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Ryze Build Guide by

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League of Legends Build Guide Author

Red ball Express

Last updated on August 4, 2011
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.


Brute Force
Improved Rally

Offense: 9

Strength of Spirit
Veteran's Scars

Defense: 0

Expanded Mind
Mystical Vision
Presence of the Master

Utility: 21

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Hello there and welcome to my very first guide.

Why Ryze u may ask?

I'll tell you why. IMO is ryze one of the most awesome champs in lol, because he gets his dmg from mana, and he can spam those red balls forever.

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I have chosen:

Greater Mark of Insight. x9 for the Magic penetration

Greater Seal of Intellect x9 for mana/dmg

Greater Glyph of Intellect x9 for more mana/dmg

Greater Quintessence of Intellect x3 for even more mana/dmg ofc ^^

With these runes, masteries and a Mana Crystal you will have 819 mana from at lvl 1. that means your overload get 65.52 bonus dmg, that means you'll be punishing the enemy with almost 100 dmg with only 3.5 secs cooldown

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In items it should be obvious, that were gonna go for the items with most +mana ingame except boots and 1 item. (ill get to that item soon)

Early game:
Grab a mana crystal and two Health pots, and go punish that enemy. when u got atleast 595 gold u can recall, but be sure to be at very low mana when u do, farm some minions if you got plenty of mana. But be sure you got enough for a Rune prison if someone dives you. (not likely tho)

When at shop, turn mana crystal into at Tear of the Goddess ( and boots if you got enough for it) and head back to your lane and farm as hell to get that Tear charged up.

Mid Game:
If you havent got boots yet, rush to sorc boots and start on building Hextech revolver (the one non-mana item u need.) This item will make you extremely hard to keep low in hp since you got loads of mana now, and are healing each time you slap someone with your red energy ball.

Time to get a Rod of the Ages. and yes you might be more than 20 min into the game, when u finish it, but you just can't ignore the benefits from it. HP to be more tough, mana for dmg and ap for more dmg + the passive hp and mana reg when you LvL up.

Late Game:

Now you need some more defensive items. You want a banshees veil to make you less likely to get caught with a stun and nuked. And turn Hextech revolver into Will of the Ancients for more ap and spell vamp + the aura for your ap mates and Frozen Heart to keep those ad carrys off your back in teamfights. In which order you get these three items should be based on who is the most fed/farmed/ or generally dangerous on the enemy team. if youre on a roll just do as you please here.

And last for a little extra dmg is Archangel's Staff but most of the games are over by now.

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Skill Sequence

My skill sequence should be Q,W,Q,E,Q to get the most out of his passive. But most of the times i do Q,W,E,Q and then throw whatever is ready.

In teamfights where the enemy team are standing close together, throw E then pop R before E hits its target and then follow up with Q and W. and see the aoe dmg rain upon your enemies.

Most of the times will a squishy carry lose about 50% hp, which makes them back off a bit.

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Summoner Spells

As Summoner Spells i choose Ghost n' Flash.

Flash to get out of a gank or surprise an unaware squishy.

And Ghost to get back to the lane fast, to chase or retreat, or if a fight breaks out and you are nearby to rush in and help your mates to victory or help them escape a gank.

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Last i just want to say that.

I don't care that this is my first guide, i want contructive criticism.

and those who don't like this guide at all. I don't force you to use it, and if you are making rude comments.

You can "Take this scroll and stick it.. somewhere safe" because "I got these tatooes in Rune Prison" xD