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Yasuo Build Guide by The_Unf0rgiv3n

Top platinum

SEASON 10 [10.13] Diamond YASUO TOP/MID GUIDE (3 mil mastery

By The_Unf0rgiv3n | Updated on June 24, 2020
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Choose Champion Build:

  • LoL Champion: Yasuo
    Yasuo top
  • LoL Champion: Yasuo
    Yasuo Mid

Runes: Safe (kinda outdated, but still viable)

1 2 3 4
Precision
Conqueror
Triumph
Legend: Alacrity
Coup de Grace

Resolve
Bone Plating
Overgrowth
Bonus:

+10% Attack Speed
+8 Magic Resist
+6 Armor

Spells:

LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Ignite

Ignite

LeagueSpy Logo
Middle Lane
Ranked #48 in
Middle Lane
Win 50%
Get More Stats

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies

Introduction

Hello guys! Name's The Unf0rgiv3n. I've been a League player since mid-season 3 and I've mained Yasuo more or less since he got released. Out of all the champions, I find Yasuo to be really fun to play with a lot of outplay potential towards basically every other champion and I never get tired of playing him. Right now, I'm sitting at around 2.5 million mastery points and my highest peak has been Diamond 2. At the moment, I'm in platinum because I don't really put that much time into the game and I play mostly to have fun and not tryhard too much. I'm also streaming on Twitch every day except the weekend, so if you guys want to hang out there, ask me some questions not just about Yasuo but League in general, feel free to come! I'll be more than happy to welcome you and answer as many questions as I can :)
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PRE-SEASON CHANGES OPINION

Well, now the tables have turned! PD seems to be like the better option since the pre-season kicked in because Riot has removed the crit magic damage on statik shiv.
Shiv is not completely useless now, but I guess it's better when combined with other items with energized attacks, such as Stormrazor. The only problem is that if you do that, you cant really build IE with it, because you're overstacking crit chance... It's not that it wont work well, but it's just a very big amount of gold spent for the same stats basically.

Another thing I've noticed is that 's missing true damage does make it weaker on yasuo when it comes to dealing with tanks. Early game you can do really well, because the tanks are not tanky yet and late game you should already have a lifesteal item + the small amount of lifesteal from will help you deal with them, but MIDGAME you will suffer a lot!
In other words, is still a viable option especially if you're not facing more than 1 tanky champs and you are laning vs a ranged oponent.

I will try to update the guide as often as possible if and when I find something new and useful that has not been described in here yet!
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Pros and Cons

Here are the main advantages and disadvantages of Yasuo:

PROS:

- High mobility
- Very good and fast wave clear
- High snowball potential
- Really fun to learn

CONS:

- No escape abilities (you have to rely on the enemy minions to outplay and escape)
- Squishy early game
- Very hard to carry games solo
- Very high skill cap
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Runes

I will leave you some info here about the runes that I'm using and why I think they are the best choice for Yasuo.



I would recommend getting Conqueror if you're facing a tank / bruiser champ or if the enemy team has multiple of those champs and you're vs a ranged one. It has great damage and healing early / late game, but mid it kinda lacks both, so be careful with the trades you take.

Fleet is the way to go if you're facing a ranged opponent and/or you need sustain on the lane, because you know you're gonna get poked. It also synergizes really well with items that have energized attacks like Stormrazor, but the overall build that includes Stormrazor isnt very high damage oriented since you're missing one of your main components: Infinity Edge

Simply a live saver and definitely the better choice out of the 3.

Overheal is a great option especially if you plan to go with the Statikk Shiv build. Along with Bloodthirster and Death's Dance the amount of healing you get is just insane!

Stacking attack speed is WAY more important that lifesteal or tenacity.

Combine that (which stacked gives you 12% lifesteal) + and Bloodthirster and you become a monster!
This is only recommended if you plan on going with a lot of lifesteal and full glass cannon build! Otherwise, I wouldnt recooment picking this rune.

You can pick Last Stand as well in some games, but if you get fed, you won't make the best use of it.



This is a tool to help you win trades with ease.

Since Conditioning and Bone Plating got placed on the same line and you can only pick one, Overgrowth is probably the next best choice. You can compensate the missing stats of Conditioning by getting Armor and Magic Resist from the additional stats under the 2nd tree.



For MIDLANE you can use just to be more aggressive and have higher kill potential but going with resolve is also not bad at all!
Also, if you choose to pick Domination, you should get + and from the 3 bonus stats: 9% Attack Speed, 10 Adaptive Force and HP per level.
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Spells

This is a summoner spell that you MUST have. Helps you escape those nasty ganks early game and later on in the game, to engage with fancy combos (beyblade, keyblade) and pick enemies off guard.

At the moment, taking ignite top is actually a lot better than taking Teleport simply because you can have more of a kill pressure on lane, its cooldown is pretty low and champions like riven, renekton, jax, darius pick ignite nowadasys anyway so if you pick TP into those, you will never kill them 1v1.

I used to take Teleport toplane all the time before, but now I feel like you're putting yourself in a disadvantage most of the time if you take it, because almost 90% of the toplaners use ignite.

It would have to be a very extreme case where you need to pick Exhaust for toplane but even then, I don't recommend it.
For Mid, only pick it into matchups with a lof of burst damage (Zed, Talon, Syndra, etc) if you dont feel confident enough that you can deal with them.

In certain matchups or teamcomps, this is not a bad summoner spell to pick for MID. Into a Lissandra for example, it could work very well.

Just... no. Don't pick any of these unless you're under level 10.
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Unique Skills

Here I will post a video of mine where I will show you the three most important and more advanced Yasuo tricks that you can do in a game.

Airblade: It is the most simple trick out of the three, but it is very effective in 1v1's to help you do that little bit extra damage that you need to kill your opponent. You can usually perform an Airblade after completing Phantom Dancer or Berserker's Greaves + a couple of Dagger.

Beyblade: This one is a little bit more complicated and you will have to use a summoner spell to perform it, but it can really catch your enemies off guard. Very usefull for surprise engages.

Keyblade: The hardest one to pull off in a game. To be able to do that, you will need your Q on the maximum cooldown (1.33 sec.). It is extremely good if you manage to get 2 or more people with your knockup, but careful with that one, because it could be the difference between winning the teamfight or fail flashing into the whole enemy team, getting killed and potentially losing the game!
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Team Work

When you play Yasuo toplane, you're expected to be a little bit tankier than usual. Sometimes you wont have another tank in your teams so you will have to be the one doing the engages.
But if you do have another tank and someone who can engage instead of you, remember that you don't always have to go in on the first knockup (Yes, you are tanky, but you're not Tryndamere). Sometimes you can have a nado ready and use it after your tank has engaged and maybe get 2 or more people in the air before using your ULT.

For midlane, there isnt much of a difference except that you dont have to buy more than 1 or 2 tanky items because after all, it is expected from you to be doing damage!
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Summary

In conclusion, Yasuo on top is harder to pull off than it is on mid, but it's fun most of the time regardless. Many of the matchups are quite hard and will require a lot of practice to be able to deal with them. While playing Yasuo on top, in many games, the fact that you have crushed your laner will mean absolutely nothing if your botlane is losing hard, so try to somehow help them out with your Teleport if that is necessary.
I hope that guide was helpful somehow and if there are any other questions regarding different matchups for top than the ones I've posted or anything else I can help you with, let me know in the comments or feel free to stop by on my stream and ask me there!
I stream from Monday to Friday at 16:00 CET.
League of Legends Build Guide Author The_Unf0rgiv3n
The_Unf0rgiv3n Yasuo Guide
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SEASON 10 [10.13] Diamond YASUO TOP/MID GUIDE (3 mil mastery