Draven Build Guide by tokyodamonsta
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+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Ability Order Standard.
Threats & Synergies
Can easily CC chain you and stop your ult and damage.
Dont fight him around his windwall. Use your E to cancel his dash q knockup.
If you arent comfortable with dodging whilst catching axes he will be a problem for you.
I perma ban naut.
Take cleanse always vs leona
Out ranges you but you win the all in most of the time! Sidestep her E and keep away from traps.
cancel his w with your E
dont let him poke you out, and you will hard outscale him
if he plays safe it might be a hard game
He has a higher burst than you, be careful of his all in but you can out sustain him
low range but outscales you, stay away from walls and poke her out of lane early
Care her ult with jungle gank but you win early
cancel his W with your E
Zilean speed up will stop you from catching axes but his ult is nice.
I look for good thresh duos! perfect for draven!
Champion Build Guide
When i first made this guide i was D3, Making this guide reminded me how to play the champ correctly and now i have skyrocketed to master tier!
Draven is a insanely strong laner winning pretty much every 2v2 to the point where you should almost every game be playing for the 2v3 for when you are inevitably ganked because junglers will try to shut you down.
Passive - LEAGUE OF DRAVEN: Draven gains adoration stacks from killing minions, monsters, towers and catching axes. Adoration stacks cash in on killing an enemy champion... so the more you have the more gold you get on kills! So try to not drop axes and CS well! Also catching axes will stop you from going out of mana.
Q - SPINNING AXE: This is Draven's main source of damage. After pressing Q your next auto attack will deal bonus damage which scales with AD.
W - BLOOD RUSH: Draven gains movement speed and attack speed for a few seconds and the cooldown is refreshed upon catching an axe!
E - STAND ASIDE: Draven throws his axes and knocks aside and slows enemy champs! We use his E chase and outplay most of the time.
R - WHIRLING DEATH: Draven hurls two massive axes to deal physical damage to each unit struck. Whirling Death slowly reverses direction and returns to Draven after striking an enemy champion. Draven may also activate this ability while the axes are in flight to cause it to return early.
- Strong Laner
- Can snowball and win games quickly
- Can 1v2 and constantly dive bot lanes when ahead
- FUN when ahead!
- Very hard to learn
- Creates bad habits when playing other adc's
- Hard to get back into the game when put behind
- Extremely unfun when behind!
Draven in lane phase is a force to be reckoned with.
In lane phase you want to be looking all the time for autos on the enemy adc/support because its very hard to out trade you!
You want to slow push ideally for level 2 all in on the enemy adc or support if they are positioned incorrectly.
Dont focus all the attention on trading though, since draven succeeds at getting a huge cs lead just by zoning. This works really well with your passive also.
Always try freeze the wave close to your tower and ping for a jungle gank because cashing in your stacks will lead to total annihilation of the lane, making it insanely unplayable for the enemy botlane!
If you have vision of the enemy jungler or you know he is nowhere near you, Draven is really good at pushing and getting pressure in bot and since plates are just as good as kills, break that tower is just as impactful as stomping lane.
I mentioned before about playing for the 2v3:
Slow pushing and building up a wave to crash under the enemy bot tower is a really good way of baiting the enemy jungler to make a bad call and gank you! Not only will the enemy bot and support be under leveled they will also have to tank the minions to be able to join the fight! Having a level advantage especially early game is a big decider in winning a fight, so build up that wave and bait the enemy jungler in. IF your jungler reads this play also and counter ganks, it will almost always end up in a 3 for 0 and a FF vote at 15 for the enemy :D.
Trading in lane phase with your Q and W is really simple, Speed yourself up to auto the enemy adc when they are looking to last hit a creep or positioned too close to you and repeat it until they are in lethal range. Pinging your support is also very useful so they are on the same page that you want to all in!
Whilst having 2 Axes spinning use W to get in auto range, E to slow them and go NUTS!
Teamfighting is different to other adc's because you dont just have to auto attack and kite, you also have to catch axes and judge whether or not its safe to catch them or let them go! Do not be afraid to let axes go since they are the most common cause of getting caught. Position in the back line and auto whats closest to you most of the time but with RFC you can walk up and poke the squishy targets out before the teamfight begins! Also with experience, and through many games of limit testing you will be able to judge whether you can run past their front line and kill the whole of their backline. Draven hasnt got the most range for an adc but once he is in range, he does a lot of damage!
Your ult is a lot of damage in teamfights and getting a huge ult can decide the fight, if you are running conquerer also it stacks that it up quick. Plus if your support has zekes is will activate the burn active and make you do even more damage!
- Look for trades constantly
- Ping support for all in
- Freeze the wave so your jungle can easily gank
- Dont try to catch axes that will endanger you
- Look for ults that hit multiple people
- Use RFC to poke
- If you know you can kill the backline and you see an opening GO FOR IT!
- Auto and moving in a direction decides where your axes will land.
- Calling back your R right before it hits a champ will give the enemy less chance of sidestepping or flashing away
- You can juggle more than 2 axes do do more damage.
- R - Auto Buffer - Flash - Auto - R back to surprise enemy with a lot of damage!
- R Flash is not that useful but in some situations you can bend your r to hit people not in a straight line. Practice it in the tool.
- You can solo baron very easily/sneak it with a 4+ axe juggle at 20mins grab a pinkward and try it. Could be a gamechanger!
Testing new builds and runes right now! Will keep you updated!
Tested crit and lethality. Lethality seems to be much better as crit items have low AD. Overall id say draven isnt doing too well in the meta right now. Updated runes to HoB for lethality build.
eclipse nerf might make duskblade more optimal but i will check during the patch!
duskblade is no longer a good option on draven. Eclipse still seems to be the best, the collector nerfs arent that big so i will still go that 2nd. Kraken into very tanky teams also seems viable! IE buffs makes it a good last item!
Good luck in the new season everyone!
no changes to draven or build but draven feels good right now.
Started taking sheildbow instead of eclipse. The problem was the lack of AD from shieldbow but ive decided to go dirk into shieldbow to negate that feeling.
No changes to draven or items he builds! Draven seems pretty good right now.
Sheildbow buffs, draven will be a tiny bit stronger.
No changes to draven, +5ad on mortal reminder is nice.
No changes to draven this patch, but i have been experimenting with some mythics and essence reaver! So ive added a few builds to try out on top^
Ravenous hunter nerf will make hail of blades page a bit weaker but still viable. Sheildbow now gives AD instead of lifesteal, i think this is good for draven but will have to test it out more!
Essence reaver nerf will make draven a bit weaker but overall i think he will still be fine with this build!
no changes to draven or build.
No changes to champ or item build/runes.