which when converted 50% of it, it gives you 60 AD, with blue buff it will total out to 72 AD for free. that insane and a lot. imagine with that very build giving you 72 Ad that is almost worth 2 bf swords or close to 2600 gold worth of AD.
I think this one is pretty easy to explain, has scaling damage, at 30 mins it will gives 28 AD, but if last another 10 mins, that will be 48 AD for free, so transcendence and Gathering storm total out to 120 Bonus AD for free.
vsFor the Secondary path, you can either choose between having Domination or Resolve. Reason being is because it all depends on your support, if it a lux, then you will want some Resolve to take care of towers quicker and make her shield much more valuable to you. but if you have something less Synergy to your playstyle, then take domination for the powerful sustains you can get for early and late game. Resolve for Demolish and Revitalize, and Domination for Ravenous Hunter and Taste of blood. and if you dont know, then take Domination for the solo sustain heals
This build was very optional, this is not a perfect build, but it helps Sivir players a different play style that can be new and more helpful. if this build hasn't provent useful, then please go to this link below, it a platinum player who goes by the meta, so do go to him if you want a "easy way to win" showhttps://www.mobafire.com/league-of-legends/build/8-24-a-guide-to-a-lethal-sivir-532912
On your first back, you should have a range of 1400 gold to 1800 gold, so make sure you either get BF sword and Corrupting potion OR Hammer and Corrupting Potion, if you can early game control ward is a nice pitch can lead you to getting more gold from them warding somewhere and you taking it down.
Bloodthrister was an item that has the highest lifesteal, but Death dance allows to heal off physical damage top that with a damage reduction during battle, you will have quite the sturdiness. black Cleaver is effective in teamfights for removing 24% armor which is a lot. I don't believe i need to explain others, because all of those are explain in the notes.
W - has a AA reset, so make sure you use that to deal 2 times the damage and run away, disengaging from the fight. use this combine with your Q late game for wave clear.
E - having this bad boy at 6 second CDR is insane her survivability would make her really strong against CC
R - use this to start the fight, you know the team needs it. this also give movement speed to minions too, so helps push in lane faster when it happens