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Choose Champion Build:
Spells:
Exhaust
Flash
Ability Order
Battle Fury (PASSIVE)
Tryndamere Passive Ability
Introduction
4 main elements come into play for this build: Attack Damage, Critical Strike Chance, Attack Speed, and Cooldown Reduction.
- Attack Damage is the most important stat for any AD carry. Obviously, this is how you will be dealing most of your damage. Without this, you'll be as useless as a tanky Amumu.
- Critical Strike Chance is one of Tryndamere's main purposes. This allows for massive damage a lot of the time and builds up twice as much rage compared to normal damage.
- Attack Speed is great for tanking any enemy champion, turret, or for just farming creeps faster.
- Cooldown Reduction is the perfect addition to any non-mana or non-energy champion. Cooldown reduction allows Tryndamere to use his abilities more consecutively than before without any kind of downside. This is a great combo with Bloodlust because it allows you to heal up Tryndamere more frequently and be able to spam Undying Rage and troll more enemies.
Greater Quintessence of Critical Chance
Greater Seal of Attack Speed
Greater Glyph of Cooldown Reduction
(explanation in Introduction)
OR
Greater Mark of Attack Damage
Greater Quintessence of Critical Chance
Greater Seal of Armor
Greater Glyph of Attack Speed
All that this really adds is a bit of armor instead of cooldown reduction which really helps in early game, especially when you're solo top. The reason I changed the Greater Seal of Attack Speed to Greater Glyph of Attack Speed is because there is only a minor change and making the armor a Greater Seal of Armor gives the armor it's full potential for being a Seal instead of a Glyph.
One more thing I want to focus on is that, since I use Tryndamere as an extreme carrier/pusher, I put one point in Demolitionist so that I can take down towers quicker.
The first things you want to grab at the start up are one of these 2 things:
- Brawler's Gloves and a Sight Ward
OR - Cloth Armor, a Sight Ward and 2 Health Potions.
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