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Recommended Items
Runes: Crit path

+9 Adaptive (5.4 AD or 9 AP)
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Barrier
Flash
Items
Ability Order Always (Read notes!)

Whisper (PASSIVE)
Jhin Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Lucian
Lucian Nami lane is the most difficult lane in general. You have less room for error as this is a very punishing matchup. Better to play for teamfights and around objectives with W and R than to duel Lucian. patience wins. play around enemy botlane cooldowns like Lucian dash is the most important.

Viego
Ideal with Viego jungle. Any jungle with AD dps.
Synergies

Viego
Ideal with Viego jungle. Any jungle with AD dps.
Champion Build Guide
Table of Contents
• Introduction • Pros / Cons • Runes • Summoner Spells • Skill Order • Items • Gameplay • Tips & Tricks • Combos • Conclusion
Introduction
Hello — I’m Yunfang, a Master ADC main. This guide focuses on Standard ADC Jhin with practical, matchup-aware rune choices and itemization. Jhin rewards spacing, timing and prediction — this build emphasizes pick potential and high-value picks from range while remaining compact and easy to read.
Pros / Cons
|
Pros • Massive single-target damage • Long-range pick potential (W/R) • Strong lane poke with Q bounces |
Cons • Immobile — punished without vision/peel • Relies on positioning and timing • Falls off vs heavy tank comps (without LW) |
Runes
|
Dark Harvest Choose when paired with poke/zone supports (e.g. |
|
Fleet Footwork Pick vs long-range lanes ( |
Summoner Spells
| Flash + Barrier — Standard, high survivability in lane and clutch saves. |
|
Flash + Cleanse — Take versus compositions with 2+ hard CC threats (e.g. |
Skill Order
Levels 1–4: Q → W → Q → E (i.e. 1-Q, 2-W, 3-Q, 4-E) — gives strong early poke without needing traps at level 3.
Max order: Q → W → E
Items
|
Starting Doran's Blade heals on all damage types — Q poke heals you in lane and keeps trades efficient. |
|
First Item (Lethality Path) |
|
Early + Core |
|
Boots |
Gameplay — Compact Phase Guide
Early Game
Use Q to last-hit minions and bounce onto the enemy — it deals extra damage on subsequent bounces. With Fleet, auto a minion to proc movement-speed, step forward for a quick trade, then reset. Dorans + Q sustain lets you poke safely.
Mid Game
Play around jungler/support. Follow engages, tag with W to root from distance, then reposition. In skirmishes attack the closest target — maintain strict spacing and use Ghostblade/RFC windows to threaten picks.
Late Game
Stay back, never facecheck without vision/peel. Use R to snipe low-health targets and force movement; chain the 4th-shot with W to finish and secure picks.
Tips & Tricks (Compact Bullet List)
• Two R styles: spam to reduce reaction time, or play mind games to bait predictable dodges.
• Use R angles to funnel enemies into your team.
• W long-range root setups are priority — positional picks win games.
• Fourth-shot combos: Flash W → Q → 4th shot for maximum missing-health damage.
• Keep vision and never walk up alone.
Combos
| Fourth-Shot Burst | W → Flash → Q → 4th shot — maximize % missing-health damage and close the gap with near-zero reaction time. |
| Pick Combo |
Long-range W → |
| Ultimate Setup | R (apply pressure) → 4th shot → immediate W follow-up for root and secure. |
Conclusion & Guide Notes
This is a compact Jhin guide focused on pick-oriented play and reliable lane pressure.
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