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Jhin Build Guide by MathematicallyCorrectGold

ADC "You Activated My Trap Card" Jhin Build and Guide

ADC "You Activated My Trap Card" Jhin Build and Guide

Updated on October 22, 2021
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League of Legends Build Guide Author MathematicallyCorrectGold Build Guide By MathematicallyCorrectGold 2,557 Views 0 Comments
2,557 Views 0 Comments League of Legends Build Guide Author MathematicallyCorrectGold Jhin Build Guide By MathematicallyCorrectGold Updated on October 22, 2021
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Runes: Scaling Lane

1 2 3 4
Dark Harvest
Cheap Shot
Eyeball Collection
Ravenous Hunter

Presence of Mind
Coup de Grace

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
LoL Summoner Spell: Flash


LoL Summoner Spell: Heal


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ADC Role
Ranked #15 in
ADC Role
Win 52%
Get More Stats
ADC Role Ranked #15 in
ADC Role
Win 52%
More Jhin Runes

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
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None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

"You Activated My Trap Card" Jhin Build and Guide

By MathematicallyCorrectGold
Hi, I'm a bronze-silver player who likes to int and mains Jhin and Pyke. I started this build after looking at the mathematically AP Ezreal build Ross featured on his channel. Realizing his E scaling is more ad oriented early game, I made this build (which is virtually the exact same build don't tell anyone) for you guys to play.

I have tons of clips of this build and will start uploading them in a google drive where all of you can see. -->
How Hybrid Jhin works
2 Of Jhin's skills have AP scaling, E being at 100%. In order to optimize the damage dealt. A build utilizing a Lost chapter item + Muramana is required.

Now because this is an off-meta build. It is by NO MEANS any better than AD Jhin. Not saying that this build doesn't do damage, because miraculously it does (Even on W and Ult ). Personally I believe this build to be rank viable, given that you perfect the playstyle. However, DO NOT hold me accountable for any accounts you get banned.
Explaining Math
What everyone came here for. Maths.

The math surrounding this build is quite simple (I barely did math and just tested every lolololol). Essentially this will be your most optimal build path as well as upgrade path. Runes aren't perfect, you can certainly adjust accordingly. However for Jungle I strictly suggest using Absolute focus to speedup your clear.

By late game your traps will reach up to 1400~ damage per trap. Keep in mind these traps decrease in damage to targets who have been hit by a trap in short succession.
1400 + x(1400*.65) will be the formula surrounding trap damage calculations.
As for the damage dealt by items. Simply add them on. With manaflow and the Luden's build, Muramana should add 98 per trap, and Luden's should do 160~.

If you account for runes and Horizon focus. Simply add them on after the damage calculations, as both should apply themselves after the traps numbers have been confirmed (multiply trap damage by 1.1).
Thanks from me
Thank you for taking your time to look at this guide. I understand it isn't perfect and I will update it every now and then. I'm new to Mobafire so this is as best as I can do. If you have any questions feel free to put them in the comment section, when I have time I will look at them.

Special thanks to the Deep League discord server. Those guys were a great help in the early testing stages, as well as my friends who put up with me inting (and sometimes even stomping) some norm games.
League of Legends Build Guide Author MathematicallyCorrectGold
MathematicallyCorrectGold Jhin Guide
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"You Activated My Trap Card" Jhin Build and Guide

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