This build has been archived by the author. They are no longer supporting nor updating this build and it may have become outdated. As such, voting and commenting have been disabled and it no longer appears in regular search results.
We recommend you take a look at this author's other builds.
This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Recommended Items
Runes:
Spells:
Flash
Heal
Items
Ability Order
Get Excited! (PASSIVE)
Jinx Passive Ability
Game Phases
Early game is all about minion kills in lane. you should aim for about 100cs at 12 minutes, this will give you a lead over your opponent If they cant last hit. When the opponent tries to last hit, hit them with an auto attack if you have no minions to last hit. Most matchups tend to not go Jinx way but with an aggressive support some easy kills can be picked up.
MID GAME
Mid game is about 15-20 minute mark. you should have atleast 100-200cs. depending on how you went in lane will dictate your mid game. if your team is ahead and you won lane, you should roam with you team and try to take objectives. if you lost lane though you should stay in lane and try to kill minions, you can also freeze the lane so your opponent can't come bot to farm. heres a link if you don't know how to freeze the lane
LATE GAME
Late game is where where things get fun or tough for you, its hard to cs without getting ganked so you have to teamfight and stay with your team. In teamfights you should hang at the back of your team, once the teamfight arupts poke with fishbones and hit the most important enemy while keeping yourself safe so if that means attacking the tank you go ahead and do that. once the enemy cc is gone and you feel safe go in with POW-POW to get more attackspeed. try to get your team to focus on baron and dragon as that gives you massive advantages.
+your rocket form makes it easy to poke in lane.
+the bonus attack speed from minigun form will destroy tower quickly.
+this skill is what will make or break a true jinx player.
+your rocket form is very good for teamfights especially when the enemies are all clustered together.
+rockets have very good waveclear.
+minigun shreds tanks late game.
Zap!
+it deals very high damage and has a high range making it a strong poke tool.
+the vision it gives can be important instead of face checking use your Zap! and you will spot enemies if you hit them.
+the slow can be really helpful for getting a pick on a target.
Super Mega Death Rocket!
+this spell can be used to do damage from anywhere on the map.
+if you shoot it right this can turn the tides of any fight.
+if you are afraid of missing this skill you wont use it, you need to trust yourself.
+it cannot hit minions
First we build Infinity Edge. We usually get this item after Runaan's Hurricane but make sure you get a B. F. Sword before Runaan's Hurricane and also a Pickaxe if you have the money
We get a Runaan's Hurricane so now Runaan's Hurricane seems to me like the strong choice now as it gives more crit chance. Runaan's Hurricane goes very well with your rockets and is a must in any build.
We build Rapid Firecannon usually after we have our core as building two attack speed items on jinx is very strong and the extra range it gives us makes this item the best for us to pick up.
We build Lord Dominik's Regards as it gives us armor penetration and lots of it, with this item you will start to shred through anyone with the passive it has.
We get a Bloodthirster as it gives us much needed attack damage and lifesteal, the shield it gives scales with level so it's better for late game. The lifesteal is very helpful for surviving teamfights and sustaining after getting poked.
We sometimes get a Phantom Dancer instead of Rapid Firecannon for if we need the passive. A defence item is not recommended as we need as much damage as possible to deal with tanks. Despite saying that phantom dancer has a very nice damage making enemies deal 12% less damage to you.
Now Statikk Shiv is a bit situational atm I find that some games when you are ahead you should get Statikk Shiv this item helps with some wave clear but I believe Phantom Dancer and Rapid Firecannon is better in every other situation.
Mercurial Scimitar is a very strong item as it can easily replace a bloodthirster whilst giving us defense stats. The Quicksilver Sash component is the main reason you would get this item. Having a cleanse as an item on a 90 second cooldown is very strong and it allows you to get away from harmful cc.
Guardian Angel is a very good situational defence item now. It's cheap has good armor and magic resist and the passive that we know the item for. Try not to buy this item too much as it lowers your damage output a lot unless they have 2 or more assassins.
You must be logged in to comment. Please login or register.