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EMBERKNIFE Challenging Smite: Used in unique situations where enemy team lacks kiting champions or allied team has plenty of crowd control. The active marks an enemy champion for 4 seconds reducing their damage against you by 20% while empowering your champion’s basic attack and abilities dealing true damage over 2.5 seconds. Enemy champions such as Master Yi, Olaf and Trundle are a few that come to mind. Nimbus Cloak synergizes well with Emberknife.
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SUNFIRE AEGIS
Sunfire Aegis is the most expensive due to higher defensive stats and damage with immolate plus flametouch. The passive gives tenacity and slow resistances which helps with his greatest weakness, crowd control. Sunfire combines very well with Dead Man's Plate and Titanic Hydra. Some games I will lean on Plated Steelcaps or Boots of Swiftness since I already have stacked tenacity with Legend: Tenacity and/or Unflinching. I will generally only lean on this mythic if I truly need loads of tenacity or if I am very ahead in the early game.
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FROSTFIRE GAUNTLET
Frostfire Gauntlet and Turbo Chemtank has the same cost and stats. Great cheap option. Each provides different utility for different team compositions. Frostfire passive provides additional HP which gives more % damage on W, Frenzied Maul, and size which gives a larger hit bot range for his auto attacks. Keep in mind, the change in range due to champion size, is relative to the champion's center and not an attack range stat increase. The slow is very useful for overall anti-kiting. The health passive is also great against FLAT true damage champions or items such as Master Yi's Wuju Style, Camille's Precision Protocol, Olaf's Reckless Swing, etc. or Kraken Slayer, Riftmaker, etc. On the contrary, avoid Frostfire against champions and mythic abusers that deal PERCENT maximum health damage such as Vayne's Silver Bolts, Fiora's Duelist's Dance, etc., and Liandry's Anguish, Demonic Embrace, etc.
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TURBO CHEMTANK
Turbo Chemtank and Frostfire Gauntlet has the same cost and stats. Great cheap option. Each provides different utility for different team compositions. Turbo Chemtank's active is super useful in picking and catching enemy teammates off guard. This item should be considered if against super mobile champions like Lillia, Lucian, Vayne, etc., for an easy lockdown and focus. Since Volibear is usually the engage champion on the team, Chemtank enhances his ability to start teamfights. This is Volibear's preferred tank mythic option. The passive grant ability haste which helps Volibear achieve his 40-60 sweet spot.
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TRINITY FORCE
This bruiser option of choice is very useful in snowballing situations against team compositions that lack real lockdown or if your team composition is already very tanky. This provides Volibear with more damage stats in place of resistances. This risk reward situation forces you to be glass cannon early game. Depending on the game, I like to run Legend: Bloodline since this mythic passive grants plenty of attack speed.
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DIVINE SUNDERER
Divine Sunderer is seen as a better version of Trinity Force against teams that have two or more bruisers or tanks. The passive grants armor and magic penetration per legendary. Once again, a excellent option in snowballing early games. Spirit Visage compliments the healing passive of this item allowing for additional sustain.
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DEAD MAN'S PLATE
This is a fan favorite item in every Volibear build path. It is built against AD compositions. The increased movement speed synergies very well with Q, Thundering Smash. The unique passive, Shipwrecker, applies a slow if fully stacked momentum hits a champion. This slow effect cannot be blocked by Spell Shield but can be stopped by Black Shield because one stops abilities and the other grants crowd control immunity.
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RANDUIN'S OMEN
A very solid armor item against any strong critical striking champions such as a Jhin, Jinx, Yasuo, Yone, etc. Most games I am forced to build this in combination with Thornmail due to the amount of life steal in games. The active provides a slow as well. The unique passive, Rock Solid, reduces basic damage based on health.
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THORNMAIL
This item is a must in most games due to the amount of life steal. I will sometimes rush Bramble Vest and finish the item later since it only cost 800 gold. A very cost efficient purchase. Finishing the item is more cost efficient now than previous seasons due to the increase from 40 to 60% grievous wounds and application on immobilization which is achieved with Q, Thundering Smash, E, Sky Splitter, and R, Stormbringer.
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FROZEN HEART
A situational armor item that is very cost efficient ever since patch 11.3. It shares the same unique passive, Rock Solid, as Randuin's Omen. The difference between the items is that Frozen Heart reduces attack speed rather than critical damage. The mana granted is not very useful for Volibear. Situations where champions rely on attack speed and/or on-hit, such as Varus or Kog'Maw, and no critical damage is where it is considered. The lack of health helps against PERCENT maximum health TRUE damage champions like Vayne's Silver Bolts and Fiora's Duelist's Dance paired with Plated Steelcaps.
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DEATH'S DANCE
This is a situational item that is useful against AD compositions where you would like sustain, armor stats and damage but no health stacking. The item is much appreciated against AD champions with instant burst, such as an assassin. As a result, enemy champions have to "overkill" you to finish the job. The time advantage allows for a window for retaliation. Be mindful when building Gargoyle Stoneplate with Death's Dance since they "counter" each other. Gargoyle shield last for 2.5 seconds for mitigating burst damage and Death's Dance is anti-burst, converting to sustained true damage over time. Not the most optimal use of passives.
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SPIRIT VISAGE
In most cases, this is the preferred magic resistance item over Force of Nature. It grants extra shields and heals which synergies with Frenzied Maul and Sky Splitter. It also grants ability haste. If there is a healer on the team such as Nami, this item would be even more worth buying. The unique passive increases base health regeneration (+25%) and its own 100% (+25%) for a total of 150% base health regeneration.
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FORCE OF NATURE
Some games I will build both Spirit Visage and Force of Nature. Situations where I would debate the preference between both would be against AP champions that apply massive slows in their kits, amplified by legendary items. Champions like Cassiopeia with Miasma and Petrifying Gaze, Anivia with Flash Frost and Glacial Storm, Brand's passive Blaze, etc. The main weakness to Volibear is being kited out and crowd control. This legendary is the only item that provides movement speed, magic resistance, and health regeneration. Of the two, Force of Nature has more magic resistance over Visage.
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ABYSSAL MASK
A situational fourth or fifth item. I rarely build this item but when I do it is usually against a full magic damage composition. It synergizes well with all tank mythic items do to the passive. The amplified damage includes all damage types, such as true damage. Spirit Visage and Force of Nature works better for Volibear in most situations as first line magic resistance. This happens to be one of the cheapest magic resistance legendary items so keep that in mind if Volibear falls super behind.
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WIT'S END
The old phage from season 10 in now part of Wit's End. This would be a good alternative option if you are looking for no health stacking but more damage, attack speed, stickiness, and magic resistance. I do not find myself buying this very often but if you are snowballing this can be the item for you. This can also be great against Liandry's Anguish and Demonic Embrace.
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TITANIC HYDRA
My favorite damage legendary item for Volibear. It makes use of the health stacking and converts it into attack damage, equal to 1% of maximum health. Additionally, his ultimate, Stormbringer grants bonus health by 200/400/600. Basic attacks and bonus physical cone damage is applied on-hit. It is usually a second to third item choice depending on situations. Volibear can delete carries with his full combo. Might I add, the cleaving damage also applies to structures.
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GARGOYLE STONEPLATE
The active is too good to pass up and instead of a massive health boost in previous seasons, it now grants a decaying health shield. Be mindful of shield break champions such as Blitzcrank's Static Field, Rell's Shattering Strike and Renekton's empowered Ruthless Predator. Sterak's Gage and Gargoyle Stoneplate shields are great against countering true damage or percent maximum health damage. Please note that health shields do not count as current or maximum health so they will not increase the threshold of an execute such as Pyke's Death from Below, Urgot's Fear Beyond Death,
aspect of the dragon
, etc. The item activation is best utilized under circumstances similar to Zhonya's Hourglass to mitigate burst damage rather than activating upon the verge of death. When shielded from multiple sources, damage mitigation is applied to the shield that will expire the soonest first, with the exception of Black Shield which takes priority over all shields.
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WARMOG'S ARMOR
This is a great situational item to buy against compositions with heavy poke. The passive regenerates health when out of combat once Volibear achieves 3000 health. Since his W, Frenzied Maul, scales with health, Warmog's Armor can be even viewed as a damage item for him too. This item is also great against FLAT true damage champions or items such as Master Yi's Wuju Style, Camille's Precision Protocol, Olaf's Reckless Swing, etc., or Kraken Slayer, Riftmaker, etc. Fun fact, the unique passive is considered health regeneration, not incoming heals, so it does not interact with runes such as Revitalize.
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KNIGHT'S VOW
Situational cost efficient item that is considered when Volibear falls behind. There is so much value built into this item and it is super cheap. In addition, it provides support for the team when you fall behind and have less access to gold on the map. Just remember the same champion cannot be bound by two Knight's Vow.
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MAW OF MALMORTIUS
This is a situational legendary item has the unique passive, Lifeline, which protects Volibear from heavy AP burst damage. Similar to Sterak's Gage, you can only have one or the other in the same game. Unlike Sterak's, the Maw shield granted from Lifeline ONLY absorbs magic damage. I will consider this item in builds against Liandry's Anguish or overall survivability against heavy magic damage. Be mindful of shield break champions such as Blitzcrank and Renekton.
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BLACK CLEAVER
A situational item that is useful against champions that stack armor against your team. This may happen if you have a larger AD composition. The champions that come to mind are Rammus, Sejuani, Malphite, Cho'Gath, etc. I will build it unless someone else on the team is building this item, such as a top laner, or you have tank killer, such as Darius, Fiora, Vayne, Kog'Maw, etc. This legendary has one of the highest ability hastes in the game.
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NASHOR'S TOOTH
This is a very situational four or fifth item. Since Volibear's E, Sky Splitter, R Stormbringer and passive, The Relentless Storm, are the only AP scaling portions of his kit, I only like to build it towards end game when I am starting to max E. This item is dependent on the user landing skill shots in teamfights to get the most value. At that point of the game, you will have to evaluate if the team needs more damage. With that being said, the increases in damage, attack speed, and size of his shield is very noticeable.
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MERCURY'S TREADS
This is the boot of choice for most games on Volibear. The tenacity reduces the duration of crowd control. Volibear's biggest weakness is crowd control and getting kited by champions. Heavier AP compositions will make you lean towards this option as well. Tenacity reduces duration of crowd control except for displacement, drowsy, nearsight, suppression, and stasis. The duration of crowd control can never drop below 0.5 seconds. For most champions it is not beneficial to stack more than 80% tenacity. Legend: Tenacity + Unflinching provides 37% tenacity. The addition of Mercury's Treads gives you 56% tenacity. Finally, Unflinching at maximum stacks, results in 66% tenacity total with the above stacked multiplicatively.
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PLATED STEELCAPS
Secondary option against compositions that lack crowd control or against heavy AD teams. Sometimes your build will already contain plenty of tenacity through Unflinching, Legend: Tenacity, Sunfire Aegis, and legendary items. Therefore, you could get away with Plated Steelcaps.
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BOOTS OF SWIFTNESS
The third boot of choice would be swiftness boots. This item is situational. The enemy composition should have little to no crowd control or slow resistance is preferred over tenacity. Slow resist should not be confused with tenacity. Tenacity effects the duration of the crowd control while slow resist reduces the strength of percentage slows. For example, Anivia's Glacial Storm slows for a duration of 1 second but the percentage slow is 20/30/40% per rank while in the area of effect.
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IONIAN BOOTS OF LUCIDITY
The fourth boot of choice would be ionian boots. This item is situational and is one of the cheapest boot options in the game. It is a quick way to gain ability haste. I will only lean on this option if Volibear does not benefit from reduced crowd control durations or increased slow resist. This can help achieve the "sweet spot" of 40-60 ability haste.
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ELIXIR OF IRON
Elixir of choice for jungle Volibear. It provides more tenacity, health, and size. It is also great since the passive helps with team follow up.
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ELIXIR OF WRATH
Secondary elixir of choice and is only reserved for select situations such as split push or if you are going full glass cannon Volibear, which is not mentioned in this guide.
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