This guide has not yet been updated for the current season. Please keep this in mind while reading. You can see the most recently updated guides on the browse guides page
Shen - You can't haz cheeseburger!
Your votes and comments encourage our guide authors to continue
creating helpful guides for the League of Legends community.
Choose Champion Build:
Cloth Armor + 5 Health Potions: This is a common set up for most junglers. It allows you to have sustain in the jungle till you get to a high enough level to sustain jungle by yourself without potions. It works well with shen because as he get's higher level you get your shield which helps a lot with all around jungling.
Boots -> Wriggles: I usually buy boots when I return to base first mainly because when you gank with shen at lower levels, his taunt doesn't last as long so you have to be able to keep up. With the new meta of most lanes using boots of speed and 3 potions, getting boots of speed early is always a good thing. Now Wriggles Latern is a STANDARD jungling item. The main reason I get it on shen is because of the proc on it. Since shen isn't the strongest bruiser in the game Wriggles proc helps a lot with speeding up jungling. Which means more ganks, faster leveling, and overall better gameplay.
Merc -> Sunfire Cape: Merc once again is a standard pick for most tanky players just because atleast 2 people on the enemy SHOULD have some form of CC. The +35 tenacity on Mercury Treads are very nice to help get yourself out of CC earlier which could be a life or death deal. Now I always get sunfire on shen because of 3 things:
#1 AOE Damage early game = more damage overall for you
#2 Armor + Health Bonuses early game are beneficial in the way that it's a cheap item to buy and still has some good stats on it.
#3 AOE Damage for JUNGLING (kinda falls under #1)
Wits End: This item is always a good early game item to help boost your damage, especially for shen. Since, once again, he's not a bruiser he really needs some what of making up the damage early game. The combination of sunfire cape + wits end really fills in this gap and makes him a lot more useful in team fights besides his ult + taunt. The attack speed bonus + extra damage per hit + magic resist is amazing for tanky champions who are just missing that lack of damage, mainly because it gives you resist's while giving you some damage.
Warmogs/Force of Nature/Guardians Angel: These 3 items are typically seen on tanky champions which is why I won't really explain this ones in depth. On most tanky champions you try to balance out Magic Resist with Physical resist, so the combination of Sunfire/FoN should usually give you enough resist's to sustain till late game. Warmog's fills in that HP gap so you won't have to worry about making yourself any more tankier (HP wise) later in the game. And Guardian's Angel is a late game item just to make yourself double the pain in the ***,
plus it gives you every resist. Always a good item for late game.