[S2026.2] | AMA ✔️ SIMPLE 1v9 ✔️ LIVE ✔️ [FULL GUIDE] ✔️ [UPDATED]
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Recommended Items
Runes: CRIT BUILD

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+65 Base Health
Spells:

Barrier
Flash
Items
Ability Order

Love Tap (PASSIVE)
Miss Fortune Passive Ability
Threats & Synergies
Threats
Synergies
Show All
Extreme Threats

Draven
Beats her in almost every all-in.
MF can’t deal with his early damage and pressure.
play patient and use your E to slow him down work with your support to look for short trades. remember that draven takes 2 seconds to catch his axe after throwing so use this time to look for an angle to bounce Q on him out of enough range that he can't retaliate.

Blitzcrank
High level of CC helps set up miss fortune for great angles for lethal damage for trades and ultimate
Synergies

Blitzcrank
High level of CC helps set up miss fortune for great angles for lethal damage for trades and ultimate
Champion Build Guide
Table of Contents
• Introduction • Pros / Cons • Runes • Summoner Spells • Skill Order • Items • Gameplay • Tips & Tricks • Conclusion
Introduction
Hello — I’m Yunfang, a Master ADC main.
This guide focuses on standard Crit Miss Fortune and Lethality Miss Fortune, with matchup-based rune choices and clear decision-making. MF excels at lane control, poke, and high-impact lethal teamfights with good angles on her ultimate. This build is compact, practical, and focused on consistent, high-value play.
Pros / Cons
|
Pros • Strong poke and lane pressure • Massive AoE teamfight damage (R) • Flexible item paths (crit or lethality) • Great snowball potential |
Cons • No mobility — vulnerable if mispositioned • Countered by dive/assassins without frontline • R is easily cancelled without peel |
Runes
Crit Build Keystone: PressTheAttack Press the Attack
• Best overall damage for extended trades
• Synergizes with autos + Q poke
• Strong lane dueling + early objective pressure
Lethality Build Keystone: FirstStrike First Strike
• Maximizes burst with Q bounce + E + ult
• High gold generation → fast lethality spike
• Best for poke lanes and scaling setups
Summoner Spells
|
Flash + Barrier General and safest spell combo. Ideal when the enemy botlane or jungle is not heavy CC or dive. Barrier has a lower cooldown than Heal — especially strong when paired with Cosmic Insight secondary. |
|
Flash + Cleanse Take vs heavy CC lanes or comps. Allows aggressive early trading into supports like (Note: Cleanse does not work on Suppression, Nearsight, or Airborne — use Mercurial Scimitar for those matchups but it's important to note, mercurial scimitar cannot stop airborne.) |
Skill Order
MAX ORDER Q → W → E
• You can take W level 1 when planning to initiate fast push to prevent enemy from pushing you under turret early (e.g when vs. ziggs + xerath)
Items
STANDARD CRIT BUILD (PTA)
| 1st Item: Bloodthirster |
|
2nd Item (Choose): • • |
|
3rd / 4th Item (Matchup-based): • • |
| Core Damage Spike: Infinity Edge |
LETHALITY BUILD (FIRST STRIKE)
|
First AND Second Items: • • |
| 3rd / 4th Item (Matchup-based): Lord Dominik's Regards or Grievous Wounds depending on comp |
| Core Damage Spike: Infinity Edge |
Choose Final Item (Crit or Lethality):
• GA for safety
• Shieldbow for survivability
• Edge of Night vs dive/engage
Upgrade When Possible:
(big damage spike as it grants adaptive force equal to 5% of your total movement speed. When combo'd with Miss Fortune's W you can have around a pickaxe-worth AD from swiftmarch alone.)Gameplay — Compact Phase Guide
Early Game
• Abuse Q poke + bounce angles
• Use E to zone or control waves
• Play around PTA procs (crit) or poke windows (FS)
• Maintain safe spacing — MF is immobile
Mid Game
• Group for objectives
• Look for R angles before fights break out
• With Axiom Arc, every pick → more ults
Late Game
• Position behind frontline
• Hold R until the enemy burns mobility
• One ultimate in a good angle wins a teamfight
Tips & Tricks
• When a Q bounce kills a unit, the bounceback behind crits for massive damage — angle it well during lane. However do not force it each time, even just a simple Q bounce is okay when a last hit bounce is not possible.
• Use E first to slow entire teams into R.
• Flash → R is a useful pick tool.
• Always track enemy CC before channeling R.
Conclusion & Guide Notes
This is a compact Miss Fortune guide focused on poke, teamfight impact, and consistent decision-making through clear crit and lethality builds.
I stream on Twitch and you're always welcome to come and ask any questions!
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