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Rammus Build Guide by

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Rammus Guide

Last updated on April 14, 2012
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Jungle Role
Ranked #7 in
Jungle Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0


Defense: 26

Strength of Spirit

Utility: 4

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Hello all, this is my way to play Rammus. Rammus is a very good tank, with this build because it needed 1-2 minutes to kill me attacking alone the Nexus in the Twisted-Treeline-map and i got only my first Warmogs until then.
Feel free to comment on my build and vote, but please with some explanations. This is a lane Rammus guide since I'm not a good jungler.

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I take flat tankrunes for a good early game and better laneduration before I got my Thornmail and/or Force of Nature. You can take Armor, Health and Magicresist per level Runes, too i think.

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Like you see I don't go for 21 points in one masterie tree and 9 in an other, because Rammus or any other tank don't need that. I took Mercenary because of that useful extra gold you get for each support or an (accidently) kill. Tough Skin and Bladed Armor are a good protection in the early game, when you are escaping with low life.
I thinks it Obvisios why I took the other defensemasteries.
In Utility I took summoner's Insight for shorter Flash duration and good Hands for a shorter respawn time.

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I start with a Doran's Shield because of more damagoe more health and bonus Armor. Then i go for Mecury Treads, if there are many cc-spells or well feeded Mages, or Ninja Tabi, if the Carry is good and feeded. After that I go for a Thornmail or a Force of Nature depending on my lane.
Then I go for the other Item or a Warmog's when AD or AP damage are that low, you need at first no protection of it. Then I get the Thornmail/Force of Nature/first Warmog's depending on that what i already bought. Then I go for my second Warmog's and Atma's Impaler.

Do you have any Questions about the Item sequence?

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Skill Sequence

Playing in the Summoner's Rift I take at first Defensive Ball Curl for more Damage and more Armor, then I max my Taunt in order to support my ally on my lane. If you have to go often back, you should take Powerball at level 3 otherwise on level 4. After maxing Prunturing Taunt I max Defensive Ball Curl then my Powerball.

In Twisted Treeline I start with Powerball, if my team wants to get Firstblood. Otherwise I take the same skillsequence like in Summoner's Rift.
If my team wants to get firstblood, I go slowly to the bottomlane tower and wait 5-10 seconds until I powerball into the brush in the middle of the lane, when my team is ready. If I get problems at level 2 or 3 I take Defensive Ball Curl instead of the taunt.

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Summoner Spells

When I play Rammus I take either Flash and Exhaust or Flash and Heal depending on the Summoner Spells in my team.

You could also replace Flash with Ghost, or Heal/Exhaust with Ghost for better chasing and taunting. I wouldn't take Ignite, when I play tank Rammus because I could accidently get the kill.
Cleanse is a good option, too because you get rid or all cc and you could chase better.

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This is my way to play Rammus. I try to answer every question to my build as good as I can, so feel free to ask. English isn't my native language, so it could be that I got some mistakes in my text, please tell me where and I'll correct it.
If you vote please say a reason why you've voted, thank you