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Spells:
Exhaust
Smite
Ability Order
Fury of the Dragonborn (PASSIVE)
Shyvana Passive Ability
Intro


Hey guys, Amazing Monkey here! I would like to introduce you to my very SECOND guide,




Do keep in mind that I'm not the most experienced player in League of Legends, but I do my research and have enough experience to be confident in this guide. If you feel that you can add to this guide or do not agree with something, please let me know and I will be happy to discuss!


PROS
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CONS
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I like to have a balance in my rune page for the bruiser-type champions, like

Greater Mark of Desolation
X9
As
Shyvana is part dragon, it only makes sense that she should be able to tear through opponents' defense. My build doesn't have any armor penetration items, so she needs to have that from somewhere. Marks (aside from Quints) provide the best armor penetration.


X9
When going through the jungle at the beginning, you'll really take a beating from the beasties that live there! These Seals will help you stay alive whether it be jungling or soloing top against another bruiser/off-tank.

X9
For much of the same reason as having the resilience runes, it is good to have extra magic resistance. These will help you survive team fights as well. You'll be jumping into the fray quite often. The reason I choose these rather than
Greater Glyph of Magic Resist is that early game, you won't be faced against much magic resistance. It's better to let that defense build as you level.


X3
It's great to have extra attack damage at the beginning of the game.
Shyvana can jungle with these and lane with them, making use of the extra damage in more than just her basic attacks. These especially help her in the jungle as they enhance the damage from
Burnout (AoE speeds up the jungle process).



Alternative Runes

X9
A big part of
Shyvana is turning into a dragon. The best way to ensure that happens often is to increase her attack speed. Some may want to have damage here, but they are best placed in the Quintessence section.


X3
Attack speed is a great thing for
Shyvana to have. Not only does she dish out a reasonable amount of damage, her basic attacks speed up the process of becoming a dragon again (
Fury of the Dragonborn).



X3
If you're looking for more sustain in the jungle, these are a good choice. Although with
Shyvana as an Off-tank, she does not exactly need the lifesteal. But they can be good if you choose to go an aggressive route with her.

More alternatives to come...


EXHAUST
An excellent ganking tool, as some enemies have great escape. Pairs well with
Burnout to really keep up with enemies.
SMITE
A jungling essential. If you plan to jungle with
Shyvana, you better put this in your Summoner's pallet. Even if you don't need it to slay your jungle monsters (which is unlikely, without a strong leash), you can use it to steal buffs from the enemy or to prevent the enemies from stealing yours.
FLASH
If you don't plan to jungle with
Shyvana, I recommend getting
Flash. You never know when you're going to get jumped and need an extra escape.
IGNITE
Exhaust just not quite tickling your fancy? Not to worry,
Ignite is an excellent alternative. It pairs well with
Burnout for some extreme DPS. I think we all know how it works. My favorite thing to do is save it for an ulting
Tryndamere! ;D
TELEPORT
This is a great solo-top spell! You never know when you have to go help mid or even bot, while still keeping an eye on your lane. If no one on your team has this spell, it's not a bad idea to get it for yourself.

An excellent ganking tool, as some enemies have great escape. Pairs well with

SMITE

A jungling essential. If you plan to jungle with

FLASH

If you don't plan to jungle with


IGNITE





TELEPORT

This is a great solo-top spell! You never know when you have to go help mid or even bot, while still keeping an eye on your lane. If no one on your team has this spell, it's not a bad idea to get it for yourself.


TWIN BITE
![]() Great for farming and destroying turrets, this is ![]() FLAME BREATH ![]() ![]() |
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FURY OF THE DRAGONBORN
![]() This passive is mini-booster for all of your other skills (this is where attack speed helps): ![]() ![]() ![]() ![]() Dragon's Descendant- Gives fury to ![]() ![]() |
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BURNOUT
![]() ![]() DRAGON'S DESCENT ![]() ![]() ![]() |

I typically start with and focus on













I'm going to give you a summary of what to build as well as where to start in the jungle and so on...There will be guides for the other builds later. But this primarily focuses on the jungle aspect of


Cloth Armor and Potions
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As with most Junglers, these starting items are really great for
Shyvana to start with.
Cloth Armor provides defense and FIVE
Health Potions really gives you the sustain that you'll need to clear the jungle as well gank without dying.
Cloth Armor also builds into
Madred's Razors, an incredibly useful jungling item.





Doran's Blade

If you prefer to go the aggressive route, I recommend getting
Doran's Blade. This will give you that extra damage as well as sustain from the Life steal and health.

Boots and Potions
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The thing with Jungling is that each game can be very different. You might recall with one or two kills, or you might find yourself needing a recall before you manage to land a kill. A big part of this depends on how well you and your team work together with ganks and how well you can counter-jungle. This is most likely what you can afford at this point.
Madred's Razors

This item is the best for shredding through monsters and minions early game. It also gives you a little boost in attack damage and armor. This should cost you 585-700 gold, depending on your starting item, allowing you to get this as well as boots.
Boots of Speed

As a Jungler, you're going to need that extra mobility to move around the map swiftly or land a gank.
Shyvana's
Burnout does give you extra movement speed. But you don't want to rely on that alone as it is also a big source of your damage.


Wriggle's Lantern

A Jungler classic,
Wriggle's Lantern gives you life steal, extra damage from
Madred's Razors effect, a built-in Active Ability which allows you to plant a
Vision Ward every three minutes. The ward is most useful to either give vision for top lane or to place at a buff to steal it later.



Health Potions and Wards


As the game continues and you gain more maximum health, health potions become less helpful. But with the first recall, they still can do you some justice. I pick some up if I have the extra gold. As far as wards.....GET THEM! Yes, it's great to save your gold for good items. But a measly 75/125 isn't worth a death from a ganker. Plus, it might just give you a jump on the enemy and score you a kill. That's getting your money's worth! Supports and junglers will help you at times, but I always grab a couple whenever I can.


At this point, you should be around level 6, if not past it. One or two turrets should be gone on both sides and you're starting to be needed a lot more outside of the jungle. Lanes should still have their established champs, but you will start to see some roamers soon. With this being said, you're going to need to increase your ability to move around, improve your gankability, and make yourself more tanky.
Heart of Gold



Mercury's Treads

These boots will give you the magic resistance and tenacity that you will need for encounters. They will especially help if you need to build against an AP carry or Debuff heavy team. However, the situation does not always call for such things. Here are some alternatives:
Ninja Tabi- Build these if faced against a strong AD carry or AD heavy team.
Berserker's Greaves-If you're feeling comfortable with your defense as is, then go ahead and increase your attack speed.
Ionian Boots of Lucidity- If you'd like to increase the frequency of your
Dragon's Descent, this will certainly help that process.
Phage

When ganking, the last think you want is for your victim to escape.
Phage provides a Unique Passive Ability which gives you a chance to slow your enemy from a basic attack. You also gain health and damage to make you more useful in team fights. It also build into
Frozen Mallet, which will guarantee that slow later on.




You've been defending lanes and ganking a lot, but now it's time to group up for team fights. At this point, it is likely that the enemy or your team has found a target lane that they wish to push. The teams will gather to push or defend and you're no longer going to be able to just sit in the jungle. Now you're going to need more health for team fights and to increase the frequency of your Dragon form.
Recurve Bow

You'll have a nice boost in attack speed with this item. It will also build into
Wit's End or
Madred's Bloodrazor, depending on the circumstances.


Wit's End

This will give you some magic resistance as well as extra attack speed. You also gain some extra magic damage from your basic attacks.
Giant's Belt

The extra health and pliable nature of this item makes it a good choice at this point. It will combine with
Phage to make your
Frozen Mallet.


Frozen Mallet

This item will really help with your damage output as well as sustain. It's Unique Passive Ability is an enhanced version of
Phage's, slowing upon the first basic attack to an enemy. As they are slowed, you will be able to stay on them with
Burnout, using it's full damage potential.




Most turrets will be destroyed at this point. Both teams will be trying to exploit the weakness of each other. You will want to do whatever you can to make sure that you're not a weakness in your team. It's time to add on the damage and health to make sure you can hold your team together.
Chain Vest

You'll get some extra armor with this item. But it also builds into a variety of items, such as
Atma's Impaler or
Randuin's Omen.


Randuin's Omen

This item gives you quite a few treats and as a tank or support, it makes you incredibly helpful. You get health regeneration, armor, and an Active Ability which reduces attack and movement speed of surrounding enemies. You can really escape or turn a team fight around with this item.
Atma's Impaler

It's time to take that health you've been building up and turn it into damage. The more life you have, the more physical damage that this item will give you. You'll also have extra armor to help you tank.
Force of Nature

To complete your tanky nature,
Force of Nature is an excellent choice. It's time to sell your cute little
Wriggle's Lantern and invest in a real defensive item. With
Force of Nature, you gain extra magic resistance as well as movement speed. You also gain health regeneration to keep yourself healthy as long as possible.



Elixirs




If you completed your build, good for you! You're either dominating or turning things around. Either way....whatever will you do with all of that extra gold???? Elixirs are a great way to spend that extra gold. The cool thing about these is that even if you have no item slots available, you can still buy them! They'll be automatically consumed! Get oracles elixir if you want to clean out wards,
Teemo mushrooms, or stealth champs like
Twitch.




To make yourself an effective teammate, it is important to make your build based on the enemy's builds and team composition. I won't cover all of these situations as there are a lot. But here are a few suggestions that I've seen quite often (not prioritized in any particular order).
Warmog's Armor

Sometimes,
Frozen Mallet just doesn't give you the health that you want. This item gives you extra health for every kill you make.

If you are the only tanky member on your team, I suggest getting this in the place of

Thornmail

A great counter for that pesky, fed AD carry! Each basic attack they do to you will be returned with 30% of that damage via magic. If they have an AD carry destroying your team, encourage some of your teammates to also get this item! Trust me, it makes a difference.
You're going to have to put

Maw of Malmortius

Here's an item that will give you some magic resist and attack damage. If you're fighting an AP heavy team or their AP carry is causing a bit of trouble, this is a nice item to have. Not only does it give you magic resist, but it also has a Unique Passive that gives your attack damage for health missing AND a 400 magic damage shield that pops up if you would almost die from magic. Eat that,
Lux!

If you can sense their AP carry getting fed, don't build



Madred's Bloodrazor

If you matched up against a rather tanky team, I recommend tweaking your build a little bit for this time.
Madred's Bloodrazor is a perfect item for
Shyvana to use against teams with a lot of health as she still gets attack speed for her passive and she also gets a new Unique Passive Ability allowing her to deal more damage, the more max health her enemy has.


Instead of finishing




Aegis of the Legion

A great supportive item as well as a useful jungling tool,
Aegis of the Legion proves health and armor and magic resistance for you and your friends! The great thing about this item is that is is inexpensive to make and very useful early game. If you feel that you will need to be a team player and still need to keep a little health for yourself, this is a great buy.

I recommend not completing

Guardian Angel

Another great tanky item that gives you a second chance, is
Guardian Angel. I usually get this item if the other team is at an advantage. As
Shyvana need to dive into the battle, she needs that extra defense to keep her alive. The Unique Passive Ability also ensures that you'll live long enough to at least cause a distraction for your carries to survive.


I would either replace


Sunfire Cape

If you're looking to go more tanky, this is a solid item. You'll have extra health to feed your
Atma's Impaler and this item has a Unique Passive Ability which deals 40 magic damage per second to nearby enemies. If you are going against a team that is building
Thornmails, this is a good item to have as the damage is via magic and not physical. Just be careful with this when running through the jungle with low health. The monsters will attack you!


You should probably replace

More alternatives to come...






Basic Combo![]() +![]() +AUTO ATTACK+![]() +AUTO ATTACK |
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Ganking
In case you are unfamiliar with the term, Ganking is when two or more players choose to ambush an unsuspecting opponent. This is one of the basic fundamentals of a Jungler and commonly used throughout any game.
The trick to ganking is communicating with your teammate and closing off the escape for the enemy. (Ex: It is very easy to gank an enemy that is pushed up to your turret, as they have to run all the way back to their turret or into the jungle to escape.)
A fast way to inform your partner that you are going to engage in a gank, is to press G on your keyboard and click on the enemy you intend to gank. With


Once you are level 6 and have



Pictures and more detail to come...


Jungling is a great place for

The Beginning
When starting out, you and your team should decide whether you wish to invade your enemy's Jungler or to stay defensive and remain in your own jungle.
If you decide to invade, consider where the enemy's Jungler will start. If they use mana, they most likely will start at Blue Buff. If not, they will start at Red Buff. Before entering their jungle, find a bush near your target and wait for your whole team to gather. If your enemy is smart, they will have the two closest lanes guard the Junger (Mid and Top or Bot). At around 1:52 min into the game, the buffs will appear soon. This is the time to move in and attack the jungler or the leasher. You want to pick them off one by one, if you can. If you don't manage to kill them all, at least scare them away from the buff and take it as a team. Immediately rush to the twin of this buff, as the enemy jungler will attempt to steal it to keep up with you. After that is over, start your jungle route as normal with a great advantage.



Continue across mid lane between your own turrets and start on wolves. You will have

Next, it's time to tackle Blue Buff.


As you are healing up from the

If you plan to count-jungle at this point, consider where they might be. If they started at Blue, they will be just making it to their Red or they will be getting the Golems nearby their Red. Sneak into the bush the wraps around the Red Buff camp and see if you can find their Jungler. If you do see them and you are confident that you can fight them,

After the jungles are clear and you've made a few ganks. You should recall and pick up some items. Look at the map and see how your lanes are doing. Is top over extended in your favor? Is bot warded in anyway at all? Which buffs have respawned, if any of them have. If all of your lanes are over extended so that it will be difficult to gank, let them know. See which lane could use a gank the most and farm the jungle as they let the enemy push. At this point, you're not going to be following a specific route. You want to keep all of you lanes safe, keep all of the buffs from being taken from the enemy, and take Dragon and Baron whenever you can. Ping Dragon and Baron for help. Save Blue Buff for mid lane, after you've taken it the first time for experience.
I will reformat this section with pictures later. I'm just getting this guide set up for everyone to use as soon as possible.


I have obviously not completed this guide. But I've hopefully provided enough to get views and ratings and to help the community. As I said at the beginning, if there is anything you want me to add, please let me know. Otherwise, here is what I plan to add in the near future:
Shyvana Solo-Top Guide
- Match-Ups for each enemy
- Team Fight Strategy
- More Pictures and Cleaner Design
- Suggestions from all of you!


I'd like to give credit to everyone that helped out, even in a small way (not TOO small huehuehue):
- JhoiJhoi! Her epic guide can be found here! I always give her props, cause I would never make any guides without this easy-step tutorial.
That guide really helped me figure out what to do on this site and where to put things! I highly recommend it if you want to make your own guide! (The bad guide example made me lol XD)
- IcarianWings for voting and insisting on a
Shyvana Guide.
- A Chubby Baby for voting for a
Shyvana Guide and increasing my standards on how good my guide should be. There's a lot of work ahead for me. I recommend this review shop!
- OTGBionicArm for expressing disgust to the idea of a
Soraka guide and voting for me to make a
Shyvana guide.
- IceCreamy for his simple and convenient review services and pointing out some major flaws in my guide. His Review Shop can be found here!
- Khazem for a solid kick in the face. He pointed out some significant changes that should be made and left a (Down-Vote =/) for motivation to improve. There's a lot of work to be done.
- Albableat for pointing out the levity of magic resistance early game. I changed my glyphs from his suggestion. He also pointed out a major change in The Basic Combo that I completely overlooked! His review shop is found here!
- SkullzX for pointing out some small issues with my masteries as well as information in my Jungle section. His review services can be found here!
- tehAsian for voluntarily leaving a tremendous amount of useful CnC! There will be a lot of changes coming to this guide soon, and now they will be THAT much better!


- June 22, 2012- Guide Published
- June 22, 2012-
Mobility Boots switched to
Mercury's Treads
-Primary Masteries changed from 21/9/0 to 9/21/0
- Greater Mark of Desolation switched toGreater Mark of Attack Speed
-Randuin's Omen switched places with
Atma's Impaler
-RemovedSunfire Aegis and added
Force of Nature in its place
-Corrected the time difference between Wraiths and Red Buff spawn
-AddedGreater Quintessence of Life Steal to the alternative "Runes" chapter.
-The Basic Combo has been fixed to allow more output of damage efficiently
-Aegis of the Legion,
Guardian Angel, and
Sunfire Aegis have been added to the "Situational Items" chapter.
-Added Wards and Elixirs into the "Items" chapters.
- June 25, 2012- Added Solo Top Off-Tank build.
- July 6, 2012- Removed
Long Sword and
Health Potions from the Starting Out (Jungling) chapter, placing
Doran's Blade in their stead.

Amazing Monkey
Shyvana Guide
Shyvana- Justice Under Dragon's Wings
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