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Sett Build Guide by BigFatPotNoodles

Top Sett The Beast-Boy Bastard patch 11.12 updated

Top Sett The Beast-Boy Bastard patch 11.12 updated

Updated on June 14, 2021
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League of Legends Build Guide Author BigFatPotNoodles Build Guide By BigFatPotNoodles 11 3 31,761 Views 0 Comments
11 3 31,761 Views 0 Comments League of Legends Build Guide Author BigFatPotNoodles Sett Build Guide By BigFatPotNoodles Updated on June 14, 2021
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Runes: Conqueror Runes.

1 2 3
Precision
Conqueror
Triumph
Legend: Tenacity
Last Stand

Resolve
Bone Plating
Unflinching
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor

Spells:

1 2
tp best
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Ability Order Main Order Of Upgrades.

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None
Hello there.
I am a Sett main in gold currently with 328k mastery points on sett. Much of season 10 was spent with me playing sett because how can you not love Mr punching man. Season 11 started off strange for Sett so I didn't play him as much but now I'm back maining him and want to share my insights the past 10 patches.
Runes

PRECISION
Conqueror This rune gives Sett major sustain in long extended fights which is good since he is a bruiser. The extra adaptive damage will provide a small amount of AD but it can still be useful in a given scenario.
Triumph just provides some extra healing which will help in 5v5 fights around objectives. Plus 20 gold per takedown.
lowers CC amounts which can help against heavy CC teams
this gives you extra damage at low health, this can give your Haymaker more damage when you cast it at low hp.

DOMINATION
Hail of Blades synergises with Sett's Knuckle Down providing a high amount of burst to allow for some short trades that deal good damage.
Cheap Shot lets you deal some true damage whenever you stun a champion with your Facebreaker. the damage may be small but the less hp they have the better.
when completed this rune gives you 18 attack damage so it can help you scale your Haymaker and Knuckle Down easier.
Ravenous Hunter just gives more omni-vamp which will let you heal a slight amount from your Haymaker true damage and heal from your physical damage so it is a good rune.


  • SECONDARY RUNE
  • Second Wind: Provides extra sustain and synergises with Sett's passive Pit Grit healing.



  • SECONDARY RUNE
  • Unflinching: Unflinching is Key to lower the length of CC for a bruiser like Sett, he is a key engage champion so while he is in the middle of the enemy team he should be able to cast his Facebreaker and Haymaker then demolish the enemy.



  • SECONDARY RUNE
  • Revitalize: Revitalize synergises with Doran's Shield to give you more sustain in lane after being poked, very useful against high poke matchups. This can be chosen over Unflinching and vise versa




]RESOLVE
Grasp of the Undying This rune gives Sett good healing from short trades and extended trades, it gives him a small bit of maximum health which helps his Haymaker scaling too. Overall the best Resolve rune for Sett.
Demolish is great for pushing turrets quickly. Since this is not a aggressive rune page there may be limited times for you to hit their tower so you should make use of it. Sett's split pushing power is underrated especially with Legend: Alacrity so this rune should help plow down some tower plates.
Bone Plating can help win short trades because of its 30-60 damage reduction for 3 of the enemies attacks which could help lessen their burst and win the trade or fight for you.
Unflinching gives scaling tenacity based on your missing hp which helps you get out of stuns faster after your engages to throw out a fight clutching Facebreaker or Haymaker
  • SECONDARY RUNE
  • Triumph: This rune gives you great sustain in teamfights after an enemy champion is killed which can help you carry on fights. It can also help win a 2v1 gank after you kill one enemy. Gives extra 20 gold which could be useful in certain situations.
Abilities
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
Q
Q
Q
Q
Q
W
W
W
W
W
E
E
E
E
E
R
R
R
PASSIVE
ABILITY
PIT GRIT(Passive):
Essentially this passive explains his Left and Right punch, the left does normal damage and attack speed. The right punch however, gain 50 range, 8x attack speed and 5 − 90 (+0.5 per attack damage) in bonus physical damage (depending on level).

Sett also gains 0.25 / 0.5 / 1 / 2 health regeneration per second for every 5% of his missing health (at level 1 / 6 / 11 / 16).
Q ABILITY
KNUCKLE DOWN(Q):
Sett gains 30% bonus movement speed within 1.5 seconds when moving towards a enemy champion.
Sett's next two basic attacks within 5 seconds each deal 10 / 20 / 30 / 40 / 50 (+0.01 of target's maximum health) (+1 / 1.5 / 2 / 2.5 / 3% per 100 total attack damage) in bonus physical damage. This is also a auto attack reset ability.
This is your main damage source since you max it first, with the new changes to how it scales it does alot of %hp damage with use of AD items
W ABILITY
HAYMAKER(W):
Sett stores 100% of damage taken as Grit on his secondary resource bar at a value up to 50% of his maximum health.
Sett can activate this ability to unleash large damage in a large cone shape, the middle of the cone does 80 / 100 / 120 / 140 / 160 (+20% per 100 bonus attack damage)(+25% of expended Grit) in true damage. The sides do physical damage in the same amount.
Sett gains a shield equal to the amount of grit used.
When using a mainly AD build haymaker now scales better with its buff in patch 10.9 so you can do alot of damage with it but it is still mainly a defensive tool in teamfights to keep you alive and turn fights.
E ABILITY
FACEBREAKER(E):
This ability pulls in enemies infront and behind him.
If there are enemies infront and behind him they stun for 1 second, if not then it slowls for by 50% for 0.5 seconds.
This ability also deals 50 / 70 / 90 / 110 / 130 (+0.6 bonus attack damage) in physical damage.
This is a great follow up to The Show Stopper and it is easy to get multiple enemies stunned to create a strong engage
R ABILITY
THE SHOW STOPPER(R):
Sett surpressed an enemy champion and carries them into the nearest undashable wall or at its largest range.
Enemies in the damage area take 200 / 300 / 400 (+1.2 bonus attack damage) (+40 / 50 / 60 percent of primary target's bonus health) in physical damage, which is reduced by up to 40% on the edges, and are slowed by 99% for 1 second.
This is an excellent engage tool for starting fights and gap closing
Combos (working on it)
BASIC TRADE
This trade is strongest when you stun them with the minions, then you can q and easily proc hail of blades for a large burst. Remember that Q can be cast during E.
You can always Haymaker if they decide to fight back and do hella damage back to them

STOPPING ESCAPE
> >
If they try to run like a little rat after you beat them down with Q then just either try E them with minions to stun or just E them to you and Haymaker their ***

FLASH HAYMAKER
This is used if they flash when they are low hp and you have Haymaker active, i dont think alot of people know that you can reposition the W mid-cast so it brings some surprise kills
Here is an example:
Items
MYTHICS

Trinity force

immortal shieldbow

stridebreaker
The changes to Trinity Force have made it a strong item on Sett. The removal of mana on Sheen gives the item less wasted stats when being used on him. The high amount of attack speed can allow sett to bring out a lot of punches quickly giving him high DPS. It also gives you movement speed to keep on-top of your enemy to beat them down. The trinity force passive now affects towers too so your split pushing power is largely increased.

Immortal Shieldbow is a good choice against high burst teams, this item is mainly used while taking Hail of Blades runes. Its mythic passive gives you both hp and ad so it will help your abilities scale over time. It gives stats that work well with Sett and its passive shield plus your Haymaker can give you a huge shield to help turn fights and save your life.

Stridebreaker is a strong item on sett because of the long range dash and slow. it can help to catch enemies running and start off engages. Its major value comes in against high ranged teams, especially at any donkeys playing adcs toplane. Usually the conventional item on Sett.
LEGENDARY ITEMS
BLADE OF THE RUINED KING
This item is the most used on Sett. It just works perfectly for him. Always build it first and you will get a big power spike.
STERAK'S GAGE
This is a core item on Sett since it is perfect for your Haymaker scaling. Its shield with your Haymaker shield will give you a very big one. If you add in a Gargoyle Stoneplate you will be huge.
CHEMPUNK CHAINSWORD
this item gives you both HP and AD which helps your Haymaker scale bettter. every champ has healing nowadays so grevious wounds will be very useful.
MAW OF MALMORTIUS
This item is not used that much on any champ really since you cant buy Sterak's Gage or Immortal Shieldbow after this item which really sucks since they are better items.
DEATH'S DANCE
This item used to be perfection in season 10 but the rework made it alot worse. After recent buffs it is ok but very conditional. Would work well against a full AD team and you are using Hail of Blades runes and build.
SILVERMERE DAWN
Gives HP and AD which helps Haymaker scaling. QSS will be useful against mainly Mordekaiser which is a horrible matchup for sett or against a Malzahar if you are in mid.
YOUMUU'S GHOSTBLADE
Good movement speed to roam around the map to help teammates and get objectives,pPlus getting back to lane faster without having Teleport. Good lethality for even more damage.
GUARDIAN ANGEL
This item will buy time for your team in fights, it can turn the tide of a fight easily aswell. Gives good amount of AD and armour which will give you a more defensive and offensive approach at the same time
TITANIC HYDRA
This item scales in AD depending on how much HP you have, if you are going for a HP build then this item will be great for scaling considering the Haymaker AD scaling buffs. If you dont like Sett's waveclear then this item is for you.
MERCURIAL SCIMITAR
This is another QSS item that Sett can buy. Instead of HP it gives crit and 5 less magic resist. The passive QSS is different to Silvermere Dawn because it gives 50% ms and ghosting for one second whereas silvermere gives 40% tenacity and slow resist for 3 seconds. This item is better for an assasin type build.
INFINITY EDGE
If you are super ahead in the game and going Hail of Blades runes and build this item is great because it gives 70ad which is a massive amount and will increase your Knuckle Down and Haymaker damage alot. Its crit passive will increase your damage more if you have another crit item after Immortal Shieldbow
SERPENT'S FANG
Serpent's Fang is an underrated item that can nullify a champions defences heavily. It is OP against champs like Sett who have a shield that is crucial to their kit. It is good against Mordekaiser, Riven and Volibear plus other champions that have an important shield.
SERYLDA'S GRUDGE
This item is great for chasing down champs who can kite you because your abilities will slow them down so it is harder to escape from you. pairing this item with other items with slows such as Stridebreaker will provide high value.
THE COLLECTOR
The Collector is just a great item when ahead, enemies will not be able to get away on 10hp and it helps pad your kda when you execute everyone on the enemy team.
NAVORI QUICKBLADES
This item reduces the cooldowns of your basic abilities by 20% every time you crit. This is great because it reduces your Haymaker and Facebreaker cooldowns which are huge in teamfights.
SPIRIT VISAGE
This item will improve your healing so it will buff up any healing items you have purchased like Blade of the Ruined King or Immortal Shieldbow. It also gives 25% extra shield so it'll make your Haymaker stronger. If you have an enchanter support in your team the items value is even higher.
GARGOYLE STONEPLATE
Gargoyle Stoneplate gives you good defensive stats and a great passive. When paired with a Sterak's Gage it will make your Haymaker insane.
RANDUIN'S OMEN
This is another item with a slow that can help chase down an enemy. Its passive ability reduces crit and auto attack damage so it is very good against a team with a strong adc.
DEAD MAN'S PLATE
This item is good for chasing enemies because of the ramping speed and then a slow when you auto attack, plus some on hit ap damage. However it is getting nerfed alot recently so it is not a favoured item anymore but it still works on Sett
ABYSSAL MASK
due to its most recent buff in patch 11.10 it increases damage dealt to a cc'd target by 15% for 5 seconds. This synergises with your The Show Stopper and Facebreaker since they both immobilise targets. It is a good item against heavy ap teams.

BOOTS

-OR-
Plated Steelcaps > ARMOUR
This item is strong against any adcs and auto attack champions in toplane or jungle, it will negate 12% of their auto attack damage and give bonus armour. Especially good against champions like Fiora, Jax, Vayne, Jhin, etc...
Mercury's Treads > TENACITY
This item is strong against high CC teams because of the bonus tenacity it provides. The extra magic resist will make it even higher value against teams with champions like Leona or Galio.
Pros and cons
PROS
+ good dueling
+ high burst
+ good short trades with Q
+ Q can activate HOB easily
+ Stronger early game
CONS
- worse teamfights
- hard to play from behind
- harder to win a 2v1
- after 3 attacks you go back to being slow
- worse late game
PROS
+ great sustain
+ can win a fight against multiple opponents
+ will be more useful in teamfights
+ gives you more AD
+ Strong late game
+ Better power spikes
CONS
- worse laning phase pre Blade of the Ruined King or Trinity Force
- slow attacks before items
- can take time for the conqueror stacks to get to 12
- wont get stacks easily against a poke match-up
PROS
+ Gives maxiumum HP
+ Gives healing based on missing HP
+ Good in short trades
+ Sett can proc it easily
+ Does AP damage based on max HP
CONS
- Hard to use against a ranged matchup
- Hard to proc when low HP and at risk of dying
- Only useful for tank builds since it scales with HP
- Doesn't have any effects other than slightly increasing HP if you are at full health.
Sett Buffs, Nerfs and changes.
patch 10.1: Sett Released.

patch 10.2: Facebreaker range bug hotfix.

patch 10.3: Base health regen reduced from 9.25 to 8.
Haymaker cooldowns increased from 16/14/12/10/8 to 18/16.5/15/13.5/12.
Haymaker base damage reduced from 90/125/160/195/230 to 90/120/150/180/210.
Haymaker description now shows max damage.
Haymaker Bugfix where having no points in W would stop illaoi Test of Spirit
The Show Stopper Bugfix where Mordekaiser would be suppressed for long time before taken to Realm of Death

patch 10.4: Bugfix: Facebreaker only stuns enemies if they are on both sides of the ability.
Bugfix: The Show Stopper now makes you properly immune from displacement during the cast.

patch 10.6: Bugfix where LeBlanc would not return to her Distortion after suppressed.

patch 10.8: Haymaker base damage reduced from 90/120/150/180/210 to 80/105/130/155/180.

patch 10.9: Bugfix: The Show Stopper is now not stopped by player generated terrain (e.g Cataclysm) when casting.

patch 10.10: Bugfix: The Show Stopper now completes ultimate on clones even if they are about to expire.

patch 10.14: Bugfix: Displacing jungle monsters with Facebreaker no longer increases their hitboxes.

patch 10.16: Haymaker base damage reduced from 80/105/130/155/180 to 80/100/120/140/160.
Facebreaker base damage reduced from 50/80/110/140/170 to 50/70/90/110/130.

patch 10.18: Pit Grit AD ratio changed from 15% total AD to 50% bonus AD.
Knuckle Down Base health ratio reduced from 1/2/3/4/5% to 1% of enemies max health at all levels.
Knuckle Down AD ratio increased from 1% per 100 AD at all levels to 1/1.5/2/2.5/3% per 100 AD.
Bugfix: casting The Show Stopper at the end of yone Fate Sealed does not supress him because he blinks to another champion.

patch 11.8: Bugfix:: Pit Grit does not use Cho'Gath's passive icon in death recap anymore.
Knuckle Down 400 damage cap against jungle monsters removed.

patch 11.9: Haymaker Damage AD ratio increased from 10% per 100 bonus AD to 20% per 100 bonus AD.
The Show Stopper AD ratio increased from 100% bonus AD to 120% bonus AD.
Thanks
Thanks for reading this guide. Everything is conditional and everybody has their own preferences for items so you don't have to follow this guide but I just put in what I enjoy and what I think is good at the moment.

Updates coming soon™

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