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Choose Champion Build:
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Cheatsheet + guide
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Straight to in-depth guide
Recommended Items
Runes: Standard runes
+10% Attack Speed
+10-180 Bonus Health
+15% Tenacity/Slow Resist
Spells:
Flash
Ignite
Items
Ability Order Q->E->W
Gift of the Drowned Ones (PASSIVE)
Pyke Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Mel
I hate her and perma ban her. But if you are stronger mentally than me then here are some tips how to fight her:
She will poke you with Q.
ALWAYS be aware of her W and never try to pull her without having E as backup in case she pulls you and tries to root you
20+ min she can easily burst you down

Samira
Her passive gets procc'd by your Q as it knocks up enemy while pulling them
Her
Wild Rush resets on takedown
Very aggressive champ that can easily stomp early game even without the ult
Synergies

Samira
Her passive gets procc'd by your Q as it knocks up enemy while pulling them Her [[wild rush]] resets on takedown Very aggressive champ that can easily stomp early game even without the ult

CHAPTER
SELECTION
➼ Abilities ➼ Runes ➼ Items |
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➼ Ward placement ➼ Combos ➼ Credits™ |
Greetings
I'm Fyrrnix and I've been playing
I did my best to put all my knowledge into this guide and hopefully it will help you ^^
!!WARNING!!
This section is mainly focusing on explaining why I play with
Now back to unhinged pyke.
"Why would you want this? Why trade
Short answer? Yes. Yes it definitely is. You should test it just to see that You don't need
As for an actual answer for those who are genuinely curious:


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(Best taken with If you don't plan on building |
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If you want to read more regarding summoner spells and when to use them there's a part written in summoner spells section of the guide. |
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Best 1st item if you know how to play pyke. It lets you infinitely stack 2 |
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The Vision Denier that despite it's massive nerfs (Used to be way better due to Reveals nearby wards and let's you oneshot them (as long as they have 3 health or less as it can't 1-shot wards placed with |
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Easily best way to reduce your |
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This is what you want when it comes to getting tankier against AD teams but also anyone in general as it turns 30% of total dmg you take into Damage over time, which gives you more time to score takedown, which in turn cleanses the remaining damage over time while regaining some health at the same time. |
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Perfect item against teams with lots of shielding. You'll most likely need this if you're up against enchanters such as |
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Best item for when enemy team has a lot of |
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Pretty much the only option you have when facing |
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Great support item if you're ahead and just need more damage. It gives you spellblade effect which enchances your |
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Currently my go-to support item. It's a great anti-burst item and does basically what Death's dance but with cooldown and AOE slow on nearby enemies when it breaks. |
When to replace support item?
Ideally you don't want to replace it as having 4 wards ready at any moment as soon as you leave base with
If the game has been going on for too long and you already have full build and want to replace it you should go for situational /
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My go-to boots as they have higher move speed out of combat in comparison to (5 less
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) which let's you roam and get back to lane faster, however You do lose a bit of
15 less |
10 less)You also gain 50% faster recall (from 8 seconds to just 4), but only once you complete P.S You should get them after getting Their feats of strength upgraded version the same as
during combat | 45 more out of combatAnd that's without including the total 8% |
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Should really only get them if enemy team has champions with strong / a lot of slows (i.e P.S The |
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Get this only if you want to replace bootsPassively provides you with 20 Out of combat movespeed. If the game has been going on for too long this is a great boots replacement, otherwise it's not worth trading any of the standard build items as you already have movespeed thanks to boots. |

When to use summoner spells with Unsealed spellbook? What do they even do? |

As a support, providing and denying vision is one of the key elements of your gameplay (you get 4 free wards each recall with your support item, letting you pick
Here are some best/most important warding spots for both sides. (green is
P.S If you need warding spots for
baron pit simply use the other warding map, the map is symetrical so they are the same.
1. Best warding spot to spot out any ganks, especially from behind you. If possible, ask ADC to use
2. Most common ward spot, gives you vision of the river and the bush itself. Expect this to be warded with either
3. Gives vision of dragon pit as well as river, giving you more time to react in case of any incoming ganks from river.
4. Similarily to 3rd, it gives you more time to react to ganks, it's also a good spot for
5. Primarily used for vision of enemy bot-side jungle while you're doing objective (if placed correctly you'll have vision of all four sides from there).
6. Similarily to 5th
7. Perfect in case of no vision on midlane. Will let you know if anybody is coming from it to gank your lane or simply contest objective, so that you can prepare or have more time to escape.
8. Ward here if you're expecting enemy midlaner or jungler to try stealing objective from your own jungle side, or you simply need that extra safety from ganks (in which case this ward does what 1st one does but even sooner).
9. Perfect for spotting out potential tower dives, or someone camping the bush while you're coming back to lane from base.
1. You can use it to safely ward drake pit from your side of the jungle/bush.
2. I prefer to place
3. My go-to spot for
RED side Wards
1. Most common ward spot, gives you vision of the river and the bush itself. Expect this to be warded with either
2. Just like 1st on blue-side, it's the best warding for ganks from your own jungle. Ask ADC to use
3. Ward for extra safety, in case someone plans to dive you, or camps the bush while you're coming back to lane from base.
4. Gives vision of dragon pit as well as river, giving you more time to react in case of any incoming ganks from river.
5. Use it for vision on the other side of the wall while you're doing objective, so that you can see if anybody is going to try and steal it.
6. Pairs nicely with 7th ward spot as it covers the other side towards the objective.
7. A common warding spot to set up for objectives as it covers a lot of jungle area.
8. Just like on blue-side, it's a perfect ward spot in case of no vision on midlane. Will let you know if anybody is coming from it to gank your lane or simply contest objective, so that you can prepare or have more time to escape.
9. Very deep ward for vision in enemy jungle when setting up for objective, if you have the possibility, be sure to ward here, as it's as good, if not better than 6th ward.
10. Same as 9th , another ward spot deep in enemy jungle, this one covers
1. Enemy jungler will tend to come from their jungle, so it's a very good spot for vision. Better used as a
2. Perma vision of objective, let's you deny vision from any ward placed by enemy team unless they go in to destroy it, however you won't see river unless you want to expose it to being easily spotted by anyone that crosses river from mid.
3. Similarily to 4th, it gives you more time to react to ganks, it's also a good spot for
4. Gives vision in enemy jungle, if you can't place

Easy
Q + E |
E + R | ||
Flash + Q |
Q + R |
Medium
E + Flash |
E + R + Q + HoB AA x3 |
Hard
E + R + Flash
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