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Build Guide by Guest

Ram

By Guest | Updated on May 21, 2010

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Array ( [display_name] => [champion_id] => 24 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 9 [1] => 3 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 9 [client_id] => 13 [display_name] => Clarity [url] => clarity [description] => Restores 50% of your maximum Mana to your champion and 25% of max mana to nearby allies. Only available on Howling Abyss. [icon] => Spell_SummonerClarity.png [level] => 1 [cooldown] => 144 [range] => 0 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 17 [last_comment_ts] => 2014-06-12 10:13:26 ) [1] => Array ( [summoner_spell_id] => 3 [client_id] => 7 [display_name] => Heal [url] => heal [description] => Heals the caster and the allied champion nearest to the caster's cursor (or the most wounded ally if no target is near the cursor) by 90-345 health, and gives affected champions +30% movement speed for 1 seconds. Heal is 50% less effective on allies previously healed with another Summoner Spell Heal within the past 35 seconds. [icon] => Spell_SummonerHeal.png [level] => 1 [cooldown] => 240 [range] => 850 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 8 [last_comment_ts] => 2012-09-15 21:04:30 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 3 [3] => 1 [4] => 3 [5] => 4 [6] => 3 [7] => 1 [8] => 3 [9] => 1 [10] => 4 [11] => 1 [12] => 2 [13] => 2 [14] => 2 [15] => 4 [16] => 2 [17] => 2 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 24 [display_name] => Rammus [url_str] => rammus [title] => The Armordillo [key] => Armordillo [description] => The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shurima Desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission. [spotlight_embed_url] => http://www.youtube.com/watch?v=aeU2b9s-ZVw [role] => Tank [defense_rating] => 10 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 565 [health_increase] => 86 [mana] => 310 [mana_increase] => 33 [movement_speed] => 335 [armor] => 31.4 [armor_increase] => 3.8 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.9 [attack_damage_increase] => 2.75 [critical_strike] => 4 [critical_strike_increase] => 0.2 [health_regeneration] => 7.9 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.8 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.861 [health_18] => 2027 [mana_18] => 871 [movement_speed_18] => 335 [armor_18] => 104.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.4 [critical_strike_18] => 0 [health_regeneration_18] => 17.3 [mana_regeneration_18] => 16.3 [attack_range_18] => 125 [tip_playing_as] => *Powerball can be used as an effective escape mechanism. *Using taunt on a champion by your tower can cause the tower to attack your enemy. *Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings. [tip_playing_against] => *Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than normal tank when he's out of the stance. *Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl. [client_id] => 33 [riot_points] => 585 [influence_points] => 1350 [icon] => /content/champion/312e302e302e37302d3333.jpg [is_published] => 1 [is_deprecated] => 0 [is_deleted] => 0 [is_buildable] => 1 [is_free] => 0 [views] => 27208 [view_count] => 4884431 [comments] => 1 [comment_count] => 12 [votes] => 18 [vote_count] => 33 [community_tier_list_vote_count] => 452 [community_tier_list_score] => 0.50354 [community_tier_list_rank] => 2 [score] => 25 [lastpost_ts] => 2011-02-07 17:59:27 [last_comment_ts] => 2018-02-13 11:42:25 [critical_strike_chance] => 0 [critical_strike_chance_18] => 0 [preferred_skin] => 343 [create_ts] => 2009-07-10 00:00:00 ) [skin] => [abilities] => Array ( [0] => Array ( [ability_id] => 117 [champion_id] => 24 [display_name] => Spiked Shell [unranked_description] => Rammus' basic attacks deal bonus magic damage scaling with his level and armor. [ranked_description] => Rammus' basic attacks deal 8-20 (at levels 1-13) (+10% armor) bonus magic damage. [description] => Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-07-21 12:19:46 ) [1] => Array ( [ability_id] => 203 [champion_id] => 24 [display_name] => Powerball [unranked_description] => Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. [ranked_description] => Rammus switches to his ball state, continually increasing his movement speed up to 150-235% (at levels 1-18). Upon impacting with his enemies, they will be knocked back for an instant and be dealt {100/135/170/205/240} {1.0} magic damage. Additionally, targets affected by the impact will be slowed by {40/50/60/70/80} % for 1 second. Powerball lasts for up to 6 seconds. Powerball is a channeled effect and can be interrupted. [description] => Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 6 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-01 08:32:12 ) [2] => Array ( [ability_id] => 119 [champion_id] => 24 [display_name] => Defensive Ball Curl [unranked_description] => Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks. [ranked_description] => Rammus goes into a defensive formation for 6 seconds, increasing his armor by 30 plus {60/70/80/90/100}% and magic resistance by 10 plus {30/35/40/45/50}% of Rammus' total resistances. While in Defensive Ball Curl, Rammus deals 12-30 (at levels 1-18) (+15% of Rammus' armor) magic damage to attackers. Rammus slows himself by 30% and amplifies Spiked Shell by 50% while Defensive Ball Curl is active. Rammus can reactivate the ability to end the effect early. [description] => Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 18 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:32:12 ) [3] => Array ( [ability_id] => 120 [champion_id] => 24 [display_name] => Frenzying Taunt [unranked_description] => Rammus taunts an enemy champion or monster and gains attack speed for the duration of the taunt. [ranked_description] => Rammus taunts an enemy champion or monster, forcing them to attack Rammus for {1.25/1.5/1.75/2/2.25} seconds. Rammus also gains {20/25/30/35/40}% attack speed for the duration of the taunt. The attack speed buff's duration constantly refreshes while Rammus' other abilities are active. [description] => Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 9 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 325 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-02 10:30:48 ) [4] => Array ( [ability_id] => 121 [champion_id] => 24 [display_name] => Tremors [unranked_description] => Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. [ranked_description] => Rammus creates tremors beneath him for 8 seconds, dealing {40/80/120} {0.2} magic damage per second to nearby units and double that damage to structures. Affected units are slowed by {8/10/12%} for 1.5 seconds. Subsequent tremors add an additional stack and refresh the slow duration (max slow: {64/80/96}%). Maximum magic damage to units is {320/640/960} {1.6}. Rammus can move, attack and use other abilities while Tremors is in effect. [description] => Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 80 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 60 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 300 [range_rank_1] => 300 [range_rank_2] => 300 [range_rank_3] => 300 [range_rank_4] => 300 [range_rank_5] => 300 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-14 04:35:09 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 33 [mobafire_id] => 24 [name] => Rammus [url] => rammus [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 18 [rankings] => 64 [rankingsCount] => 50 [winRate] => 52 ) ) ) 1

Spells:

LoL Summoner Spell: Clarity

Clarity

LoL Summoner Spell: Heal

Heal

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Jungle Role
Ranked #18 in
Jungle Role
Win 52%
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