[PRE-SEASON READY] FREE LP Rank 1 Annie Complete Guide | By Coach xblademojo
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Runes: Winning Early (Read Notes)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order STANDARD
Threats & Synergies
Corrupting Potion Start, take Teleport aswell. You rather gonna play with Electrocute or Predator. Jungler help would be needed due to his wave clear,and ability kit that counters you.
Predator matchup + Corrupting Potion.
Unkillable champion, possible to go Predator to match his Roams or Aery for Laning Phase. He outrades you if knockup lands.
Good Kassadin would just buy Doran shield and second wind which allows him to free farm. If you face him, play with your jungler, setup good ganks and look to help other lanes before this guy will outscale us.
Diana has huge kill potential against you early, respect her and don't push too far into her turret, try to keep lane pushed towards you or even. Starting from Level 2/3 She could win full-go ins on you. If you decide on pushing be careful and make sure she is low enough. A lot depends on her runes. Aery/Electro is good here.
You might lose trades against him from level 1 if he lands chain (E). Don't push too far towards his turret, otherwise its gonna be easier for him to fight, even in minion wave. Play slow and bait out his E if you want to trade him more roughly. Oblivion Orb first base or after Lost Chapter.
Don't push too far into her, unless you are confident of your positioning because starting from Level 2 she might look for trades with you. All depends on her Health. Possibly counter her burst with Armseeker
Champion is impossible to kill, until he is bad. Stay efficent farm, and look for his mistakes. Make sure to dodge his E knockup, by staying behind the minions. Dodge His Q with your E movementspeed.
Predator only, good seraphine keep you under the turret 24/7 without a chance to engage at her. Teleport +Predator possible.
Corrupting Potion Electrocute Ignite and Q max. Dodge her chain, and be ready to respond with your Q each time she jumps. If she is really strong buy magic mantle second/third base. Really even matchup
Predator + Teleport / Ghost. She will perma push and throw spells at you. Depending on how good she is, you might be able to kill her with Predator on your own. Start Corrupting Potion for sustain or Doran Ring to keep up with cs under turret.
Her Q range is insane same as wave clear. Possible to play with Electrocute or. Corrupting potion start +ignite if with Electrocute.
Corrupting Potion +Ignite, if she is bad you can kill her. If she misses her Q look for a quicktrade. Never Fully commit on trade against Cassio. She is quite weak before first recall. Later one respect is needed.
Vex has an amazing dis-engage potential. However Laning against him shouldn't be that extreme. Possibly Electrocute and Corrupting Potion.
You must dodge Swain E in order to win trades with him. Starting from Level 6 he becomes quite unkillable without Ignite or Oblivion Orb.
Bone-Plating, level 1 you are winning. Starting from when he has his W he might look to poke you out. Be aware and try to dodge his shadow poke. Consider getting Armseeker first-base. Doran Ring Start, to not risk 70health less.
Predator + Corrupting Potion /Doran ring. Boots first base into Lost Chapter. Max W, and play with your jungler. If the guy is bad you might kill him with Predator.
Electrocute+Corrupting Potion and Ignite. You are winning from Level 6. Careful with her Q poke early and most especially her Sleeping Bubble! Play behind minions.
Take care of her dashes on minions while she can cast meanwhile the E stun, that would cost you Flash or Life. Don't push too hard into Irelia unless you poked her well enough level 1 and 2.
Hi! I started my adventure in season 3 and pushed my way towards the goals in the game.
Started as top lane main and transitioned to Mid and Jungle to carry my games easier.
Currently, I enjoy playing mid and support the most.
I played a lot of Kassadin and was Rank 1 with him, and
Rank 1 Annie World.
I have peaked at Challenger EUNE and after that, I focused on growing my coaching services, because I find myself passionate about helping others and being their Mentor.
Currently, I’m playing on EUW in my free-time aiming to get Challenger and help people achieve their goals in the game ❤️
Annie is a great champion for everyone, for the beginners and advanced players. Her ability kit is quite simple and makes her a good champion to start your Mid-Lane journey with. She has amazing burst potential and her Pyromania allows you to stun even up to 5 people with your Summon: Tibbers. No matter how far behind you are as Annie she would always be a valuable champion for the team. I can promise you that if you play her consistently you will have a lot of potential to keep on improving.
Please remember that a guide can only help you understand Annie and give you a nudge towards achieving your goals but the final decisions you make, your playstyle and what you like the most from runes and items is up to you! To become the best you have to try everything in here, test it and then try to see what feels best for you. That’s how you can become a complete Annie player with good game sense. Good Luck!
+Always Useful for The Team
+Huge Impact around the Map
+Can change the Game on our Note
Annie is one of those champions that are almost always useful, doesn't matter if they are ahead or behind. It's all due to her burst and crowd control she offers for the team. Summon: Tibbers is making her capable of stunning up to 5 people with her Pyromania ready. Our lovely champion doesn't need a lot of items to deal damage, she is burst-dependent so works great against squishy champions. Our teammates tend to fight a lot in the early game, and she fits great into that play style. With Annie you want to look for group fights and river skirmishes. Sometimes the game might seem helpless, but you notice the enemy team starting a random Baron Nashor call that might be your chance as Annie to turn the odds in your favour when you are playing a losing game. You do that by connecting your Flash with a Pyromania stun and burst combo. You should never underestimate her potential.
-Extremely dependent on Flash
-No Escape Ability
-Poor wave clear
-Can be outranged by some champions
Annie is one of those champions that are extremely dependent on Flash. Her abilities don’t have a lot of range so it's all about making a Flash play in the team fight or playing around enemy mistakes in positioning and picks. She doesn't have any escape tool, so once she makes a mistake in terms of her positioning or face-checking without vision the game could possibly be over for her since there is no way out of that situation. Molten Shield is the only ability that helps her to dodge some skill shots due to the movement speed it gives. Champions like Malzahar, Xerath and Vel'Koz are doing quite well against her due to their wave clear potential which is one of the things Annie is lacking
Flash is in general one of the best summoner spells in the game. It helps us to avoid death in many ways. For example, while getting a gank from the enemy jungler, during team-fights and while you are fighting the enemy laner. We can dodge spells with it and outplay our opponents if we time it well. Annie needs it a lot since she isn't that mobile champion which makes her quite vulnerable during the game.
Our Pyromania is a game-changing ability that can stun people connected with her abilities, moreover when we have Flash we can most of the time get a free kill with our jungler or during a fight by making a pick on an opponent thanks to it. Because how would you counter Annie flashing on you and doing this five-man Ultimate Stun with Summon: Tibbers- you just cannot!
That’s what makes her the strongest, and that’s why you gotta value your Flash like never before.
Ignite gives us more of a snowball possibility and allows us to impact the early game stronger due to kill potential we gain from taking it. Annie stun from her passive Pyromania is capable of getting her early kills and good gank set up with her jungler if used correctly. Moreover Ignite makes you stronger in each fight, especially when your opponent has Teleport which doesn’t give him that much kill pressure.
Ghost isn’t only a defensive summoner spell but as well offensive.
By taking Ghost and Flash, Annie doesn’t leave opponents any chance to run away from her.
Making her even more dangerous to get close to and to do a power-play during a gank or a team fight, since all she has got to do to be dangerous is to reach!
Especially in matchups where opponents are High-Range like Xerath, Vel'Koz, Ziggs it threatens them incredibly and causes them to burn their summoner spells most of the time.
It’s important to mention that Ghost ignores the unit collision which means that you for example won’t get blocked by minions.
We can take Exhaust against assassins like Zed, Qiyana and in general the ones that can easily jump on us and get a kill. It will counter most of their burst, making them unable to one-shot you.
Only take it if you do not feel that confident with Annie, because we can still play with Ignite and try to win those matchups early while buying for example; Seeker's Armguard if you really need some defensive items.
If you prefer the playstyle that is focused on being consistent with your farm and making yourself stable in the laning phase then Teleport is for you.
Ignite is a way more dynamic and aggressive summoner spell compared to Teleport which might not always work out as planned, especially if you got ganked and died, then you would lose a WHOLE wave. Teleport is way more forgiving, especially when you can’t handle some champions because of their poke like Xerath, Vel'Koz etc. Then you always have a chance to get that free recall and Teleport back to the turret.
Later on in the game Teleport will allow you to assist your teammates while you are on the other side of the map just simply by the pure pressure it gives. Your opponents might not be aware that you are ready to come and help them whenever.
Time Warp Tonic take only with Corrupting Potion which synergies really well, for the lanes that you can play the fullest aggro without the risk of getting bursted. Against Katarina, Qiyana, Yasuo and Sylas it’s always risky since they have so much damage early and you are lacking hp from Doran's Ring.
Pyromania is Annie passive and at the same time her triumphant card which is connected to her other spells.After using 4 abilities your next spell will Stun, which means connected with Summon: Tibbers you would be able to cast an area of effect stun into 5 people. During the laning phase it will help you set up a gank for your jungler by stunning your opponent and forcing them to Flash.In general you should often keep your stun to counter your enemies core abilities like;
Katarina Death Lotus or Fiddlesticks Crowstorm.
Disintegrate is your main spell which makes your laning phase more comfortable. By finishing a minion with it, you will get your mana fully refunded and your cooldown reduced by 50%. It’s your highest range ability so you are going to use it to poke the opponent or engage them in connection with Pyromania. Once you use it on your opponents and it starts flying, they won’t be able to dodge it, not even if they utilize their Flash. So if you have enough time during the execution of a play, you should always start it with Disintegrate as a Stun, to make sure they won’t be able to dodge any of your other abilities. Your Auto-Attack range is higher than the one from Disintegrate, so always make sure to walk up closer to make a smooth auto-attack + ability combo!
This is an area of effect which deals damage to all targets within range. Since it’s an AOE spell, it’s your main ability to outpush waves efficiently. It can be dodged by opponents who are able to dash behind you like Yasuo Sweeping Blade. That’s why you should try to play around how they are using their dashes, so they won’t be able to avoid it in any kind of way. This ability is the best to use if you want to surprise the opponent with Flash and Pyromania stun, since it’s the fastest to cast compared to Summon: Tibbers animation and your Disintegrate which flies really slow.
Use your Molten Shield to get your final stack of Pyromania to surprise opponents with the loaded stun. Movement speed from the ability will help you dodge skill shots and engage on opponents easier. In close combat Molten Shield will additionally make them harm themselves due to the ability to reflect damage while they attack which is cool. Can be used to speed up your teammates which are chasing an enemy, or you might even save their lives one-day thanks to the shield it gives.
Summon: Tibbers is the biggest fear of the opponents.
There are a few ways of using Tibbers efficiently.
First of all our Ultimate connected with Flash and Pyromania stun combo is a game-changing play, especially in team fights, because there’s just a few other champions which can easily stun the entire enemy team the way that Annie does.
You can use Tibbers to block abilities like Zoe Sleepy Trouble Bubble and skill shots that would kill you. You can make Tibbers tank the enemy turret shots or even to stop the opponent's recall.
Or simply use it if you need to clear your wave faster to recall efficiently and get back to lane in time.
Yes, it’s okay to to use your Ultimate to fix a bad wave, trust me. On top of that, you can even spawn it to do Baron Nashor faster but only if you assume that there’s not going to be a fight happening any time soon.
Keep in mind please, that people can easily predict what you are up to, especially since Tibbers has cast time. Without using Flash it’s hard to make a good play out of it.
Here I will explain some fundamental combos starting from the laning phase up to teamfights.
Everything is going to be shown in the video below. It is cut into the following parts A.), B.), C.) and D.) and pasted together in one simple Video.
A.) Your first basic combo is Auto Attack (AA) → Disintegrate.
That's your basic combo to apply some early pressure on the opponent. Pay attention to your mana and trade wisely. This will as well be used to last hit minions. Your Auto attack range is higher than the Disintegrate and Incinerate, so always walk up closer to make a smooth combo!!!
B.) Pyromania Stun → Disintegrate → Incinerate → (AA). The early game combo focused on applying some pressure on the opponent and slowly making him low enough to possibly go for a kill. Annie biggest problem in all of that is mana, so take care because you still need to farm and manage waves.
C.) Molten Shield (Load 4th Stack) → Pyromania Stun Ready→ Summon: Tibbers + Ignite + Walk UP → Incinerate / Disintegrate order is situational. Basic burst combo focused on one-shotting opponent]. Movement speed from Shield, + your final stack for the Pyromania as a following surprise stun into the big damage that Tibbers and the rest of Annie spells offer.
D.) Molten Shield (Load 4th Stack) → Pyromania Stun Ready → Flash → Summon: Tibbers + Ignite + WALK UP → Incinerate / Disintegrate order is situational. That’s your golden card. Your Flash is most valuable and game-changing with your spells, don't flash for a 0/5 guy unless it’s early game where everyone is still even. Keep it for the 5 vs 5 team fight or an objective fight. You won’t always start with Ultimate since each game situation differs from another and you won’t be needing it every single time.
As Annie your team fighting potential is incredibly strong due to your damage and Pyromania with the ability to stun with area of effect spells like Summon: Tibbers and Incinerate.
Golden rules for Annie are: always be in range to cast all of your spells; most common mistake is that people are not aware that her auto-attack range is higher than the range of her spells, which is making them uncomfortable and rusty. Your Flash is golden, keep it for the most important fights, and the kills that can help you in the progress towards victory by opening the map or objectives. Try to hit as many people as possible with your Pyromania Stun or simply delete their carry- basically being the biggest threat to the enemy team.
If there is going to be a situation where you can’t reach the whole enemy team but you see that someone is going hard on your teammates, you should help your allies to kill this threat with your burst first and then strive forward as a team to kill the leftover opponents.
Quite often opponents are going to Flash away from you. To prevent them from escaping, try to stun a single target with Disintegrate if you have the time for that. Even if they might flash away now, they will get stunned; this gives us the opportunity to reach them and land our other abilities. This is really useful against Ahri, LeBlanc, Akali, Yasuo, Sylas. Always make sure your Disintegrate combined with Pyromania reaches the opponent first before casting other abilities, otherwise your Stun will vanish if it's still mid-air while you cast other spells!!!
Two different orders on how to max your spells as Annie.
I’m adding 2 points to Disintegrate for early poke and to have an easier time last-hitting minions. After that I'm maxing Incinerate fully. This gives me an area of effect damage spell, which makes clearing minions easier and helps me manage my efficient recalls, tempo, and roam timers way better.
Moreover, if it comes to fighting in early, I would be able to deal damage to multiple enemies and not just a single target.
It’s possible to max Disintegrate fully if you can’t walk up close enough to your opponents, either because they are too dangerous or they have multiple dashes which would make it hard to land Incinerate.
If your playstyle is focused on making rotations and helping the team, then Incinerate is going to fit well. If you prefer to fight your opponent 1 vs 1 on the lane then you should go for Disintegrate.
Up to your playstyle :)
Here I will explain some of Annie's item choices → when and why you need them.
Rylai's Crystal Scepter
Ionian Boots of Lucidity
Before start, I want to mention to you that league of legends is as well a mental game. Without a proper mindset to climb and get better, you might become easily frustrated, depressed, and pressured. there are many factors to it. Like: comparing yourself to friends and social pressure, not seeing any results within a certain period of time, people flaming and judging you and way more.
- There is nothing wrong with comparing yourself if you can use it as Motivation and energy, but not to feel even more down.
That's one of the biggest demons many players are struggling with. Letting go of those emotions and working on it is the key.
It's your quality time, your own journey, goals and story. Don't compare yourself to others to feel even worse about your rank or anything. Everyone progresses in their own time. Never blame other teammates, because it won't help you at all.
The only thing you can truly do to improve as a player is to become open-minded and to fall in love with the process of changing what you can control → Yourself.
I have been doing a lot of motivational speeches about league the in past and during my coachings. I have to admit it, without the proper mental you might not enjoy the game to the fullest, but instead feel bad about it.
It's only you who can change yourself for the better. Focus on it and spend your energy on it. There is no such thing as "My Teammates are keeping me in this elo" that's an illusion. Because if that was the case, there wouldn't be any challenger, master, or grandmaster players.
Would you really be happy with just accepting something like "yeah I'm just unlucky with teams" ? Because I would never. Don't quit, just take it all on your chest and MOVE ON my Friend.
Here I'm gonna insert the link for a small Mindset document I made back in 2021 for my Students.
CLICK ME TO HER REDIRECT TO THE GOOGLE DOCUMENT :D
If any of you ever feel mentally lost in this game, don't hesitate to text me with your case on my discord; xblademojo#9742 for free. We all been there before ;)
This is the base that will help you become a more consistent player in your games. That doesn't mean you always have to follow these rules, because League of Legends is a way too dynamic game for a single game pattern. Of course in future you want to limit-test what your champion is capable of, trying out different playstyles and coming up with new conclusions.
Students often ask me what I have to do in order to climb? You can climb without amazing mechanics as long as you can improve your Map Awareness and Laning Phase. The ability to analyze your map dynamically connected to your decisions is one of the keys to start winning more. Being proactive means: noticing opportunities on the map and analyzing what’s the best decision to make with current circumstances. Chances like: Roams, Priority to join your jungler, Invading, Efficent Recalls, helping team and way more.
The more you see, the more you are capable of doing. League is not only about beating your opponent 1 vs 1. I recommend making your map slightly bigger in HUD.
For everyone with a locked screen.
I can already tell you this is the thing we gotta work on. You don’t need the whole vision around you while playing with locked camera. For example you don’t need to know what’s happening behind you when you move forward towards your opponent. This sometimes even makes you lose track of what’s happening right in front of you like what spells were used in a teamfight, just simply because your camera is centred around your Champion instead (I know even worse cases from coaching experiences). My recommendation here is to unlock your camera completely and start using your thumb on the spacebar to hold and direct the camera on you. Whenever you wanna see some more, just let go of the spacebar and expand your vision of the camera with mouse. Trust me on this and Good Luck.
You want to know where the enemy jungler is starting, same goes for your jungler.
Which scuttler on the map are they gonna path towards and contest? Are they going to meet on the same side river?
Every good Jungler is going to be on the river at around 3:15 mins into the game, which is the spawn time of the Scuttlers. Gank is going to have a place before or after this timer. The optimal ward time is around 2:40.
Before that time you should ward the side he is pathing towards. Trying to get priority for the river around 3:15 timer for your jungler sounds great, but don’t force it if you can’t.
Most importantly = be rational.
4:20 is the time where the jungle camps again. If the enemy jungler did Blue Sentinel into Gromp at the beginning, then Gromp is gonna spawn at 4:20. This means, starting from 4:15/20 both junglers are going to start the pathing and clearing from the same side on which they started their jungle clear on. The whole conclusion is that they are going to recall and come back to the side they started at, because that’s the order of the camps spawning after their first clear.
What is Mid-lane? Mid-lane is one of the most impactful and the hardest role to play. You have many ways of impacting the game in your favour thanks to the possible rotations it offers. Keep in mind the lane is hard to play because of the many angles you can get ganked from.
Winning doesn’t necessarly mean killing your opponent 1 vs 1 on the lane.There are way more possibilities to get a lead on the Mid-Lane:
1. Wave Management
2. Proper Lane Warding
3. Rotations aka Roaming
First of all, I would like you to get in touch with the basics of waves management like:
-Slow Pushing (Building up the wave to achieve something: dive, recall, longer rotations / roam, or to feel safer against the opponent inside of your huge wave)
-Fast Pushing (Getting priority for X reason like a dragon / fight,roam, setting up a fast recall, making opponent stuck under the turret)
-Freezing (Zoning opponent from resources and keeping wave away from him, denying his cs, forcing him to walk to you; Aswell used while you are behind)
-Handshake Wave / Equal Wave (Using equal waves esp. Cannon ones to recall or rotate when the wave is literally on the middle of the lane)
Being aware of those basics will help you. The Video on top of the guide includes further explanations which will help you to understand those principles.
People are overthinking too much about how warding around Mid-Lane works. What you need to know is Jungle Tracking (Chapter Above). It will make you more capable of working on a solid and safe vision around your lane. How and where you ward depends on your goal, priority, vision and the state of the map. Sometimes you might die trying to put a ward somewhere without any other priority or clue where the opponents might possibly be. In my opinion warding should come naturally to you, but there are a few great places to ward around the Mid that I put in the screenshot below.
Green = Good Warding Spots
Red = Not Enough Vision
Purple = Ways the Enemy Jungler could path towards you
After you push the wave and gain some time, it’s recommended to think about what you can do right now. And here comes Map Awareness. I often see people standing and doing circles on the lane, without even seeing an opportunity to go for vision / rotation / efficient recall or helping your teammates by making a play with your jungler for example – fundamentally missing out on those.
Roaming is basically the meaning of using your time efficiently to impact the map while still being rational - seeing a chance doesn’t mean you have to take it.
You really need to consider:
-What is my wave state? How much would I lose if I roamed?
-Is it efficient to still roam while I have so much gold?
-Maybe opponents are too strong and I could die while roaming?
Most importantly I can tell you to be rational and don’t force things. Be open-minded about possibilities and don’t be tunnelled vision on your lane only. The safest and longest roams are while the cannon wave is coming to lane or when the wave already crashed and plenty of allied minions are under your opponent’s turret.
Basically, that’s called fighting with your opponent on the lane- making trades. A lot of this stuff should come naturally with experience, and I’m not a fan of making people a “zombie” of following patterns, but I will share some tips with you on what to look for.
How to trade well and what to consider?
Usually you can easily look for a trade when an opponent is busy executing a minion. That’s the time his moves are usually easier to predict and he won’t be able to answer back due to his auto-attack/spell animation on the minion. You can also get punished that way while getting a minion. How well you can punish and trade with your opponent depends mostly on how well or how bad you guys are clicking. Positioning and dynamically adjusting clicks for the best results is the golden key.
In “League of Legends”-Language it’s called spacing: to either achieve the most comfortable position for you to be in or causing the biggest discomfort to the opponent. Pay attention to how you click and position yourself. Minions are as well a huge factor to consider, the amount of them could simply give you an advantage or disadvantage.
That’s why the one who is able to push early and gets priority in the number of their allied minions is usually the one who can trade more freely without worrying about getting too much aggro from the enemy. To put it simply, the more minions you have compared to the opponent, the safer and stronger you are. If your opponent is pushing into you with a bigger minion wave, that's his moment to win trades most of the time.
Another trading pattern is when the opponent uses his important spell on the wave. For example Syndra uses Dark Sphere on the wave which causes her to become vulnerable to the opponent, forcing a trade on her. Another example would be Orianna Command: Attack the wave, leaving Yasuo or Irelia a chance to jump on her. Look for those simple factors to use them in your advantage.
Before laning phase starts, try to look for advantages that you have against the enemy champion.
- Sustain difference? Health Potions, Doran's Shield, Fleet Footwork, Corrupting Potion vs Doran's Ring and abilities. Who wins in terms of sustain?
- What is the opponent's win condition in trades on the lane? There are some incoming examples. Let's say Talon uses Rake level 1 on the wave, this gives you a window to punish him. If the opponent is Kassadin, you want to zone him away from XP and minions since he is so weak before his level 6 Riftwalk. If Ahri misses her Charm, it’s going to be easy to threaten her. Analyse and think!
- Level 2 and 6 are a time-window in which you can abuse your opponent. On the solo lane, killing one melee minion of the second wave is going to get you the Level 2. For the bot lane, 3 minions of the second wave are going to give you the same. That can be an angle to punish and surprise.
When the lane starts, try to feel the enemy's body language and what he is up to. Read his moves and how he plays – adapt and respond. Often you will be able to notice if he is good or not by just simply how he clicks. Moreover, you might even notice the change in your opponent’s behaviour is a signal of his jungler being around.
I could write a book about this chapter, but we are still in an Annie guide.
Being capable of transitioning your lane pressure to help your Jungler around the Scuttler time (which is 3:15) sounds great. It all depends on your wave state and priority. - Be rational.
Use your amazing Auto-Attack range to harass the opponent on lane and connect it with Disintegrate for an early advantage.
Annie is one of the best champions to play with as a Jungler thanks to her Pyromania, that's why you should try to encourage your teammate with pings to set up a gank.
Most of the time you are capable of one-shotting squishy opponent with your full combo at level 6 after the first base with Sorcerer's Shoes or Lost Chapter and Ignite.
At some point, it’s impossible to kill your opponent because he will be constntly catching the waves under his turret. Sometimes the lane becomes Ping-Pong when both laners are just exchanging waves and it's quite stagnant on the lane; That’s the moment you need to realize what’s happening right now and look for rotations around the map, to snowball your teammates or yourself. Being Pro-Active is the key.
Easy lanes would be against champions that cannot easily punish Annie and allow her to trade.
There are some matchups where you only need to keep track of a single main ability in your enemies’ kit. If you manage to play around this spell, you will get an opportunity to bully your enemy and win lane. Examples for this: Veigar with his Event Horizon, Zilean – Time Bomb, Taliyah – Seismic Shove, Malzahar – Nether Grasp, Anivia – Flash Frost and Akshan with Heroic Swing.
In those matchups feel free to start with Corrupting Potion to implement as much early pressure as possible for a potential kill. Use a lot of your auto-attacks on them and poke them out with Disintegrate and try to surprise them with a Pyromania stun. The only problem that occurs in those matchups is, that their push is greater than yours, so you are forced to sometimes max Incinerate to keep up with wave clear. Don't forget to use your advantage to help your Jungler or look for a play with him.
Skilled matchups are the ones that require you to consider way more factors: reaction time, dodging and good positioning.
Here are examples on what you have to think about before the laning Zoe Paddle Star and her Sleepy Trouble Bubble have to be dodged, because one miss step might lead you to losing a lot of HP or even death. LeBlanc with her Distortion and the Ethereal Chains requires a lot of reaction time from your side to not get too much burst, moreover she is forcing you to trade by dashing into you.
Ahri with her Charm followed by the rest of spells. Viktor with his Siphon Power that can block Annie Disintegrate damage and also his Death Ray which outranges her, allows him to poke heavily. In those heavy trading matchups Corrupting Potion is definitely cool, but you need to still be careful, since you lack 70 Health from Doran's Ring.
Don't force anything that doesn't feel comfortable in those matchups, sometimes it’s better to just stay efficient and wait for your Jungler to help you. Play around your Pyromania and Disintegrate poke. Stay efficient and punish them while they waste abilities on for example the wave. Be aware whenever you waste Pyromania because you could get punished for that. Instead of heavy trading, you can always try to get a stronger early push than your opponent, which should in theory make you more comfortable and stronger in terms of 1 vs 1. As I said, don't force something if it feels uncomfortable.
Take Predator against Xerath, Ziggs and Vel'Koz since those are the champions that out-range you to an extreme level and have good wave clear. Predator will help you reach/kill them. Max Incinerate to keep up with the wave clear. These matchups depend a lot on your dodging and baiting skills.
Have you ever thought that melee matchups are easy, and that you can poke the opponent for free? - I thought so too and then I died million times :D.
You are often going to encounter champions like Yasuo, Irelia, Sylas, Fizz, Diana, Katarina etc. It will often happen that you push too much towards their turret and you can get punished by them when they are abusing their level 2 strength. That's why I don't recommend crashing second wave under their turret.
Why and how? Simply their champion can do that due to them having a stronger level advantage, and yours (even though is ranged) can’t really answer to their all-in. You are burst dependent and most of them out-trade you while going-in on you, which might lead you to burn your Flash.
What we can do against those matchups is, to connect the second wave to the third one to build up a slow push towards the enemy. Thanks to it they won't be able to contest you and you will be able to safely recall / rotate.
Many of those champs can abuse Second Wind and Doran's Shield which makes them incredibly hard to kill due to regeneration/sustain and your mana problems.
It's essential to keep your Pyromania stun in those matchups; If you waste it on minions, they will look for all-in on you. Of course you should poke them, but balance it with wave management, check their sustain and take care of your mana resources. If you are afraid of the enemy champion, play through the waves, build them up and play through the pressure they give you. There is no magic rule since each of those players can be worse or better.
In mid-game Annie is amongst those kind of champions that love to roam around the map and help the team. This is the moment where you should value your Flash and keep it for team fights on Dragon / Rift Herald , or to gank other lanes and making picks.
As I mentioned before, not everything is about 1 vs 1 and stomping your lane opponent. The longer the laning takes, the more it's going to be about transitioning your pressure on the whole Summoners Rift and helping your allies to snowball in order to open the map.
Usually I would recommend trying to open a Tier 1 Turret bot-lane and help your bot-laners, since it’s 2 allies and they in general offer more pressure than just one person. Once you help them open that turret with your rotations and pressure, that's where the real mid-game starts.
You are a walking one-shot and a stunning champion, aka Annie. Be Pro-Active in terms of using your time efficiently and don't be tunneled on your lane.
Keep Summon: Tibbers and your Pyromania stun loaded for team-fights. You don't always have to focus the enemy carry if it's impossible to reach or forces you to face-check 3 or even more opponents. Sometimes just help your teammates to kill the person that goes in heavily on them- I call it "Kill the gorilla/battle boss". Remember Annie can do more than just burst an enemy by for example Flash on them, she can as well peel her teammates with her CC.
Predator against champions with long-range is a game-changer since you otherwise will be lacking the gap-close. Moreover consider Hextech Rocketbelt in those kinds of games too.
Late game for Annie is going to be highly focused on grouping up with your team and forcing a fight. She is a great team-fighting champion due to her AOE stun from Incinerate and Summon: Tibbers. As I mentioned before, Annie shouldn't be split pushing or overstaying on side lanes.
At this point of the game one good Flash-Combo into a group of enemies could win us the game, but it also carries some risks to execute such a play. Make sure your team-mates can follow up, or that you at least have your Zhonya's Hourglass ready.
Find a win-condition and play for objectives like Dragon Soul, Elder Dragon and/or Baron Nashor . Work with your team on increasing your vision and map pressure by pushing out waves and warding together. Get Oracle Lens while your team overall is in a stronger position and has more control over the map, Farsight Alteration for when we can't really face-check because opponents are controlling the majority of the map.
1. The present map standing in your game tells you a lot about the current state of the match. I always say: there are two teams, fighting over a good game flow - they are like surfers trying to catch a good wave and go with the flow. Once they catch this good flow of the game, they are the ones winning and controlling their opponents; but if they lose it, that's the moment the other team can come back to the game.
2. I always used to call the teams “Prey and Predators”: Predators are controlling the map and the state of the game which enables them to hunt their Prey; The Prey might risk losing the game whenever they face-check even their own jungle bushes simply because they are overall behind in the game. Predators must make a mistake which will then allow the Prey to work on building up a healthy map standing again, working on pressure, and getting back into the game in general.
3. In cases where you are winning, I always say: Don't force, play for objectives, and keep good map pressure. Keep your priority around the side of the river that you guys would like to contest objectives in like Dragon or Baron Nashor . Playing around objectives doesn't necessarily mean that you have to start fighting over it, just simply keeping good vision and forcing opponents to come to you while you are under control of the ground. I call it “CAPTURE THE FLAG”.
Thank you for taking your time to read my guide. I believe that every single one of you can achieve what you want as long as you stay dedicated to the insights you gained from this guide. Believe in yourself, don’t give up, and always push yourself further! Remember that growing as a player and to get better in the game is a marathon and not a sprint. It takes time and practice.
If you would like to see me playing Annie, or want to learn useful game tips - feel free to follow me on my Twitch Channel and join my Discord Server!
Big thanks to the Maniouz for the amazing graphics! To my girlfriend Anja for spending a lot of time checking my grammar ^ ^. Katasandra for a lot of help with bbcode back in the days.