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Build Guide by Daroo

Rammus exhaust-flash

By Daroo | Updated on February 20, 2011

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Array ( [display_name] => [champion_id] => 24 [skin_id] => 0 [summoner_spell_builds] => Array ( [0] => Array ( [display_name] => [summoner_spell_ids] => Array ( [0] => 1 [1] => 14 ) [description] => [display_order] => 1 [summoner_spells] => Array ( [0] => Array ( [summoner_spell_id] => 1 [client_id] => 3 [display_name] => Exhaust [url] => exhaust [description] => Exhausts target enemy champion, reducing their damage dealt by 40% and movement speed by 30% for 2.5 seconds. [icon] => Spell_SummonerExhaust.png [level] => 4 [cooldown] => 210 [range] => 650 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 6 [last_comment_ts] => 2011-09-23 06:20:03 ) [1] => Array ( [summoner_spell_id] => 14 [client_id] => 4 [display_name] => Flash [url] => flash [description] => Teleports your champion toward your cursor's location. [icon] => Spell_SummonerFlash.png [level] => 8 [cooldown] => 300 [range] => 425 [is_classic] => 1 [is_dominion] => 1 [is_deprecated] => 0 [is_deleted] => 0 [comment_count] => 36 [last_comment_ts] => 2018-09-12 12:27:03 ) ) ) ) [item_builds] => Array ( ) [ability_builds] => Array ( [0] => Array ( [display_name] => [ability_ranks] => Array ( [0] => 1 [1] => 3 [2] => 2 [3] => 3 [4] => 2 [5] => 4 [6] => 3 [7] => 2 [8] => 3 [9] => 2 [10] => 4 [11] => 3 [12] => 2 [13] => 1 [14] => 1 [15] => 4 [16] => 1 [17] => 1 ) [description] => [display_order] => 1 ) ) [threats] => Array ( ) [champion] => Array ( [champion_id] => 24 [display_name] => Rammus [url_str] => rammus [title] => The Armordillo [key] => Armordillo [description] => The mysteries that surround Rammus are numerous. How did a simple creature of the desert suddenly become able to reason? How did he craft his vaunted suit of armor? What is he searching for as he crosses the Shurima Desert? One thing is for certain: trying to stop the inexorable Rammus is a fool's mission. [spotlight_embed_url] => http://www.youtube.com/watch?v=aeU2b9s-ZVw [role] => Tank [defense_rating] => 10 [magic_rating] => 5 [attack_rating] => 4 [difficulty_rating] => 5 [damage_rating] => 2 [mobility_rating] => 2 [cc_rating] => 3 [toughness_rating] => 3 [utility_rating] => 1 [health] => 565 [health_increase] => 86 [mana] => 310 [mana_increase] => 33 [movement_speed] => 335 [armor] => 31.4 [armor_increase] => 3.8 [magic_resistance] => 32.1 [magic_resistance_increase] => 0 [attack_damage] => 55.9 [attack_damage_increase] => 2.75 [critical_strike] => 4 [critical_strike_increase] => 0.2 [health_regeneration] => 7.9 [health_regeneration_increase] => 0.11 [mana_regeneration] => 7.8 [mana_regeneration_increase] => 0.05 [attack_range] => 125 [attack_speed] => 0.625 [ability_power] => 0 [ability_power_18] => 0 [attack_speed_18] => 0.861 [health_18] => 2027 [mana_18] => 871 [movement_speed_18] => 335 [armor_18] => 104.5 [magic_resistance_18] => 53.4 [attack_damage_18] => 115.4 [critical_strike_18] => 0 [health_regeneration_18] => 17.3 [mana_regeneration_18] => 16.3 [attack_range_18] => 125 [tip_playing_as] => *Powerball can be used as an effective escape mechanism. *Using taunt on a champion by your tower can cause the tower to attack your enemy. *Tremors and Defensive Ball Curl can be used late in the game to obliterate towers. If you're bogged down in a team fight, it is often valuable to break off and attack the buildings. [tip_playing_against] => *Pay particular attention to when his Defensive Ball Curl is off. Rammus has slightly lower stats than normal tank when he's out of the stance. *Rammus often stacks high armor, leaving him especially vulnerable to caster damage while not in Defensive Ball Curl. 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[description] => Rammus gains additional damage as his shell becomes reinforced, converting 25% of his armor into damage. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 0 [cooldown_rank_2] => 0 [cooldown_rank_3] => 0 [cooldown_rank_4] => 0 [cooldown_rank_5] => 0 [cooldown] => 0 [cost_rank_1] => 0 [cost_rank_2] => 0 [cost_rank_3] => 0 [cost_rank_4] => 0 [cost_rank_5] => 0 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Passive [video_url] => [display_order] => 0 [range_type] => self [target_type] => passive [comment_count] => 3 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-07-21 12:19:46 ) [1] => Array ( [ability_id] => 203 [champion_id] => 24 [display_name] => Powerball [unranked_description] => Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. [ranked_description] => Rammus switches to his ball state, continually increasing his movement speed up to 150-235% (at levels 1-18). Upon impacting with his enemies, they will be knocked back for an instant and be dealt {100/135/170/205/240} {1.0} magic damage. Additionally, targets affected by the impact will be slowed by {40/50/60/70/80} % for 1 second. Powerball lasts for up to 6 seconds. Powerball is a channeled effect and can be interrupted. [description] => Rammus accelerates in a ball towards his enemies, dealing damage and slowing targets affected by the impact. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 16 [cooldown_rank_2] => 13.5 [cooldown_rank_3] => 11 [cooldown_rank_4] => 8.5 [cooldown_rank_5] => 6 [cooldown] => 12 [cost_rank_1] => 60 [cost_rank_2] => 65 [cost_rank_3] => 70 [cost_rank_4] => 75 [cost_rank_5] => 80 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => Q [video_url] => [display_order] => 1 [range_type] => self [target_type] => self [comment_count] => 1 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2013-11-01 08:32:12 ) [2] => Array ( [ability_id] => 119 [champion_id] => 24 [display_name] => Defensive Ball Curl [unranked_description] => Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks. [ranked_description] => Rammus goes into a defensive formation for 6 seconds, increasing his armor by 30 plus {60/70/80/90/100}% and magic resistance by 10 plus {30/35/40/45/50}% of Rammus' total resistances. While in Defensive Ball Curl, Rammus deals 12-30 (at levels 1-18) (+15% of Rammus' armor) magic damage to attackers. Rammus slows himself by 30% and amplifies Spiked Shell by 50% while Defensive Ball Curl is active. Rammus can reactivate the ability to end the effect early. [description] => Rammus goes into a defensive formation, vastly increasing his armor and magic resistance, while returning damage to attacks. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 6 [cooldown_rank_2] => 6 [cooldown_rank_3] => 6 [cooldown_rank_4] => 6 [cooldown_rank_5] => 6 [cooldown] => 18 [cost_rank_1] => 40 [cost_rank_2] => 40 [cost_rank_3] => 40 [cost_rank_4] => 40 [cost_rank_5] => 40 [cost_type] => mana [attack_range] => 0 [range_rank_1] => 0 [range_rank_2] => 0 [range_rank_3] => 0 [range_rank_4] => 0 [range_rank_5] => 0 [keybind] => W [video_url] => [display_order] => 2 [range_type] => self [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2014-12-03 11:32:12 ) [3] => Array ( [ability_id] => 120 [champion_id] => 24 [display_name] => Frenzying Taunt [unranked_description] => Rammus taunts an enemy champion or monster and gains attack speed for the duration of the taunt. [ranked_description] => Rammus taunts an enemy champion or monster, forcing them to attack Rammus for {1.25/1.5/1.75/2/2.25} seconds. Rammus also gains {20/25/30/35/40}% attack speed for the duration of the taunt. The attack speed buff's duration constantly refreshes while Rammus' other abilities are active. [description] => Rammus taunts an enemy unit into a reckless assault against Rammus' hard shell, reducing armor temporarily. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 12 [cooldown_rank_2] => 12 [cooldown_rank_3] => 12 [cooldown_rank_4] => 12 [cooldown_rank_5] => 12 [cooldown] => 9 [cost_rank_1] => 50 [cost_rank_2] => 50 [cost_rank_3] => 50 [cost_rank_4] => 50 [cost_rank_5] => 50 [cost_type] => mana [attack_range] => 325 [range_rank_1] => 325 [range_rank_2] => 325 [range_rank_3] => 325 [range_rank_4] => 325 [range_rank_5] => 325 [keybind] => E [video_url] => [display_order] => 3 [range_type] => ranged [target_type] => unit [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-02 10:30:48 ) [4] => Array ( [ability_id] => 121 [champion_id] => 24 [display_name] => Tremors [unranked_description] => Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. [ranked_description] => Rammus creates tremors beneath him for 8 seconds, dealing {40/80/120} {0.2} magic damage per second to nearby units and double that damage to structures. Affected units are slowed by {8/10/12%} for 1.5 seconds. Subsequent tremors add an additional stack and refresh the slow duration (max slow: {64/80/96}%). Maximum magic damage to units is {320/640/960} {1.6}. Rammus can move, attack and use other abilities while Tremors is in effect. [description] => Rammus creates waves of destruction pulsing through the ground, causing damage to units and structures near him. [icon] => /content/spell/312e302e302e37302d33332d3 [cooldown_rank_1] => 100 [cooldown_rank_2] => 80 [cooldown_rank_3] => 60 [cooldown_rank_4] => 60 [cooldown_rank_5] => 60 [cooldown] => 60 [cost_rank_1] => 100 [cost_rank_2] => 100 [cost_rank_3] => 100 [cost_rank_4] => 100 [cost_rank_5] => 100 [cost_type] => mana [attack_range] => 300 [range_rank_1] => 300 [range_rank_2] => 300 [range_rank_3] => 300 [range_rank_4] => 300 [range_rank_5] => 300 [keybind] => R [video_url] => [display_order] => 4 [range_type] => ranged [target_type] => self [comment_count] => 2 [is_deleted] => 0 [is_deprecated] => 0 [last_comment_ts] => 2012-06-14 04:35:09 ) ) [threat_counts] => Array ( [0] => 0 [1] => 0 [2] => 0 [3] => 0 [4] => 0 [5] => 0 ) [leaguespyStats] => Array ( [status] => 1 [data] => Array ( [champion] => Array ( [id] => 33 [mobafire_id] => 24 [name] => Rammus [url] => rammus [free_to_play] => 0 ) [lane] => Jungle [laneAlt] => Jungle Role [rank] => 18 [rankings] => 64 [rankingsCount] => 50 [winRate] => 53 ) ) ) 1

Spells:

LoL Summoner Spell: Exhaust

Exhaust

LoL Summoner Spell: Flash

Flash

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Jungle Role
Ranked #18 in
Jungle Role
Win 53%
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Introduction

It's my way to play Rammus, comment if you would change something ;)
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Beggining game and First Blood


I don't purpose mid play but you can go for it if you dont feed aswell. FB by this build is very easy if your lane mate is not ******ed :). Just don't be so fast, wait a few seconds under tower to let enemys go to the bushes, charge powerball and rush by the bush to bash the enemy (target the lowest health champion of course), use exhaust on him, attack by your melee damage (use potion if you will be focused, they don't kill you so fast coz of cloth armor, health regen by potion used) and he would die fast if your lane mate attack aswell. Use flash to blink to the target if its needed to kill him or run away if your health is low. BEWARE - if you find more than 2 enemys in bushes while bash just flash to your tower side, use potion and fast exhaust the enemy - just run and do everything to survive :).
After getting the first blood or just FB trying, stay the line using potions or recall base if minions didn't spawned yet or your mana is imba low :P. Lasthit minions, farm forest, get single gangs to get gold.
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Skill Sequence

Powerball is usefull for running and ganking at the beggining of game, that's why i take first lvl of that. Deffensive ball curl is usefull as a combo with puncturing taunt and items - thornmail and sunfire cape, later randuin's omen. When you're goin' to gank somebody or just initiate clash charge powerball for a few seconds then rush into the enemy using flash untill you're close to bash much enemys how it's possible then use fast ulti, taunt the strongest magic damage dealer (to don't let him use skills), turn on defesive ball curl and use randuin's omen (if you got it allready) to eventually slow. It should kill everything :) if not, just use another powerball and/or taunt + def ball curl to kill other survivers.
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Items

It's good way to buy warmog's armor as a last item, swap this for sunfire cape (40 magic dmg is low at the 30 min+).
League of Legends Build Guide Author Daroo
Daroo Guide

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Rammus exhaust-flash