Yasuo Build Guide by The_Unf0rgiv3n
SEASON 10 [10.13] Diamond YASUO TOP/MID GUIDE (3 mil masteryBy The_Unf0rgiv3n | Updated on June 24, 2020
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Choose Champion Build:
Runes: Safe (kinda outdated, but still viable)
+10% Attack Speed
+8 Magic Resist
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
I find the reworked Aatrox to be easier to fight than the old one. Pay attention when he uses his passive on minions and then try your best to dodge the outter part of his 2 Q's and the center of his 3rd Q. If he has his passive ready, he will do a Q > W > Q > AA > Q combo which at early levels should leave you at 25-30% hp max. (Your windwall can block his W)
Akali is a very annoying matchup. Before 6, she can play fairly safe, trade you with her Q into W and AA and then go back invisible and after level 6, she becomes close to impossible to kill unless you're ahead in the lane. Either try kill her before 6 or farm safe under tower and ask your jungler for a gank. Try getting some defense items first before building PD (tabis, hexdrinker, mercs, etc.)
Camille can be either really hard or super easy. If you can predict his jump and avoid it, you can most likely win a trade on lane. Be careful not to be too far up on the lane if you suspect the enemy jungler to be close, because if she ults you, there's no escape. If you see that you can deal with her, rush PD and then tabis and if not, get tabis first.
Chogath is not really a hard lane unless you get hard camped. Try to avoid getting slowed by his autos with the spikes activated and trade often with him after he uses that ability. You can safely rush PD into him.
Darius can be quite hard to deal with. The only chance that you've got to do something is if he uses his Q to farm minions or if he misses it. Then you have 4-5 sec. to go in for a quick trade and get out before you lose too much HP because of his passive. If you don't manage to kill him before level 6, try harassing him with nados and when he gets below 40% HP, you can go for the kill. Also he will probably try to zone you away from the minions so if you are in danger of losing the trade, just stay within the XP range of the minions and wait for the wave to push to you.
Mundo is nothing too special for a matchup. Just try to avoid getting perma slowed by his Q and fight him a lot pre-6. You should be winning this matchup without a problem.
Fiora is a challenging matchup. There's a lot of outplay potential on both sides and it can make this matchup fun. Try to avoid getting hit by her Q on the weak spot and also do not use EQ for the knockup on her because she can either dash away or W to damage and stun you. Before going all in for the kill, always try to bait out her parry! Rush Tabis first item.
Gangplank is not that hard if you know how to dodge his barrels. Trade with him only if he uses his auto attack on a minion. Before going all in on him, try to make it look as if you want to ult him and once he uses his W, on the next engage, he's yours! Start with doran's shield and try to get tabis on your first back.
Garen is quite easy. Harass him with your Q from a distance and run away if he engages with his Q. If he's running Grasp, you will most likely not win the trades until level 5-6. Try to only trade with him when you have your nado ready. Extensive fights with him early will lose you the trades. Go for PD into tabis.
Gnar is an interesting lane. You will mostly want to trade with him when he's in his mini gnar form and avoid the big guy but if you manage to get a couple of kill before 6, you won't have a problem with either form. Rush tabis on this lane to help you survive those long range pokes.
Illaoi is straight up cancer lane. If you want to trade her, make sure you have your windwall ready and also if she has more than 1 tentacle around her, destroy the others or there will be little to no space to run and avoid getting slaped. After 6, if she ults, just run away from her until it expires and then you have a chance to kill her. Rush tabis first item.
Irelia is quite weak early game. Abuse that fact and trade her as much as possible, because after trinity force, she can start to hurt a little. You can block her stun and her ultimate with your windwall. If she's playing too aggressive and winning most of the trades, rush tabis first item. If you can manage to dodge her stun and outtrade her, go for PD first item.
Jarvan's Q poke on lane can be pretty annoying and his base dmg is also quite high. Be aware of the EQ engages onto you bc he will definitely outtrade you early. Rush tabis and then go for PD.
Jax is not particularly easy. Your Q can stack a nado through his counter-strike *hashinshin intensifies* but it doesnt deal damage and you can still lose the trade if he times it correctly and stuns you before it actually procs. Play this lane really careful or you risk getting destroyed throught the entire game. If you see him buy sheen as a first item, just wait for the minions to come under the tower , farm and wait for him to do a mistake.
Annoying poke, long range harass, a lot of burst melee dmg + disengage abilty... Just rush tabis and try hitting as many nados as possible. If you go in for a trade, you will most likely lose it hard.
Kennen is quite the counterpick for Yasuo. Just be aware of his passive and his W passive and do not go for trades if he has 1 passive stack on you because you will lose it. You can rush mercs into PD on this lane, but still play it carefully.
He's not hard to face if he doesn't have a lead on you. Avoid fighting him when he has his W passive and should be able to outdamage him in trades. Rush Tabi first item.
Relatively easy matchup. Poke a lot with your Q and avoid fighting him if he manages to hit you with his E because your Q cooldown goes up and your attack speed gets really low.
This guy has quite a lot of self sustain and high base damage and in about 7-8 min, he can get pretty tanky. Try to harass with nados and trade him more after completing PD.
Nasus is an easy lane, but if you wanna kill him, you have to zone him from stacking. Otherwise after the 15 min. mark, he could become a problem for you to deal with.
Another heavy tank with a lot of CC. Try to bait out his W shield and trade him after that. If you see that you're losing the trades, just farm safe and scale up.
Olaf is definitely not that easy to deal with. If he hits you with his axe, do not use your windwall up until the point where you can get to your tower before he can reach the axe. The wall just stops it, doesnt make it disappear like other projectiles. Rush Tabi and dont trade with him unless you've got a lead.
Ornn is tricky, but easy to play around. Avoid getting clapped after his W damage (try to avoid that damage too if possible) and be careful not to get knocked up by his Q > E combo. Rush PD.
Another cancerous matchup. Early game, start with doran's shield and rush tabis. He's mana hungry earlier in the game, so you can take W at level 2 and make him waste it on your passive or your windwall. If he has ignite (99% of the time he will) dont play aggressive and farm safe.
She's quite tanky and has high base damage. Don't stay near walls and fight her if she uses Q to farm minions. Her ult can only be blocked if she channels it, keep that in mind. You can rush tabis on that lane.
The 200IQ combo of this guy is basically unavoidable. Just rush tabis, farm safe and harass with nados. If you get him low enough, you can try to go for the kill but it's still a risk.
That's a really fun skill matchup. Just rush tabis into PD and then it's all about outplay and snowball on that lane. If you give her a kill, play the rest of the laning phase safer.
Pretty annoying early game, but if he doesn't kill you, you scale a lot faster to be able to kill him first. Rush Berserkers + double cloak to deal the max amount of damage to him early in the game.
Not much to say here. Avoid getting hit by his Q (don't trade with him if that happens) and if he misses a taunt, you can punish him hard for that. Rush PD.
Against a good singed, the laning phase goes for about 3 min. The rest of the team, he'll be proxing behind your tower. Don't go to kill him! Just farm under tower and wait for someone of your team to come so you can kill him.
Sion with comet is quite hard to deal with. If you get hit by the comet, try to reach his minions to dash around, otherwise he'll hit you with his Q knockup for sure. If he's playing with glaciel augment, try to avoid him getting to close to auto attack you or you will potentially soak up his full combo. Rush berserkes into PD.
If you can avoid getting hit by his E, this should be a free lane for you. Rush PD into mercs.
Your Q goes through his blind ability. Use that for your advantage if you go for a trade. Only do that if he doesnt have many minions around, because you don't wanna take any extra damage aside from his posion. You can also block his shrooms with your W.
Try to poke him from a distance and not getting hit by his Q. If he engages with W into pillar, run away by using the minions. When he casts ult on you, run back and wait for it to finish before going back in for a trade.
Care for the level 1 spin onto you and RNG crit. Those can screw you up pretty bad. He's easily kitable though, so use that for your advantage and build Frozen Mallet after Tabis and PD (if you are losing the trades).
High base damage. Bait out his W and trade him after that or you will most likely not end up winning the trade. Also for after level 6, save your windwall for his ultimate and do not use it on his W unless it's absolutely necessary. Rush Tabis.
Another high base damage tank. Rush tabis and only trade from a far. After level 6, if he uses ult, run away and fight with him afterwards if you see that you can kill him.
Not a hard matchup but not a very easy one either. His ghouls give you extra gold and are easy to kill, you can use them or the minions to dash out of his W prison. After level 6, if he casts his ult and you don't have any advantage, avoid fighting him. Rush tabis first item.
Sett is a really hard to get out traded early game. He simply deals way more damage than you just by auto attacking you and when you decide to run away, he will use W to throw that extra damage (thankfully it's easily dodgable). You could only go for a short trade if you see him use his Q or E to wave clear. Otherwise just farm up until you have at least PD. Late game, if you play it right, you should be able to kill him in a 1v1.
If you time your ult with Aatrox's second Q knock up, you can easily help him burst down a target, since his 3rd Q deals quite a lot of damage.
Having this guy as a support is always really good because the way he can engage on the enemy team is perfect for to go in and clean everyone up.
The only way Anivia can somehow help you proc your Ult is if she manages to push someone aside with her wall for a split second, but you have to react fast (similar to Trundle pillar).
The knock back from his Ult is the only thing that can help you use yours. Aside from that, not much more to say about any synergy.
A good Azir will always push back at least 2-3 people with his Ult during a team fight and combined with your Ultimate and him bursting them down with his soldiers, I'd say it's a pretty strong combo.
Pull and knock up help you Ult. Not much more to say.
His Q and autos and help you stun a target and then using the knock up from his Ult to proc yours is a pretty powerful combo.
You can Ult off of her E small knock back and when she pushes back enemies while using her Ult. Make you point at the right target though, because sometimes it can teleport you to the one you least want to Ult!
If he uses his package in the middle of the enemy team, you might be able to get 2 or 3 man Ult because of the small knockback.
Only her E can help you Ult, but you have less than half a second to do it.
Ult can be done from the knock back from his E.
A good Fizz Ult combined with yours in the middle of a teamfight can obliterate the enemy team in a few seconds.
His E and R knock ups are more than perfect for an engage and combined with your Ult, that's a deadly combo!
Mega Gnar Ult + yours (especially if he manages to stun a few people against a wall) wins you the team fight automatically.
Very strong engage with a couple of knock backs (E and R) that can help you Ult easily more than 2 people in a team fight.
The overall combo of his E knock back into your Ult into his Ult is pretty strong.
You can ult from the knock up for Daisy's 3rd auto on a champion but the overall synergy is not that great.
Q knock up and R knock back can be useful for your Ult. Especially her Q, because the knock up time is a bit longer than the one from your nados.
His EQ combo is a very good way to engage and helo you ult, but sometimes it could be hard to hit and it's not 100% reliable.
Only his E knock back in melee form helps you Ult. Nothing too special otherwise.
Her ult is a perfect way to engage in team fights, especially if she is binded with a tank to throw in.
Rhaast form of Kayn is really good for Yasuo. If you miss to ult on one knock up, you will probably get a second chance in 4-5 sec. again.
At the of his Q, there is a small pull back that you can use to proc your Ult. Also when he charges with his Ult, you can use that as well, but in either case, you only get to Ult 1 target.
Lee sin R into Yasuo R is one of the most powerful burst combos in the game. The damage from both Ults is super high!
Leona doesnt have any knock ups or knock backs, but she can easily hold someone in one place long enough for you to do your entire combo uninterrupted.
More or less the same as Leona, but dealing more dmg in the process of CC-ing someone.
Speed, shield and knock up from her Ult if casted on top of a champion that is close to the enemy champions. She just provides some extra stats for you to do your job (hp, shield and movement speed + a slow from her ult)
The Malphite / Yasuo combination in a team is one of the strongest synergies in the game!
Only the knock back from his Q is helpful for you to Ult. The rest of his kit is mostly to hold them steady for you.
Her blackshield can be quite useful especially if the enemy team have a lot of ways to CC you down during your after you Ult someone.
Bubble + Ult + heals and movements speed? She synergises pretty well with Yasuo.
Naut is a CC machine. His R can knock up multiple people if they get in the way of his main target so sometimes you can choose to jump on someone else and not on the person he's Ult-ing.
Nunu & Willump
The knock up from the snowball is pretty good, but it can only knock up 1 target so it's not something spectacular.
Ori is another champion that you would love having in your team. A perfect Orianna Ult would mean that you can 2v5 and still end up winning the team fight.
That guy is another version of Nautilus. His Ult is really good to pick a precise target that you want to Ult.
Her push back and short Ult cast can provide opportunites for you to engage, but both abilities can only target 1 champion. (Not a 100% sure if she can only knock up 1 champion with the quick cast of her ult)
If you combine your Ult with his Q pull, You can help him execute that target within a couple of seconds.
E knock back but it's not recommended to engage with your Ult in team fights from that ability.
Rakan's engage is really good for a Yasuo to follow. And if something doesnt go too good, he can shield you a couple of times and help you escape.
Rammus' synergy is... OK.
Very strong engage with her knock up! Multiple targets can be Ulted from it and she deals quite a bit of dmg herself.
Riven and Yasuo might be fierce enemies but in the same team, they can do wonders! So much dmg output from both of them. You can use the knock up from her 3rd Q to Ult.
She has the kit to provide you with a kill for sure. It's good for a single target kill, but not the best synergy when it comes to team fights.
Her ult briefly knocks enemies back so you can use that split second to cast Ult and engage with her.
If you have a hard time getting past the front line to reach that juicy ADC and kill it, this guy can easily provide you with a FLING to do that.
Another great source of countless possible knock ups in a team fight. If you are targetting just 1 champion, you can easily kill him with your full combo.
Scarner is another case like Liss and Leona. He can stun targets long enough for you to do your thing.
His E is the only source you can use to Ult somebody. Unfortunately for you, he can only pull a single target for you to ult.
Syndra's knock back is quite a powerful tool for you to use to Ult. Both of you combining abilities can easily delete a single target.
For a split second before and after his Devour, you can cast Ult.
Her knock up is alright for you to engage on a single target, but care how you use that for teamfights.
He cant help you with your Ult, but can provide some good shields, heals and a stun for you to do the rest of the job.
You can choose to ult on a single target (in the moment that he hooks someone) or to wait for him to get in the middle of thier team and flay a couple or more champions for you to engage on.
If she manages to hit 1 enemy champion into the rest of his team, then you can potentially ult multiple targets, but that's highly unlikely to happen since most tristana players use their ult to either finish off a single target or to disengage and save themselfs from someone.
Pillar knock up or knock back can provide you with a chance to engage.
You can definitely help him execute a single target (much like Pyke) when you Ult after he uses his E, but in teamfights, he's not really gonna be of much use unless he knocks up the right target for you.
E knock back... nothing else.
If his E hits multiple champions, you can follow with Ult while he blasts them with his laser > ACE.
She's great for blowing a single champion to pieces and, much like Singed, she can engage on that 1 target that you need to kill but you cant reach on your own.
His empowered W provides a small knock up which you can use to engage, but rarely more than 1 champion gets trapped in it.
His Q engage is good, but in teamfights he can be CC-ed and not be able to help you at all.
This is the 3rd champion that is perfect for a team clean up (along with Malph and Ori).
He's great for a single target kill and also to push back multiple enemies with his ult in teamfights which you can follow up with your Ult.
Zac is a little bit like Malphite but his jump in is slower and can be avoided sometimes. Nevertheless, a good engage from him could mean an ACE for your team!
You can use his W to engage but most of the time, he would save it to either get a tower quicker or as an escape tool.
Get revived and a second chance at what you failed to do the first time.
Her Ult combine with yours can be MASSIVE in a teamfight, but very rarely, she will knock up more than 2 people.
Her Ult dmg combined with yours could be a MASSIVE BURST! The best thing is that it's an AoE knock back so she can potentially use it on an entire team and you can practically 2v5 them in a couple of sec.
Runes: Rune of choice #1
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-90 HP (lvls 1-18)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
Ahri is quite an easy matchup. Most of her damage comes from her charm so just try to avoid it and you should win the trades.
Aniva is quite hard to deal with becuase you will almost never get close to her if the player knows what he's doing with the champ. If she uses Q to farm, instantly go for a trade and you win it 100%. After 6, it could be quite hard to outdamage her if you happen to be in the middle of her ult.
Try killing her a few times pre-6. If not, get a hexdrinker for after level 6 and avoid going for fights if she has 3 or 4 stacks of her passive.
Not an easy matchup but not a hard one too. He will probably be pushing you hard all the time so every time he goes missing, warn your teammates because he moves really fast between lanes.
Now that his soldier's range is lower it's a bit easier to lane vs him. Only go in for a trade if he misses his Q on you or he uses it to farm. Your windwall can block his Ult damage and knockback if you time it correctly.
As long as you can avoid getting stunned by his Q, you win the trades. He will most probably play aggro at level 1 and then stay back all of the lane. He's easily gankable, so ask your jungler to come for some free kills/assists.
This matchup will either be very easy or very hard. Avoid her Q's when you go in for trades and at level 6, try not to use EQ to knock her up for your ult (unless she's at like 20% hp) because you will need to use E to dash through her and avoid getting stunned right after your ult. Getting hexdrinker early on is recommended.
Early game, you can win most of the fights but be careful at level 6. Buying hexdrinker will most likely give you a big advantage to survive her all in and even turn around for a kill. If you're not going with Statik Shiv, rush PD instead of hexdrinker!
The only reason this match up is harder than it should be is because of the extra damage that electrocute gives him... Go in for trades only after he has used his Q and doing take more than 1 auto attack from him. Short trades every 5-6 sec. should help you win this lane.
He's usually weaker pre-6 but electrocute gives him some exta damage so be aware of that when you fight him. Avoid letting him to walk around the map and get kills! Once he has 2-3 kills, he will dive and kill you every time even if you have hexdrinker!
Full AP Galio mid is pretty strong, but not so much early game. Killing him a few times pre-6 should give you enough lead to not lose that lane. Always avoid being knocked up and try blocking his Q.
AP Gragas is a very hard champ to deal with. He will play safe early and then after 6, start making thos OS plays on you. You can block his Ult to fall behind you and knock you forward, but apparently there is a bug where even when blocked, it still knocks you back and deals the full damage. That makes it nearly impossible to kill him unless you have flash.
Avoid fighting him while he has 2-3 turretns around him. Blocking his stun doesnt mean winning the trade because his turrets deal A LOT of dmg early game. At level 6, dont fight him if he spawns the big turret! Wait for it to expire and go back in for the kill.
A lot of poke, high base dmg on her Q and a kilometer long snare... Just farm and maybe go for a fight if she uses Q often to farm.
Very easy matchup. Avoid getting hit by his Q's and if he run exhaust, only fight him after he has used it.
The worse thing that Kassa can do to you is to spam Q's to deal damage so treat him like a pantheon (read the panth matchup). If he uses Q to farm (which eventually he will) instantly go in for a trade. He's very easy to kill until he gets his level 16 Ult.
Be very careful for her all in at level 2! Her blade on the ground has a bigger range than what it shows so she will use that against you and try to kill you in the first 3 levels. Usually after that, if she doesnt succeed, she will just farm safe till level 6. You can buy a hexdrinker just to be sure that you can survive her full dmg. Your W can block her entire Ult and also the bouncing blade.
Leblanc has always been a cancer matchup to Yasuo. Q > W > AA + electrocute = down goes your HP to 35% at level 2. If she gets it before you, just stay safe until level 3 when you can avoid most of her dmg.
Her Q poke is pretty annoying but you can win the trades if you have your windwall up. Getting QSS after berserkers might not be a bad idea (or you can play with cleanse and go with PD 2nd item instead).
This is one of the 5-6 champs that if played correctly, you will never get close to. BUT if she misses her Q, you can go in for a trade and punish her for that.
You win early game but still be careful not to fight for too long when he has his E on you and 2-3 voidlinks around as well. If they have another AP champ in their team, getting hexdrinker before QSS might be a better idea.
Morgana is basically a more AIDS version of Lux. Only fight her if she misses Q. QSS is a must when she's played mid.
Orianna deals a suprisingly high amount of damage early from which most comes from her autos. In order to win trades, you always have to keep an eye on her ball positioning and play around your windwall when you engage her.
Most of Ryze's damage comes from his Q combined with his other spells. So if he uses Q to farm, go for a fight and make sure you have your windwall to block 90% of his damage.
As long as you can avoid being hit by her Q's and W's, you should be winning the trades easy. After level 6, be very careful not to get stunned especially since you're rushing berserkers and you wont be able to block and of her damage because of the lack of tenacity. In that case, buying hexdrinker is the safest way to go.
She can poke you quite a lot, but after using her Q, she's pretty weak so that's your chance to inflict some dmg. Keep in mind that your windwall can block her ult (in case she is trying to cut off your entire team).
Getting hit by his W all the time should not upset you as long as it's only the first part of it. Be careful not to die lvl 2-3 and you should be winning that lane. If he starts pushing you hard, that means he'll plan to roam somewhere so warn your team immediately! Otherwise if he manages to get a few kills here and there, you wont survive more than 2 sec. vs him.
After he uses W to farm, you can fight him and win the trade almost every time. He can only win this lane if you allow him to roam and get kills from other lanes. Let your team know the moment he hits 6 so they can play more cautious!
Veigar is the Nasus of midlane. He wont try to fight you for the first 6-7 min. of the game. Maybe just get some extra AP by stunning you with his cage but that's about it. If he oversteps and misses the cage, go in to punish him. Also ask your jungler for a gank at some point because he's fairly easy to gank and kill.
Another champ that can play from a distance and farm safely. Your W blocks all of his abilities except his Ult. Keep that in mind when you go in for a trade if he oversteps to farm.
Viktor is really powerful early game and will definitely play aggro for the most part. If he doesnt, then he has no idea what he's doing. Only fight him if he uses Q to farm. Later after 6, bait out his W before going all in or before ult-ing him bc he can cast W as you knock him up and have you stunned for a second allowing him to escape.
There is a good reason he's top tier champ right now. Tons of dmg, a lot of sustain and his pool covers basically half the lane which makes him very hard to gank. You can fight him early after he uses his Q on the minions, block his E dmg with your W and ALWAYS avoid being close to him when he has the red bar!
Yet another champ that can farm from a safe distance. Your only window for attack is if he oversteps to farm and you manage to block his E stun.
You can fight him pre-6 once he has used his Q. You should be winning most of the trades if you dont get hit by more than 2 abilities and/or autos. In that matchup, rushing Steraks after PD might be your best option for survival and having a chance to kill him (if you are even or behing).
Annoying Q poke, but very easy champ to kill. Once you bait him into using his W, he will either play safe for 20 sec. or step up again to farm and allow you to fight him and perhaps even kill him.
Your only chance of killing him is before level 6. If he misses his double Q, he can still slow you down A LOT but it has a long cooldown so you can go for fights after that. I would recommend you to play that matchup safe and just farm up and avoid as much dmg from him as possible.
If you dont bait out her E bubble, you wont be able to do ANYTHING in this matchup. But if you manage to do it, you should be doing more dmg than her at least in the early game. Also later on, if you catch her unprepared, she'll be most likely dead.
Neeko is quite an annoying champion to face. She will probably try to rush level 2 for her burst damage so keep that in mind. I'd suggest you wait for level 3 until you have Windwall before you tarde with her. Do short, 2-3 sec. trades and wait for your Windwall to come off cooldown. If you manage to avoid her snare, then you can go in and trade. I'd suggest to buy hexdrinker after PD because her ult damage is quite big, you can't escape it (unless you have flash) and you can't stop it. You can actually use your ult on her while she becomes invisible for a split sec. and separates in 2.
Senna is not a champ you'll see mid too often, but if you do, just know that YOU WILL NOT OUTTRADE HER! You need to have at least an item or 2 completed and to avoid her W at any cost, otherwise she will always out damage you bc of her range constantly increasing. Late game, you can kill her in a single combo, but early, dont risk even trading because you just lose HARD!
Qiyana's lvl 1 is really weak, but lvl 2 and 3 she can burst you down before you can blink! In this matchup it's better to rush PD as quickly as possible. Her ult and Q are blockable by your windwall, but she can still play around it and kill you so be very careful on this lane!
Shiv is not completely useless now, but I guess it's better when combined with other items with energized attacks, such as Stormrazor. The only problem is that if you do that, you cant really build IE with it, because you're overstacking crit chance... It's not that it wont work well, but it's just a very big amount of gold spent for the same stats basically.
Another thing I've noticed is that 's missing true damage does make it weaker on yasuo when it comes to dealing with tanks. Early game you can do really well, because the tanks are not tanky yet and late game you should already have a lifesteal item + the small amount of lifesteal from will help you deal with them, but MIDGAME you will suffer a lot!
In other words, is still a viable option especially if you're not facing more than 1 tanky champs and you are laning vs a ranged oponent.
I will try to update the guide as often as possible if and when I find something new and useful that has not been described in here yet!
- High mobility
- Very good and fast wave clear
- High snowball potential
- Really fun to learn
- No escape abilities (you have to rely on the enemy minions to outplay and escape)
- Squishy early game
- Very hard to carry games solo
- Very high skill cap
I would recommend getting Conqueror if you're facing a tank / bruiser champ or if the enemy team has multiple of those champs and you're vs a ranged one. It has great damage and healing early / late game, but mid it kinda lacks both, so be careful with the trades you take.
Fleet is the way to go if you're facing a ranged opponent and/or you need sustain on the lane, because you know you're gonna get poked. It also synergizes really well with items that have energized attacks like Stormrazor, but the overall build that includes Stormrazor isnt very high damage oriented since you're missing one of your main components: Infinity Edge
Simply a live saver and definitely the better choice out of the 3.
Overheal is a great option especially if you plan to go with the Statikk Shiv build. Along with Bloodthirster and Death's Dance the amount of healing you get is just insane!
Stacking attack speed is WAY more important that lifesteal or tenacity.
Combine that (which stacked gives you 12% lifesteal) + and Bloodthirster and you become a monster!
This is only recommended if you plan on going with a lot of lifesteal and full glass cannon build! Otherwise, I wouldnt recooment picking this rune.
You can pick Last Stand as well in some games, but if you get fed, you won't make the best use of it.
This is a tool to help you win trades with ease.
Since Conditioning and Bone Plating got placed on the same line and you can only pick one, Overgrowth is probably the next best choice. You can compensate the missing stats of Conditioning by getting Armor and Magic Resist from the additional stats under the 2nd tree.
For MIDLANE you can use just to be more aggressive and have higher kill potential but going with resolve is also not bad at all!
Also, if you choose to pick Domination, you should get + and from the 3 bonus stats: 9% Attack Speed, 10 Adaptive Force and HP per level.
At the moment, taking ignite top is actually a lot better than taking Teleport simply because you can have more of a kill pressure on lane, its cooldown is pretty low and champions like riven, renekton, jax, darius pick ignite nowadasys anyway so if you pick TP into those, you will never kill them 1v1.
I used to take Teleport toplane all the time before, but now I feel like you're putting yourself in a disadvantage most of the time if you take it, because almost 90% of the toplaners use ignite.
It would have to be a very extreme case where you need to pick Exhaust for toplane but even then, I don't recommend it.
For Mid, only pick it into matchups with a lof of burst damage (Zed, Talon, Syndra, etc) if you dont feel confident enough that you can deal with them.
In certain matchups or teamcomps, this is not a bad summoner spell to pick for MID. Into a Lissandra for example, it could work very well.
Just... no. Don't pick any of these unless you're under level 10.
Airblade: It is the most simple trick out of the three, but it is very effective in 1v1's to help you do that little bit extra damage that you need to kill your opponent. You can usually perform an Airblade after completing Phantom Dancer or Berserker's Greaves + a couple of Dagger.
Beyblade: This one is a little bit more complicated and you will have to use a summoner spell to perform it, but it can really catch your enemies off guard. Very usefull for surprise engages.
Keyblade: The hardest one to pull off in a game. To be able to do that, you will need your Q on the maximum cooldown (1.33 sec.). It is extremely good if you manage to get 2 or more people with your knockup, but careful with that one, because it could be the difference between winning the teamfight or fail flashing into the whole enemy team, getting killed and potentially losing the game!
But if you do have another tank and someone who can engage instead of you, remember that you don't always have to go in on the first knockup (Yes, you are tanky, but you're not Tryndamere). Sometimes you can have a nado ready and use it after your tank has engaged and maybe get 2 or more people in the air before using your ULT.
For midlane, there isnt much of a difference except that you dont have to buy more than 1 or 2 tanky items because after all, it is expected from you to be doing damage!
I hope that guide was helpful somehow and if there are any other questions regarding different matchups for top than the ones I've posted or anything else I can help you with, let me know in the comments or feel free to stop by on my stream and ask me there!
I stream from Monday to Friday at 16:00 CET.