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Runes:
+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
Exhaust
Flash
Items
Ability Order
Ki Barrier (PASSIVE)
Shen Passive Ability
Champion Build Guide
Shen has weaknesses, and most builds do not account for them. He has no natural wave clear and so needs at least one item to help him farm. His E can easily fail to reach the target. He has to get into the thick of battle to do what he does best (peel), but his stats while good are not nearly enough to keep him alive there. I wanted to make a build for him that not only eradicates his weaknesses, but turns weaknesses into strengths. It seems a very Shen thing to do.
That all said, there was a hole in my build. Everything was great, except I was a bit slow to get CDR. Shen always wants full boots as soon as he can get them, since he does a lot of walking around due to ulting. Ionian Boots proved to be a good practical answer. They are not the best at winning trades in lane (for that I'd want Ninja Tabis or Mercury's Treads), but they are the best at what I want to be doing when I play Shen. I feel that Shen's buttons being up more often actually does help in lane though. He trades much better when he has more frequent access to his skills.
This is a good team fight item for Shen for two reasons. First, Shen will be taunting enemies. They will hit him... a lot. He has to survive it. But also after the initial peel for your team, Shen is often low. If Shen wants to keep helping, normally he has to go back in despite being hurt. But with Warmog's Armor, he heals up as he moves into position to go back in.
I will however note the synergy with Warmog's Armor. Extra health becomes extra damage from the Titanic Hydra. It's not a bad thing to do some extra damage. Definitely not some amazing combo, but it is useful synergy.
Second, I like the synergy between Tiamat and Statikk Shiv. For a marginal amount of gold, Shen suddenly becomes a wave clearing BEAST who can rapidly split-push a lane with the best that LoL has to offer; and all without putting his dash on cooldown, should he be in dangerous territory and need to keep it at the ready.
Third, and this is the one people forget... assist gold. In team fights, Shen generally doesn't dash through five enemies. He maybe gets two, and that's if he is lucky. Possibly he gets to auto-attack a second enemy. But Shen's main job, peeling and forcing the enemy team to scramble away from him, doesn't net any gold. But you know what does? Landing some damage on the other enemies. Statikk Shiv is the best item for it; better than Protobelt, better than Hydra. I like all three to maximize the gold that I will get, assuming my team can win the fight.
Lastly... +7% move speed. Get back to lane. Catch people before dashing. Run away while holding your dash, or to augment how fast you can get away. Against some enemies you need everything you can get.
-- It provides some armor/MR to enhance Shen's health and passive shield.
-- Lifesteal and the delayed damage taken help Shen to delay/avoid his death.
-- Warhammer's AD/CDR help Shen in lane, to farm and trade well.
Having any lifesteal item in this slot works. You can opt for Blade of the Ruined King, Sanguine Blade, Hextech Gunblade, etc etc. The issue is that your early game CDR suffers. Both Protobelt and Warmog's armor build from Kindle Gem. You'd have to fully complete one of those items, then get another Kindle Gem. The only lifesteal item with CDR on it is Death's Dance. It becomes the logical choice.
But consider the other scenario. I'm about to get ganked. I dash to escape, but I'm being pursued. I want my dash up again, as soon as I can get it. Do you want your E to be up every 6s, or up every 14s because you thought a slightly cooler Q was super important? I couldn't bring myself to prefer Q's dps over tactical options, not when attacking and not when defending myself.
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