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Shyvana - Feral Flare Jungle

Last updated on May 1, 2014
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Ability Sequence

Ability Key Q
Ability Key W
Ability Key E
Ability Key R

Not Updated For Current Season

The masteries shown here are not yet updated for the current season, the guide author needs to set up the new masteries. As such, they will be different than the masteries you see in-game.



Offense: 21

Legendary Guardian

Defense: 9


Utility: 0

Shyvana - Feral Flare Jungle

Item Builds:

I will talk about each item, but it comes down to the main item that enhances Shyvana as a champion:

Ninja Tabi (Homeguard) - This is a really good item, taking in 10% of automatic attacks may not sound like a lot but it will benefit you and your team greatly. The movement speed will also help you stick to your enemy.

Feral Flare - This item offers attack speed which is really good for reducing the cooldown of her ultimate. The bonus magic damage once upgrading from wriggles is a massive benefit, and will help her farm faster and also deal large amounts of damage.

Sunfire Cape - This item also offers magic damage per second. Sunfire Cape is also a good tank item to have so it will enable you to deal damage whilst staying alive.

Wits End - This item benefits Shyvana the most. In my opinion, the item is built and made only for her. Wits end offers bonus magic damage on hit, but also grants attack speed which is useful for her ultimate cooldown. The item also offers magic resist which which is an added bonus. She also lowers magic resist per each hit, up to a cap of 5. This lowers magic resist and enhances all of her damage from her other items, Sunfire Cape, Feral Flare, her W and E, and of course, Wits End. This will also help you and your team with dealing large amounts of damage.

Banshees Veil - This item is useful for diving into the enemy team, allowing you to block an ability. This ability might be some form of crowd control, allowing you to get into their team, dealing large amounts of damage. However, if the team is not crowd control relient I suggest getting a Spirit Visage for cooldown reduction.

Randiuns Omen - When you engage, using the slow active on Randuins Omen will be super helpful in a teamfight. This will allow you to stick to your enemys, making you faster with your W.

Summoner Spells:

I suggest taking these spells:

Smite - This will help you farm the jungle and also take objectives such as Baron and Dragon. You can't jungle without this item or else you could lose your game because of some stupid reason.

Ghost - Instead of Flash, this will help you stay near your enemy and kill them with auto attacks + W and E. Instead of Flashing away from something, using Ghost will benefit you a lot more because you will be faster to get away over 10 seconds, then the added bonus of your W.