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Poppy Build Guide by Rychie

Jungle Rychie's Mjølnir, The Worthy | Poppy Jungle | 12.4

Jungle Rychie's Mjølnir, The Worthy | Poppy Jungle | 12.4

Updated on March 4, 2022
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League of Legends Build Guide Author Rychie Build Guide By Rychie 119 5 198,218 Views 10 Comments
119 5 198,218 Views 10 Comments League of Legends Build Guide Author Rychie Poppy Build Guide By Rychie Updated on March 4, 2022
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Runes: Dark Harvest (Standard)

1 2 3 4
Domination
Dark Harvest
Cheap Shot
Eyeball Collection
Relentless Hunter

Sorcery
Celerity
Waterwalking
Bonus:

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

Standard
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Smite

Smite

Champion Build Guide

Rychie's Mjølnir, The Worthy | Poppy Jungle | 12.4

By Rychie
Introductions
Hello everyone!

I'm Rychie an jungle main from NA. I have been maining jungle since season 9 and absolutely love this role. Poppy is one of the most satisfying champions, having so much crowd control and burst. This guide will explore his mechanics and micro play in the jungle. I've added some links below where you can find me. Thank you so much for checking out my guide! This guide was inspired by Tactician. Please check out his stream on Twitch.

If you appreciate the hard work that went into this guide, please give it a +1 and drop a comment!

Best regards.

Skill Order
:

STANDARD

ABILITY
ORDER
1

Q
2

E
3

W
4

Q
5

Q
6

R
7

Q
8

E
9

Q
10

E
11

R
12

E
13

E
14

W
15

W
16

R
17

W
18

W

F.A.Q.


Do you ever put two early points in Q versus W level 3?


In the early game, where there is a full clear option, two points in Q can be very helpful in increasing clear speeds. This is especially fine against an enemy jungler where Poppy's W, Steadfast Presence, has not useful counterplay potential.

Do you ever max W second over E?


Maxing W, Steadfast Presence, over E, Heroic Charge, second can prove to be useful against compositions with heavy amounts of interruptible dashes. W max will give more utility but less damage over E max second. Bottom line, this is a personal preference.

Mechanics: Steadfast Presence
[W] Steadfast Presence
This ability has one of the largest skill expression actives in the game. It grants an aura around Poppy that can interrupt dashes into or within, allowing for much counterplay. If successfully interrupted, the enemy champion grounded and slowed. The only exceptions to the rule of abilities that end up being unstoppable. Below are ALL the possible interactions in alphabetical order. Let me know in the comments if you come across any I might have missed!


AATROX
Direction Targeted: Umbral Dash
AHRI
Location-Targeted: Spirit Rush (Damage applies)
AKALI
Unit & Direction-Targeted:
Perfect Execution
Direction & Auto-Targeted: Shuriken Flip (Mark still applies)
ALISTAR
Unit-Targeted: Headbutt (Preventing the disengage/engage)
AMUMU
Auto-Targeted: Bandage Toss (Damage and stun applies)
AURELION SOL
Location-Targeted: Singularity
AZIR
Unit-Targeted: Shifting Sands (When used in combination with W first, Arise!)
BARD
Auto-Targeted: Magical Journey (When traveling on any point of the tunnel)
BRAUM
Unit-Targeted: Stand Behind Me
CAITLYN
Direction-Targeted: 90 Caliber Net
CAMILLE
Terrain-Targeted: Hookshot
Location-Targeted: Wall Dive
CORKI
Location-Targeted: Valkyrie (Upon receiving "The Package", Valkyrie becomes "Special Delivery" which is an unstoppable dash; casting "Special Delivery" resets Valkyrie cooldown)
DIANA
Unit-Targeted: Lunar Rush (If afflicted with Moonlight passive upon casting Lunar Rush, Diana could dash again)
EKKO
Location-Targeted: Phase Dive (Part one is a dash and part two is a blink)
ELISE
Unit-Targeted: Venomous Bite (Damage applies)
EVELYNN
Unit-Targeted: Empowered Whiplash
FIORA
Location-Targeted: Lunge
FIZZ
Unit-Targeted: Urchin Strike
GALIO
Location-Targeted: Justice Punch (Interrupts the forward dash)
GNAR
Location-Targeted: Hop, Crunch (Mega Gnar)
GRAGAS
Direction-Targeted: Body Slam
GRAVES
Direction-Targeted: Quickdraw,
Collateral Damage (Damage applies)
GWEN
Location-Targeted: Skip 'n Slash
HECARIM
Unit-Targeted: Devastating Charge (Damage and knockback applies)
ILLAOI
Unit-Targeted: Harsh Lesson
IRELIA
Unit-Targeted: Bladesurge (Prevents cooldown refund upon interruption)
IVERN
Auto-Targeted: Rootcaller (Includes Daisy! and applies damage on initial cast)
JARVAN IV
Auto-Targeted: Dragon Strike (When colliding with Demacian Standard and applies damage from both abilities)
JAX
Unit-Targeted: Leap Strike
JAYCE
Unit-Targeted: To The Skies!
KAI'SA
Location-Targeted: Killer Instinct (Shield applies)
KALISTA
Direction-Targeted: Martial Poise
KAYN
Direction-Targeted: Reaping Slash
KHA'ZIX
Location-Targeted: Leap
KINDRED
Location-Targeted: Dance of Arrows (Homing damage from arrows still applies)
KLED
Direction-Targeted: Pocket Pistol (Damage applies)
Direction/Auto-Targeted: Jousting
LEBLANC
Location-Targeted: Distortion
LEE SIN
Auto-Targeted: Resonating Strike (Damage applies on initial cast)
Unit-Targeted: Safeguard
LEONA
Auto-Targeted: Zenith Blade (Damage and immobilization applies)
LILLIA
Location-Targeted: Watch Out! Eep!
LUCIAN
Direction-Targeted: Relentless Pursuit
NAUTILUS
Auto-Targeted: Dredge Line (Must connect to disrupt)
NIDALEE
Location-Targeted: Pounce
ORNN
Direction-Targeted: Searing Charge,
Call of the Forge God (Recast and applies damage on initial cast))
PANTHEON
Unit-Targeted: Shield Vault
POPPY
Unit-Targeted: Heroic Charge
PYKE
Direction-Targeted: Phantom Undertow
QIYANA
Location-Targeted: Terrashape
Unit-Targeted: Audacity
QUINN
Unit-Targeted: Vault ( Harrier passive still applies)
RAKAN
Location-Targeted: Grand Entrance
Unit-Targeted: Battle Dance (Ally shield applies)
REK'SAI
Direction-Targeted: Tunnel (Forces a premature exit of tunnel)
RELL
Location-Targeted:
Ferromancy - Crash Down (Shield applies)
Unit-Targeted: Ferromancy: Mount Up (Damage, displacement, and stun applies)
RENEKTON
Direction-Targeted: Slice and Dice
RENGAR
Unit-Targeted: Unseen Predator
RIVEN
Direction-Targeted: Broken Wings (Affects all three), Valor (Shield applies)
SAMIRA
Unit-Targeted: Daredevil Impulse,
Wild Rush
SEJUANI
Direction-Targeted: Arctic Assault
SETT
Unit-Targeted: The Show Stopper (Interrupts the end of the ultimate, but damage and slow still applies)
SHEN
Direction-Targeted: Shadow Dash (Shield passive, Ki Barrier, applies)
SYLAS
Direction-Targeted: Abscond
Auto-Targeted: Abduct (Damage and stun applies)
Unit-Targeted: Kingslayer
TAHM KENCH
Direction-Targeted: Devour (Interrupts the recast when regurgitating the swallowed enemy champion and applies crowd control)
TALIYAH
Direction-Targeted: Weaver's Wall (Recast; similar interaction to Bard's tunnel, Magical Journey)
TALON
Unit-Targeted: Noxian Diplomacy
Terrain-Targeted: Assassin's Path
THRESH
Auto-Targeted: Deathly Leap (Recast of Death Sentence, "Taking the hook"),
Dark Passage (Interrupts traveling but still applies shield to Thresh)
TRISTANA
Location-Targeted: Rocket Jump
TRYNDAMERE
Direction-Targeted: Spinning Slash
URGOT
Direction-Targeted: Disdain (Shield applies)
VAYNE
Direction-Targeted: Tumble
VI
Direction-Targeted: Vault Breaker
VIEGO
Direction-Targeted: Spectral Maw (Damage and stun applies)
VOLIBEAR
Unit-Targeted: Thundering Smash (Damage and stun applies)
WUKONG
Direction-Targeted: Warrior Trickster (Damage from Poppy's Steadfast Presence does not apply to fake clone)
Unit-Targeted: Nimbus Strike
XIN ZHAO
Unit-Targeted: Audacious Charge
YASUO
Unit-Targeted: Sweeping Blade
YONE
Direction-Targeted: Mortal Steel (Consuming full stacks will still knock up and apply damage by the whirlwind but interrupt dash)
Direction/Auto-Targeted: Soul Unbound (Only during initial cast; second cast is an unstoppable dash back to his original body)
YORICK
Location-Targeted: Interrupts Mist Walkers dashing towards champions and large monsters marked by Mourning Mist
YUUMI
Unit-Targeted: You and Me! (Placed on 5 second cooldown upon interruption)
ZAC
Location-Targeted: Elastic Slingshot
ZIGGS
Auto-Targeted: Satchel Charge
To Be Continued...
New champions are on their way!

GALEFORE
Location-Targeted: Interrupts dash but homing missile damage still applies
HEXTECH ROCKETBELT
Direction-Targeted: Interrupts dash but rocket damage still applies
PROWLER'S CLAW
Unit-Targeted: Interrupts dash and NO damage is applies
STRIDEBREAKER
Location-Targeted: Interrupts dash but whip damage and slow still applies

RIFT SCUTTLER
If she runs to the very end of the river, she will dash back down to the center and resume fleeing. Poppy can interrupt the dash.
BLAST CONE
Once triggered, a dash buff is granted during the airborne knock up. Poppy can interrupt the dash, grounding the enemy champion.

TL:DR


Steadfast Presence does not stop dashes if the unit is crowd control immune, displacement immune, untargetable, or protected by Spell Shield such as Zed's Death Mark, Volibear's Stormbringer, Malphite's Unstoppable Force, etc. This also excludes any ability that counts as a lunge such as Darius's Noxian Guillotine, Udyr's Blazing Stampede, etc.

Mechanics: Heroic Charge
[E] [E] Heroic Charge
This ability will require some mechanics to find the right angles for an engage/disengage. In tight spots where Poppy needs to escape, she can E a minion. On the contrary, she can also engage the same way on a minion to find a different angle rather than targeting a champion directly especially if there is no terrain nearby for the stun. Flash + Heroic Charge is a quick way to catch an enemy off guard. In addition to Summoner's Rift terrain, there are also champion generated terrains. Below are other options to be aware of!


ANIVIA
Crystallize: Anivia summons an impassible wall of ice to BOTH teams at a target location perpendicular to her facing for 5 seconds.
AZIR
Emperor's Divide: Azir calls forth a phalanx of soldiers forming a wall that is impassable to enemies only but not allies for 5 seconds. Stun only applies if Azir is an ally.
JARVAN IV
Cataclysm: Upon impact, Jarvan IV creates a circle of impassable terrain for BOTH teams for a maximum of 3.5 seconds.
AAA
ORNN
Volcanic Rupture: Ornn slams the ground creating a magma pillar of earth as impassible terrain for BOTH teams for a maximum of 4 seconds.
TALIYAH
Weaver's Wall: Taliyah summons a massive wall of spiraling rocks in a
TRUNDLE
Pillar of Ice: Trundle projects an impassable pillar of ice at a target location for BOTH teams for 6 seconds.
YORICK
Dark Procession: Yorick summons a a wall of spirits around the target location lasting for up to 4 seconds acting as impassable terrain to enemies only. Stun only applies if Yorick is an ally.
FUN FACT!
Base Gates: Heroic Charge stun will activate on either gate regardless of what color team Poppy is on. All gates are coded as walls and will activate the stun mechanic against enemies.
Mechanics: Keeper's Verdict

KNOCK UP
VS

EJECT

[R] Keeper's Verdict
This ability can make or break important teamfights or simply help finish off a squishy target in a full combo. It is important to note, Poppy's ultimate can be cancelled for a reduced cooldown either by finishing the channel without reactivation or by simply recall ing in the middle of the channel.

Eject: If an objective is being contest ( Baron , Dragon , etc.) or there are enemy champions you could remove to even the odds of a teamfight, the ultimate can be used to eject. It can also be used in situations to disengage or peel.

Knock Up: If Poppy is successfully picking off an enemy champion with E, Heroic Charge, the knock up from the ultimate can be chained. On the contrary, the knock up is also long enough to set yourself up for a Heroic Charge pin. Lastly, the ultimate, when used in this fashion, can disrupt enemy ultimates such as Katarina's Death Lotus.
Final Words
If you appreciate the hard work that went into this guide, please give it a +1 and drop a comment. Special thanks to the one and only Tactician for your continued inspiration. Please check out his stream on Twitch! I personally stream every single day at midnight EST for about 5 hours. You can find me on Twitch or in my Discord. For more information about the intricacies of jungling such as questions to ask to yourself prior to the start of a game, micro/macro tips, matchup tips, or general points to improve on for ALL junglers, check out:[/columns]

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Rychie's Mjølnir, The Worthy | Poppy Jungle | 12.4

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