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Hecarim General Guide by

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Season 3 Hecarim for friends and family (By Vintamin C)

Last updated on December 10, 2012
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 0

Honor Guard

Defense: 21


Utility: 9

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Hecarim, an undead centaur, possibly from the Shadow isles, probably the product of Teemo's imagination after eating too much of his own shrooms. Definitely not a tank, too miserable sustain to be on solo top, not even close to a carry and no ranged harass. The only thing you should be doing is staying in the woods and hoping that nobody sees your ugliness.

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What you do after buying the flask and boots is completely up to you. Personally I prefer this build because it's quite balanced in terms of late game damage and defense and would let you keep up with the other champions after the midgame (something that a lot of junglers fail at):
-Perma blessing of the gizzard (red buff) because of reasons...
-Mobility to get around the map faster and break the sound barrier before piercing your opponent's behind with the momentum of a drunk meteoroid.
-Maw, because you refuse to die on low health in teamfights.
-Trinity, because I don't like the way Sheen looks.
-Health and armour because you tend to get nuked a lot.

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Skill Sequence

In case you don't know your passive gives you AD based on your speed. While it does not scale well it provides you with a damage boost nonetheless, so try to make the best of it by casting Q the moment before you hit somebody in the face at mach 5 speed with your ghost + E + boots of mobility with alacrity + trinity force combo.
Gank with ghost + E pre boots (try to push them to your team/tower)
In teamfights pop W and spam Q all over the place, spraying the enemy team with various bodily fluids thus demoralizing them. Pop ghost if you need a speed/damage boost. How you use R is completely up to you, you can fear, flee or killsteal with it (you land and fear at the circle, but the damage goes all the way).

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Creeping / Jungling

They've started giving out steroids to all the neutral creeps since the preseason patch and I feel that in the woods raw damage has become more of a factor than sustain (I'm not saying that Warwick still doesn't dominate the jungle, but other less fortunate champions have been having trouble with the golems who ask them if they even lift bruh). Luckily Hecarim was never one for sustaining himself of creeps and more of a mow-them-down-as-quickly-as-you-can undead centaur.
Note: Always pop W and spam Q at the camps, try to use E as much as you can while traveling to the next den of innocent forest creatures ready for the reaping.
-Start at wolves (potion), (potion) try to carry the rampage buff over to the blue camp(smite) (potion)
-Do wraiths (potion)
-Wolves again (potion)
-Red (smite)
-Gank mid
-Rinse and repeat.
Or don't... it doesn't really matter what you do after the initial gank, as long as you can keep up with the rest you can gank as much as you like (I would suggest buying boots of mobility first but then again even buying them is optional like I told you), just head back to the jungle when you're feeling bankrupt.


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