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Team Guide by Guest

Pro Rammus Build

By Guest | Updated on June 24, 2010

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Choose Champion Build:

  • LoL Champion: Rammus
    B3nd0v3r
  • LoL Champion: Amumu
    B3nd0v3r
Array ( [display_name] => B3nd0v3r [champion_id] => 24 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 2 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 2 [client_id] => 6 [display_name] => Ghost [url] => ghost [description] => Your champion ignores unit collision and has 27% (+1% per champion level) increased Movement Speed for 10 seconds. The movement speed bonus ramps up over the first two seconds. [icon] => Spell_SummonerGhost.png [level] => 1 [cooldown] => 180 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 12 [last_comment_ts] => 2016-07-30 04:25:56 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 1 [3] => 3 [4] => 1 [5] => 4 [6] => 1 [7] => 3 [8] => 1 [9] => 3 [10] => 4 [11] => 2 [12] => 3 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 24 [display_name] => Rammus [url_str] => rammus [title] => The Armordillo [key] => Armordillo [description] => The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shurima Desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission. [spotlight_embed_url] => http://www.youtube.com/watch?v=aeU2b9s-ZVw [role] => Tank [defense_rating] => 10 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 565 [health_increase] => 86 [mana] => 310 [mana_increase] => 33 [movement_speed] => 335 [armor] => 31.4 [armor_increase] => 3.8 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.9 [attack_damage_increase] => 2.75 [critical_strike] => 4 [critical_strike_increase] => 0.2 [health_regeneration] => 7.9 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.8 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.861 [health_18] => 2027 [mana_18] => 871 [movement_speed_18] => 335 [armor_18] => 104.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.4 [critical_strike_18] => 0 [health_regeneration_18] => 17.3 [mana_regeneration_18] => 16.3 [attack_range_18] => 125 [tip_playing_as] => *Powerball can be used as an effective escape mechanism. *Using taunt on a champion by your tower can cause the tower to attack your enemy. *Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings. [tip_playing_against] => *Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than normal tank when he's out of the stance. *Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl. [client_id] => 33 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3333.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27208 [view_count] => 4884431 [comments] => 1 [comment_count] => 12 [votes] => 18 [vote_count] => 33 [community_tier_list_vote_count] => 439 [community_tier_list_score] => 0.50205 [community_tier_list_rank] => 2 [score] => 25 [lastpost_ts] => 2011-02-07 17:59:27 [last_comment_ts] => 2018-02-13 11:42:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 343 [create_ts] => 2009-07-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 117 [champion_id] => 24 [display_name] => Spiked Shell [unranked_description] => Rammus' basic attacks deal bonus magic damage scaling with his level and armor. [ranked_description] => Rammus' basic attacks deal 8-20 (at levels 1-13) (+10% armor) bonus magic damage. [description] => Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-07-21 12:19:46 ) [1] => Array ( [ability_id] => 203 [champion_id] => 24 [display_name] => Powerball [unranked_description] => Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. [ranked_description] => Rammus switches to his ball state, continually increasing his movement speed up to 150-235% (at levels 1-18). Upon impacting with his enemies, they will be knocked back for an instant and be dealt {100/135/170/205/240} {1.0} magic damage. Additionally, targets affected by the impact will be slowed by {40/50/60/70/80} % for 1 second. Powerball lasts for up to 6 seconds. Powerball is a channeled effect and can be interrupted. [description] => Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 6 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-01 08:32:12 ) [2] => Array ( [ability_id] => 119 [champion_id] => 24 [display_name] => Defensive Ball Curl [unranked_description] => Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks. [ranked_description] => Rammus goes into a defensive formation for 6 seconds, increasing his armor by 30 plus {60/70/80/90/100}% and magic resistance by 10 plus {30/35/40/45/50}% of Rammus' total resistances. While in Defensive Ball Curl, Rammus deals 12-30 (at levels 1-18) (+15% of Rammus' armor) magic damage to attackers. Rammus slows himself by 30% and amplifies Spiked Shell by 50% while Defensive Ball Curl is active. Rammus can reactivate the ability to end the effect early. [description] => Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 18 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:32:12 ) [3] => Array ( [ability_id] => 120 [champion_id] => 24 [display_name] => Frenzying Taunt [unranked_description] => Rammus taunts an enemy champion or monster and gains attack speed for the duration of the taunt. [ranked_description] => Rammus taunts an enemy champion or monster, forcing them to attack Rammus for {1.25/1.5/1.75/2/2.25} seconds. Rammus also gains {20/25/30/35/40}% attack speed for the duration of the taunt. The attack speed buff's duration constantly refreshes while Rammus' other abilities are active. [description] => Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 9 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 325 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-02 10:30:48 ) [4] => Array ( [ability_id] => 121 [champion_id] => 24 [display_name] => Tremors [unranked_description] => Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. [ranked_description] => Rammus creates tremors beneath him for 8 seconds, dealing {40/80/120} {0.2} magic damage per second to nearby units and double that damage to structures. Affected units are slowed by {8/10/12%} for 1.5 seconds. Subsequent tremors add an additional stack and refresh the slow duration (max slow: {64/80/96}%). Maximum magic damage to units is {320/640/960} {1.6}. Rammus can move, attack and use other abilities while Tremors is in effect. [description] => Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 80 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 60 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 300 [range_rank_1] => 300 [range_rank_2] => 300 [range_rank_3] => 300 [range_rank_4] => 300 [range_rank_5] => 300 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-14 04:35:09 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 33 [mobafire_id] => 24 [name] => Rammus [url] => rammus [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 18 [rankings] => 64 [rankingsCount] => 50 [winRate] => 54 ) ) ) 1

Spells:

LoL Summoner Spell: Ghost

Ghost

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Jungle Role
Ranked #18 in
Jungle Role
Win 54%
Get More Stats
Array ( [display_name] => B3nd0v3r [champion_id] => 23 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 14 [1] => 11 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) [1] => Array ( [summoner_spell_id] => 11 [client_id] => 14 [display_name] => Ignite [url] => ignite [description] => Ignites target enemy champion, dealing 80-505 true damage (depending on champion level) over 5 seconds and applying Grievous Wounds to them for the duration (Grievous Wounds reduces all healing received and regeneration rates by 40%). [icon] => Spell_SummonerIgnite.png [level] => 10 [cooldown] => 210 [range] => 600 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 13 [last_comment_ts] => 2016-07-12 02:55:20 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 3 [1] => 1 [2] => 3 [3] => 2 [4] => 3 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 2 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 23 [display_name] => Amumu [url_str] => amumu [title] => The Sad Mummy [key] => SadMummy [description] => A lonely and melancholy soul from ancient Shurima, Amumu roams the world in search of a friend. Cursed by an ancient spell, he is doomed to remain alone forever, as his touch is death and his affection ruin. Those who claim to have seen him describe Amumu as a living cadaver, small in stature and covered in bandages the color of lichen. Amumu has inspired myths, folklore, and legends told and retold for generations - such that it is impossible to separate truth from fiction. [spotlight_embed_url] => [role] => Tank [defense_rating] => 6 [magic_rating] => 8 [attack_rating] => 2 [difficulty_rating] => 3 [damage_rating] => 2 [mobility_rating] => 1 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 613 [health_increase] => 78 [mana] => 287 [mana_increase] => 40 [movement_speed] => 335 [armor] => 23.5 [armor_increase] => 3.3 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 53.4 [attack_damage_increase] => 3.8 [critical_strike] => 2.9 [critical_strike_increase] => 0.4 [health_regeneration] => 8.9 [health_regeneration_increase] => 0.17 [mana_regeneration] => 7.4 [mana_regeneration_increase] => 0.06 [attack_range] => 125 [attack_speed] => 0.638 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.874 [health_18] => 2041 [mana_18] => 967 [movement_speed_18] => 335 [armor_18] => 88.1 [magic_resistance_18] => 53.4 [attack_damage_18] => 118 [critical_strike_18] => 0 [health_regeneration_18] => 23.3 [mana_regeneration_18] => 16.3 [attack_range_18] => 125 [tip_playing_as] => *Amumu is highly dependent on teammates, try laning with your friends for maximum effectiveness. *Cooldown reduction on Amumu is very strong, but it's often difficult to itemize for it. Grab the Golem buff whenever possible to gain cooldown reduction without sacrificing stats. Despair is very effective against other tanks, make sure you're in range of the opponent's highest hp champions. [tip_playing_against] => *Avoid bunching up with other allies when Amumu has his ultimate available. *Erratic movement, or hiding behind creep waves can make it difficult for Amumu to instigate a fight with Bandage Toss. Amumu's Despair makes stacking hit points a risky proposition. [client_id] => 32 [riot_points] => 260 [influence_points] => 450 [icon] => /content/champion/312e302e302e37302d3332.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27098 [view_count] => 8617499 [comments] => 2 [comment_count] => 14 [votes] => 18 [vote_count] => 18 [community_tier_list_vote_count] => 404 [community_tier_list_score] => 0.593069 [community_tier_list_rank] => 3 [score] => 14 [lastpost_ts] => 2011-01-08 10:18:51 [last_comment_ts] => 2017-04-15 20:22:43 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 26 [create_ts] => 2009-06-26 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 112 [champion_id] => 23 [display_name] => Cursed Touch [unranked_description] => Amumu's basic attacks cause 10% of all magic damage dealt to the target to be dealt again as true damage. [ranked_description] => Amumu's basic attacks cause 10% of all magic damage dealt to the target (before resists) to be dealt again as true damage. [description] => Amumu's attacks reduce the target's Magic Resistance by 20/30/40 for 5 seconds. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_01.mp4 [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-28 18:21:27 ) [1] => Array ( [ability_id] => 113 [champion_id] => 23 [display_name] => Bandage Toss [unranked_description] => Amumu tosses a sticky bandage at a target, stunning and damaging the target while he pulls himself to them. [ranked_description] => Throws a bandage to target location. If it hits an enemy unit, Amumu will pull himself to the enemy, stun them for 1 second, and deal {80/130/180/230/280} {.7} magic damage. [description] => Amumu tosses a sticky bandage at a target, it stuns and damages the target while he pulls himself to them. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 14 [cooldown_rank_3] => 12 [cooldown_rank_4] => 10 [cooldown_rank_5] => 8 [cooldown] => 18 [cost_rank_1] => 50 [cost_rank_2] => 55 [cost_rank_3] => 60 [cost_rank_4] => 65 [cost_rank_5] => 70 [cost_type] => mana [attack_range] => 1100 [range_rank_1] => 1100 [range_rank_2] => 1100 [range_rank_3] => 1100 [range_rank_4] => 1100 [range_rank_5] => 1100 [keybind] => Q [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_02.mp4 [display_order] => 1 [range_type] => ranged [target_type] => location [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-12-20 20:44:41 ) [2] => Array ( [ability_id] => 114 [champion_id] => 23 [display_name] => Despair [unranked_description] => Overcome by anguish, nearby enemies lose a percentage of their maximum health each second. Despair refreshes Cursed Touch on all enemies hit. [ranked_description] => Toggle: Nearby enemies take {10/15/20/25/30} magic damage plus {1/1.25/1.5/1.75/2} % (+1% per 100 ability power) of their maximum health each second. Ticks for half the damage every half-second. Despair refreshes Cursed Touch on all enemies hit. [description] => Overcome by anguish, nearby enemies lose a percentage of their maximum health each second. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 1 [cooldown_rank_2] => 1 [cooldown_rank_3] => 1 [cooldown_rank_4] => 1 [cooldown_rank_5] => 1 [cooldown] => 1 [cost_rank_1] => 8 [cost_rank_2] => 8 [cost_rank_3] => 8 [cost_rank_4] => 8 [cost_rank_5] => 8 [cost_type] => mana_per_second [attack_range] => 350 [range_rank_1] => 400 [range_rank_2] => 400 [range_rank_3] => 400 [range_rank_4] => 400 [range_rank_5] => 400 [keybind] => W [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_03.mp4 [display_order] => 2 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-03-10 06:42:15 ) [3] => Array ( [ability_id] => 115 [champion_id] => 23 [display_name] => Tantrum [unranked_description] => Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 0.5 seconds. [ranked_description] => Passive: Amumu takes {2/4/6/8/10} reduced damage from physical attacks. Also gains +3% bonus armor and +3% magic resist. Active: Amumu deals {75/100/125/150/175} {0.5} magic damage to surrounding units. Each time Amumu is hit by an autoattack, the cooldown on Tantrum's active is reduced by 0.5 seconds. [description] => Permamently reduces the physical damage Amumu would take. Amumu can unleash his rage, dealing damage to surrounding enemies. Each time Amumu is hit, the cooldown on tantrum is reduced by 1 second. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 10 [cooldown_rank_2] => 9 [cooldown_rank_3] => 8 [cooldown_rank_4] => 7 [cooldown_rank_5] => 6 [cooldown] => 21 [cost_rank_1] => 35 [cost_rank_2] => 35 [cost_rank_3] => 35 [cost_rank_4] => 35 [cost_rank_5] => 35 [cost_type] => mana [attack_range] => 400 [range_rank_1] => 200 [range_rank_2] => 200 [range_rank_3] => 200 [range_rank_4] => 200 [range_rank_5] => 200 [keybind] => E [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_04.mp4 [display_order] => 3 [range_type] => ranged [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2011-12-06 02:56:49 ) [4] => Array ( [ability_id] => 116 [champion_id] => 23 [display_name] => Curse of the Sad Mummy [unranked_description] => Amumu entangles surrounding enemy units, dealing magic damage and rendering them unable to move or use basic attacks for 2 seconds. Applies Cursed Touch to enemies after damage is dealt. [ranked_description] => Amumu entangles surrounding enemy units, rendering them unable to move or use basic attacks for 2 seconds, dealing {150/250/350} {0.8} magic damage to them upfront. Curse of the Sad Mummy applies Cursed Touch to enemies after the damage is dealt. [description] => Amumu entangles surrounding enemy units in bandages, causing them to be unable to move or attack and take damage each second. [icon] => /content/spell/312e302e302e37302d33322d3 [cooldown_rank_1] => 150 [cooldown_rank_2] => 130 [cooldown_rank_3] => 110 [cooldown_rank_4] => 110 [cooldown_rank_5] => 110 [cooldown] => 170 [cost_rank_1] => 100 [cost_rank_2] => 150 [cost_rank_3] => 200 [cost_rank_4] => 200 [cost_rank_5] => 200 [cost_type] => mana [attack_range] => 600 [range_rank_1] => 550 [range_rank_2] => 550 [range_rank_3] => 550 [range_rank_4] => 550 [range_rank_5] => 550 [keybind] => R [video_url] => https://lolstatic-a.akamaihd.net/champion-abilities/videos/mp4/0032_05.mp4 [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 4 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-07-22 11:55:50 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 32 [mobafire_id] => 23 [name] => Amumu [url] => amumu [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 5 [rankings] => 90 [rankingsCount] => 50 [winRate] => 53 ) ) ) 1
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