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Yasuo Build Guide by Trawtz

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League of Legends Build Guide Author Trawtz

(Preseason) Yasuo - The Wind Rider

Trawtz Last updated on December 15, 2013
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Middle Lane
Ranked #23 in
Middle Lane
Win 49%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

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Hey eveyone.
My name is ReViiZe, and this is my first build/guide here on MOBAfire. I worked hard to make this the best guide i could, and i appreciate all feedbacks you guys may have. The reason i picked Yasuo is simply because i felt in love with him the first time i saw his skill-set. It ended up with that i bought him and he is simply A-M-A-Z-I-N-G!

BTW, this guide is not complete as i don't have so much time atm, i will update this guide as ASAP.

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Yasuo is a man of resolve, an agile swordsman who wields the wind itself to cut down his foes. But this once proud warrior has been disgraced by a false accusation and forced into a desperate fight for survival. With the world turned against him, he will do everything in his power to bring the guilty to justice and restore his honor.

Once a brilliant pupil at a renowned Ionian sword school, Yasuo was the only student in a generation to master the legendary wind technique. Many believed he was destined to become a great hero. However, his fate was changed forever when Noxus invaded. Yasuo was charged with guarding an Ionian Elder, but, foolishly believing his blade alone could make the difference, left his post to join the fray. By the time he returned, the Elder had been slain.

Disgraced, Yasuo willingly turned himself in, prepared to pay for his failure with his life. He was shocked, however, to find himself accused not just of dereliction, but of the murder itself. Though confused and racked with guilt, he knew the assassin would go unpunished if he did not act. Yasuo raised his sword against the school and fought his way free, knowing his treason would turn all of Ionia against him. Now truly alone for the first time in his life, he set out to find the Elder's real killer.

Yasuo spent the next several years wandering the land, seeking any clue that might lead him to the murderer. All the while, he was relentlessly hunted by his former allies, continually forced to fight or die. His mission drove him ever forward, until he was tracked down by the one foe he dreaded most – his own brother, Yone.

Bound by a common code of honor, the two warriors bowed and drew their swords. Silently they circled one another under the moonlight. When they finally charged forward, Yone was no match for Yasuo; with a single flash of steel he cut his brother down. Yasuo dropped his weapon and rushed to Yone's side.

Overcome with emotion, he demanded to know how his own kin could think him guilty. Yone spoke: “The Elder was killed by a wind technique. Who else could it be?” Understanding swept over Yasuo as he suddenly realized why he had been accused. He professed his innocence once more and begged his brother's forgiveness. Tears streamed down Yasuo's face as his brother passed in his arms.

Yasuo buried Yone under the rising sun, but could take no time to mourn. Others would be after him before long. His brother's revelation had given Yasuo newfound purpose; he now had the clue that would lead to the true killer. Swearing an oath, he gathered his belongings and, with one last look at Yone's grave, set out with the wind at his back.

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Pros / Cons

*High Mobility.
*NO Mana/Energy To Worry About.
*Low Cooldown Reduction.
*Strong Gap-closer.
*Do i even need to mention Wind Wall?

*Squishy Early Game.
*No Built-in Sustain.
*Very Weak Escape Tools.
*Low Base AD.
*Burst relies on good combo setup / Steel Tempest

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Wombo Combo

As Yasuo you pretty much have 2 basic "combos"


E - Q - E

E ( Sweeping Blade ) on the minion that are closest to your opponent.
Q ( Steel Tempest ) on champion
E ( Sweeping Blade ) on closest minion.

PS. Remember that you cannot E on same target twice in a shorter duration, therefore always make sure you have atleast 2 minions close to you.

"All in"

Q - E - Q - Q - R - Q

Q ( Steel Tempest) on closest possible target.
E ( Sweeping Blade) on champion, then quickly press Q ( Steel Tempest) quickly again for 100% to hit target. (AoE)
Q ( Steel Tempest) last time to get 3rd stack up (knockup) then R ( Last Breath) and finally hit Q ( Steel Tempest) again for kill.

PS, if target is not dead, repeat the combo, but without the ultimate for a secured kill.

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Summoner Spells


I use Flash ALL THE TIME, simply because it's such a good spell, both for disengaging and a "gap closer".


Ignite is a very good skill, especially when you need that little bit of dmg you can't make, just pop it and watch your opponent fall.

Well, Ghost. To be honest this is very rarely at my bar because i enjoy Flash over it. It may be okay with certain champions like Hecarim, but not that great on Yasuo

Okay, Heal is viable on certain occasions when you need that tiny bit of heal to survive or to be able to take down your enemy.

Exhaust is a very good spell to have, but i rarely use it. It may be good to have, since it can change things between life or death.

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Farming early game without Statikk Shiv will be tough, just try and last hit, and proc Q to 3rd stack to harass enemy champion with knockup.