Build Guide by Arne
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Not Updated For Current Season
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Hi this is my first guide ever, so i would wery much appreciate if you threw a comment if you think this guide needÂ´s something. By the way english isent my main language so i cant promise that there wont be some mistakes!
Clarity - Provides you and your lane partner with a refill of mana when needed, which may result in you & your lanepartner controling the lane better. When playing rammus there is alot of gank opportunities because you your Powerball & Puncturing Taunt, and that costs alot of mana, so clarity is by far the best choice!
Exhaust - This spell can be used either as an escape mechanism or you could use it offensive. But thats not all, cause if you in a 1v1 fight with someone and he got the upper hand you can easily turn the fight around by using exhaust on him!
Cripple - Picked this one to make the succes rate higher when Exhause is used
Hardiness - Armor = Damage + surivability!
Resistance - Less likely to get killed by casters!
Strength of Spirit - Longer lanetime before you have to return
Evasion - Dodge = Greater survivability + this mastery unlucks Nimbleness
Nimbleness - Great for either fleeing or chasing down enemies!
Harden Skin - Simply making you tougher!
VeteranÂ´s Scars - More Health is never a bad thing!
Tenacity - awesome masterie, provides insane survivability!!!
Good Hand - less "dead time" is always usefull but i only picked this the unluck masteries further down the Utility treee
Perservance - Longer lane time!
Awareness - More exp! Nice nice nice!
Well RammusÂ´ skills order pretty much depends on your playstyle, but i would like to give away some advises!
- Pick Powerball early! this is a perfect spell for hunting down fleeing enemies or fleeing yourself, above that it has a awesome stun which can hit multible target!
- Get Taunt up! This might be RammusÂ´ most powerfull "teamfight/gank" spell. Just run in taunt the enemy and watch while the rest of your team will bring them down!
- Dont be to cheap with your Ultimate, the cooldown time isent that long!
Greater Glyph of Warding x9 - Just to fend of the casters too ;)
Greater Seal of resillience x9
Greater Mark of resillience x9
Greater Quintessence of resillience x3
Most of theme are Armor runes cause in RammusÂ´ chase:
Armor = Survivability/Damage!!!
This depends alot on which heroes the enemy picked, so figured out 3 differnt "endgame" builds!
If the enemy team picked 3caster & 2 melee or 2caster & 3melee, you should go for the build i postet above!
If the team picked 4 casters & 1 melee go for this build:
Heart of gold x2 - Some Health & armor + an awesome 1g per sec!
Ninja tabi - Movement speed & some dodge which will help Nimbleness trigger!
Chalice of Harmony - Nice cheep Magic ressistance + Cool mana regen :D!
Force of Nature x2 - Insane Health regen & Magic ressist + movement speed
After this sell your Heart of Gold..
Banshee´s Veil - Insane Hp & Mana & Magic ressist + a effect that fend´s of the next spell caster oppon you with only 30sec cooldown!
Guardian Angel - Much Armor & magic resist + revive effect
If the enemies picked 4 melee´s & 1 caster go for this one!
Heart of gold x2 - Some health & armor + 1g each second!
Ninja Tabi - Movement speed + some dodge that will help your Nimbleness mastery trigger!
Wardens Mail - Nice Armor & Health regen + slow effect on champions that hits u!
Thornmail - Pwn´s nasty carries!
Sunfire cape - Armor & health + aoe dmg ;D
Randuin´s Omen - Combine Heart of gold & Warden´s Mail = 1 More item spot!
For the last spot u can actually pick whatever u like :D but i suggest:
Atma´s Impaler - Armor + Crit = nice damage!
Sunfire cape - Armor & health + aoe damage!!
Thanks for watching this :D have a good time!