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Graves Build Guide by KamiKZ

Jungle SEASON 12 Kami Challenger Graves Jungle Guide

Jungle SEASON 12 Kami Challenger Graves Jungle Guide

Updated on August 10, 2022
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League of Legends Build Guide Author KamiKZ Build Guide By KamiKZ 1531 104 5,657,157 Views 33 Comments
1531 104 5,657,157 Views 33 Comments League of Legends Build Guide Author KamiKZ Graves Build Guide By KamiKZ Updated on August 10, 2022
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Runes: Graves runes

Fleet Footwork
Legend: Alacrity
Coup de Grace

Zombie Ward
Treasure Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+15-140 HP (lvls 1-18)


LoL Summoner Spell: Challenging Smite

Challenging Smite

LoL Summoner Spell: Flash


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None


Who is KamiKZ ?

Hello Guys I am KamiKZ better known as KamiKhaZix

I am live streaming on Twitch: if you have any questions about League of legends or my Graves guide feel free to join my stream and ask me there (If you type in english, I will respond in english)
- I have been playing league of legends since season 5
- season 5: Riven/Irelia two trick, peak platinum 1
- season 6: Kha Zix One Trick Pony, 500 games, peak diamond 4
- season 7: Kha, Hecarim & skarner main Peak Diamond 2
- season 8: 50% winrate with Graves, 60 games peak master tier on EUW
- Season 9: 2x Grandmaster peaked 345 LP on EUW didn´t play Graves all that much
- Season 10: Challenger Graves & kha zix main
- Season 11: Grandmaster 400 LP
- Season 12: Challenger 600 LP

Graves is a solid mid tier jungle pick but if you have good mechanics can easily be better and you can now actually carry on graves jungle again

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Graves Pros & Cons


Strong soloQ jungler
Always good no matter what your team comp is
Good healthy clear always full hp as long as you kite jungle camps properly
Good carry potential
High damage
Fun champion - fun kit
One of the few ranged junglers that actually works
Good at 1v1
Insanly good at kiting
Good at taking scuttle
Insane scaling


No cc
Brings nothing to a team wombo combo
Weak vs peel comps
Weak vs long range comps
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Graves rune page #1: Fleet Footwork
Fleetfootwork is good with shieldbow graves since shieldbow will give you insane amount of healing and with fleet footwork on top you will get even more healing and slight movement speed buff

Overheal is good since when you go fleet you go shieldbow and bloodthirster which procs overheal super easily and has great synergy

Legend Alacrity is good with graves since this build focuses on auto attacking a lot and getting constant stacks and resets on your so you can auto attack even more but if enemy has heavy cc you should go Tenacity instead of alacrity only go alacrity vs no cc or minimal cc

Last stand is good with graves since last stand will be procced when you use Goredrinker which means you will do more damage while on low hp with that bonus damage you will then hopefully be able to win the fight.

Zombie ward is great for Graves since we rush Umbral because we run zombie ward in our runes and umbral is a cheap legendary items which gives us early quick powerspike that we should abuse to play aggresive in enemy jungle

Treassure hunter Treassure hunterSince we play aggresive on Graves in the early game due to the fact that we are ranged we will go Treassure Hunter to snowball even harder whenever we get a kill
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Why Fleetfoot work

You should go the fleet runes and build when playing against a lot of melee champions on enemy team and if the enemy doesn´t have a lot of cc or if you play against a tanky team comp.
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The best lethality build currently for Graves is what Vitality Bo/Zyb is running which is

Serrated dirk
Black Cleaver
Frozen Heart/Maw

You will start with emberknife and sweeper without potions due to the fact that graves has such a healthy he clear he doesn´t need potion for his first clear.

Fleetfootwork will heal you the small amount of damage you take since you are ranged you just kite the camps while taking minimal damage.

By not going potions you save 150g which means you can get to your serrated dirk even faster at 950g rather than 1100g

This is a strategy that Bo/Zyb who plays for Vitality invented and he is currently rank 1 on EUW with over 70% win rate on Graves.

This guide is heavily inspired by Bo´s Graves playstyle and build.

Umbral glaive should be rushed because we run zombie ward in our runes and umbral is a cheap legendary items which gives us early quick powerspike that we should abuse to play aggresive in enemy jungle

Goredrinker should be bought second item because we rush Umbral with zombie ward and goredrinker is good for staying alive and since we stack ability haste in this build it´s not uncommon to use goredrinker 2-3 times in a team fight once ability haste has been stacked

Plated steelcaps vs full ad comps otherwise mercs always because we already get armor from graves e stacks

Black Cleaver 4th item pretty much always because the armor pen on Graves feels really nice on top of the ability haste which mainly will be used for being able to your E off cooldown each time you get 2 auto´s off

It will ofc also be nice with stacked ability haste for your Q and R but it´s mainly for your E resets

The 5th and 6th item are either Frozen Heart Maw or Chempunk Chainsword

Frozen heart against heavy ad/aa based champions
Maw against heavy ap/burst damage
Chempunk Chainsword if no one on your team has antiheal and enemy team has a lot of healing you have to buy it (typically supports in the current meta will get antiheal )
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S12 Jungle path

Season 12 clear on Graves that Vit Bo does

Start on red buff

Skip Krugs

Go to your Raptors focus the big raptor with auto attacks and use Q on all the raptors

After Raptors go to Wolves, if you haven´t used smite yet, then smite wolves

After Wolves then go to blue and auto attack a couple of times while you kite the blue towards Gromp, then auto attack Gromp, and do blue + gromp at the same time and smite the Gromp to finish it off and then kite the blue buff down towards scuttle.

This is how you wanna clear on Graves preferably every game.

This clear is really hard to pull off so I suggest going into practice pool and practice it a few times since if you screw up the blue + gromp clear at the same time you will lose a lot of time on your pathing and lose a lot of tempo especially vs 6 camp full clearing junglers that are currently in the meta.

This means you won´t have smite for the scuttle crab, but you don´t need smite on Graves to kill scuttle since your passive will knock back the scuttle crab, which removes it´s shield, which makes it a lot easier to kill.

If enemy jungler comes to contest you on the scuttle look if you have prio on your nearby laners, if you have prio you can still go for the scuttle but play it slow, if you don´t have prio then let enemy jungler get the scuttle and you try and get the other scuttle.

After scuttle you can just reset for serrated dirk if nothing happens on the map
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How to clear the jungle as Graves

You can pretty much clear all camps quite easily with graves as long as you kite them out properly and remember to split up the jungle camp a little bit so your passive auto attack can hit mutiple targets at once

Always kite the jungle camps

Always auto a jungle camp once and then e immediately after your first auto attack to gain a stack on your E passive and gain an extra auto attack

Always kite towards the next jungle champ

Smite Krugs or Wolves

Your passive knocks back jungle camps which makes scuttle crab go from having 60 armor and magic recist to only be having 10 armor and magic recist which makes scuttle really easy to kill as Graves

A super important for graves jungle and his clearing is to stack up his E passive you do this by constantly doing damage this refreshes the current amount of stacks you have on your E passive and you gain another stack by using E it can be stacked up to 8 times

Each stack gives bonus armor
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How to gank as Graves

Try to gank laners who has cc since you don´t have any cc in your own kit except W which is little slow.

Try to gank when you have red buff, since red buff provides extra damage and a little slow on auto attacks aswell.

If your laner has no cc try to walk up behind the enemy and start auto attacking, you can start using your w on top of the enemy if needed. Wait with your until the enemy either uses their dash or flash and then E after them to always be in range to auto attack the enemy

Remember you can always finish your opponent with your R after they used flash
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How to play teamfights as Graves

With this build you have a lot of damage and a lot of healing so the only way you can only die is if you get cc´ed and can´t auto attack anyone to heal up.

With this graves build you wanna play kind a like an ADC, in the backline behind your frontline but you still always wanna be in range to auto attack someone.

You wanna try and hit as many ranged champions with your W since if you smokescreen them they will have a really hard time doing damage while in the smokescreen so they will have to run out of the smokescreen first before they will start doing damage again.

You also wanna keep your E stacks up all the time for the extra armor in teamfights.
You do that by constantly auto attacking someone and using your E to get another stack.

You wanna use your ultimate to snipe someone in the enemy backline and blow them up.

You can use your Q on both frontline and backline, just use it on whoever you are in range for to be honest.

And then just kite the enemies around with your E W R and movementspeed from fleet footwork.
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My stream

I stream on at

I stream almost everyday, usually from 19:00 CEST, which means if you are reading this guide in the evening, you are very much welcome to tune into my stream and say hello :)

I stream in english

I read chat while in game so feel free to ask me questions live on stream

I play soloQ mainly in high elo but also do viewer games etc

Hope to see you on my stream <3
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