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Yone Build Guide by Steinuhu

Top Steinuhu’s Yone Guide

Top Steinuhu’s Yone Guide

Updated on January 26, 2024
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League of Legends Build Guide Author Steinuhu Build Guide By Steinuhu 6 1 25,887 Views 1 Comments
6 1 25,887 Views 1 Comments League of Legends Build Guide Author Steinuhu Yone Build Guide By Steinuhu Updated on January 26, 2024
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Runes: TOP LANE

1 2
Precision
Lethal Tempo
Triumph
Legend: Alacrity
Last Stand

Resolve
Bone Plating
Overgrowth
Bonus:

+10% Attack Speed
+9 Adaptive (5.4 AD or 9 AP)
+10-180 Bonus Health

Spells:

1 2 3
Flash, TP
LoL Summoner Spell: Flash

Flash

LoL Summoner Spell: Teleport

Teleport

Threats & Synergies

Threats Synergies
Extreme Major Even Minor Tiny
Show All
None Low Ok Strong Ideal
Extreme Threats
Ideal Synergies
Synergies
Ideal Strong Ok Low None

Champion Build Guide

Steinuhu’s Yone Guide

By Steinuhu
WHY YONE ?
Why Yone?

Yone is one of the most fun and interesting champions to play due to how many things you can pull off on the champion and how you can always do something better in a fight with him, kinda similar to Riven. Yone has one of, if not the highest skill ceiling in the game and has so many small tricks and mechanics that you will always find yourself in new scenarios and improving on something.

Yone is also a very unique champion because of his resource bar and cooldowns. He is the only champion in the game that has such low cds on his main abilities AND has 0 mana costs. If you are all about hitting your buttons fast and having no downtime or waiting for cooldowns, then you will LOVE Yone.

If you like looking stylish, nonstop pulling off 2v1s, 3v1s, and love being the center of attention (good and bad) then Yone is definitely the champion for you!


Pros & Cons

Pros
+ Very high carry potential, can kill multiple people in a teamfight once he has his core items.
+ Can melt through squishies and tanks due to his mixed damage.
+ Can be played Mid, Top, and ADC.
+ Has one of the best basic abilities in the game (Soul Unbound).
+ Highlight champion, flashy, and makes you standout.
+ Next to no cooldowns on main abilities and doesn't use mana.


Cons
- Has one of the weaker laning phases in the game.
- A lot weaker if you don't have setup for his ultimate.
- His approach is very linear and very easy to counterplay in higher ranks.
- Feast or Famine champion.
Runes
Lethal Tempo is the strongest for Yone. It excels in early/mid game, but gets overshadowed by the late/scaling power of Conqueror. Yone spikes so much faster/sooner with this rework. Since your Q and W scale with attack speed, Lethal Tempo synergizes so well with Yone.

Conqueror ALWAYS BAD

Triumph can be a clutch rune that saves you in skirmishes and help you tower dive. The extra healing can potentially turn a game-winning fight.

Legend: Alacrity is what I prefer into melee matchups. The attack speed is very crucial to getting your Q cooldown as low as possible and will result in more damage output throughout the game.

Legend: Tenacity is really good into team comps that have a lot of CC/slows. An example would be Fiddlesticks and Leona Coupled with Unflinching, Legend: Tenacity is really good.

Legend: Bloodline is what I prefer into ranged matchups. You won't be able to do much with Legend: Alacrity since you will rarely be able to trade/farm in a ranged matchup. Do your best to cs and farm up the lifesteal from Legend: Bloodline.

I take Last Stand almost every game because it gives Yone the best dueling and outplay potential. It is better and more useful than Coup de Grace because it does more overall damage.


I take Conditioning in lanes I need to scale. It's generally only taken in easy lanes where Second Wind or Bone Plating don't give much value.

Second Wind is the best rune into a heavy poke lane. Coupled with Doran's Shield, it gives you the best survivability in lane.

Bone Plating is good in lanes such as Fizz and Renekton where they can't easily poke it off. Take it into lanes where you need to negate their heavy all-in early trades.

Overgrowth is a decent choice, and my preferred for most games, when you are scaling and the HP can help you survive a lot of mid-game situations.

Revitalize has a lot of value in the lifesteal and shield that Immortal Shieldbow provides. Yone also gains extra value from his Spirit Cleave shield with Revitalize. This rune will help you skirmish and teamfight better once you have Immortal Shieldbow.

Take Unflinching when you are against heavy CC comps. The extra tenacity will help you escape a lot of situations and with Last Stand and Immortal Shieldbow. Your low HP teamfighting will be even stronger and allow you to keep dishing out damage and change the closest fights.
Summoner Spells
Flash will help you secure kills, escape, pull off combos, and a lot more. Always take Flash every game no matter what.

Ignite will give you extra damage to secure kills in lane. Take Ignite as your standard summoner spell.

Only take Teleport on top lane Yone. Why? Top lane is heavily decided by lane/wave management and teleport is key for baron control later on in the game.

Only take Cleanse against Lissandra and Zoe. They both rely heavily on their hard cc. Cleanse gets even more valuable the more enemy champions have hard cc so look out for that when deciding if it's really worth to give up the damage Ignite gives you.

Exhaust is a very underrated anti-burst tool. Always take Exhaust against Zed. You can also take Exhaust into Annie and other assasins like Qiyana and Talon. Exhaust also scales super well and is the best teamfighting summoner in the game due to the damage you can negate with it.
Items
Doran's Blade is the standard starting item on Yone. Doran's Blade lets Yone sustain most lanes while giving him some extra damage. Take Doran's Blade against melee matchups only.

Doran's Shield is good into poke lanes. Take Second Wind when you take Doran's Shield for even better sustain. You will lose out on some damage early for the trade of better sustain in lane. Take Doran's Shield against ranged matchups only.

Berserker's Greaves are still good with Lethal Tempo. Build Berserker's Greaves if you don't need Plated Steelcaps or Mercury's Treads. If you choose to buy Berserker's Greaves, do NOT buy Zeal early. You will have no damage.

Plated Steelcaps are good into lanes such as Renekton or Pantheon. Also take Plated Steelcaps if they are full AD or have a lot of AA based or AD Champions. Ideally, buy these after you purchase Immortal Shieldbow.

Mercury's Treads are good into lanes such as Lissandra or LeBlanc. Also take Mercury's Treads if they are full AP or have a lot of CC. Ideally, buy these after you purchase Immortal Shieldbow.

Immortal Shieldbow is good anti burst for Yone. The shield helps you survive burst and in teamfights.

Infinity Edge is the highest damage item for Yone. Current build bath just makes it really hard to build atm and other items just are more well rounded for Yone


Situational Items

Mortal Reminder is good against a lot of healing and squishies.

Death's Dance is good into teams with a lot of AD burst damage. Get it 3rd if they don't have a lot of healing.

Guardian Angel is very strong on Yone. Late game teamfights can be decided by this item. If you need it, get it 4th item, but Guardian Angel is ideally the best final item for Yone.

Bloodthirster Is kinda just the New IE in terms of damage since this item now gives insane damage and no tankiness anymore

Spirit Visage is the best item into AP-Heavy team comps. Its passive gives you increased shielding/healing, which is incredible. Take this if you have an enchanter support such as Lulu, Soraka, or Yuumi.

I really like the reworked Force of Nature. It feels really solid, especially into Heavy-AP teams. It is a monster in teamfights, and it's probaly on par with Spirit Visage. Take this if you don't have an enchanter support on your team.

Mercurial Scimitar isn't as good as Silvermere Dawn imo. The damage is nice, but the tankiness you get from Silvermere Dawn is too good to pass up. Take this item when you need damage + they have a lot of hard cc you want to avoid like Malzahar or Morgana.

Silvermere Dawn is just a better Mercurial Scimitar imo. The tankiness + passive is much better.

Get Randuin's Omen when the enemy team has at least 2 crit based champs like Draven or Kindred.

Thornmail is really only good if you're behind + they have a lot of AD and AA based champs. You can go early Bramble Vest into Fiora, but it will delay your spikes.
Combos/Mechanics/Tips
Credit to Way of Tempest
Favorite Skin?
Spirit Blossom Yone, Dawnbringer Yone and Inkshadow Yone
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