Build Guide by DinoRAWR
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Not Updated For Current Season
The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.
Shen, The Eye Of Twilight -
There exists an ancient order originating in the Ionian Isles dedicated to the preservation of balance. Order, chaos, light, darkness - all things must exist in perfect harmony, for such is the way of the universe. This order is known as the Kinkou and it employs a triumvirate of shadow warriors to uphold its causes in the world. Shen is one of these shadow warriors, entrusted with the sacred duty of Watching the Stars - exercising judgment untainted by prejudice.
Born to a clan whose members have decorated the ranks of the Kinkou for generations, Shen was trained his entire life to become the Eye of Twilight, and thereupon to dispassionately determine what must be done in the interests of equilibrium. As his final trial to ascend to this position, he was made to attend the Takanu, a ceremony in which his father was tortured before his eyes to test his resolve. Any reaction whatsoever would have resulted in his immediate disqualification, but he never averted his gaze and never blinked, not once. As the Eye of Twilight, Shen must make decisions which would buckle the wills of ordinary men, removing all emotion from the equation. He now works with his fellows Akali and Kennen to enforce the balance of Valoran. This hallowed pursuit has unsurprisingly led the triumvirate to the Fields of Justice.
"The Eye of Twilight sees not the despair of its victims, only the elegance of equilibrium."
Why Bother With This Build -
When I make this build, I say that this is a build that works for me. Anyone who knows to react to certain situations can achieve great rewards. This build isn't "the best" nor will it be. I'd rather take the time to say this is a "good build" to say, but it's goes to you, the reader, to make the decision.
This build solely focuses on what Shen does best and what he is capable of. He can be a tank, fighter, support, and sexy all at the same time. The reason why I call Shen "The Black-Hole Ninja" is because he can go anywhere and start killing people off people with teammates and more importantly, taunt those enemies back to you and inflict pain. He can't be stopped if played correctly.
Summoner Spells -
To be cutting down your opponent's healing power and burning them to a crisp each second. Why not? :D
Controversy with this one. When an enemy with Boots Of Swiftness comes along your way with disables, flash would help you momentarily, but with ghost you can keep running. But what if the enemy has ghost as well? You have Shadow Dash too, use that sht lol. Lastly, if all else fails such as United We Stand, go back there and try to kill the person with <500 hp if there is one. Personally, I like ghost better than flash just because you already have a mini-flash which is Shadow Dash. I'll explain further more on "Tips" section.
Other Good Ones -
Clairvoyance - Scouting is always wonderful. Knowledge is power. If you have a Teemo with you, just let him keep shrooming the whole map and don't bother using this spell. Nidalee can use her to scout champs, but they don't show the area which is a bit limiting, so have it if you must.
Cleanse? I won't argue with this one, having a disable, slow, fear... anything off your back is like Jesus just spawning to your aid. This is an additional option.
Exhaust? Slow the opponent down, I like it. Find out it's a Master Yi, oh god.
Flash? It's pretty good for escaping or chasing, but like I said, Shadow Dash serves as a mini-flash.
Fortify? Not too good, but can save towers and give more time to your team to help out the tower soon enough.
Clarity? Shen has no mana you idiot lol.
Heal? Very beneficial in the beginning, but starts to lose it's power later on in the game as enemy champs can whip out more damage than your heal. It's okay I suppose.
Teleport? Not really, Shen already has his ultimate, why bother? & besides, you should be helping your teammates, not farming all day long. It's nice to have teleport if you really need to jump to certain places almost every time.
Rally? Nah. Team fights are so unpredictable, you might be wasting this spell each time.
Revive? You shouldn't be dying, you're freakin' Shen. But seriously, why bother with this. If you revive, you either are losing or tied in this situation.
Smite? Naw. Don't see the point having Shen have this unless he is jungling in the beginning which is odd.
Some of you may be wondering why I have almost none in defense for Shen is a tank, and almost all of it in utility.
When you start putting points into defense, you'll notice that the next row down you have the choice of either getting "Strength Of Spirit" (The tree.) or "Evasion" (The blue guy.) Knowing that Shen has no mana, "Strength Of Spirit" has no effect, or from what I know, knowing that they don't state energy into the sentence as well. So it's just common sense to get "Evasion" correct? Not for me. The reason being is that Shen's passive "Ki Strike" loses its effect if evasion is put into effect.
Ki Strike -
(Innate): Every 8 seconds, Shen's next attack deals 15 (plus 3.5% of his maximum health) bonus magic damage. Every time an enemy champion attacks Shen with a basic attack, the cooldown is reduced by 2 seconds. The base damage increases by 5 each level.
Each time an enemy champion hits Shen, the cooldown is reduced by 2 seconds. Since this stacks, Ki Strike can keep striking very fast.
Otherwise, the other masteries, Offense, just additional ability power towards Vorpal Blade, Feint, & United We Stand, and Utility goes along perfect for what you're doing at anytime may it be jungling, team fights, Baron Nashor, etc.
Skill Sequence -
In the beginning of the game, whoever is fed has more freedom and more ownage, correct? Putting skill points to Vorpal Blade first gives harassing abilities early game. Shadow Dash comes second, since that will be the killer when opponents are near turrets. Of course get the Ultimate spell upgrades whenever possible, and save feint for last.
I only get Feint for Zilean was he has has bomb early game in replace of Shadow Dash. You could also get feint for Teemo's Blind Shot, Annie's 3 ball fury takes skill to see what they're performing. (Of course they're more champs to put and the most impossible one to detect is Xin's flash hit which is always unexpected.)
Rune Build -
Pretty clear. More hp, more cooldown. More hp due to Ki Strike and everybody loves a Shen who can save their @$$ from death, so cooldowns equals more saving.
The reason I don't get flat hp or cooldown is because a game should always be around level 18 team fights. If it's less, you either have a bad team, poor coordination, or you're at their nexus right now and they're that bad. The greater reward comes to those with patience.
Item Purchases -
First start off with boots of speed and 3 hp potions. Please quickly do this and head to the lane you are going to in order to scout who you are against and warn others if it happens. With your hp bar at around 5 bars, they'll think you're an easy kill thus, lure them to tower and Shadow Dash away.
Sunfire Cape comes next. Why? Shen sucks at farming. It's a given. He needs the extra money, extra hp, extra damage, and extra armor, so Sunfire Cape helps excel in these spots dramatically early game. With Shadow Dash, Sunfire Cape helps out more due to its unique passive. Keep chasing down and they should go down, finish off with a Vorpal Blade if needed.
Upgrade them boots to Mercury Threads soon. Mercury Threads are quite wonderful because of the 35% decrease on all debuffs in addition to the lovely magic resist.
Leviathan now. This item is underestimated. Keep on racking kills, and since you have Sunfire Cape and your ultimate "United We Stand", you'll get assists very fast which leads to stacks on Leviathan. The 15% less damage on this is so wonderful once you get full stacks.
Frozen Mallet after. The hp this gives and the effect is too good. Helps Ki Strike as well as slowing down those guys who run away.
Now this is the part where things can go one way or another.
As I've shown up above with the Item Sequence, next comes Warmog's Armor and Force Of Nature. These two help promote survivability, Ki Strike power, movement speed for chasing or escaping, and magic resist for those pesky mages.
Knowing that you can have different enemies, I've put into thought having Aegis Of The Legion, Atma's Impaler, Frozen Heart, Guardian Angel, Quicksilver Sash, Randuin's Omen, Spirit Visage, & Thornmail.
Please read their description to find out why these are quite suitable towards Shen.
Q & A -
Why choose Warmog's Armor? Shen's not even a good farmer.
That's where Sunfire Cape comes in. If mass creeps go along your way, the Sunfire Cape will do the job for you.
What's your username on LoL?
(I'm taking more questions upon this Shen guide and Shen himself, feel free to comment below and see the question answered here.)
These are very good reminders for the Shen player.
So far from laning, I like laning anyone who can stun, disable, slow, fear, practically stopping the opponent so I can Shadow Dash him/her back into the fight and also has the power to do some damage and debuff. Most likely, Amumu, Blitzcrank, Fiddlesticks, Kayle, Malphite, Morgana, Ryze, Taric, Vladimir, Xin Zhao, etc.
1) When escaping from a team fight near the dragon or Baron Nashor on Summoner's Rift, go to them and at the bottom of the cliff, Shadow Dash your way up. Congrats! You have just fooled an enemy team to thinking you had no brain, but in this paradox, they had none. (: Please remember, anything with a cliff or higher/lower level can be entered upon with Shadow Dash. Use this advantage.
2) Always run around with Shen and harass the enemy in the beginning with Vorpal Blade. Use the bushes to your full advantage. Remember, you can't hit what you can't see.
3) The casting of Shadow Dash is instantaneous. Using the bushes and Shadow Dashing to an opponent is maybe the best way to initiate a team fight as everyone knows to focus on.
4) Time your Feints well ending game. You never know when an Ezreal, Karthus, or Ashe may end your life before you know it.
5) Remember that Shadow Dash brings out cloaked units from the shadows. (Example: Evelynn, Teemo, Shaco, Twitch.) Very rare occasions, when an enemy Teemo camouflages in a certain area you know he's hiding in, (Due to his passive of standing for 3 seconds straight and being cloaked.) you can just stand on that area and burn that mthafcka down until he runs out or attacks.
Last Words -
When you are playing this game, just have fun. That's all there is to it.
This Shen guide brought to you by DinoRAWR (c) Andrew De Leon.
Game itself brought to you by (c) Riot Games.