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Build Guide by donkeypunch620
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Taric brings forth earthen energy to heal a nearby ally and himself for 100/150/200/250/300 (+0.9). If Taric heals only himself, the heal will be 40% more effective. Melee attacks on enemies decrease this spell's cooldown by 2 seconds per hit.
CD: 16/15/14/13/12Mana cost: 70/85/100/115/130
Shatter - Taric is protected by a hardening aura, increasing the armor of himself and nearby allied champions. He may choose to splinter the enchanted rocks surrounding him to deal damage and decrease the armor of nearby enemies at the cost of the aura for a short time.
Passive: Taric's gains 10/15/20/25/30 bonus armor and provides an aura that increases the armor of himself and nearby allies by 10/15/20/25/30.
Active: Taric deals 100/150/200/250/300 (+0.5) magic damage to nearby enemies and decreases their armor by 10/15/20/25/30 for 4 seconds. The aura portion of his passive is not in effect during the cooldown.
Mana cost: 50/60/70/80/90
Dazzle - Taric emits a brilliant ball of prismatic light from his gemmed shield, stunning and damaging his enemies.
Taric fires a sphere of prismatic light at an enemy, dealing 20/40/60/80/100 - 80/160/240/320/400 (+1) magic damage (lower damage the further the target is), and stunning them for 1 - 2 seconds (higher stun the further the target is).
Mana cost: 95/95/95/95/95
Ok this is the most OP move that taric has seeing that whatever your ap is it is added to it and it is good for harassing people. Fun as hell XD
Radiance - Taric emits a brilliant light, healing himself and increasing physical damage for surrounding allied units.
Toggle: Taric emits brilliant light, healing himself for 30/40/50 (+0.2) a second and increasing his and nearby allies' attack damage by 30/60/90 (half effect for nearby allied champions). The cost to sustain Radiance increases by 4/7/10 each second.
Mana cost: 20/20/20 Initial Mana Cost
This little ult is one of the best. Great for teem fights and pushing and killing ect... also great for getting out of tight spots