Rengar Build Guide by Frozerlol
Season 9.6 In-Depth Rengar Jungle Guide ~1.300.000 MasteryBy Frozerlol | Updated on March 21, 2019
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Choose Champion Build:
Pridestalker all the way up in S9 !
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
Threats & Synergies
She's free food in the early game under Diamond 3 because noone know how to play her properly but she will be a pain in the butt in the late.
You can pretty much beat her in every situation of the game when shes not fed af
Amu is kinda annoying to deal with- easy fightable pre 6 when you dodge his q but after 6 its quite risky
His E Steroids are pretty insane tbh. Try to sneak up on him or he will beat you hard
Same as Elise but with a backup r
Fiddle isnt hard but rather hard to not get mad against due to his cc just go in after his fear and you are fine
He was annoying but grag is dead atm
Okayish matchup against a decent Graves we have the better clear, so try to cheese him. Avoid walls and his w later
He's kinda useless when behind just invade him early and this is free
Easy to invade but annoying to catchup to w/o bushes
Its based on how he and you are able to play around his e
To be fair its easy when hes without a form or assasin but hard when he is darkin try to avoid his w and you should be able to burst him if hes not tanky
Very skill based matchup early and very snowball heavy a bit in favor of Khazix care his invades
you see where her stacks will spawn free feed
Strong duelist but useless without q or when you jump on him early + you outscale him
Easy early but annoying with rageblade and red smite try to get his stack before that or he denies you hard
She has a good clear, but you should be fine when you outjungle her early gather vision and kill her early
He's strong 1v1. Try to get him behind early set up vision in his jung and try to outjungle him throught cs or counter ganks/objektives.
His clearspeed isnt that good but his ganks are reliable. Early fights should be close try to cheese him at a crab orso. And try to not q its his shield or he will win the skirmish.
Don't try to risk any fights in this matchup in that you arent 100% sure that you are gonna win this
He stacks armor, taunts you and you are dea just avoid him and try to crossmap play and os the carries before he can taunt or taunts somebody else
She is easy to kill just respect her W Range when she is under the earth and try to kill her by not moving in a bush and cheese
it's an annoying matchup just try to crossmap play as you do when playing against rammus, but she is easier bc you can cheese her early
He's quite strong atm and mostly played by only Mains. Try to get him early game its a snowball heavy matchup
She has a good 1v1 if you fight her fair and square. Just try to sneak up her back when she has CD's or is low
Same procedure as with Rammus and Seju
Avoid fighting him on his ground and in the early game very strong duelist
He needs to scale up you should be able to 1v1 him pre phantomdancer and you can outplay his r in the near of bushes
He is free food. Easy invades, bad clear just take the 2nd Jungle
Tiger Stance is insane atm dont try to 1v1 early
Annoying cc try to kill her pre 6 when her q is out
Try to burst him early most volis lose their passives in the Jungle early game dont underestimate his w dmg
Annoying just avoid him
Easy early hard late nothing more to say try to snowball
He is pretty much insane atm good 1v1 potential try to sneak on him early he can screw you after 6 tho
Try to counter jungle and counter gank as much as you can
Try to get his R out before fighting her can peel you off quite good but you can cleanse his only stun.
Danger,Danger,Danger she can deny 100% of your Burst you have to rush Edge after Draktharr
She will CC you for years just try to let her engage on your sup or adc and clean up.
She's quite easy to deal with, just sidestep her Q or cleanse it and after that you have a free kill or zhonyas force.
Free food when she's near bushes just care her Speedup / slow and sidestep the slow bubble
Same thing as with Janna. She can deny you with R on ADC and polymorph on you.
Its either oneshot or getting chunked from her, dont underestimate her e and q+r Burst
He's a free oneshot, just fake an engage on someone else or kill before he can react.
She has only one heavy CC-Spell and that's her R. Pre 6 free food after that just cleanse her R or one shot her based on your Items.
You should ignore taric lanes early until you have some more items to one shot the ADC before his R comes throught or his e stun.
Just keep and eye on his hook+ lanturn disengage
The only annoying about Soraka is her E silence.
Try to sidestep his w and you won't have any problems pre 6.
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
I put a lot of effort into this guide and I hope I can teach you how to play Rengar properly :).
My Discord for questions
A List of all Acounts
+ Insanely fun to play
+ High Burst / One Shotting
+ Variation on Fero Spells
+ Attack speed steroids
+ Bush Jumps
+ Very adaptive
|Rengar is one of the best Solo Queue Jungler since he was released, due to his very unique Duel/Assassination Kit. He has the ability to 1v1 nearly every jungler in the early game and his clear speed is very good ( he's even faster with his first camps than graves !). You won't get bored because you can play him in so many different ways and you have to adapt every game item/playstyle wise.|
- Hard to master
- Very unique Playstyle
- Rip if they group
- Only Camouflage
- Interuptable ult
- Countered by tankyness
Rengar is a double-edged sword, either you get ahead and stomp or you get stomped. It's hard to come back, if the enemy plays it correctly. He needs to engage and you will most likely die, when the targets you need to engage on won't get one shotted. So you have to try to get ahead early by utilizing your strengths and try to compensate your weaknesses.
I will mark the most important things for you (instead of shortening it) .
Starting with his passive:
Unseen Predator EFFECT RADIUS: 50 SPEED: 1450
INNATE: While in Brushmaker brush or Ambush 2 camouflaged, Rengar's basic attacks gain 600 bonus range and cause him to leap to enemies beyond his normal Melee role melee range. This bonus lasts for 0.5 seconds upon exiting brush or stealth. Leaping when on 0 Ferocity generates 1 Ferocity.
FEROCITY: Rengar generates 1 Ferocity whenever he casts a basic ability. Upon reaching 4 Ferocity his next basic ability is empowered, can be cast independently of its basic version's cooldown, incurs no cooldown of its own, grants Rengar 30% / 40% / 50% bonus movement speed for 1.5 seconds, and consumes all of his Ferocity. Reaching 4 Ferocity with Savagery or Bola Strike locks its empowered version for 0.1 seconds before and after casting it. All Ferocity is lost after being out-of-combat for 8 seconds.
Bonetooth Necklace Green
BONETOOTH NECKLACE: Enemy champion Damage rating takedown, within 1.5 seconds of being damaged by Rengar, grants him a Trophy, up to one per unique enemy champion and to a maximum of 5. An Head of Kha'Zix additional one is made available through the event The Hunt is On! Trophies grant 1% - 36% (based on Bonetooth Necklace Green trophies) bonus AD as bonus attack damage.
So basically you get Stacks for every Champion you damaged in the last 1.5 s and get bonus AD for them. You can look up which stacks you already got by hovering over the icon of the passive above your skills. But that's just a nice to have, the more important thing is that you get 1 ferocity whenever you use a skill. You get a Fero for free, when you have no ferocity and attack someone out of a bush or when you jump onto him.
Savagery Q: COOLDOWN: 6 / 5.5 / 5 / 4.5 / 4
ACTIVE: Rengar's next two basic attacks within 3 seconds gain 40% bonus attack speed, with the first also dealing bonus Attack damage physical damage and having 25 bonus range.
BONUS PHYSICAL DAMAGE:
30 / 60 / 90 / 120 / 150 (+ 0 / 5 / 10 / 15 / 20% AD)
Savagery resets Rengar's basic attack timer.
This Spell is where your DMG comes from. You use it to reset your AA, to speed up in your jungle when you have no camp to clear or you won't make it to the next one with full fero.
Your Fero Q gives your even more DMG and Attackspeed for the next 5 Seconds.
Battle Roar W: EFFECT RADIUS: 450 COOLDOWN: 16 / 14.5 / 13 / 11.5 / 10
PASSIVE: Rengar stores 50% of the damage he's taken in the last 1.5 seconds as Grey Health (75% versus monsters).
ACTIVE: Rengar lets out a battle roar, dealing magic damage to nearby enemies and Heal power healing Rengar for his Grey Health.
50 / 80 / 110 / 140 / 170 (+ 80% AP)
EMPOWERED ACTIVE: Battle Roar's base damage is modified to 50 - 220 (based on level) and additionally Cleanse cleanses.
Rengar's W is his backup/aoe spell. You store 50% of the damage you took in the last 1.5s and heal for this amount when you use your W. Your empowered W is also a Cleanse, so you can jump in do your combo and when you get stunned just press w and run out.
Bola Strike E: TARGET RANGE: 1000 COOLDOWN: 10
55 / 100 / 145 / 190 / 235 (+ 80% bonus AD)
30 / 45 / 60 / 75 / 90%
EMPOWERED ACTIVE: Bola Strike's base physical damage is increased to 50 - 305 (based on level) and using it Root icon roots its target for 1.75 seconds.
Now to his only CC-Ability. Your E is a slow which gets stronger per point into it and when you throw a 4 Ferocity E onto someone, he's snared for 1,75s.
Thrill of the Hunt R : EFFECT RADIUS: 2500 / 3000 / 3500 COOLDOWN: 110 / 90 / 70
ACTIVE: Rengar channels his predatory instincts, becoming Ambush 2 camouflaged after 2 seconds and gaining bonus movement speed for the duration. Attacking or casting most spells ends Thrill of the Hunt.
CAMOUFLAGE DURATION: 12 / 16 / 20
BONUS MOVEMENT SPEED:40 / 50 / 60%
Rengar gains True Sight icon true sight of the nearest enemy champion, who he can leap to deal 50% AD bonus physical damage and reduce their armor for 4 seconds.
ARMOR REDUCTION: 12 / 18 / 24
This is the essential of Rengar's Kit which makes him a real Hunter. He gets one with his surrounding and enters camouflage mode. When Rengar is in Camo he gains movespeed, true sight on the nearest enemy, keeps it and can jump on someone. So you try to scout as much as you can before oneshotting. However if you come to close to the enemy, he will get an ! as a warning above his head, that you are near and marked him. You reduce the Armor of the target you jump on and deal bonus damage when the target was marked.
The Keystone question
First of all you can take Electrocute, Hail of Blades or Predator in the Domination Tree and Fleet Footwork.
EYEBALL COLLECTION / ZOMBIEWARDYou normally take Eyeball Collection due to the snowballpotential through dmg but If you wanna support your team more for example in flex queue, you can also go [[ZOMBIE WARD] because you clear many wards with Rengar due to Red Trinket and Duskblade.
Coup de Grace |
You take this one because you really want that movement speed for more traveling distance in your R and overall faster movement around the map.
Electrocute,Fleet or Predator if you don't like HoB ?
Let's see the potential and Pro's and Cons of each one.
CONS-not the highest damage
-falls off after full build
PROS-healthier jungle clear
-great in chases
-hard to utilize perfect
CONS-not the highest damage
-falls off after full build
-you need early boots
-they see when you are near
As you can see Electrocute has the least CONS that's why you should take Electrocute on Rengar when you don't like to play with Hail of Blades and want more DMG.
gives you 10 free Lethality|
Free AD for every stack
Increases MS for better ganks
Second Tree Runeoptions
The most common 2nd tree is inspiration right now due to the utility it provides.
But before that some clear help:
- try to kite the camp
- try to generate fury before you start your red buff and jump 1:22 on the blasting cone with Q, this way you already have 2 fury when you start the buff and can q him instantly again for another stack.
- And keep in mind that you don’t need to burst the jungle camps, so just reset every AA you can with a Q. So instead of Q mid-air on a camp, you jump and instantly q after you did your jump aa on the target you want to kill.
The XP Changes in the Jungle doesn’t allow you to buff, camp, buff for level 3 anymore, there are other ways you should take. The following paths are without the crab to get level 3. You can find those on
Dekar’s Channel .Those clears are all without the crab, so you can adapt very much if you want to get a pre lvl 3 crab.
Here you can see where most of the people place their wards and where you should place your wards. If you want a full warding tutorial just let me know and I will add it, but my focus for now lays on the Rengar Part obviously.
Respawn timer normal creeps: 2:30 mins
Herold: Opens his eye every 10sec -2.5 sec the minimum is 3 seconds.
The eye won’t open anymore when he’s lower than 15%.
Crab: Spawns minute 2 and Respawns every 2.30 mins
Crab: You should take the scuttle crab whenever you can later on in the game. The only thing you need to care about are lanepriority, where the enemy jungler is and If you can fight him. You can either choose to make the crab lvl 2 when you look for a skirmish or a safe crab or lvl 3 when u know that he won't do the crab or you just simply don't wanna 1v1 him.
Mountain Drake : There is a small trick pretty much everyone uses but doesn’t talk about,so you can do this drake very easy because of his combination of high dmg and low attackspeed. You start with an e on the drake wait until it flies up (that you don’t get knocked) and aa q the drake. You use your W only after he hit you. You are on 3 Fero now, except when you managed to either start the drake with one fero through jumping from the bush on the drake or using the Blast Cone before. When you are on 4 fero don’t q when you are solo doing it, use your w. You will only take one full hit every time when you repeat those steps I just told you about.
Infernal Drake : The infernal is ok to do solo. He’s easy to do, but he’s very important for the late game. That’s why it’s a bit risky to solo it, unless you see the enemy jungler somewhere or you are that fed, that you can solo it quite fast, when you have enough vision around bot side.
Those where the more important drakes for Solo Q.
Now the other two.
Ocean Drake : He’s annoying, because his Attackspeed is low but his AA’s slow you, that’s why you can’t really drag him out without getting much dmg. Try to do this one either with your teammates or alone when you are fed or when you are sure that noone is in the near.
Cloud Drake : You don’t heal yourself that much compared to the Mountain Drake for example when you use your Fero W because his hits don’t deal that much dmg.He compensates the lack of dmg per hit with his high attackspeed.
Elder Drake The Boss, the Sugardaddy of the Drakes.You can pretty much solo this drake when you have 3 Items.He buffs every other drake that you got before by 50% and you deal true damage over time which scales with drake. But you wont see many Elder Drakes because the game lenght is around 30 mins. And he spawns after 35 mins.
But keep in mind the Trick I told you, how you are able to start with 2 ferocity.
Here is a link to his reddit post.
Red -> Raptors -> krugs [this makes your top invadable]
Red -> Raptors -> 2 small wolves -> Blue [secure]
Red -> 3 Raptors -> wolves -> Blue [secure as well]
Red -> 2 small wolves -> Gromb -> Blue [a bit riksy (botside invade]
Blue -> Wolves -> 3 Raptor -> Red
The routes I showcase are all the same on Red Side.
Now I’m going to show you other clears. There are way more than those but the ones I choose are either the normal clears or a cheese tactic of mine, that I like to run on Rengar. Starting with Blue Side.
This is one of the standart routes you could go, but as I mentioned you can adapt every path the way you want. Some times I skip doing frog and take the crab instead If I know that I can contest it.
The Blue Side cheese:You just invade over the enemy tribush! You walk around their krugs and check both bushes. After that you either try to cheese an enemy or grab the buff. Keep in mind, that the enemy will often be able to escape with flash when you try to force something, so it’s better for you, when u don’t show yourself and just take the camps. With out the information that you were invading the enemy jungler thinks his camps are up and will go to his red instead of yours.
After his red you go to his