Build Guide by Joffrey
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Start with mana Golem with drain. Drain one time, take potion and continue spaming drain until it dies.
After go to wolfs, 2 golems, lizard and wraith. You will be lvl 4 and ready to kill dragon (only if you conserve mana buff) or gank any lane.
Fiddlesticks is a great addition to any team as he has a Fear and a Silence. He also deals great damage to most champions in a team fight with his ultimate and Dark Wind.
Nearby enemy champions have their magic resistance reduced by 10
Great passive for any caster but is great for fiddle and his poor AP ratios
Strikes a target enemy unit with fear, causing it to flee in terror for 1/1.5/2/2.5/3 second(s)
12.5 Second Cooldown
Great spell in combination with drain and your ulti, or to stop a channel etc.
Drains 50 / 75 / 100 / 130 / 160 ( +0.4 ability power) health each second from target unit and gives it to Fiddlesticks.
Lasts up to 6 seconds.
12 Second Cooldown
I would say this is his bread and butter (others would argue against it but i feel this is important for fiddle and junglesticks alike)
Strikes an enemy target and then bounces to a nearby enemy unit. Deals 100 ( +0.35 ability power) magic damage and silences for 1.2 sec for each strike.
Can bounce up to 2/4/6/8/10 times and may strike the same target many times.
15 Second Cooldown
It is a decent spell with 10! bounces is great late game with its silence to most of the team in any fight. Nice skill to have but max it late game.
A murder of crows flock wildly around Fiddlesticks for 5 seconds, dealing 150/250/350 ( +0.35 ability power) magic damage each second to all enemy units in the area. This has a 2 second channel duration and teleports Fiddlesticks to target location.
150 Second Cooldown
This is what gets fiddle its (his?) name. Has a nice leap and also combined with ghost, exhaust, or flash can be more deadly than you think giving your enemy the whole 5 seconds of fear and absolute terror.
+ You will give solo lane to one of your teammates.
+ Jungling gives a lot of gold.
+ Strong 1v1, 1v2.
+ Nearly non stop Golem Buff gives you mana and CD reduction.
+ Enemies will play defensively without knowing where you are, who dont fear Fiddle gank?
+ Very good survivability.
- Weaker in early team fights.
Fiddlesticks, The Harbinger of Doom
There are many rumors of Fiddlesticks' origins. Some say that he is the avenging guardian of the witches of the Howling Marsh. Others believe that he is some sort of abomination gone wrong, a product of the mad scientists of Zaun. Barroom stories say that he is the creation of Noxus, a thing of evil which not even they could contain. There are even those that whisper that he comes from the forbidden Shadow Isles, but such learned men often keep to themselves. Whatever the truth, Fiddlesticks has come to the League of Legends, a malefic champion whose mere presence is a warning - something wicked this way comes.
A living scarecrow, Fiddlesticks is a magical creature born of fear. His simple presence is enough to cause panic in his enemies - when gripped so, they can scarcely land a blow. Drawing on the dark magic that animates him, Fiddlesticks can suck the life out of those who oppose him, adding to his own. When he fixes his sickly green gaze upon foes, he can cause terror so profound that they flee screaming. Proving that he is what he appears to be, Fiddlesticks can mystically unleash a flock of bloodthirsty crows which fly out onto the field of battle to pluck out the eyes of any who stand before them. As if all this weren't enough, he can both harm and silence his enemies when calling upon a cruel, autumn wind.
It is hoped that Fiddlesticks is an anomaly, not a shade of things to come.