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Mordekaiser
Build Guide by Guest
standard AP/tank Mordekaiser
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Recommended Items
Runes: Standard
1
2
3
4
5
Precision
Domination
+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+6 Armor
Spells:
1
2
3
4
Standard
Flash
Teleport
Items
Threats & Synergies
Extreme
Major
Even
Minor
Tiny
None
Low
Ok
Strong
Ideal
Fiora
Leona
Ideal
Strong
Ok
Low
None
Leona
Champion Build Guide
Standard info Mordekaiser
MORDEKAISER
THE IRON REVENANT
Release date
2010-02-24 (82) [1]
Last changed
V10.25
Class
Juggernaut
Position(s)
Top
Resource
Hybrid
Melee
Adaptive
Cost
BE 1350 | RP 585
Crafting
Hextech Crafting + BE 850
Style
Champion style basic attacks
Champion difficulty
Medium
THE IRON REVENANT
Release date
2010-02-24 (82) [1]
Last changed
V10.25
Class
Juggernaut
Position(s)
Top
Resource
Hybrid
Melee
Adaptive
Cost
BE 1350 | RP 585
Crafting
Hextech Crafting + BE 850
Style
Champion style basic attacks
Champion difficulty
Medium
Darkness Rise (PASSIVE)
PASSIVE: Darkness Rise
INNATE: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
Damaging basic attacks and basic abilities grant Mordekaiser a stack for 4 seconds for every enemy champion or large monster hit, stacking up to 3 times.
At 3 stacks, Mordekaiser gains Darkness Rise. Damaging attacks and basic abilities against enemy champions and large monsters refresh the duration.
DARKNESS RISE: Mordekaiser dealsγ 5 β 15.2 (based on level) (+ 30% AP) (+ 1% β 5% (based on level) of target's maximum health) magic damage per second γto all nearby enemies and gains 3% bonus movement speed.
The damage against monsters is capped at 28 β 164 (based on level).
INNATE: Mordekaiser's basic attacks deal 40% AP bonus magic damage on-hit.
Damaging basic attacks and basic abilities grant Mordekaiser a stack for 4 seconds for every enemy champion or large monster hit, stacking up to 3 times.
At 3 stacks, Mordekaiser gains Darkness Rise. Damaging attacks and basic abilities against enemy champions and large monsters refresh the duration.
DARKNESS RISE: Mordekaiser dealsγ 5 β 15.2 (based on level) (+ 30% AP) (+ 1% β 5% (based on level) of target's maximum health) magic damage per second γto all nearby enemies and gains 3% bonus movement speed.
The damage against monsters is capped at 28 β 164 (based on level).
Q Obliterate
Q: Mordekaiser smashes the area in the target direction, dealing magic damage to all enemies hit, Critical strike magic and increased if it hits only one enemy.
COOLDOWN: 9 / 7.75 / 6.5 / 5.25 / 4
MAGIC DAMAGE:
5 β 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP)
DAMAGE INCREASE:
30 / 35 / 40 / 45 / 50%
COOLDOWN: 9 / 7.75 / 6.5 / 5.25 / 4
MAGIC DAMAGE:
5 β 139 (based on level) (+ 75 / 95 / 115 / 135 / 155) (+ 60% AP)
DAMAGE INCREASE:
30 / 35 / 40 / 45 / 50%
W Indestructible
W: Mordekaiser stores 35% of the damage he deals and 15% of the damage he takes, is used as Potential Shield on his secondary (gray) resource bar, and heal Up to 30% of his maximum health (if full).
COOLDOWN: 14 / 13 / 12 / 11 / 10
The Potential Shield decrees by 8 β 25 (based on level) every second after not dealing or taking damage for 1 second, down to a minimum of 5% of his maximum health.
ACTIVE RECAST W: Mordekaiser consumes all his current Potential resistances and shields himself for 4 seconds for the same amount. At the start, the shield decrees very slowly but exponentially increases near the end.
HEALING:
40 / 42.5 / 45 / 47.5 / 50%
COOLDOWN: 14 / 13 / 12 / 11 / 10
The Potential Shield decrees by 8 β 25 (based on level) every second after not dealing or taking damage for 1 second, down to a minimum of 5% of his maximum health.
ACTIVE RECAST W: Mordekaiser consumes all his current Potential resistances and shields himself for 4 seconds for the same amount. At the start, the shield decrees very slowly but exponentially increases near the end.
HEALING:
40 / 42.5 / 45 / 47.5 / 50%
E Death's Grasp
PASSIVE: Mordekaiser gains Magic penetration.
COOLDOWN: 24 / 21 / 18 / 15 / 12
MAGIC PENETRATION:
5 / 7.5 / 10 / 12.5 / 15%
ACTIVE: Mordekaiser grants Sight of the target area briefly and, after 0.5 seconds, Airborne he pulls all enemies within, dealing them magic damage.
MAGIC PENETRATION:
5 / 7.5 / 10 / 12.5 / 15%
MAGIC DAMAGE:
80 / 95 / 110 / 125 / 140 (+ 60% AP)
Both casts count as ability activations for stacking Spellblade, Force Pulse, and (PASSIVE) Darkness Rise.
COOLDOWN: 24 / 21 / 18 / 15 / 12
MAGIC PENETRATION:
5 / 7.5 / 10 / 12.5 / 15%
ACTIVE: Mordekaiser grants Sight of the target area briefly and, after 0.5 seconds, Airborne he pulls all enemies within, dealing them magic damage.
MAGIC PENETRATION:
5 / 7.5 / 10 / 12.5 / 15%
MAGIC DAMAGE:
80 / 95 / 110 / 125 / 140 (+ 60% AP)
Both casts count as ability activations for stacking Spellblade, Force Pulse, and (PASSIVE) Darkness Rise.
R Realm of Death
R ACTIVATE: Mordekaiser slows the target enemy champion by 75% during the cast time, after which they're banished together with Mordekaiser to the Death Realm for 7 seconds.
COOLDOWN: 140 / 120 / 100
Units between realms see each other as spirits, considering each other dead between the two. Only the target and Mordekaiser will enter the realm other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all Summoned pets still inside are killed at the end.
For the same duration, Mordekaiser also consumes the target's soul, reducing their current attack damage, ability power, attack speed, maximum health, armor, magic resist, by 10%, in addition to gaining them for himself.
If the target dies while inside, Mordekaiser keeps their partial stats until they respawn.
Tips:
While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.
COOLDOWN: 140 / 120 / 100
Units between realms see each other as spirits, considering each other dead between the two. Only the target and Mordekaiser will enter the realm other champions cannot follow them. Everything that occurs inside the Death Realm is hidden, and all Summoned pets still inside are killed at the end.
For the same duration, Mordekaiser also consumes the target's soul, reducing their current attack damage, ability power, attack speed, maximum health, armor, magic resist, by 10%, in addition to gaining them for himself.
If the target dies while inside, Mordekaiser keeps their partial stats until they respawn.
Tips:
While in lane, Realm of Death is best used while the target is between you and your turret. This is so the target doesn't have much space to go towards their turret, since the area of the Death Realm is created in front of Mordekaiser, leaving little space to move behind him.
Useful info
Realm of Death will cancel and go on cooldown after its cast time if:
The target is Unstoppable, Cc-immune (crowd control), or protected by a spell shield.
The target is a clone or Sion's(PASSIVE) Glory in Death.
Realm of Death will cancel but not go on cooldown if during the cast time:
Mordekaiser loses sight of the target.
The target is too far away.
The target becomes untargetable.
Mordekaiser or the target dies.
Eye of the Herald Eye of the Herald and Teleport Teleport is disabled while in the (R) Realm of Death.
The target is Unstoppable, Cc-immune (crowd control), or protected by a spell shield.
The target is a clone or Sion's(PASSIVE) Glory in Death.
Realm of Death will cancel but not go on cooldown if during the cast time:
Mordekaiser loses sight of the target.
The target is too far away.
The target becomes untargetable.
Mordekaiser or the target dies.
Eye of the Herald Eye of the Herald and Teleport Teleport is disabled while in the (R) Realm of Death.
Guest
Mordekaiser Guide
standard AP/tank Mordekaiser
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