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Rammus Build Guide by ItsCloudy

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This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page.

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League of Legends Build Guide Author ItsCloudy

Rammus the tank (Not finished)

ItsCloudy Last updated on August 28, 2011
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Jungle Role
Ranked #7 in
Jungle Role
Win 52%
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 0

Strength of Spirit
Veteran's Scars

Defense: 21

Expanded Mind
Blink of an Eye
Mystical Vision
Presence of the Master

Utility: 9

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Hello, guys. I am Its Cloudy and I like playing Rammus with my friesnd CharlieScene37 (Xin Zhao)
and i have to tell you that they are great team. I recommend you to play rammus because of his taunt and great tank potencial. With his defensive ball durl he can tank tower and 2 champs with full build.

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Runes can help you get the First blood very much . Ofcourse if you have a good teammate at your lane like Xin Zhao , Miss Fortune well some dps not like Veigar or Annie or Anivia.

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You go as the usual 0-21-9 . Getting mainly armour and magic ress (well tank stuff ...). At utility you can get Meditation not Greed cuz rammus needs a lot of mana!!

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I start with Ruby Crystal

because I get resist runes , so you become great tank early game so you can get First Blood


I go for Heart of Gold

for some extra money late game witch i use for potions cuz i dont get mana and hp regen.

After that you get Thornmail

so when I taunt he get 30% damage and the reflect and the ultimate and the auto attack but you cant easily steal the kill whitch is not good.

Usually they surrender after the Thornmail

but the Sunfire

gives you extra helth and armour and damage fro mthe passive and you can tank a lot more easily.

Get the Forse of Nature

if there is AP char whitch mostly every game exists.

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Skill Sequence

Powerball - (Active): Rammus enters his ball state, continually increasing his movement speed. . impacting with his enemies, they will be knocked back for an instant and . dealt magic damage. Additionally, targets affected by the impact will be . slowed for 3 seconds. Powerball lasts for up to 10 seconds and cannot be . activated during Defensive Curl Ball.
Cooldown: 10 seconds
Impact radius: 200 (estimate)

This skill is very usefull for chasing enemies so as runing from thembut be sure that when you escape with it you dont stay close to the person that is chasing you cuz you will impactt him and powerball escape fails and you die. Get this skill at lvl 1 and use it emidietly so you can get as fast as you can to the long grass and get the fp with your mate.

Defensive Ball Curl - (Active): Rammus goes into a defensive formation for 6 seconds, . increasing his armor and magic resistance and returning magic . damage for each autoattack that enemies use on him. Defensive . Curl Ball cannot be used during Powerball.
Cost: 50 mana.
Cooldown: 14 seconds.

This skill MUST be used when you taunt an enemy.It refects the damage which combined with the auto attack deals great dps damage + your enemies will rape him till the taunt ends. Get this skill 3rd because you will be tank and you need taunt 2nd so your mate can do some damage on him.

Taunt - (Active): Rammus taunts the target enemy, reducing their armor and forcing them to . . attack Rammus for a few seconds.
Cooldown: 12 seconds
Range: 325

This skill IS AWSOME! It is so op 3 seconds taunt!! Tats why everyone hate rammus this can take out the ranged carry in seconds because he kills himself in you when you have Thornmail.You need to max it first so when you taunt your enemies they cant do anything your mate kills them and they just let the keyboard and rage quit :D. But gangplank can interupt it so care!

Tremors - (Active): Rammus creates tremors beneath him for 8 seconds dealing magic damage to
. nearby units and structures each second. Rammus can move, attack and use . other abilities while it is in effect.
Cost: 120 mana
Cooldown: 60 seconds
Radius of AoE: 300

This skills have so low cooldown that you can use it on creeps . I mean to kill like 2 waves that are pushing. The great is that it does damage on turrets which makes rammus a pusher.

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Summoner Spells

You can get exaust or fortify and replace the ghost but NEVER get out FLASH!Ghoust and flash can help you chase and escape from gangs.