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Mordekaiser Build Guide by Guest

Top standard AP/tank Mordekaiser

Top standard AP/tank Mordekaiser

Updated on December 31, 2020
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Runes: Standard

1 2 3 4 5
Legend: Alacrity
Last Stand

Taste of Blood
Ravenous Hunter

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor


1 2 3 4
LoL Summoner Spell: Flash


LoL Summoner Spell: Teleport


Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Ideal Strong Ok Low None

Champion Build Guide

standard AP/tank Mordekaiser

By Guest
Standard info Mordekaiser


Release date
2010-02-24 (82) [1]

Last changed




BE 1350 | RP 585

Hextech Crafting + BE 850

Champion style basic attacks

Champion difficulty
Darkness Rise (PASSIVE)
PASSIVE: Darkness Rise
INNATE: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.

Damaging basic attacks and basic abilities grant Mordekaiser a stack for 4 seconds for every enemy champion or large monster hit, stacking up to 3 times.

At 3 stacks, Mordekaiser gains Darkness Rise. Damaging attacks and basic abilities against enemy champions and large monsters refresh the duration.

DARKNESS RISE: Mordekaiser dealsγ€Œ 5 βˆ’ 15.2 (based on level) (+ 30% AP) (+ 1% βˆ’ 5% (based on level) of target's maximum health) magic damage per second 」to all nearby enemies and gains 3% bonus movement speed.

The damage against monsters is capped at 28 βˆ’ 164 (based on level).
Q Obliterate
Q: Mordekaiser smashes the area in the target direction, dealing magic damage to all enemies hit, Critical strike magic and increased if it hits only one enemy.

COOLDOWN: 9 / 7.75 / 6.5 / 5.25 / 4

5 βˆ’ 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP)

30 / 35 / 40 / 45 / 50%
W Indestructible
W: Mordekaiser stores 35% of the damage he deals and 15% of the damage he takes, is used as Potential Shield on his secondary (gray) resource bar, and heal Up to 30% of his maximum health (if full).

COOLDOWN: 14 / 13 / 12 / 11 / 10

The Potential Shield decrees by 8 βˆ’ 25 (based on level) every second after not dealing or taking damage for 1 second, down to a minimum of 5% of his maximum health.

ACTIVE RECAST W: Mordekaiser consumes all his current Potential resistances and shields himself for 4 seconds for the same amount. At the start, the shield decrees very slowly but exponentially increases near the end.

40 / 42.5 / 45 / 47.5 / 50%
E Death's Grasp
PASSIVE: Mordekaiser gains Magic penetration.

COOLDOWN: 24 / 21 / 18 / 15 / 12

5 / 7.5 / 10 / 12.5 / 15%

ACTIVE: Mordekaiser grants Sight of the target area briefly and, after 0.5 seconds, Airborne he pulls all enemies within, dealing them magic damage.

5 / 7.5 / 10 / 12.5 / 15%

80 / 95 / 110 / 125 / 140 (+ 60% AP)

Both casts count as ability activations for stacking Spellblade, Force Pulse, and (PASSIVE) Darkness Rise.
R Realm of Death
R ACTIVATE: Mordekaiser slows the target enemy champion by 75% during the cast time, after which they're banished together with Mordekaiser to the Death Realm for 7 seconds.

COOLDOWN: 140 / 120 / 100

Units between realms see each other as spirits, considering each other dead between the two. Only the target and Mordekaiser will enter the realm other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all Summoned pets still inside are killed at the end.

For the same duration, Mordekaiser also consumes the target's soul, reducing their current attack damage, ability power, attack speed, maximum health, armor, magic resist, by 10%, in addition to gaining them for himself.

If the target dies while inside, Mordekaiser keeps their partial stats until they respawn.

While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.
Useful info
Realm of Death will cancel and go on cooldown after its cast time if:
The target is Unstoppable, Cc-immune (crowd control), or protected by a spell shield.

The target is a clone or Sion's(PASSIVE) Glory in Death.

Realm of Death will cancel but not go on cooldown if during the cast time:

Mordekaiser loses sight of the target.

The target is too far away.

The target becomes untargetable.

Mordekaiser or the target dies.

Eye of the Herald Eye of the Herald and Teleport Teleport is disabled while in the (R) Realm of Death.

League of Legends Champions:

Teamfight Tactics Guide