[S12] 60% WR Fleet Speedrick Yorick Build
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Runes: Fleet Example Runes
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Champion Build Guide
My name is GarenteedDamage, I am a Yorick main and I love to see other people trying him out. I have always thought of Yorick as a hidden meta. I am a streamer on Twitch and I stream League as often as I can. You can find my Twitch (click here). Feel free to stop by and talk to me about Yorick or League in general! Or if you would rather talk to my community here's the community discord link: (Click for Discord Link) My discord is kind of dead but don't let that scare you away, I'm always around to talk and answer questions!
Now in case you were wondering why you should trust the information I give you on how to play Yorick; at the end of Season 10 I had two accounts in Gold II both with a 60% or higher winrate:
Garenteed Damage: op.gg
Garenteed Dmg: op.gg
Also, I tested all of these builds in Season 11 preseason and I am currently using them daily in Season 11. I also understand that for some the fact that I had two accounts in Gold II doesn't mean much. However, the majority of League players are in low gold and under.
I discovered this bug in Season 10, I'm not sure if it was ever patched but I have been unable to duplicate it since it occurred.
Shepherd of Souls (Passive)
I recommend using these guys (Mist Walkers) to push lanes for you over releasing your Maiden (R). They will automatically target minions when they are in range. They will remain in lane, pushing, unless you use your (E) on a Champion or Jungle Camp within their range. There is a range to your Mist Walkers, meaning you can put 4 of them top lane, let them push, then go mid lane and put another 4 mid lane. Meaning you can have more than 4 Mist Walkers on the map at the same time.
They will disappear from the map if:
They are killed (obviously)
Another group of 4 Mist Walkers is in range (In which case the Mist Walkers will despawn leaving you with only 4 in that area)
Last Rites (Q)
This is Yorick's main source of damage. I always try to time grasp procs with my Q to ensure extra damage and healing.
Dark Procession (W)
Yorick's (W) can be used to stop channeling effects if placed correctly. If Yorick hits a champion with the side of his (W) it will briefly make the champ AIRBOURNE. This is best used to stop Teleports. For example: The Teleport Summoner Spell, Shen Ult, and Twisted Fate Ult.
Mourning Mist (E)
Yorick's (E) slows enemies and also grants Yorick additional movement speed towards the target. This synergizes well with Approach Velocity as well as Nimbus Cloak if you take ignite.
Eulogy of the Isles (R)
Yorick's (R) is a huge power spike for him. You should try to keep it alive for as long as possible. Pressing (R) a second time will release your Maiden and send it down the nearest lane. I tend not to release Maiden unless there is an objective coming up (Drake, Rift Herald, Baron, Elder). If there is an objective coming up drop Maiden in the lane on the opposite side of the map from the objective. This way someone from the enemy team is forced to deal with her. However, most of the time you should keep your Maiden and send your 4 Mist Walkers down a lane instead. Your Mist Walkers will automatically target minions and go down the lane.
The Bread & Butter Items
I consider Tri Force, Serylda's Grudge, Dead Man's Plate, and/or Force of Nature to be the most necessary items for Yorick. I tend to buy Tri Force in every game. Tri Force is an item that adds to your overall tankiness and damage as well as giving a huge damage spike to your (Q) if you time it with it's passive. It's passive also stacks on turrets which allows you to take them extra fast. Serylda's Grudge is a very nice damage item that allows your maiden/minions in some cases 1v1 champions. It gives a lot of armor penetration and when combined with Black Cleaver it will shred even the tankiest champs. Dead Man's Plate and Force of Nature can be interchanged but both are useful because of the movement speed buffs, health, and resistances they give him.
The Other Items
As for the other items I've listed in my builds, which items you build and what buffs they give you vary. You should build certain items in certain situations, hover the (notes) icon next to my builds for more information.
The last survivor of a long-forgotten religious order, Yorick is both blessed and cursed with power over the dead. Trapped on the Shadow Isles, his only companions are the rotting corpses and shrieking spirits that he gathers to him. Yorick’s monstrous actions belie his noble purpose: to free his home from the curse of the Ruination.
Even as a child, Yorick’s life was never normal. Raised in a fishing village at the very edge of the Blessed Isles, he always struggled to find acceptance. While most children his age were playing hide-and-seek, young Yorick was making friends of a different kind—the spirits of the recently deceased.
At first, Yorick was terrified of his ability to see and hear the dead. Whenever someone in the village passed away, Yorick would lie awake all night, waiting for the chilling cry of a new visitor. He could not understand why they chose to haunt him, and why his parents believed the spirits to be nothing more than nightmares.
In time, he came to realize the souls were not there to harm him. They were simply lost and needed help finding their way to the beyond. Since only Yorick was able to see these spirits, he took it upon himself to be their guide, escorting them to whatever awaited in eternity.
The task was bittersweet. Yorick found that he enjoyed the company of ghosts, but each one he brought to rest meant saying farewell to another friend. To the dead, he was a savior, but to the living, he was a pariah. The villagers only saw a disturbed little boy who spoke to people who weren’t there.
Tales of Yorick’s visions soon spread beyond his village, and drew the attention of a small order of monks who dwelled at the heart of the Blessed Isles. Its envoys traveled to Yorick’s island, believing he could become an asset to their faith.
Yorick agreed to journey to their monastery, and there, he learned the ways of the Brethren of the Dusk and the true significance of their trappings. Every monk carried a spade as a symbol of their duty to conduct proper burial rites, which ensured souls would not lose their way. And each brother wore a vial of water drawn from the Blessed Isles’ sacred spring. These Tears of Life represented the monks’ duty to heal the living.
Yet, no matter how he tried, Yorick could never gain the acceptance of the other monks. To them, he was tangible proof of things that should only be known through faith. They resented his power to easily perceive what they themselves had struggled their entire lives to understand. Shunned by his brothers, Yorick found himself alone again.
One morning, as he tended to his duties in the cemetery, Yorick was interrupted by the sight of a pitch-black cloud roiling across the surface of the Blessed Isles, devouring everything in its path. Yorick tried to run, but the cloud quickly enveloped him and plunged him into shadow.
All around Yorick, living things began to writhe and contort, corrupted by the foul magic in the Black Mist. People, animals, even plants began to transform into vile, ghoulish mockeries of their former selves. Whispers emanated from the turbulent air around him, and his brothers began ripping the vials of healing water from their necks, as if the objects were causing them great anguish. A moment later, Yorick watched in abject horror as the monks’ souls were ripped from their bodies, leaving cold, pale corpses behind.
Among the quieting screams of his brethren, Yorick alone could hear voices within the mist.
“Remove it. Join us. We will become one.”
He felt his fingers grasping for the vial at his neck. Mustering all his resolve, Yorick forced his hands away from his throat and commanded the howling souls to stop. The Black Mist writhed violently, and darkness overtook him.
When Yorick awoke, the winds had calmed, and the once-fertile lands had transformed into the grotesque hellscape of the Shadow Isles. Isolated tendrils of the Black Mist clung to him, trying to overtake the one living thing not yet corrupted. As the Mist wrapped itself around him, Yorick saw it suddenly recoil from the vial at his neck. Yorick clutched the blessed water, realizing it was all that kept him alive.
In the days that followed, Yorick scoured the islands for survivors, but found only the twisted remnants of what once lived there. Everywhere he walked, he witnessed wretched spirits rising from the bodies of the dead.
As he searched, Yorick slowly pieced together the events that led to the cataclysm: A king had arrived seeking to resurrect his queen, but instead, had doomed the Isles and everything on them.
Yorick wished to find this “Ruined King” and undo the curse he had unleashed. But he felt powerless in the face of the seemingly endless death that surrounded him.
Almost lost within his grief, Yorick began to speak to the spirits around him, attempting to find solace with them as he had as a child. Instead, as he communed with the Mist, corpses left their graves, guided by his voice. He realized the bodies he once laid to rest were now his to command.
A glimmer of hope shone from the heart of his despair. To free the dead of the Shadow Isles, Yorick would wield their power and their strength.
In order to end the curse, he would be forced to use it.